ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.226 by root, Sun Mar 21 23:47:16 2010 UTC vs.
Revision 1.232 by root, Sat Apr 3 02:29:40 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
32 32
33//+GPL 33//+GPL
34 34
35typedef int tag_t; 35typedef int tag_t;
36 36
37// also see common/item.C
37enum { 38enum {
38 body_skill, 39 body_skill,
39 body_combat, 40 body_combat,
40 body_range, 41 body_range,
41 body_shield, 42 body_shield,
50 body_wrist, 51 body_wrist,
51 body_waist, 52 body_waist,
52 NUM_BODY_LOCATIONS 53 NUM_BODY_LOCATIONS
53}; 54};
54 55
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 56/* See common/item.c */
63 57
64typedef struct Body_Locations 58typedef struct Body_Locations
65{ 59{
66 keyword save_name; /* Name used to load/save it to disk */ 60 keyword save_name; /* Name used to load/save it to disk */
360 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 354 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
361 MTH void post_load_check (); // do some adjustments after parsing 355 MTH void post_load_check (); // do some adjustments after parsing
362 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 356 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
363 bool write (object_freezer &f); 357 bool write (object_freezer &f);
364 358
365 MTH int slottype () const;
366 MTH static object *create (); 359 MTH static object *create ();
367 const mapxy &operator =(const mapxy &pos); 360 const mapxy &operator =(const mapxy &pos);
368 MTH void copy_to (object *dst); 361 MTH void copy_to (object *dst);
369 MTH object *clone (); // create + copy_to a single object 362 MTH object *clone (); // create + copy_to a single object
370 MTH object *deep_clone (); // copy whole more chain and inventory 363 MTH object *deep_clone (); // copy whole more chain and inventory
397 remove (); 390 remove ();
398 *this = pos; 391 *this = pos;
399 insert_at (this, this); 392 insert_at (this, this);
400 } 393 }
401 394
402 // high-level move functions, return true if successful 395 // high-level move method.
396 // object op is trying to move in direction dir.
397 // originator is typically the same as op, but
398 // can be different if originator is causing op to
399 // move (originator is pushing op)
400 // returns 0 if the object is not able to move to the
401 // desired space, 1 otherwise (in which case we also
402 // move the object accordingly. This function is
403 // very similiar to move_object.
403 int move (int dir, object *originator); 404 int move (int dir, object *originator);
404 405
405 int move (int dir) 406 int move (int dir)
406 { 407 {
407 return move (dir, this); 408 return move (dir, this);
408 } 409 }
410
411 // changes move_type to a new value - handles move_on/move_off effects
412 MTH void change_move_type (MoveType mt);
409 413
410 static bool can_merge_slow (object *op1, object *op2); 414 static bool can_merge_slow (object *op1, object *op2);
411 415
412 // this is often used in time-critical code, so optimise 416 // this is often used in time-critical code, so optimise
413 MTH static bool can_merge (object *op1, object *op2) 417 MTH static bool can_merge (object *op1, object *op2)
418 } 422 }
419 423
420 MTH void set_owner (object *owner); 424 MTH void set_owner (object *owner);
421 MTH void set_speed (float speed); 425 MTH void set_speed (float speed);
422 MTH void set_glow_radius (sint8 rad); 426 MTH void set_glow_radius (sint8 rad);
423 MTH bool change_weapon (object *ob);
424 MTH bool change_skill (object *ob); 427 MTH bool change_skill (object *ob); // deprecated?
425 428
426 MTH void open_container (object *new_container); 429 MTH void open_container (object *new_container);
427 MTH void close_container () 430 MTH void close_container ()
428 { 431 {
429 open_container (0); 432 open_container (0);
649 MTH void set_flag_inv (int flag, int value = 1); 652 MTH void set_flag_inv (int flag, int value = 1);
650 653
651 void enter_exit (object *exit);//Perl 654 void enter_exit (object *exit);//Perl
652 MTH void enter_map (maptile *newmap, int x, int y); 655 MTH void enter_map (maptile *newmap, int x, int y);
653 void player_goto (const_utf8_string path, int x, int y); // only for players 656 void player_goto (const_utf8_string path, int x, int y); // only for players
657 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
654 658
655 // returns the mapspace this object is in 659 // returns the mapspace this object is in
656 mapspace &ms () const; 660 mapspace &ms () const;
657 661
658 // fully recursive iterator 662 // fully recursive iterator

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines