1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
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28 | |
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29 | #include "cfperl.h" |
28 | #include "cfperl.h" |
30 | #include "shstr.h" |
29 | #include "shstr.h" |
31 | |
30 | |
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31 | //+GPL |
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32 | |
32 | typedef int tag_t; |
33 | typedef int tag_t; |
33 | |
34 | |
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35 | // also see common/item.C |
34 | enum { |
36 | enum |
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37 | { |
35 | body_skill, |
38 | body_skill, |
36 | body_combat, |
39 | body_combat, |
37 | body_range, |
40 | body_range, |
38 | body_shield, |
41 | body_shield, |
39 | body_arm, |
42 | body_arm, |
… | |
… | |
47 | body_wrist, |
50 | body_wrist, |
48 | body_waist, |
51 | body_waist, |
49 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
50 | }; |
53 | }; |
51 | |
54 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
55 | /* See common/item.c */ |
60 | |
56 | |
61 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
62 | { |
58 | { |
63 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
84 | { |
80 | { |
85 | key_value *next; |
81 | key_value *next; |
86 | shstr key, value; |
82 | shstr key, value; |
87 | }; |
83 | }; |
88 | |
84 | |
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85 | //-GPL |
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86 | |
89 | struct UUID |
87 | struct UUID |
90 | { |
88 | { |
91 | uint64 seq; |
89 | uint64 seq; |
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90 | |
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91 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
92 | |
93 | static UUID cur; // last uuid generated |
93 | static UUID cur; // last uuid generated |
94 | static void init (); |
94 | static void init (); |
95 | static UUID gen (); |
95 | static UUID gen (); |
96 | |
96 | |
97 | UUID () { } |
97 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
101 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
102 | bool parse (const char *s); |
105 | { |
103 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
104 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
105 | }; |
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106 | |
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107 | //+GPL |
123 | |
108 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
109 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
110 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
111 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
112 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
117 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
118 | #define WILL_APPLY_FOOD 0x10 |
134 | |
119 | |
135 | struct body_slot |
120 | struct body_slot |
136 | { |
121 | { |
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122 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
123 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
124 | }; |
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125 | |
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126 | typedef struct oblnk |
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127 | { /* Used to link together several objects */ |
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128 | object_ptr ob; |
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129 | struct oblnk *next; |
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130 | } objectlink; |
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131 | |
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132 | typedef struct oblinkpt |
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133 | { /* Used to link together several object links */ |
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134 | struct oblnk *link; |
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135 | struct oblinkpt *next; |
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136 | shstr id; /* Used as connected value in buttons/gates */ |
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137 | } oblinkpt; |
140 | |
138 | |
141 | INTERFACE_CLASS (object) |
139 | INTERFACE_CLASS (object) |
142 | // these are being copied |
140 | // these are being copied |
143 | struct object_copy : attachable |
141 | struct object_copy : attachable |
144 | { |
142 | { |
… | |
… | |
160 | flags_t flag; /* various flags */ |
158 | flags_t flag; /* various flags */ |
161 | #if FOR_PERL |
159 | #if FOR_PERL |
162 | bool ACC (RW, flag[NUM_FLAGS]); |
160 | bool ACC (RW, flag[NUM_FLAGS]); |
163 | #endif |
161 | #endif |
164 | |
162 | |
165 | shstr ACC (RW, materialname); /* specific material name */ |
163 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
164 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
165 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
166 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
167 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
168 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
169 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
172 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
173 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
174 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
175 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
176 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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177 | |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
178 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
179 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
180 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
181 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | |
182 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
183 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
… | |
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189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
186 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
190 | |
187 | |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
188 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
189 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
190 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
194 | |
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195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
191 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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192 | |
196 | /* Note that the last_.. values are sometimes used for non obvious |
193 | /* Note that the last_.. values are sometimes used for non obvious |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
194 | * meanings by some objects, eg, sp penalty, permanent exp. |
198 | */ |
195 | */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
196 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
197 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
198 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
199 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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200 | |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
205 | |
203 | |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
207 | uint8 ACC (RW, weapontype); /* type of weapon */ |
210 | |
208 | |
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209 | body_slot slot [NUM_BODY_LOCATIONS]; |
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210 | |
211 | faceidx ACC (RW, face); /* the graphical face */ |
211 | faceidx ACC (RW, face); /* the graphical face */ |
212 | |
212 | |
213 | faceidx ACC (RW, sound); /* the sound face */ |
213 | faceidx ACC (RW, sound); /* the sound face */ |
214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
215 | |
215 | |
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
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218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
216 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
217 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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218 | |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
219 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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220 | |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
224 | |
224 | |
225 | /* Following mostly refers to fields only used for monsters */ |
225 | /* Following mostly refers to fields only used for monsters */ |
226 | |
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227 | /* allows different movement patterns for attackers */ |
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228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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231 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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232 | /* races/classes can need less/more exp to gain levels */ |
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233 | |
226 | |
234 | /* Spell related information, may be useful elsewhere |
227 | /* Spell related information, may be useful elsewhere |
235 | * Note that other fields are used - these files are basically |
228 | * Note that other fields are used - these files are basically |
236 | * only used in spells. |
229 | * only used in spells. |
237 | */ |
230 | */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
231 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
232 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
240 | |
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241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
233 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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234 | |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
235 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
236 | sint8 ACC (RW, range); /* Range of the spell */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
237 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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238 | sint8 ACC (RW, item_power); /* power rating of the object */ |
245 | |
239 | |
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240 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
241 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
242 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
243 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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244 | |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
245 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
250 | |
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251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
246 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
247 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
253 | |
248 | |
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
249 | // 8 free bits |
256 | |
250 | |
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251 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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252 | // /* races/classes can need less/more exp to gain levels */ |
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253 | static const float expmul = 1.0;//D |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
254 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
258 | char *ACC (RW, spellarg); |
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259 | |
255 | |
260 | /* Following are values used by any object */ |
256 | /* Following are values used by any object */ |
261 | /* this objects turns into or what this object creates */ |
257 | /* this objects turns into or what this object creates */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
263 | |
259 | |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
260 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | |
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268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
261 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
262 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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265 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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266 | |
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267 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
268 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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269 | /* allows different movement patterns for attackers */ |
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270 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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271 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
271 | |
272 | |
272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
273 | //16+ free bits |
273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
274 | |
275 | // rarely-accessed members should be at the end |
275 | // rarely-accessed members should be at the end |
276 | shstr ACC (RW, tag); // a tag used to tracking this object |
276 | shstr ACC (RW, tag); // a tag used to tracking this object |
277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | /* To get put into books and the like. */ |
279 | /* To get put into books and the like. */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | }; |
281 | }; |
282 | |
282 | |
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283 | const_utf8_string query_weight (const object *op); |
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284 | const_utf8_string query_short_name (const object *op); |
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285 | const_utf8_string query_name (const object *op); |
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286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
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297 | |
283 | struct object : zero_initialised, object_copy |
298 | struct object : zero_initialised, object_copy |
284 | { |
299 | { |
285 | // These variables are not changed by ->copy_to |
300 | // These variables are not changed by ->copy_to |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
287 | |
302 | |
… | |
… | |
296 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
311 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
297 | /* Note: stacked in the *same* environment */ |
312 | /* Note: stacked in the *same* environment */ |
298 | object *inv; /* Pointer to the first object in the inventory */ |
313 | object *inv; /* Pointer to the first object in the inventory */ |
299 | |
314 | |
300 | //TODO: container must move into client |
315 | //TODO: container must move into client |
301 | object_ptr ACC (RW, container); /* Current container being used. I think this |
316 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
302 | * is only used by the player right now. |
317 | * is only used by the player right now. |
303 | */ |
318 | */ |
304 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
319 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
305 | * This is typically the container that the object is in. |
320 | * This is typically the container that the object is in. |
306 | */ |
321 | */ |
307 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
322 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
323 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
309 | client_container *seen_by; // seen by which player/container currently? |
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|
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
324 | key_value *key_values; /* Fields not explictly known by the loader. */ |
311 | |
325 | |
312 | // privates / perl |
326 | // privates / perl |
313 | const shstr &kv_get (const shstr &key) const; |
327 | shstr_tmp kv_get (shstr_tmp key) const; |
314 | void kv_del (const shstr &key); |
328 | void kv_del (shstr_tmp key); |
315 | void kv_set (const shstr &key, const shstr &value); |
329 | void kv_set (shstr_tmp key, shstr_tmp value); |
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|
330 | |
|
|
331 | //-GPL |
316 | |
332 | |
317 | // custom extra fields management |
333 | // custom extra fields management |
318 | struct key_value_access_proxy |
334 | struct key_value_access_proxy |
319 | { |
335 | { |
320 | object &ob; |
336 | object &ob; |
321 | shstr key; |
337 | shstr_tmp key; |
322 | |
338 | |
323 | key_value_access_proxy (object &ob, const shstr &key) |
339 | key_value_access_proxy (object &ob, shstr_tmp key) |
324 | : ob (ob), key (key) |
340 | : ob (ob), key (key) |
325 | { |
341 | { |
326 | } |
342 | } |
327 | |
343 | |
328 | const key_value_access_proxy &operator =(const shstr &value) const |
344 | const key_value_access_proxy &operator =(shstr_tmp value) const |
329 | { |
345 | { |
330 | ob.kv_set (key, value); |
346 | ob.kv_set (key, value); |
331 | return *this; |
347 | return *this; |
332 | } |
348 | } |
333 | |
349 | |
334 | operator const shstr &() const { return ob.kv_get (key); } |
350 | operator const shstr_tmp () const { return ob.kv_get (key); } |
335 | operator const char *() const { return ob.kv_get (key); } |
351 | operator const char *() const { return ob.kv_get (key); } |
336 | |
352 | |
337 | private: |
353 | private: |
338 | void operator =(int); |
354 | void operator =(int); |
339 | }; |
355 | }; |
340 | |
356 | |
341 | // operator [] is too annoying to use |
357 | // operator [] is too annoying to use |
342 | const key_value_access_proxy kv (const shstr &key) |
358 | const key_value_access_proxy kv (shstr_tmp key) |
343 | { |
359 | { |
344 | return key_value_access_proxy (*this, key); |
360 | return key_value_access_proxy (*this, key); |
345 | } |
361 | } |
346 | |
362 | |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
363 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
348 | MTH void post_load_check (); // do some adjustments after parsing |
364 | MTH void post_load_check (); // do some adjustments after parsing |
349 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
365 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
350 | bool write (object_freezer &f); |
366 | bool write (object_freezer &f); |
351 | |
367 | |
352 | MTH int slottype () const; |
|
|
353 | MTH static object *create (); |
368 | MTH static object *create (); |
354 | const mapxy &operator =(const mapxy &pos); |
369 | const mapxy &operator =(const mapxy &pos); |
355 | MTH void copy_to (object *dst); |
370 | MTH void copy_to (object *dst); |
356 | MTH object *clone (); // create + copy_to a single object |
371 | MTH object *clone (); // create + copy_to a single object |
357 | MTH object *deep_clone (); // copy whole more chain and inventory |
372 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
364 | destroy (); |
379 | destroy (); |
365 | } |
380 | } |
366 | |
381 | |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
382 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
383 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
384 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
369 | MTH object *insert (object *item); // insert into inventory |
385 | MTH object *insert (object *item); // insert into inventory |
370 | MTH void play_sound (faceidx sound); |
386 | MTH void play_sound (faceidx sound) const; |
|
|
387 | MTH void say_msg (const_utf8_string msg) const; |
371 | |
388 | |
372 | void do_remove (); |
389 | void do_remove (); |
373 | MTH void remove () |
390 | MTH void remove () |
374 | { |
391 | { |
375 | if (!flag [FLAG_REMOVED]) |
392 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
383 | remove (); |
400 | remove (); |
384 | *this = pos; |
401 | *this = pos; |
385 | insert_at (this, this); |
402 | insert_at (this, this); |
386 | } |
403 | } |
387 | |
404 | |
|
|
405 | // high-level move method. |
|
|
406 | // object op is trying to move in direction dir. |
|
|
407 | // originator is typically the same as op, but |
|
|
408 | // can be different if originator is causing op to |
|
|
409 | // move (originator is pushing op) |
|
|
410 | // returns 0 if the object is not able to move to the |
|
|
411 | // desired space, 1 otherwise (in which case we also |
|
|
412 | // move the object accordingly. This function is |
|
|
413 | // very similiar to move_object. |
|
|
414 | int move (int dir, object *originator); |
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415 | |
|
|
416 | int move (int dir) |
|
|
417 | { |
|
|
418 | return move (dir, this); |
|
|
419 | } |
|
|
420 | |
|
|
421 | // changes move_type to a new value - handles move_on/move_off effects |
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|
422 | MTH void change_move_type (MoveType mt); |
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|
423 | |
388 | static bool can_merge_slow (object *op1, object *op2); |
424 | static bool can_merge_slow (object *op1, object *op2); |
389 | |
425 | |
390 | // this is often used in time-critical code, so optimise |
426 | // this is often used in time-critical code, so optimise |
391 | MTH static bool can_merge (object *op1, object *op2) |
427 | MTH static bool can_merge (object *op1, object *op2) |
392 | { |
428 | { |
… | |
… | |
395 | && can_merge_slow (op1, op2); |
431 | && can_merge_slow (op1, op2); |
396 | } |
432 | } |
397 | |
433 | |
398 | MTH void set_owner (object *owner); |
434 | MTH void set_owner (object *owner); |
399 | MTH void set_speed (float speed); |
435 | MTH void set_speed (float speed); |
400 | MTH bool change_weapon (object *ob); |
436 | MTH void set_glow_radius (sint8 rad); |
401 | MTH bool change_skill (object *ob); |
437 | MTH bool change_skill (object *ob); // deprecated? |
402 | |
438 | |
403 | MTH void open_container (object *new_container); |
439 | MTH void open_container (object *new_container); |
404 | MTH void close_container () |
440 | MTH void close_container () |
405 | { |
441 | { |
406 | open_container (0); |
442 | open_container (0); |
407 | } |
443 | } |
408 | |
444 | |
|
|
445 | // potential future accessor for "container" |
|
|
446 | MTH object *container_ () const |
|
|
447 | { |
|
|
448 | return container; |
|
|
449 | } |
|
|
450 | |
|
|
451 | MTH bool is_open_container () const |
|
|
452 | { |
|
|
453 | // strangely enough, using ?: here causes code to inflate |
|
|
454 | return type == CONTAINER |
|
|
455 | && ((env && env->container_ () == this) |
|
|
456 | || (!env && flag [FLAG_APPLIED])); |
|
|
457 | } |
|
|
458 | |
409 | MTH object *force_find (const shstr name); |
459 | MTH object *force_find (shstr_tmp name); |
|
|
460 | MTH void force_set_timer (int duration); |
410 | MTH void force_add (const shstr name, int duration = 0); |
461 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
462 | |
|
|
463 | oblinkpt *find_link () const; |
|
|
464 | MTH void add_link (maptile *map, shstr_tmp id); |
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|
465 | MTH void remove_link (); |
411 | |
466 | |
412 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
467 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
413 | bool should_invoke (event_type event) |
468 | bool should_invoke (event_type event) |
414 | { |
469 | { |
415 | return ev_want_event [event] || ev_want_type [type] || cb; |
470 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
426 | MTH void drain_stat (); |
481 | MTH void drain_stat (); |
427 | MTH void drain_specific_stat (int deplete_stats); |
482 | MTH void drain_specific_stat (int deplete_stats); |
428 | MTH void change_luck (int value); |
483 | MTH void change_luck (int value); |
429 | |
484 | |
430 | // info must hold 256 * 3 bytes currently |
485 | // info must hold 256 * 3 bytes currently |
431 | const char *debug_desc (char *info) const; |
486 | const_utf8_string debug_desc (char *info) const; |
432 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
487 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
433 | const char *flag_desc (char *desc, int len) const; |
488 | const_utf8_string flag_desc (char *desc, int len) const; |
434 | |
489 | |
435 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
490 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
436 | MTH object *split (sint32 nr = 1); // return 0 on failure |
491 | MTH object *split (sint32 nr = 1); // return 0 on failure |
437 | |
492 | |
438 | MTH int number_of () const |
493 | MTH int number_of () const |
… | |
… | |
446 | } |
501 | } |
447 | |
502 | |
448 | MTH void update_weight (); |
503 | MTH void update_weight (); |
449 | |
504 | |
450 | // return the dominant material of this item, always return something |
505 | // return the dominant material of this item, always return something |
451 | const materialtype_t *dominant_material () const; |
506 | const materialtype_t *dominant_material () const |
|
|
507 | { |
|
|
508 | return material; |
|
|
509 | } |
452 | |
510 | |
453 | // return the volume of this object in cm³ |
511 | // return the volume of this object in cm³ |
454 | MTH uint64 volume () const |
512 | MTH uint64 volume () const |
455 | { |
513 | { |
456 | return total_weight () |
514 | return (uint64)total_weight () |
457 | * 1000 |
515 | * 1024 // 1000 actually |
458 | * (type == CONTAINER ? 1000 : 1) |
516 | * (type == CONTAINER ? 128 : 1) |
459 | / dominant_material ()->density; |
517 | / dominant_material ()->density; // ugh, division |
460 | } |
518 | } |
|
|
519 | |
|
|
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
461 | |
521 | |
462 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
463 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
523 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
464 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
524 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
465 | || type == CLOAK || type == BOOTS || type == GLOVES |
525 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
471 | MTH bool is_arrow () const { return type == ARROW |
531 | MTH bool is_arrow () const { return type == ARROW |
472 | || (type == SPELL_EFFECT |
532 | || (type == SPELL_EFFECT |
473 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
474 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
475 | |
535 | |
|
|
536 | MTH bool is_dragon () const; |
|
|
537 | |
|
|
538 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
539 | |
476 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
540 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
477 | |
541 | |
478 | // temporary: wether the object can be saved in a map file |
542 | // temporary: wether the object can be saved in a map file |
479 | // contr => is a player |
543 | // contr => is a player |
480 | // head => only save head of a multitile object |
544 | // head => only save head of a multitile object |
481 | // owner => can not reference owner yet |
545 | // owner => can not reference owner yet |
… | |
… | |
484 | /* This return true if object has still randomitems which |
548 | /* This return true if object has still randomitems which |
485 | * could be expanded. |
549 | * could be expanded. |
486 | */ |
550 | */ |
487 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
551 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
488 | |
552 | |
489 | MTH bool has_dialogue () const { return *&msg == '@'; } |
553 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
554 | |
|
|
555 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
490 | |
556 | |
491 | // returns the outermost owner, never returns 0 |
557 | // returns the outermost owner, never returns 0 |
492 | MTH object *outer_owner () |
558 | MTH object *outer_owner () |
493 | { |
559 | { |
494 | object *op; |
560 | object *op; |
… | |
… | |
498 | |
564 | |
499 | return op; |
565 | return op; |
500 | } |
566 | } |
501 | |
567 | |
502 | // returns the outermost environment, never returns 0 |
568 | // returns the outermost environment, never returns 0 |
503 | MTH object *outer_env () |
569 | MTH object *outer_env_or_self () const |
504 | { |
570 | { |
505 | object *op; |
571 | const object *op; |
506 | |
572 | |
507 | for (op = this; op->env; op = op->env) |
573 | for (op = this; op->env; op = op->env) |
508 | ; |
574 | ; |
509 | |
575 | |
510 | return op; |
576 | return const_cast<object *>(op); |
|
|
577 | } |
|
|
578 | |
|
|
579 | // returns the outermost environment, may return 0 |
|
|
580 | MTH object *outer_env () const |
|
|
581 | { |
|
|
582 | return env ? outer_env_or_self () : 0; |
511 | } |
583 | } |
512 | |
584 | |
513 | // returns the player that has this object in his inventory, or 0 |
585 | // returns the player that has this object in his inventory, or 0 |
514 | // we assume the player is always the outer env |
586 | // we assume the player is always the outer env |
515 | MTH object *in_player () |
587 | MTH object *in_player () const |
516 | { |
588 | { |
517 | object *op = outer_env (); |
589 | object *op = outer_env_or_self (); |
518 | |
590 | |
519 | return op->type == PLAYER ? op : 0; |
591 | return op->type == PLAYER ? op : 0; |
520 | } |
592 | } |
521 | |
593 | |
522 | // "temporary" helper function |
594 | // "temporary" helper function |
523 | MTH object *head_ () |
595 | MTH object *head_ () const |
524 | { |
596 | { |
525 | return head ? head : this; |
597 | return head ? head : const_cast<object *>(this); |
526 | } |
598 | } |
527 | |
599 | |
528 | MTH bool is_head () |
600 | MTH bool is_head () const |
529 | { |
601 | { |
530 | return head_ () == this; |
602 | return head_ () == this; |
531 | } |
603 | } |
532 | |
604 | |
533 | MTH bool is_on_map () const |
605 | MTH bool is_on_map () const |
… | |
… | |
536 | } |
608 | } |
537 | |
609 | |
538 | MTH bool is_inserted () const |
610 | MTH bool is_inserted () const |
539 | { |
611 | { |
540 | return !flag [FLAG_REMOVED]; |
612 | return !flag [FLAG_REMOVED]; |
|
|
613 | } |
|
|
614 | |
|
|
615 | MTH bool is_player () const |
|
|
616 | { |
|
|
617 | return !!contr; |
|
|
618 | } |
|
|
619 | |
|
|
620 | /* elmex: this method checks whether the object is in a shop */ |
|
|
621 | MTH bool is_in_shop () const; |
|
|
622 | |
|
|
623 | MTH bool affects_los () const |
|
|
624 | { |
|
|
625 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
626 | } |
|
|
627 | |
|
|
628 | MTH bool has_carried_lights () const |
|
|
629 | { |
|
|
630 | return glow_radius; |
541 | } |
631 | } |
542 | |
632 | |
543 | // returns the player that cna see this object, if any |
633 | // returns the player that cna see this object, if any |
544 | MTH object *visible_to () const; |
634 | MTH object *visible_to () const; |
545 | |
635 | |
546 | MTH std::string long_desc (object *who = 0); |
636 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
547 | MTH std::string describe_monster (object *who = 0); |
637 | MTH std::string describe_monster (object *who = 0); |
548 | MTH std::string describe_item (object *who = 0); |
638 | MTH std::string describe_item (object *who = 0); |
549 | MTH std::string describe (object *who = 0); |
639 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
640 | |
|
|
641 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
642 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
643 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
644 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
550 | |
645 | |
551 | // If this object has no extra parts but should have them, |
646 | // If this object has no extra parts but should have them, |
552 | // add them, effectively expanding heads into multipart |
647 | // add them, effectively expanding heads into multipart |
553 | // objects. This method only works on objects not inserted |
648 | // objects. This method only works on objects not inserted |
554 | // anywhere. |
649 | // anywhere. |
… | |
… | |
557 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
652 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
558 | |
653 | |
559 | // insert object at same map position as 'where' |
654 | // insert object at same map position as 'where' |
560 | // handles both inventory and map "positions" |
655 | // handles both inventory and map "positions" |
561 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
656 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
657 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
658 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
562 | MTH void drop_unpaid_items (); |
659 | MTH void drop_unpaid_items (); |
563 | |
660 | |
564 | MTH void activate (); |
661 | MTH void activate (); |
565 | MTH void deactivate (); |
662 | MTH void deactivate (); |
566 | MTH void activate_recursive (); |
663 | MTH void activate_recursive (); |
… | |
… | |
569 | // set the given flag on all objects in the inventory recursively |
666 | // set the given flag on all objects in the inventory recursively |
570 | MTH void set_flag_inv (int flag, int value = 1); |
667 | MTH void set_flag_inv (int flag, int value = 1); |
571 | |
668 | |
572 | void enter_exit (object *exit);//Perl |
669 | void enter_exit (object *exit);//Perl |
573 | MTH void enter_map (maptile *newmap, int x, int y); |
670 | MTH void enter_map (maptile *newmap, int x, int y); |
574 | void player_goto (const char *path, int x, int y); // only for players |
671 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
672 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
575 | |
673 | |
576 | // returns the mapspace this object is in |
674 | // returns the mapspace this object is in |
577 | mapspace &ms () const; |
675 | mapspace &ms () const; |
578 | |
676 | |
579 | // fully recursive iterator |
677 | // fully recursive iterator |
… | |
… | |
630 | return weight + carrying; |
728 | return weight + carrying; |
631 | } |
729 | } |
632 | |
730 | |
633 | MTH struct region *region () const; |
731 | MTH struct region *region () const; |
634 | |
732 | |
635 | void statusmsg (const char *msg, int color = NDI_BLACK); |
733 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
636 | void failmsg (const char *msg, int color = NDI_RED); |
734 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
637 | |
735 | |
638 | const char *query_inventory (object *who = 0, const char *indent = ""); |
736 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
639 | |
737 | |
640 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
738 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
641 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
739 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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740 | |
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741 | // make some noise with given item into direction dir, |
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742 | // currently only used for players to make them temporarily visible |
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743 | // when they are invisible. |
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744 | MTH void make_noise (); |
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745 | |
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746 | /* animation */ |
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747 | MTH bool has_anim () const { return animation_id; } |
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748 | const animation &anim () const { return animations [animation_id]; } |
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749 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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750 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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751 | /* anim_frames () returns the number of animations allocated. The last |
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752 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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753 | * has 8 animations, anim_frames () will return 8, but the values will |
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754 | * range from 0 through 7. |
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755 | */ |
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756 | MTH int anim_frames () const { return anim ().num_animations; } |
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757 | MTH int anim_facings () const { return anim ().facings; } |
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758 | |
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759 | MTH utf8_string as_string (); |
642 | |
760 | |
643 | protected: |
761 | protected: |
644 | void link (); |
762 | void link (); |
645 | void unlink (); |
763 | void unlink (); |
646 | |
764 | |
… | |
… | |
652 | object (const object &); |
770 | object (const object &); |
653 | }; |
771 | }; |
654 | |
772 | |
655 | // move this object to the top of its env's inventory to speed up |
773 | // move this object to the top of its env's inventory to speed up |
656 | // searches for it. |
774 | // searches for it. |
657 | static object * |
775 | static inline object * |
658 | splay (object *ob) |
776 | splay (object *ob) |
659 | { |
777 | { |
660 | if (ob->env && ob->env->inv != ob) |
778 | if (ob->above && ob->env) |
661 | { |
779 | { |
662 | if (ob->above) ob->above->below = ob->below; |
780 | if (ob->above) ob->above->below = ob->below; |
663 | if (ob->below) ob->below->above = ob->above; |
781 | if (ob->below) ob->below->above = ob->above; |
664 | |
782 | |
665 | ob->above = 0; |
783 | ob->above = 0; |
… | |
… | |
669 | } |
787 | } |
670 | |
788 | |
671 | return ob; |
789 | return ob; |
672 | } |
790 | } |
673 | |
791 | |
674 | typedef struct oblnk |
792 | //+GPL |
675 | { /* Used to link together several objects */ |
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676 | object_ptr ob; |
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677 | struct oblnk *next; |
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678 | } objectlink; |
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679 | |
793 | |
680 | typedef struct oblinkpt |
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681 | { /* Used to link together several object links */ |
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682 | struct oblnk *link; |
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683 | sint32 value; /* Used as connected value in buttons/gates */ |
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684 | struct oblinkpt *next; |
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685 | } oblinkpt; |
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686 | |
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687 | object *find_skill_by_name (object *who, const char *name); |
794 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
688 | object *find_skill_by_name (object *who, const shstr &sh); |
795 | object *find_skill_by_name (object *who, shstr_cmp sh); |
689 | object *find_skill_by_number (object *who, int skillno); |
796 | object *find_skill_by_number (object *who, int skillno); |
690 | |
797 | |
691 | /* |
798 | /* |
692 | * The archetype structure is a set of rules on how to generate and manipulate |
799 | * The archetype structure is a set of rules on how to generate and manipulate |
693 | * objects which point to archetypes. |
800 | * objects which point to archetypes. |
… | |
… | |
695 | * be much left in the archetype - all it really is is a holder for the |
802 | * be much left in the archetype - all it really is is a holder for the |
696 | * object and pointers. This structure should get removed, and just replaced |
803 | * object and pointers. This structure should get removed, and just replaced |
697 | * by the object structure |
804 | * by the object structure |
698 | */ |
805 | */ |
699 | |
806 | |
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807 | //-GPL |
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808 | |
700 | INTERFACE_CLASS (archetype) |
809 | INTERFACE_CLASS (archetype) |
701 | struct archetype : object |
810 | struct archetype : object |
702 | { |
811 | { |
703 | static arch_ptr empty; // the empty_archetype |
812 | static arch_ptr empty; // the empty_archetype |
704 | MTH static void gc (); |
813 | MTH static void gc (); |
705 | |
814 | |
706 | archetype (const char *name); |
815 | archetype (const_utf8_string name); |
707 | ~archetype (); |
816 | ~archetype (); |
708 | void gather_callbacks (AV *&callbacks, event_type event) const; |
817 | void gather_callbacks (AV *&callbacks, event_type event) const; |
709 | |
818 | |
710 | MTH static archetype *find (const_utf8_string name); |
819 | MTH static archetype *find (const_utf8_string name); |
711 | |
820 | |
712 | MTH void link (); |
821 | MTH void link (); |
713 | MTH void unlink (); |
822 | MTH void unlink (); |
714 | |
823 | |
715 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
824 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
716 | MTH object *instance (); |
825 | MTH object *instance (); |
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826 | |
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827 | MTH void post_load_check (); // do some adjustments after parsing |
717 | |
828 | |
718 | object_vector_index ACC (RW, archid); // index in archvector |
829 | object_vector_index ACC (RW, archid); // index in archvector |
719 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
830 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
720 | |
831 | |
721 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
832 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
722 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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723 | |
833 | |
724 | // support for archetype loading |
834 | // support for archetype loading |
725 | static archetype *read (object_thawer &f); |
835 | static archetype *read (object_thawer &f); |
726 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
836 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
727 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
837 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
728 | }; |
838 | }; |
729 | |
839 | |
730 | // compatbiility, remove once replaced by ->instance |
840 | // returns whether the object is a dragon player, which are often specialcased |
731 | inline object * |
841 | inline bool |
732 | arch_to_object (archetype *at) |
842 | object::is_dragon () const |
733 | { |
843 | { |
734 | return at->instance (); |
844 | return arch->race == shstr_dragon && is_player (); |
735 | } |
845 | } |
736 | |
846 | |
737 | inline void |
847 | inline void |
738 | object_freezer::put (keyword k, archetype *v) |
848 | object_freezer::put (const keyword_string k, archetype *v) |
739 | { |
849 | { |
740 | put (k, v ? &v->archname : (const char *)0); |
850 | if (expect_true (v)) |
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851 | put (k, v->archname); |
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852 | else |
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853 | put (k); |
741 | } |
854 | } |
742 | |
855 | |
743 | typedef object_vector<object, &object::index > objectvec; |
856 | typedef object_vector<object, &object::index > objectvec; |
744 | typedef object_vector<object, &object::active> activevec; |
857 | typedef object_vector<object, &object::active> activevec; |
745 | typedef object_vector<archetype, &archetype::archid> archvec; |
858 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
747 | extern objectvec objects; |
860 | extern objectvec objects; |
748 | extern activevec actives; |
861 | extern activevec actives; |
749 | extern archvec archetypes; |
862 | extern archvec archetypes; |
750 | |
863 | |
751 | // "safely" iterate over inv in a way such that the current item is removable |
864 | // "safely" iterate over inv in a way such that the current item is removable |
752 | // quite horrible, thats why its hidden in some macro |
865 | // quite horrible, that's why its hidden in some macro |
753 | #define for_inv_removable(op,var) \ |
866 | #define for_inv_removable(op,var) \ |
754 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
867 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
755 | |
868 | |
756 | #define for_all_objects(var) \ |
869 | #define for_all_objects(var) \ |
757 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
870 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
… | |
… | |
762 | statementvar (object *, var, actives [_i]) |
875 | statementvar (object *, var, actives [_i]) |
763 | |
876 | |
764 | #define for_all_archetypes(var) \ |
877 | #define for_all_archetypes(var) \ |
765 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
878 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
766 | statementvar (archetype *, var, archetypes [_i]) |
879 | statementvar (archetype *, var, archetypes [_i]) |
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880 | |
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881 | //+GPL |
767 | |
882 | |
768 | /* Used by update_object to know if the object being passed is |
883 | /* Used by update_object to know if the object being passed is |
769 | * being added or removed. |
884 | * being added or removed. |
770 | */ |
885 | */ |
771 | #define UP_OBJ_INSERT 1 |
886 | #define UP_OBJ_INSERT 1 |
… | |
… | |
801 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
916 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
802 | #define INS_NO_WALK_ON 0x0004 |
917 | #define INS_NO_WALK_ON 0x0004 |
803 | #define INS_ON_TOP 0x0008 |
918 | #define INS_ON_TOP 0x0008 |
804 | #define INS_BELOW_ORIGINATOR 0x0010 |
919 | #define INS_BELOW_ORIGINATOR 0x0010 |
805 | |
920 | |
806 | #define ARCH_DEPLETION "depletion" |
921 | //-GPL |
807 | |
922 | |
808 | #endif |
923 | #endif |
809 | |
924 | |