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Comparing deliantra/server/include/object.h (file contents):
Revision 1.231 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.236 by root, Wed Apr 7 19:54:45 2010 UTC

23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
37// also see common/item.C 35// also see common/item.C
38enum { 36enum
37{
39 body_skill, 38 body_skill,
40 body_combat, 39 body_combat,
41 body_range, 40 body_range,
42 body_shield, 41 body_shield,
43 body_arm, 42 body_arm,
51 body_wrist, 50 body_wrist,
52 body_waist, 51 body_waist,
53 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
54}; 53};
55 54
56enum slottype_t
57{
58 slot_none,
59 slot_combat,
60 slot_ranged,
61};
62
63/* See common/item.c */ 55/* See common/item.c */
64 56
65typedef struct Body_Locations 57typedef struct Body_Locations
66{ 58{
67 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
290 282
291const_utf8_string query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
292const_utf8_string query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
293const_utf8_string query_name (const object *op); 285const_utf8_string query_name (const object *op);
294const_utf8_string query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
295 297
296struct object : zero_initialised, object_copy 298struct object : zero_initialised, object_copy
297{ 299{
298 // These variables are not changed by ->copy_to 300 // These variables are not changed by ->copy_to
299 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
361 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 363 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
362 MTH void post_load_check (); // do some adjustments after parsing 364 MTH void post_load_check (); // do some adjustments after parsing
363 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 365 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
364 bool write (object_freezer &f); 366 bool write (object_freezer &f);
365 367
366 MTH int slottype () const;
367 MTH static object *create (); 368 MTH static object *create ();
368 const mapxy &operator =(const mapxy &pos); 369 const mapxy &operator =(const mapxy &pos);
369 MTH void copy_to (object *dst); 370 MTH void copy_to (object *dst);
370 MTH object *clone (); // create + copy_to a single object 371 MTH object *clone (); // create + copy_to a single object
371 MTH object *deep_clone (); // copy whole more chain and inventory 372 MTH object *deep_clone (); // copy whole more chain and inventory
378 destroy (); 379 destroy ();
379 } 380 }
380 381
381 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 382 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
382 MTH void destroy_inv (bool drop_to_ground = false); 383 MTH void destroy_inv (bool drop_to_ground = false);
384 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
383 MTH object *insert (object *item); // insert into inventory 385 MTH object *insert (object *item); // insert into inventory
384 MTH void play_sound (faceidx sound) const; 386 MTH void play_sound (faceidx sound) const;
385 MTH void say_msg (const_utf8_string msg) const; 387 MTH void say_msg (const_utf8_string msg) const;
386 388
387 void do_remove (); 389 void do_remove ();
610 612
611 MTH bool is_player () const 613 MTH bool is_player () const
612 { 614 {
613 return !!contr; 615 return !!contr;
614 } 616 }
617
618 /* elmex: this method checks whether the object is in a shop */
619 MTH bool is_in_shop () const;
615 620
616 MTH bool affects_los () const 621 MTH bool affects_los () const
617 { 622 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW]; 623 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 } 624 }

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