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Comparing deliantra/server/include/object.h (file contents):
Revision 1.237 by root, Fri Apr 9 02:45:16 2010 UTC vs.
Revision 1.256 by root, Wed Oct 6 01:23:11 2010 UTC

61 const char *nonuse_name; /* Name to describe objects we can't use */ 61 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 62} Body_Locations;
63 63
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
65 65
66// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
67// contains the wall suffix (0, 1_3, 1_4 and so on).
68extern const char *wall_suffix[16];
69
66#define NUM_COINS 4 /* number of coin types */ 70#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 71extern const char *const coins[NUM_COINS + 1];
72
73// restart server when object_count reaches this value
74#define RESTART_COUNT 0xe0000000
68 75
69/* 76/*
70 * Each object (this also means archetypes!) could have a few of these 77 * Each object (this also means archetypes!) could have a few of these
71 * "dangling" from it; this could also end up containing 'parse errors'. 78 * "dangling" from it; this could also end up containing 'parse errors'.
72 * 79 *
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 300sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob); 301int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob); 302int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob); 303int SP_level_range_adjust (object *caster, object *spob);
297 304
305struct freelist_item
306{
307 freelist_item *next;
308 uint32_t count;
309};
310
298struct object : zero_initialised, object_copy 311struct object : object_copy
299{ 312{
300 // These variables are not changed by ->copy_to 313 // These variables are not changed by ->copy_to
301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
302 315
303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
304 int ACC (RO, count); 317 uint32_t ACC (RO, count);
305 object_vector_index ACC (RO, index); // index into objects 318 object_vector_index ACC (RO, index); // index into objects
306 object_vector_index ACC (RO, active); // index into actives 319 object_vector_index ACC (RO, active); // index into actives
307 320
308 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
309 322
321 */ 334 */
322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
324 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
325 338
339 MTH void set_flag (int flagnum)
340 {
341 flag [flagnum] = true;
342 }
343
344 MTH void clr_flag (int flagnum)
345 {
346 flag [flagnum] = false;
347 }
348
326 // privates / perl 349 // privates / perl
327 shstr_tmp kv_get (shstr_tmp key) const; 350 shstr_tmp kv_get (shstr_tmp key) const;
328 void kv_del (shstr_tmp key); 351 void kv_del (shstr_tmp key);
329 void kv_set (shstr_tmp key, shstr_tmp value); 352 void kv_set (shstr_tmp key, shstr_tmp value);
330 353
432 } 455 }
433 456
434 MTH void set_owner (object *owner); 457 MTH void set_owner (object *owner);
435 MTH void set_speed (float speed); 458 MTH void set_speed (float speed);
436 MTH void set_glow_radius (sint8 rad); 459 MTH void set_glow_radius (sint8 rad);
437 MTH bool change_skill (object *ob); // deprecated?
438 460
439 MTH void open_container (object *new_container); 461 MTH void open_container (object *new_container);
440 MTH void close_container () 462 MTH void close_container ()
441 { 463 {
442 open_container (0); 464 open_container (0);
552 574
553 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 575 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
554 576
555 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 577 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
556 578
579 /* need_identify returns true if the item should be identified. This
580 * function really should not exist - by default, any item not identified
581 * should need it.
582 */
583 MTH bool need_identify () const;
584
557 // returns the outermost owner, never returns 0 585 // returns the outermost owner, never returns 0
558 MTH object *outer_owner () 586 MTH object *outer_owner ()
559 { 587 {
560 object *op; 588 object *op;
561 589
628 MTH bool has_carried_lights () const 656 MTH bool has_carried_lights () const
629 { 657 {
630 return glow_radius; 658 return glow_radius;
631 } 659 }
632 660
633 // returns the player that cna see this object, if any 661 // returns the player that can see this object, if any
634 MTH object *visible_to () const; 662 MTH object *visible_to () const;
635 663
636 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 664 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
637 MTH std::string describe_monster (object *who = 0); 665 MTH std::string describe_monster (object *who = 0);
638 MTH std::string describe_item (object *who = 0); 666 MTH std::string describe_item (object *who = 0);
648 // objects. This method only works on objects not inserted 676 // objects. This method only works on objects not inserted
649 // anywhere. 677 // anywhere.
650 MTH void expand_tail (); 678 MTH void expand_tail ();
651 679
652 MTH void create_treasure (treasurelist *tl, int flags = 0); 680 MTH void create_treasure (treasurelist *tl, int flags = 0);
681
682 // makes sure the player has the named skill,
683 // and also makes it innate if can_use is true.
684 // returns the new skill or 0 if no such skill exists.
685 MTH object *give_skill (shstr_cmp name, bool can_use = false);
686 MTH void become_follower (object *new_god);
653 687
654 // insert object at same map position as 'where' 688 // insert object at same map position as 'where'
655 // handles both inventory and map "positions" 689 // handles both inventory and map "positions"
656 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 690 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
657 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 691 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
664 MTH void deactivate_recursive (); 698 MTH void deactivate_recursive ();
665 699
666 // set the given flag on all objects in the inventory recursively 700 // set the given flag on all objects in the inventory recursively
667 MTH void set_flag_inv (int flag, int value = 1); 701 MTH void set_flag_inv (int flag, int value = 1);
668 702
669 void enter_exit (object *exit);//Perl 703 void enter_exit (object *exit); // perl
670 MTH void enter_map (maptile *newmap, int x, int y); 704 MTH bool enter_map (maptile *newmap, int x, int y);
671 void player_goto (const_utf8_string path, int x, int y); // only for players 705 void player_goto (const_utf8_string path, int x, int y); // only for players
672 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 706 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
707
708 MTH object *mark () const;
709 MTH void splay_marked ();
673 710
674 // returns the mapspace this object is in 711 // returns the mapspace this object is in
675 mapspace &ms () const; 712 mapspace &ms () const;
676 713
677 // fully recursive iterator 714 // fully recursive iterator
728 return weight + carrying; 765 return weight + carrying;
729 } 766 }
730 767
731 MTH struct region *region () const; 768 MTH struct region *region () const;
732 769
733 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 770 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
734 void failmsg (const_utf8_string msg, int color = NDI_RED); 771 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
772 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
735 773
736 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 774 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
737 775
738 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 776 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
739 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 777 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
740 778
741 // make some noise with given item into direction dir, 779 // make some noise with given item into direction dir,
742 // currently only used for players to make them temporarily visible 780 // currently only used for players to make them temporarily visible
743 // when they are invisible. 781 // when they are invisible.
744 MTH void make_noise (); 782 MTH void make_noise ();
756 MTH int anim_frames () const { return anim ().num_animations; } 794 MTH int anim_frames () const { return anim ().num_animations; }
757 MTH int anim_facings () const { return anim ().facings; } 795 MTH int anim_facings () const { return anim ().facings; }
758 796
759 MTH utf8_string as_string (); 797 MTH utf8_string as_string ();
760 798
799 // low-level management, statistics, ...
800 static uint32_t ACC (RW, object_count);
801 static uint32_t ACC (RW, free_count);
802 static uint32_t ACC (RW, create_count);
803 static uint32_t ACC (RW, destroy_count);
804 static freelist_item *freelist;
805 MTH static void freelist_free (int count);
806
761protected: 807protected:
762 void link (); 808 void link ();
763 void unlink (); 809 void unlink ();
810
811 void do_delete ();
764 812
765 object (); 813 object ();
766 ~object (); 814 ~object ();
767 815
768private: 816private:
805 */ 853 */
806 854
807//-GPL 855//-GPL
808 856
809INTERFACE_CLASS (archetype) 857INTERFACE_CLASS (archetype)
810struct archetype : object 858struct archetype : object, zero_initialised
811{ 859{
812 static arch_ptr empty; // the empty_archetype 860 static arch_ptr empty; // the empty_archetype
813 MTH static void gc (); 861 MTH static void gc ();
814 862
815 archetype (const_utf8_string name); 863 archetype (const_utf8_string name);
833 881
834 // support for archetype loading 882 // support for archetype loading
835 static archetype *read (object_thawer &f); 883 static archetype *read (object_thawer &f);
836 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 884 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
837 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 885 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
886
887protected:
888 void do_delete ();
838}; 889};
839 890
840// returns whether the object is a dragon player, which are often specialcased 891// returns whether the object is a dragon player, which are often specialcased
841inline bool 892inline bool
842object::is_dragon () const 893object::is_dragon () const
915#define INS_NO_MERGE 0x0001 966#define INS_NO_MERGE 0x0001
916#define INS_ABOVE_FLOOR_ONLY 0x0002 967#define INS_ABOVE_FLOOR_ONLY 0x0002
917#define INS_NO_WALK_ON 0x0004 968#define INS_NO_WALK_ON 0x0004
918#define INS_ON_TOP 0x0008 969#define INS_ON_TOP 0x0008
919#define INS_BELOW_ORIGINATOR 0x0010 970#define INS_BELOW_ORIGINATOR 0x0010
971#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
920 972
921//-GPL 973//-GPL
922 974
923#endif 975#endif
924 976

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