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Comparing deliantra/server/include/object.h (file contents):
Revision 1.232 by root, Sat Apr 3 02:29:40 2010 UTC vs.
Revision 1.276 by root, Wed Dec 5 19:03:26 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef OBJECT_H 26#ifndef OBJECT_H
26#define OBJECT_H 27#define OBJECT_H
27 28
28#include <bitset>
29
30#include "cfperl.h" 29#include "cfperl.h"
31#include "shstr.h" 30#include "shstr.h"
32 31
33//+GPL 32//+GPL
34 33
35typedef int tag_t; 34typedef int tag_t;
36 35
37// also see common/item.C 36// also see common/item.C
38enum { 37enum
39 body_skill, 38{
40 body_combat, 39# define def(name, use, nonuse) body_ ## name,
41 body_range, 40# include "slotinc.h"
42 body_shield, 41# undef def
43 body_arm,
44 body_torso,
45 body_head,
46 body_neck,
47 body_finger,
48 body_shoulder,
49 body_foot,
50 body_hand,
51 body_wrist,
52 body_waist,
53 NUM_BODY_LOCATIONS 42 NUM_BODY_LOCATIONS
54}; 43};
55 44
56/* See common/item.c */ 45/* See common/item.c */
57 46
58typedef struct Body_Locations 47struct Body_Locations
59{ 48{
49 const char *name; /* Short name/identifier */
60 keyword save_name; /* Name used to load/save it to disk */ 50 keyword kw; /* Name used to load/save it to disk */
61 const char *use_name; /* Name used when describing an item we can use */ 51 const char *use_name; /* Name used when describing an item we can use */
62 const char *nonuse_name; /* Name to describe objects we can't use */ 52 const char *nonuse_name; /* Name to describe objects we can't use */
63} Body_Locations; 53};
64 54
65extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 55extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
56
57// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
58// contains the wall suffix (0, 1_3, 1_4 and so on).
59extern const char *wall_suffix[16];
66 60
67#define NUM_COINS 4 /* number of coin types */ 61#define NUM_COINS 4 /* number of coin types */
68extern const char *const coins[NUM_COINS + 1]; 62extern const char *const coins[NUM_COINS + 1];
63
64// restart server when object_count reaches this value
65#define RESTART_COUNT 0xe0000000
69 66
70/* 67/*
71 * Each object (this also means archetypes!) could have a few of these 68 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 69 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 70 *
77 * accessing the list directly. 74 * accessing the list directly.
78 * Exception is if you want to walk this list for some reason. 75 * Exception is if you want to walk this list for some reason.
79 */ 76 */
80struct key_value : slice_allocated 77struct key_value : slice_allocated
81{ 78{
82 key_value *next; 79 key_value *next; // must be first element
83 shstr key, value; 80 shstr key, value;
81};
82
83// "crossfires version of a perl hash."
84struct key_values
85{
86 key_value *first; // must be first element
87
88 bool empty() const
89 {
90 return !first;
91 }
92
93 void clear ();
94 shstr_tmp get (shstr_tmp key) const;
95 void del (shstr_tmp key);
96 void set (shstr_tmp key, shstr_tmp value);
97
98 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
99 void reverse (); // reverses the ordering, to be used after loading an object
100 key_values &operator =(const key_values &kv);
101
102 // custom extra fields management
103 struct access_proxy
104 {
105 key_values &kv;
106 shstr_tmp key;
107
108 access_proxy (key_values &kv, shstr_tmp key)
109 : kv (kv), key (key)
110 {
111 }
112
113 const access_proxy &operator =(shstr_tmp value) const
114 {
115 kv.set (key, value);
116 return *this;
117 }
118
119 operator const shstr_tmp () const { return kv.get (key); }
120 operator const char *() const { return kv.get (key); }
121
122 private:
123 void operator =(int);
124 };
125
126 const access_proxy operator [](shstr_tmp key)
127 {
128 return access_proxy (*this, key);
129 }
84}; 130};
85 131
86//-GPL 132//-GPL
87 133
88struct UUID 134struct UUID
249 295
250 // 8 free bits 296 // 8 free bits
251 297
252 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ 298 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
253 // /* races/classes can need less/more exp to gain levels */ 299 // /* races/classes can need less/more exp to gain levels */
254 static const float expmul = 1.0;//D 300 constexpr static const float expmul = 1.0;//D
255 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 301 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
256 302
257 /* Following are values used by any object */ 303 /* Following are values used by any object */
258 /* this objects turns into or what this object creates */ 304 /* this objects turns into or what this object creates */
259 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 305 treasurelist *ACC (RW, randomitems); /* Items to be generated */
283 329
284const_utf8_string query_weight (const object *op); 330const_utf8_string query_weight (const object *op);
285const_utf8_string query_short_name (const object *op); 331const_utf8_string query_short_name (const object *op);
286const_utf8_string query_name (const object *op); 332const_utf8_string query_name (const object *op);
287const_utf8_string query_base_name (const object *op, int plural); 333const_utf8_string query_base_name (const object *op, int plural);
334sint64 query_cost (const object *tmp, object *who, int flag);
335const char *query_cost_string (const object *tmp, object *who, int flag);
288 336
337int change_ability_duration (object *spell, object *caster);
338int min_casting_level (object *caster, object *spell);
339int casting_level (object *caster, object *spell);
340sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
341int SP_level_dam_adjust (object *caster, object *spob);
342int SP_level_duration_adjust (object *caster, object *spob);
343int SP_level_range_adjust (object *caster, object *spob);
344
345struct freelist_item
346{
347 freelist_item *next;
348 uint32_t count;
349};
350
289struct object : zero_initialised, object_copy 351struct object : object_copy
290{ 352{
291 // These variables are not changed by ->copy_to 353 // These variables are not changed by ->copy_to
292 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 354 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
293 355
294 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 356 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
295 int ACC (RO, count); 357 uint32_t ACC (RO, count);
296 object_vector_index ACC (RO, index); // index into objects 358 object_vector_index ACC (RO, index); // index into objects
297 object_vector_index ACC (RO, active); // index into actives 359 object_vector_index ACC (RO, active); // index into actives
298 360
299 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 361 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
300 362
310 object *ACC (RW, env); /* Pointer to the object which is the environment. 372 object *ACC (RW, env); /* Pointer to the object which is the environment.
311 * This is typically the container that the object is in. 373 * This is typically the container that the object is in.
312 */ 374 */
313 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 375 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
314 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 376 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
315 key_value *key_values; /* Fields not explictly known by the loader. */
316 377
317 // privates / perl 378 MTH void set_flag (int flagnum)
318 shstr_tmp kv_get (shstr_tmp key) const; 379 {
319 void kv_del (shstr_tmp key); 380 flag [flagnum] = true;
320 void kv_set (shstr_tmp key, shstr_tmp value); 381 }
382
383 MTH void clr_flag (int flagnum)
384 {
385 flag [flagnum] = false;
386 }
387
388 // extra key value pairs
389 key_values kv;
321 390
322//-GPL 391//-GPL
323
324 // custom extra fields management
325 struct key_value_access_proxy
326 {
327 object &ob;
328 shstr_tmp key;
329
330 key_value_access_proxy (object &ob, shstr_tmp key)
331 : ob (ob), key (key)
332 {
333 }
334
335 const key_value_access_proxy &operator =(shstr_tmp value) const
336 {
337 ob.kv_set (key, value);
338 return *this;
339 }
340
341 operator const shstr_tmp () const { return ob.kv_get (key); }
342 operator const char *() const { return ob.kv_get (key); }
343
344 private:
345 void operator =(int);
346 };
347
348 // operator [] is too annoying to use
349 const key_value_access_proxy kv (shstr_tmp key)
350 {
351 return key_value_access_proxy (*this, key);
352 }
353 392
354 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 393 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
355 MTH void post_load_check (); // do some adjustments after parsing 394 MTH void post_load_check (); // do some adjustments after parsing
356 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 395 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
357 bool write (object_freezer &f); 396 bool write (object_freezer &f);
370 destroy (); 409 destroy ();
371 } 410 }
372 411
373 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 412 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
374 MTH void destroy_inv (bool drop_to_ground = false); 413 MTH void destroy_inv (bool drop_to_ground = false);
414 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
375 MTH object *insert (object *item); // insert into inventory 415 MTH object *insert (object *item); // insert into inventory
376 MTH void play_sound (faceidx sound) const; 416 MTH void play_sound (faceidx sound) const;
377 MTH void say_msg (const_utf8_string msg) const; 417 MTH void say_msg (const_utf8_string msg) const;
378 418
379 void do_remove (); 419 void do_remove ();
396 // object op is trying to move in direction dir. 436 // object op is trying to move in direction dir.
397 // originator is typically the same as op, but 437 // originator is typically the same as op, but
398 // can be different if originator is causing op to 438 // can be different if originator is causing op to
399 // move (originator is pushing op) 439 // move (originator is pushing op)
400 // returns 0 if the object is not able to move to the 440 // returns 0 if the object is not able to move to the
401 // desired space, 1 otherwise (in which case we also 441 // desired space, 1 otherwise (in which case we also
402 // move the object accordingly. This function is 442 // move the object accordingly. This function is
403 // very similiar to move_object. 443 // very similiar to move_object.
404 int move (int dir, object *originator); 444 int move (int dir, object *originator);
405 445
406 int move (int dir) 446 int move (int dir)
419 return op1->value == op2->value 459 return op1->value == op2->value
420 && op1->name == op2->name 460 && op1->name == op2->name
421 && can_merge_slow (op1, op2); 461 && can_merge_slow (op1, op2);
422 } 462 }
423 463
424 MTH void set_owner (object *owner); 464 MTH void set_owner (object_ornull *owner);
425 MTH void set_speed (float speed); 465 MTH void set_speed (float speed);
426 MTH void set_glow_radius (sint8 rad); 466 MTH void set_glow_radius (sint8 rad);
427 MTH bool change_skill (object *ob); // deprecated?
428 467
429 MTH void open_container (object *new_container); 468 MTH void open_container (object *new_container);
430 MTH void close_container () 469 MTH void close_container ()
431 { 470 {
432 open_container (0); 471 open_container (0);
443 // strangely enough, using ?: here causes code to inflate 482 // strangely enough, using ?: here causes code to inflate
444 return type == CONTAINER 483 return type == CONTAINER
445 && ((env && env->container_ () == this) 484 && ((env && env->container_ () == this)
446 || (!env && flag [FLAG_APPLIED])); 485 || (!env && flag [FLAG_APPLIED]));
447 } 486 }
487
488 MTH object *find_spell (const_utf8_string prefix) const;
448 489
449 MTH object *force_find (shstr_tmp name); 490 MTH object *force_find (shstr_tmp name);
450 MTH void force_set_timer (int duration); 491 MTH void force_set_timer (int duration);
451 MTH object *force_add (shstr_tmp name, int duration = 0); 492 MTH object *force_add (shstr_tmp name, int duration = 0);
452 493
483 MTH int number_of () const 524 MTH int number_of () const
484 { 525 {
485 return nrof ? nrof : 1; 526 return nrof ? nrof : 1;
486 } 527 }
487 528
488 MTH sint32 total_weight () const 529 MTH weight_t total_weight () const
489 { 530 {
490 return (weight + carrying) * number_of (); 531 return sint64 (weight + carrying) * number_of ();
491 } 532 }
492 533
493 MTH void update_weight (); 534 MTH void update_weight ();
494 535
495 // return the dominant material of this item, always return something 536 // return the dominant material of this item, always return something
497 { 538 {
498 return material; 539 return material;
499 } 540 }
500 541
501 // return the volume of this object in cm³ 542 // return the volume of this object in cm³
502 MTH uint64 volume () const 543 MTH volume_t volume () const
503 { 544 {
504 return (uint64)total_weight () 545 return (volume_t)total_weight ()
505 * 1024 // 1000 actually 546 * 1024 // 1000 actually
506 * (type == CONTAINER ? 128 : 1) 547 * (type == CONTAINER ? 128 : 1)
507 / dominant_material ()->density; // ugh, division 548 / dominant_material ()->density; // ugh, division
508 } 549 }
509 550
523 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 564 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
524 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 565 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
525 566
526 MTH bool is_dragon () const; 567 MTH bool is_dragon () const;
527 568
569 MTH bool is_immunity () const { return invisible && type == SIGN; }
570
528 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 571 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
529 572
530 // temporary: wether the object can be saved in a map file 573 // temporary: wether the object can be saved in a map file
531 // contr => is a player 574 // contr => is a player
532 // head => only save head of a multitile object 575 // head => only save head of a multitile object
540 583
541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 584 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542 585
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 586 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
544 587
588 /* need_identify returns true if the item should be identified. This
589 * function really should not exist - by default, any item not identified
590 * should need it.
591 */
592 MTH bool need_identify () const;
593
545 // returns the outermost owner, never returns 0 594 // returns the outermost owner, never returns 0
546 MTH object *outer_owner () 595 MTH object *outer_owner ()
547 { 596 {
548 object *op; 597 object *op;
549 598
603 MTH bool is_player () const 652 MTH bool is_player () const
604 { 653 {
605 return !!contr; 654 return !!contr;
606 } 655 }
607 656
657 /* elmex: this method checks whether the object is in a shop */
658 MTH bool is_in_shop () const;
659
608 MTH bool affects_los () const 660 MTH bool affects_los () const
609 { 661 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 662 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 663 }
612 664
613 MTH bool has_carried_lights () const 665 MTH bool has_carried_lights () const
614 { 666 {
615 return glow_radius; 667 return glow_radius;
616 } 668 }
617 669
618 // returns the player that cna see this object, if any 670 // returns the player that can see this object, if any
619 MTH object *visible_to () const; 671 MTH object *visible_to () const;
620 672
621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 673 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
622 MTH std::string describe_monster (object *who = 0); 674 MTH std::string describe_monster (object *who = 0);
623 MTH std::string describe_item (object *who = 0); 675 MTH std::string describe_item (object *who = 0);
633 // objects. This method only works on objects not inserted 685 // objects. This method only works on objects not inserted
634 // anywhere. 686 // anywhere.
635 MTH void expand_tail (); 687 MTH void expand_tail ();
636 688
637 MTH void create_treasure (treasurelist *tl, int flags = 0); 689 MTH void create_treasure (treasurelist *tl, int flags = 0);
690
691 // makes sure the player has the named skill,
692 // and also makes it innate if can_use is true.
693 // returns the new skill or 0 if no such skill exists.
694 MTH object *give_skill (shstr_cmp name, bool can_use = false);
695 MTH void become_follower (object *new_god);
638 696
639 // insert object at same map position as 'where' 697 // insert object at same map position as 'where'
640 // handles both inventory and map "positions" 698 // handles both inventory and map "positions"
641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 699 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
642 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 700 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
646 MTH void activate (); 704 MTH void activate ();
647 MTH void deactivate (); 705 MTH void deactivate ();
648 MTH void activate_recursive (); 706 MTH void activate_recursive ();
649 MTH void deactivate_recursive (); 707 MTH void deactivate_recursive ();
650 708
709 // prefetch and activate the surrounding area
710 MTH void prefetch_surrounding_maps ();
711
651 // set the given flag on all objects in the inventory recursively 712 // set the given flag on all objects in the inventory recursively
652 MTH void set_flag_inv (int flag, int value = 1); 713 MTH void set_flag_inv (int flag, int value = 1);
653 714
654 void enter_exit (object *exit);//Perl 715 void enter_exit (object *exit); // perl
655 MTH void enter_map (maptile *newmap, int x, int y); 716 MTH bool enter_map (maptile *newmap, int x, int y);
656 void player_goto (const_utf8_string path, int x, int y); // only for players 717 void player_goto (const_utf8_string path, int x, int y); // only for players
657 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 718 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
719
720 MTH object *mark () const;
721 MTH void splay_marked ();
658 722
659 // returns the mapspace this object is in 723 // returns the mapspace this object is in
660 mapspace &ms () const; 724 mapspace &ms () const;
661 725
662 // fully recursive iterator 726 // fully recursive iterator
713 return weight + carrying; 777 return weight + carrying;
714 } 778 }
715 779
716 MTH struct region *region () const; 780 MTH struct region *region () const;
717 781
718 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 782 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
719 void failmsg (const_utf8_string msg, int color = NDI_RED); 783 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
784 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
720 785
721 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 786 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
722 787
723 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 788 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
724 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 789 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
725 790
726 // make some noise with given item into direction dir, 791 // make some noise with given item into direction dir,
727 // currently only used for players to make them temporarily visible 792 // currently only used for players to make them temporarily visible
728 // when they are invisible. 793 // when they are invisible.
729 MTH void make_noise (); 794 MTH void make_noise ();
739 * range from 0 through 7. 804 * range from 0 through 7.
740 */ 805 */
741 MTH int anim_frames () const { return anim ().num_animations; } 806 MTH int anim_frames () const { return anim ().num_animations; }
742 MTH int anim_facings () const { return anim ().facings; } 807 MTH int anim_facings () const { return anim ().facings; }
743 808
809 // sets a new animation frame, if the object has animation frames,
810 // and updates the face
811 MTH void update_anim_frame (int frame);
812
744 MTH utf8_string as_string (); 813 MTH utf8_string as_string ();
814
815 // low-level management, statistics, ...
816 static uint32_t ACC (RW, object_count);
817 static uint32_t ACC (RW, free_count);
818 static uint32_t ACC (RW, create_count);
819 static uint32_t ACC (RW, destroy_count);
820 static freelist_item *freelist;
821 MTH static void freelist_free (int count);
745 822
746protected: 823protected:
747 void link (); 824 void link ();
748 void unlink (); 825 void unlink ();
826
827 void do_delete ();
749 828
750 object (); 829 object ();
751 ~object (); 830 ~object ();
752 831
753private: 832private:
790 */ 869 */
791 870
792//-GPL 871//-GPL
793 872
794INTERFACE_CLASS (archetype) 873INTERFACE_CLASS (archetype)
795struct archetype : object 874struct archetype : object, zero_initialised
796{ 875{
797 static arch_ptr empty; // the empty_archetype 876 static arch_ptr empty; // the empty_archetype
798 MTH static void gc (); 877 MTH static void gc ();
799 878
800 archetype (const_utf8_string name); 879 archetype (const_utf8_string name);
810 MTH object *instance (); 889 MTH object *instance ();
811 890
812 MTH void post_load_check (); // do some adjustments after parsing 891 MTH void post_load_check (); // do some adjustments after parsing
813 892
814 object_vector_index ACC (RW, archid); // index in archvector 893 object_vector_index ACC (RW, archid); // index in archvector
815 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 894 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
816 895
817 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 896 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
818 897
819 // support for archetype loading 898 // support for archetype loading
820 static archetype *read (object_thawer &f); 899 static archetype *read (object_thawer &f);
821 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 900 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
822 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 901 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
902
903protected:
904 void do_delete ();
823}; 905};
824 906
825// returns whether the object is a dragon player, which are often specialcased 907// returns whether the object is a dragon player, which are often specialcased
826inline bool 908inline bool
827object::is_dragon () const 909object::is_dragon () const
830} 912}
831 913
832inline void 914inline void
833object_freezer::put (const keyword_string k, archetype *v) 915object_freezer::put (const keyword_string k, archetype *v)
834{ 916{
835 if (expect_true (v)) 917 if (ecb_expect_true (v))
836 put (k, v->archname); 918 put (k, v->archname);
837 else 919 else
838 put (k); 920 put (k);
839} 921}
840 922
849// "safely" iterate over inv in a way such that the current item is removable 931// "safely" iterate over inv in a way such that the current item is removable
850// quite horrible, that's why its hidden in some macro 932// quite horrible, that's why its hidden in some macro
851#define for_inv_removable(op,var) \ 933#define for_inv_removable(op,var) \
852 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 934 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
853 935
854#define for_all_objects(var) \ 936#define for_all_objects(var) \
855 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 937 for (unsigned _i = 0; _i < objects.size (); ++_i) \
856 statementvar (object *, var, objects [_i]) 938 statementvar (object *, var, objects [_i])
857 939
858#define for_all_actives(var) \ 940#define for_all_actives(var) \
859 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 941 for (unsigned _i = 0; _i < actives.size (); ++_i) \
860 statementvar (object *, var, actives [_i]) 942 statementvar (object *, var, actives [_i])
861 943
862#define for_all_archetypes(var) \ 944#define for_all_archetypes(var) \
863 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 945 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
864 statementvar (archetype *, var, archetypes [_i]) 946 statementvar (archetype *, var, archetypes [_i])
865 947
866//+GPL 948//+GPL
867 949
868/* Used by update_object to know if the object being passed is 950/* Used by update_object to know if the object being passed is
869 * being added or removed. 951 * being added or removed.
870 */ 952 */
871#define UP_OBJ_INSERT 1 953#define UP_OBJ_INSERT 1 // object was inserted
872#define UP_OBJ_REMOVE 2 954#define UP_OBJ_REMOVE 2 // object was removed
873#define UP_OBJ_CHANGE 3 955#define UP_OBJ_CHANGE 3 // object has changed in some unspecified way
874#define UP_OBJ_FACE 4 /* Only thing that changed was the face */ 956#define UP_OBJ_FACE 4 // only thing that changed was the face
875 957
876/* These are flags passed to insert_ob_in_map and 958/* These are flags passed to insert_ob_in_map and
877 * insert_ob_in_ob. Note that all flags may not be meaningful 959 * insert_ob_in_ob. Note that all flags may not be meaningful
878 * for both functions. 960 * for both functions.
879 * Most are fairly explanatory: 961 * Most are fairly explanatory:
880 * INS_NO_MERGE: don't try to merge inserted object with ones alrady 962 * INS_NO_MERGE: don't try to merge inserted object with ones alrady
881 * on space. 963 * on space.
882 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. 964 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
883 * INS_NO_WALK_ON: Don't call check_walk_on against the 965 * INS_NO_WALK_ON: Don't call check_walk_on against the
884 * originator - saves cpu time if you know the inserted object 966 * originator - saves cpu time if you know the inserted object
885 * is not meaningful in terms of having an effect. 967 * is not meaningful in terms of having an effect.
886 * INS_ON_TOP: Always put object on top. Generally only needed when loading 968 * INS_ON_TOP: Always put object on top. Generally only needed when loading
887 * files from disk and ordering needs to be preserved. 969 * files from disk and ordering needs to be preserved.
888 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 970 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
889 * Use for treasure chests so the new object is the highest thing 971 * Use for treasure chests so the new object is the highest thing
890 * beneath the player, but not actually above it. Note - the 972 * beneath the player, but not actually above it. Note - the
891 * map and x,y coordinates for the object to be inserted must 973 * map and x,y coordinates for the object to be inserted must
892 * match the originator. 974 * match the originator.
900#define INS_NO_MERGE 0x0001 982#define INS_NO_MERGE 0x0001
901#define INS_ABOVE_FLOOR_ONLY 0x0002 983#define INS_ABOVE_FLOOR_ONLY 0x0002
902#define INS_NO_WALK_ON 0x0004 984#define INS_NO_WALK_ON 0x0004
903#define INS_ON_TOP 0x0008 985#define INS_ON_TOP 0x0008
904#define INS_BELOW_ORIGINATOR 0x0010 986#define INS_BELOW_ORIGINATOR 0x0010
987#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
905 988
906//-GPL 989//-GPL
907 990
908#endif 991#endif
909 992

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