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Comparing deliantra/server/include/object.h (file contents):
Revision 1.227 by root, Fri Mar 26 00:05:45 2010 UTC vs.
Revision 1.236 by root, Wed Apr 7 19:54:45 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
37{
38 body_skill, 38 body_skill,
39 body_combat, 39 body_combat,
40 body_range, 40 body_range,
41 body_shield, 41 body_shield,
42 body_arm, 42 body_arm,
50 body_wrist, 50 body_wrist,
51 body_waist, 51 body_waist,
52 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
53}; 53};
54 54
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 55/* See common/item.c */
63 56
64typedef struct Body_Locations 57typedef struct Body_Locations
65{ 58{
66 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
289 282
290const_utf8_string query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
291const_utf8_string query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
292const_utf8_string query_name (const object *op); 285const_utf8_string query_name (const object *op);
293const_utf8_string query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
294 297
295struct object : zero_initialised, object_copy 298struct object : zero_initialised, object_copy
296{ 299{
297 // These variables are not changed by ->copy_to 300 // These variables are not changed by ->copy_to
298 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
360 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 363 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
361 MTH void post_load_check (); // do some adjustments after parsing 364 MTH void post_load_check (); // do some adjustments after parsing
362 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 365 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
363 bool write (object_freezer &f); 366 bool write (object_freezer &f);
364 367
365 MTH int slottype () const;
366 MTH static object *create (); 368 MTH static object *create ();
367 const mapxy &operator =(const mapxy &pos); 369 const mapxy &operator =(const mapxy &pos);
368 MTH void copy_to (object *dst); 370 MTH void copy_to (object *dst);
369 MTH object *clone (); // create + copy_to a single object 371 MTH object *clone (); // create + copy_to a single object
370 MTH object *deep_clone (); // copy whole more chain and inventory 372 MTH object *deep_clone (); // copy whole more chain and inventory
377 destroy (); 379 destroy ();
378 } 380 }
379 381
380 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 382 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
381 MTH void destroy_inv (bool drop_to_ground = false); 383 MTH void destroy_inv (bool drop_to_ground = false);
384 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
382 MTH object *insert (object *item); // insert into inventory 385 MTH object *insert (object *item); // insert into inventory
383 MTH void play_sound (faceidx sound) const; 386 MTH void play_sound (faceidx sound) const;
384 MTH void say_msg (const_utf8_string msg) const; 387 MTH void say_msg (const_utf8_string msg) const;
385 388
386 void do_remove (); 389 void do_remove ();
397 remove (); 400 remove ();
398 *this = pos; 401 *this = pos;
399 insert_at (this, this); 402 insert_at (this, this);
400 } 403 }
401 404
402 // high-level move functions, return true if successful 405 // high-level move method.
406 // object op is trying to move in direction dir.
407 // originator is typically the same as op, but
408 // can be different if originator is causing op to
409 // move (originator is pushing op)
410 // returns 0 if the object is not able to move to the
411 // desired space, 1 otherwise (in which case we also
412 // move the object accordingly. This function is
413 // very similiar to move_object.
403 int move (int dir, object *originator); 414 int move (int dir, object *originator);
404 415
405 int move (int dir) 416 int move (int dir)
406 { 417 {
407 return move (dir, this); 418 return move (dir, this);
408 } 419 }
409 420
410 // changes move_type to a new value - handles move_on/move_off effects 421 // changes move_type to a new value - handles move_on/move_off effects
411 void change_move_type (MoveType mt); 422 MTH void change_move_type (MoveType mt);
412 423
413 static bool can_merge_slow (object *op1, object *op2); 424 static bool can_merge_slow (object *op1, object *op2);
414 425
415 // this is often used in time-critical code, so optimise 426 // this is often used in time-critical code, so optimise
416 MTH static bool can_merge (object *op1, object *op2) 427 MTH static bool can_merge (object *op1, object *op2)
421 } 432 }
422 433
423 MTH void set_owner (object *owner); 434 MTH void set_owner (object *owner);
424 MTH void set_speed (float speed); 435 MTH void set_speed (float speed);
425 MTH void set_glow_radius (sint8 rad); 436 MTH void set_glow_radius (sint8 rad);
426 MTH bool change_weapon (object *ob);
427 MTH bool change_skill (object *ob); 437 MTH bool change_skill (object *ob); // deprecated?
428 438
429 MTH void open_container (object *new_container); 439 MTH void open_container (object *new_container);
430 MTH void close_container () 440 MTH void close_container ()
431 { 441 {
432 open_container (0); 442 open_container (0);
603 MTH bool is_player () const 613 MTH bool is_player () const
604 { 614 {
605 return !!contr; 615 return !!contr;
606 } 616 }
607 617
618 /* elmex: this method checks whether the object is in a shop */
619 MTH bool is_in_shop () const;
620
608 MTH bool affects_los () const 621 MTH bool affects_los () const
609 { 622 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 623 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 624 }
612 625
652 MTH void set_flag_inv (int flag, int value = 1); 665 MTH void set_flag_inv (int flag, int value = 1);
653 666
654 void enter_exit (object *exit);//Perl 667 void enter_exit (object *exit);//Perl
655 MTH void enter_map (maptile *newmap, int x, int y); 668 MTH void enter_map (maptile *newmap, int x, int y);
656 void player_goto (const_utf8_string path, int x, int y); // only for players 669 void player_goto (const_utf8_string path, int x, int y); // only for players
670 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
657 671
658 // returns the mapspace this object is in 672 // returns the mapspace this object is in
659 mapspace &ms () const; 673 mapspace &ms () const;
660 674
661 // fully recursive iterator 675 // fully recursive iterator

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