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Comparing deliantra/server/include/object.h (file contents):
Revision 1.235 by root, Tue Apr 6 21:11:48 2010 UTC vs.
Revision 1.257 by root, Mon Oct 11 18:40:43 2010 UTC

33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C 35// also see common/item.C
36enum 36enum
37{ 37{
38 body_skill, 38# define def(name, use, nonuse) body_ ## name,
39 body_combat, 39# include "slotinc.h"
40 body_range, 40# undef def
41 body_shield,
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55/* See common/item.c */ 44/* See common/item.c */
56 45
57typedef struct Body_Locations 46struct Body_Locations
58{ 47{
48 const char *name; /* Short name/identifier */
59 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
60 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
61 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 52};
63 53
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
65 59
66#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
68 65
69/* 66/*
70 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
71 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
72 * 69 *
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 290sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob); 291int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob); 292int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob); 293int SP_level_range_adjust (object *caster, object *spob);
297 294
295struct freelist_item
296{
297 freelist_item *next;
298 uint32_t count;
299};
300
298struct object : zero_initialised, object_copy 301struct object : object_copy
299{ 302{
300 // These variables are not changed by ->copy_to 303 // These variables are not changed by ->copy_to
301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 304 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
302 305
303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 306 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
304 int ACC (RO, count); 307 uint32_t ACC (RO, count);
305 object_vector_index ACC (RO, index); // index into objects 308 object_vector_index ACC (RO, index); // index into objects
306 object_vector_index ACC (RO, active); // index into actives 309 object_vector_index ACC (RO, active); // index into actives
307 310
308 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 311 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
309 312
321 */ 324 */
322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 325 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 326 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
324 key_value *key_values; /* Fields not explictly known by the loader. */ 327 key_value *key_values; /* Fields not explictly known by the loader. */
325 328
329 MTH void set_flag (int flagnum)
330 {
331 flag [flagnum] = true;
332 }
333
334 MTH void clr_flag (int flagnum)
335 {
336 flag [flagnum] = false;
337 }
338
326 // privates / perl 339 // privates / perl
327 shstr_tmp kv_get (shstr_tmp key) const; 340 shstr_tmp kv_get (shstr_tmp key) const;
328 void kv_del (shstr_tmp key); 341 void kv_del (shstr_tmp key);
329 void kv_set (shstr_tmp key, shstr_tmp value); 342 void kv_set (shstr_tmp key, shstr_tmp value);
330 343
379 destroy (); 392 destroy ();
380 } 393 }
381 394
382 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 395 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
383 MTH void destroy_inv (bool drop_to_ground = false); 396 MTH void destroy_inv (bool drop_to_ground = false);
397 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
384 MTH object *insert (object *item); // insert into inventory 398 MTH object *insert (object *item); // insert into inventory
385 MTH void play_sound (faceidx sound) const; 399 MTH void play_sound (faceidx sound) const;
386 MTH void say_msg (const_utf8_string msg) const; 400 MTH void say_msg (const_utf8_string msg) const;
387 401
388 void do_remove (); 402 void do_remove ();
431 } 445 }
432 446
433 MTH void set_owner (object *owner); 447 MTH void set_owner (object *owner);
434 MTH void set_speed (float speed); 448 MTH void set_speed (float speed);
435 MTH void set_glow_radius (sint8 rad); 449 MTH void set_glow_radius (sint8 rad);
436 MTH bool change_skill (object *ob); // deprecated?
437 450
438 MTH void open_container (object *new_container); 451 MTH void open_container (object *new_container);
439 MTH void close_container () 452 MTH void close_container ()
440 { 453 {
441 open_container (0); 454 open_container (0);
532 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 545 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
533 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 546 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
534 547
535 MTH bool is_dragon () const; 548 MTH bool is_dragon () const;
536 549
550 MTH bool is_immunity () const { return invisible && type == SIGN; }
551
537 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 552 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
538 553
539 // temporary: wether the object can be saved in a map file 554 // temporary: wether the object can be saved in a map file
540 // contr => is a player 555 // contr => is a player
541 // head => only save head of a multitile object 556 // head => only save head of a multitile object
549 564
550 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 565 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
551 566
552 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 567 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
553 568
569 /* need_identify returns true if the item should be identified. This
570 * function really should not exist - by default, any item not identified
571 * should need it.
572 */
573 MTH bool need_identify () const;
574
554 // returns the outermost owner, never returns 0 575 // returns the outermost owner, never returns 0
555 MTH object *outer_owner () 576 MTH object *outer_owner ()
556 { 577 {
557 object *op; 578 object *op;
558 579
625 MTH bool has_carried_lights () const 646 MTH bool has_carried_lights () const
626 { 647 {
627 return glow_radius; 648 return glow_radius;
628 } 649 }
629 650
630 // returns the player that cna see this object, if any 651 // returns the player that can see this object, if any
631 MTH object *visible_to () const; 652 MTH object *visible_to () const;
632 653
633 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 654 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
634 MTH std::string describe_monster (object *who = 0); 655 MTH std::string describe_monster (object *who = 0);
635 MTH std::string describe_item (object *who = 0); 656 MTH std::string describe_item (object *who = 0);
645 // objects. This method only works on objects not inserted 666 // objects. This method only works on objects not inserted
646 // anywhere. 667 // anywhere.
647 MTH void expand_tail (); 668 MTH void expand_tail ();
648 669
649 MTH void create_treasure (treasurelist *tl, int flags = 0); 670 MTH void create_treasure (treasurelist *tl, int flags = 0);
671
672 // makes sure the player has the named skill,
673 // and also makes it innate if can_use is true.
674 // returns the new skill or 0 if no such skill exists.
675 MTH object *give_skill (shstr_cmp name, bool can_use = false);
676 MTH void become_follower (object *new_god);
650 677
651 // insert object at same map position as 'where' 678 // insert object at same map position as 'where'
652 // handles both inventory and map "positions" 679 // handles both inventory and map "positions"
653 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 680 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
654 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 681 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
661 MTH void deactivate_recursive (); 688 MTH void deactivate_recursive ();
662 689
663 // set the given flag on all objects in the inventory recursively 690 // set the given flag on all objects in the inventory recursively
664 MTH void set_flag_inv (int flag, int value = 1); 691 MTH void set_flag_inv (int flag, int value = 1);
665 692
666 void enter_exit (object *exit);//Perl 693 void enter_exit (object *exit); // perl
667 MTH void enter_map (maptile *newmap, int x, int y); 694 MTH bool enter_map (maptile *newmap, int x, int y);
668 void player_goto (const_utf8_string path, int x, int y); // only for players 695 void player_goto (const_utf8_string path, int x, int y); // only for players
669 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 696 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
697
698 MTH object *mark () const;
699 MTH void splay_marked ();
670 700
671 // returns the mapspace this object is in 701 // returns the mapspace this object is in
672 mapspace &ms () const; 702 mapspace &ms () const;
673 703
674 // fully recursive iterator 704 // fully recursive iterator
725 return weight + carrying; 755 return weight + carrying;
726 } 756 }
727 757
728 MTH struct region *region () const; 758 MTH struct region *region () const;
729 759
730 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 760 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
731 void failmsg (const_utf8_string msg, int color = NDI_RED); 761 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
762 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
732 763
733 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 764 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
734 765
735 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 766 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
736 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 767 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
737 768
738 // make some noise with given item into direction dir, 769 // make some noise with given item into direction dir,
739 // currently only used for players to make them temporarily visible 770 // currently only used for players to make them temporarily visible
740 // when they are invisible. 771 // when they are invisible.
741 MTH void make_noise (); 772 MTH void make_noise ();
753 MTH int anim_frames () const { return anim ().num_animations; } 784 MTH int anim_frames () const { return anim ().num_animations; }
754 MTH int anim_facings () const { return anim ().facings; } 785 MTH int anim_facings () const { return anim ().facings; }
755 786
756 MTH utf8_string as_string (); 787 MTH utf8_string as_string ();
757 788
789 // low-level management, statistics, ...
790 static uint32_t ACC (RW, object_count);
791 static uint32_t ACC (RW, free_count);
792 static uint32_t ACC (RW, create_count);
793 static uint32_t ACC (RW, destroy_count);
794 static freelist_item *freelist;
795 MTH static void freelist_free (int count);
796
758protected: 797protected:
759 void link (); 798 void link ();
760 void unlink (); 799 void unlink ();
800
801 void do_delete ();
761 802
762 object (); 803 object ();
763 ~object (); 804 ~object ();
764 805
765private: 806private:
802 */ 843 */
803 844
804//-GPL 845//-GPL
805 846
806INTERFACE_CLASS (archetype) 847INTERFACE_CLASS (archetype)
807struct archetype : object 848struct archetype : object, zero_initialised
808{ 849{
809 static arch_ptr empty; // the empty_archetype 850 static arch_ptr empty; // the empty_archetype
810 MTH static void gc (); 851 MTH static void gc ();
811 852
812 archetype (const_utf8_string name); 853 archetype (const_utf8_string name);
830 871
831 // support for archetype loading 872 // support for archetype loading
832 static archetype *read (object_thawer &f); 873 static archetype *read (object_thawer &f);
833 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 874 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
834 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 875 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
876
877protected:
878 void do_delete ();
835}; 879};
836 880
837// returns whether the object is a dragon player, which are often specialcased 881// returns whether the object is a dragon player, which are often specialcased
838inline bool 882inline bool
839object::is_dragon () const 883object::is_dragon () const
912#define INS_NO_MERGE 0x0001 956#define INS_NO_MERGE 0x0001
913#define INS_ABOVE_FLOOR_ONLY 0x0002 957#define INS_ABOVE_FLOOR_ONLY 0x0002
914#define INS_NO_WALK_ON 0x0004 958#define INS_NO_WALK_ON 0x0004
915#define INS_ON_TOP 0x0008 959#define INS_ON_TOP 0x0008
916#define INS_BELOW_ORIGINATOR 0x0010 960#define INS_BELOW_ORIGINATOR 0x0010
961#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
917 962
918//-GPL 963//-GPL
919 964
920#endif 965#endif
921 966

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