1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
… | |
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50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
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289 | |
282 | |
290 | const_utf8_string query_weight (const object *op); |
283 | const_utf8_string query_weight (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
284 | const_utf8_string query_short_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
285 | const_utf8_string query_name (const object *op); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
294 | |
297 | |
295 | struct object : zero_initialised, object_copy |
298 | struct object : zero_initialised, object_copy |
296 | { |
299 | { |
297 | // These variables are not changed by ->copy_to |
300 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
363 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
364 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
365 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
366 | bool write (object_freezer &f); |
364 | |
367 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
368 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
369 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
370 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
371 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
372 | MTH object *deep_clone (); // copy whole more chain and inventory |
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377 | destroy (); |
379 | destroy (); |
378 | } |
380 | } |
379 | |
381 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
382 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
383 | MTH void destroy_inv (bool drop_to_ground = false); |
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384 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
385 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
386 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
387 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
388 | |
386 | void do_remove (); |
389 | void do_remove (); |
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429 | } |
432 | } |
430 | |
433 | |
431 | MTH void set_owner (object *owner); |
434 | MTH void set_owner (object *owner); |
432 | MTH void set_speed (float speed); |
435 | MTH void set_speed (float speed); |
433 | MTH void set_glow_radius (sint8 rad); |
436 | MTH void set_glow_radius (sint8 rad); |
434 | MTH bool change_weapon (object *ob); |
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435 | MTH bool change_skill (object *ob); |
437 | MTH bool change_skill (object *ob); // deprecated? |
436 | |
438 | |
437 | MTH void open_container (object *new_container); |
439 | MTH void open_container (object *new_container); |
438 | MTH void close_container () |
440 | MTH void close_container () |
439 | { |
441 | { |
440 | open_container (0); |
442 | open_container (0); |
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531 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
532 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
533 | |
535 | |
534 | MTH bool is_dragon () const; |
536 | MTH bool is_dragon () const; |
535 | |
537 | |
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538 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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539 | |
536 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
540 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
537 | |
541 | |
538 | // temporary: wether the object can be saved in a map file |
542 | // temporary: wether the object can be saved in a map file |
539 | // contr => is a player |
543 | // contr => is a player |
540 | // head => only save head of a multitile object |
544 | // head => only save head of a multitile object |
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610 | |
614 | |
611 | MTH bool is_player () const |
615 | MTH bool is_player () const |
612 | { |
616 | { |
613 | return !!contr; |
617 | return !!contr; |
614 | } |
618 | } |
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619 | |
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620 | /* elmex: this method checks whether the object is in a shop */ |
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621 | MTH bool is_in_shop () const; |
615 | |
622 | |
616 | MTH bool affects_los () const |
623 | MTH bool affects_los () const |
617 | { |
624 | { |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
625 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
619 | } |
626 | } |
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660 | MTH void set_flag_inv (int flag, int value = 1); |
667 | MTH void set_flag_inv (int flag, int value = 1); |
661 | |
668 | |
662 | void enter_exit (object *exit);//Perl |
669 | void enter_exit (object *exit);//Perl |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
670 | MTH void enter_map (maptile *newmap, int x, int y); |
664 | void player_goto (const_utf8_string path, int x, int y); // only for players |
671 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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672 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
665 | |
673 | |
666 | // returns the mapspace this object is in |
674 | // returns the mapspace this object is in |
667 | mapspace &ms () const; |
675 | mapspace &ms () const; |
668 | |
676 | |
669 | // fully recursive iterator |
677 | // fully recursive iterator |