1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
… | |
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50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
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93 | |
86 | |
94 | struct UUID |
87 | struct UUID |
95 | { |
88 | { |
96 | uint64 seq; |
89 | uint64 seq; |
97 | |
90 | |
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91 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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92 | |
98 | static UUID cur; // last uuid generated |
93 | static UUID cur; // last uuid generated |
99 | static void init (); |
94 | static void init (); |
100 | static UUID gen (); |
95 | static UUID gen (); |
101 | |
96 | |
102 | UUID () { } |
97 | UUID () { } |
103 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
104 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
105 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
106 | |
101 | |
107 | typedef char BUF [32]; |
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108 | |
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109 | bool parse (const char *s) |
102 | bool parse (const char *s); |
110 | { |
103 | char *append (char *buf) const; |
111 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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112 | } |
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113 | |
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114 | const char *c_str (char *buf, int len) const |
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115 | { |
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116 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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117 | |
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118 | return buf; |
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119 | } |
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120 | |
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121 | const char *c_str () const |
104 | char *c_str () const; |
122 | { |
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123 | static BUF buf; |
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124 | |
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125 | return c_str (buf, sizeof (buf)); |
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126 | } |
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127 | }; |
105 | }; |
128 | |
106 | |
129 | //+GPL |
107 | //+GPL |
130 | |
108 | |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
109 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
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180 | flags_t flag; /* various flags */ |
158 | flags_t flag; /* various flags */ |
181 | #if FOR_PERL |
159 | #if FOR_PERL |
182 | bool ACC (RW, flag[NUM_FLAGS]); |
160 | bool ACC (RW, flag[NUM_FLAGS]); |
183 | #endif |
161 | #endif |
184 | |
162 | |
185 | shstr ACC (RW, materialname); /* specific material name */ |
163 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
186 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
164 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
187 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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188 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
165 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
189 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
166 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
190 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
167 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
191 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
168 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
192 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
169 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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301 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
302 | /* To get put into books and the like. */ |
279 | /* To get put into books and the like. */ |
303 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
304 | }; |
281 | }; |
305 | |
282 | |
306 | const char *query_weight (const object *op); |
283 | const_utf8_string query_weight (const object *op); |
307 | const char *query_short_name (const object *op); |
284 | const_utf8_string query_short_name (const object *op); |
308 | const char *query_name (const object *op); |
285 | const_utf8_string query_name (const object *op); |
309 | const char *query_base_name (const object *op, int plural); |
286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
310 | |
297 | |
311 | struct object : zero_initialised, object_copy |
298 | struct object : zero_initialised, object_copy |
312 | { |
299 | { |
313 | // These variables are not changed by ->copy_to |
300 | // These variables are not changed by ->copy_to |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
… | |
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334 | */ |
321 | */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
322 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
323 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
324 | key_value *key_values; /* Fields not explictly known by the loader. */ |
338 | |
325 | |
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326 | MTH void set_flag (int flagnum) |
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327 | { |
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328 | flag [flagnum] = true; |
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329 | } |
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330 | |
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331 | MTH void clr_flag (int flagnum) |
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332 | { |
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333 | flag [flagnum] = false; |
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334 | } |
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335 | |
339 | // privates / perl |
336 | // privates / perl |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
337 | shstr_tmp kv_get (shstr_tmp key) const; |
341 | void kv_del (shstr_tmp key); |
338 | void kv_del (shstr_tmp key); |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
339 | void kv_set (shstr_tmp key, shstr_tmp value); |
343 | |
340 | |
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376 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
373 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
377 | MTH void post_load_check (); // do some adjustments after parsing |
374 | MTH void post_load_check (); // do some adjustments after parsing |
378 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
375 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
379 | bool write (object_freezer &f); |
376 | bool write (object_freezer &f); |
380 | |
377 | |
381 | MTH int slottype () const; |
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382 | MTH static object *create (); |
378 | MTH static object *create (); |
383 | const mapxy &operator =(const mapxy &pos); |
379 | const mapxy &operator =(const mapxy &pos); |
384 | MTH void copy_to (object *dst); |
380 | MTH void copy_to (object *dst); |
385 | MTH object *clone (); // create + copy_to a single object |
381 | MTH object *clone (); // create + copy_to a single object |
386 | MTH object *deep_clone (); // copy whole more chain and inventory |
382 | MTH object *deep_clone (); // copy whole more chain and inventory |
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393 | destroy (); |
389 | destroy (); |
394 | } |
390 | } |
395 | |
391 | |
396 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
392 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
397 | MTH void destroy_inv (bool drop_to_ground = false); |
393 | MTH void destroy_inv (bool drop_to_ground = false); |
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394 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
398 | MTH object *insert (object *item); // insert into inventory |
395 | MTH object *insert (object *item); // insert into inventory |
399 | MTH void play_sound (faceidx sound) const; |
396 | MTH void play_sound (faceidx sound) const; |
400 | MTH void say_msg (const char *msg) const; |
397 | MTH void say_msg (const_utf8_string msg) const; |
401 | |
398 | |
402 | void do_remove (); |
399 | void do_remove (); |
403 | MTH void remove () |
400 | MTH void remove () |
404 | { |
401 | { |
405 | if (!flag [FLAG_REMOVED]) |
402 | if (!flag [FLAG_REMOVED]) |
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413 | remove (); |
410 | remove (); |
414 | *this = pos; |
411 | *this = pos; |
415 | insert_at (this, this); |
412 | insert_at (this, this); |
416 | } |
413 | } |
417 | |
414 | |
418 | // high-level move functions, return true if successful |
415 | // high-level move method. |
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416 | // object op is trying to move in direction dir. |
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417 | // originator is typically the same as op, but |
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418 | // can be different if originator is causing op to |
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419 | // move (originator is pushing op) |
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420 | // returns 0 if the object is not able to move to the |
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421 | // desired space, 1 otherwise (in which case we also |
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422 | // move the object accordingly. This function is |
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423 | // very similiar to move_object. |
419 | int move (int dir, object *originator); |
424 | int move (int dir, object *originator); |
420 | |
425 | |
421 | int move (int dir) |
426 | int move (int dir) |
422 | { |
427 | { |
423 | return move (dir, this); |
428 | return move (dir, this); |
424 | } |
429 | } |
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430 | |
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431 | // changes move_type to a new value - handles move_on/move_off effects |
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432 | MTH void change_move_type (MoveType mt); |
425 | |
433 | |
426 | static bool can_merge_slow (object *op1, object *op2); |
434 | static bool can_merge_slow (object *op1, object *op2); |
427 | |
435 | |
428 | // this is often used in time-critical code, so optimise |
436 | // this is often used in time-critical code, so optimise |
429 | MTH static bool can_merge (object *op1, object *op2) |
437 | MTH static bool can_merge (object *op1, object *op2) |
… | |
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434 | } |
442 | } |
435 | |
443 | |
436 | MTH void set_owner (object *owner); |
444 | MTH void set_owner (object *owner); |
437 | MTH void set_speed (float speed); |
445 | MTH void set_speed (float speed); |
438 | MTH void set_glow_radius (sint8 rad); |
446 | MTH void set_glow_radius (sint8 rad); |
439 | MTH bool change_weapon (object *ob); |
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440 | MTH bool change_skill (object *ob); |
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441 | |
447 | |
442 | MTH void open_container (object *new_container); |
448 | MTH void open_container (object *new_container); |
443 | MTH void close_container () |
449 | MTH void close_container () |
444 | { |
450 | { |
445 | open_container (0); |
451 | open_container (0); |
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484 | MTH void drain_stat (); |
490 | MTH void drain_stat (); |
485 | MTH void drain_specific_stat (int deplete_stats); |
491 | MTH void drain_specific_stat (int deplete_stats); |
486 | MTH void change_luck (int value); |
492 | MTH void change_luck (int value); |
487 | |
493 | |
488 | // info must hold 256 * 3 bytes currently |
494 | // info must hold 256 * 3 bytes currently |
489 | const char *debug_desc (char *info) const; |
495 | const_utf8_string debug_desc (char *info) const; |
490 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
496 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
491 | const char *flag_desc (char *desc, int len) const; |
497 | const_utf8_string flag_desc (char *desc, int len) const; |
492 | |
498 | |
493 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
499 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
494 | MTH object *split (sint32 nr = 1); // return 0 on failure |
500 | MTH object *split (sint32 nr = 1); // return 0 on failure |
495 | |
501 | |
496 | MTH int number_of () const |
502 | MTH int number_of () const |
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504 | } |
510 | } |
505 | |
511 | |
506 | MTH void update_weight (); |
512 | MTH void update_weight (); |
507 | |
513 | |
508 | // return the dominant material of this item, always return something |
514 | // return the dominant material of this item, always return something |
509 | const materialtype_t *dominant_material () const; |
515 | const materialtype_t *dominant_material () const |
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516 | { |
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517 | return material; |
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518 | } |
510 | |
519 | |
511 | // return the volume of this object in cm³ |
520 | // return the volume of this object in cm³ |
512 | MTH uint64 volume () const |
521 | MTH uint64 volume () const |
513 | { |
522 | { |
514 | return (uint64)total_weight () |
523 | return (uint64)total_weight () |
515 | * 1000 |
524 | * 1024 // 1000 actually |
516 | * (type == CONTAINER ? 1000 : 1) |
525 | * (type == CONTAINER ? 128 : 1) |
517 | / dominant_material ()->density; |
526 | / dominant_material ()->density; // ugh, division |
518 | } |
527 | } |
519 | |
528 | |
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
529 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
521 | |
530 | |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
531 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
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531 | MTH bool is_arrow () const { return type == ARROW |
540 | MTH bool is_arrow () const { return type == ARROW |
532 | || (type == SPELL_EFFECT |
541 | || (type == SPELL_EFFECT |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
542 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
543 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
535 | |
544 | |
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545 | MTH bool is_dragon () const; |
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546 | |
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547 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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548 | |
536 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
549 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
537 | |
550 | |
538 | // temporary: wether the object can be saved in a map file |
551 | // temporary: wether the object can be saved in a map file |
539 | // contr => is a player |
552 | // contr => is a player |
540 | // head => only save head of a multitile object |
553 | // head => only save head of a multitile object |
541 | // owner => can not reference owner yet |
554 | // owner => can not reference owner yet |
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611 | MTH bool is_player () const |
624 | MTH bool is_player () const |
612 | { |
625 | { |
613 | return !!contr; |
626 | return !!contr; |
614 | } |
627 | } |
615 | |
628 | |
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629 | /* elmex: this method checks whether the object is in a shop */ |
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630 | MTH bool is_in_shop () const; |
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631 | |
616 | MTH bool affects_los () const |
632 | MTH bool affects_los () const |
617 | { |
633 | { |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
634 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
619 | } |
635 | } |
620 | |
636 | |
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629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
645 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
630 | MTH std::string describe_monster (object *who = 0); |
646 | MTH std::string describe_monster (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
647 | MTH std::string describe_item (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
648 | MTH std::string describe (object *who = 0); // long description, without name |
633 | |
649 | |
634 | MTH const char *query_weight () { return ::query_weight (this); } |
650 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
635 | MTH const char *query_name () { return ::query_name (this); } |
651 | MTH const_utf8_string query_name () { return ::query_name (this); } |
636 | MTH const char *query_short_name () { return ::query_short_name (this); } |
652 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
637 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
653 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
638 | |
654 | |
639 | // If this object has no extra parts but should have them, |
655 | // If this object has no extra parts but should have them, |
640 | // add them, effectively expanding heads into multipart |
656 | // add them, effectively expanding heads into multipart |
641 | // objects. This method only works on objects not inserted |
657 | // objects. This method only works on objects not inserted |
642 | // anywhere. |
658 | // anywhere. |
… | |
… | |
659 | // set the given flag on all objects in the inventory recursively |
675 | // set the given flag on all objects in the inventory recursively |
660 | MTH void set_flag_inv (int flag, int value = 1); |
676 | MTH void set_flag_inv (int flag, int value = 1); |
661 | |
677 | |
662 | void enter_exit (object *exit);//Perl |
678 | void enter_exit (object *exit);//Perl |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
679 | MTH void enter_map (maptile *newmap, int x, int y); |
664 | void player_goto (const char *path, int x, int y); // only for players |
680 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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681 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
665 | |
682 | |
666 | // returns the mapspace this object is in |
683 | // returns the mapspace this object is in |
667 | mapspace &ms () const; |
684 | mapspace &ms () const; |
668 | |
685 | |
669 | // fully recursive iterator |
686 | // fully recursive iterator |
… | |
… | |
720 | return weight + carrying; |
737 | return weight + carrying; |
721 | } |
738 | } |
722 | |
739 | |
723 | MTH struct region *region () const; |
740 | MTH struct region *region () const; |
724 | |
741 | |
725 | void statusmsg (const char *msg, int color = NDI_BLACK); |
742 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
726 | void failmsg (const char *msg, int color = NDI_RED); |
743 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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744 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
727 | |
745 | |
728 | const char *query_inventory (object *who = 0, const char *indent = ""); |
746 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
729 | |
747 | |
730 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
748 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
731 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
749 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
732 | |
750 | |
733 | // make some noise with given item into direction dir, |
751 | // make some noise with given item into direction dir, |
… | |
… | |
746 | * range from 0 through 7. |
764 | * range from 0 through 7. |
747 | */ |
765 | */ |
748 | MTH int anim_frames () const { return anim ().num_animations; } |
766 | MTH int anim_frames () const { return anim ().num_animations; } |
749 | MTH int anim_facings () const { return anim ().facings; } |
767 | MTH int anim_facings () const { return anim ().facings; } |
750 | |
768 | |
751 | MTH char *as_string (); |
769 | MTH utf8_string as_string (); |
752 | |
770 | |
753 | protected: |
771 | protected: |
754 | void link (); |
772 | void link (); |
755 | void unlink (); |
773 | void unlink (); |
756 | |
774 | |
… | |
… | |
781 | return ob; |
799 | return ob; |
782 | } |
800 | } |
783 | |
801 | |
784 | //+GPL |
802 | //+GPL |
785 | |
803 | |
786 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
804 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
805 | object *find_skill_by_name (object *who, shstr_cmp sh); |
788 | object *find_skill_by_number (object *who, int skillno); |
806 | object *find_skill_by_number (object *who, int skillno); |
789 | |
807 | |
790 | /* |
808 | /* |
791 | * The archetype structure is a set of rules on how to generate and manipulate |
809 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
802 | struct archetype : object |
820 | struct archetype : object |
803 | { |
821 | { |
804 | static arch_ptr empty; // the empty_archetype |
822 | static arch_ptr empty; // the empty_archetype |
805 | MTH static void gc (); |
823 | MTH static void gc (); |
806 | |
824 | |
807 | archetype (const char *name); |
825 | archetype (const_utf8_string name); |
808 | ~archetype (); |
826 | ~archetype (); |
809 | void gather_callbacks (AV *&callbacks, event_type event) const; |
827 | void gather_callbacks (AV *&callbacks, event_type event) const; |
810 | |
828 | |
811 | MTH static archetype *find (const_utf8_string name); |
829 | MTH static archetype *find (const_utf8_string name); |
812 | |
830 | |
813 | MTH void link (); |
831 | MTH void link (); |
814 | MTH void unlink (); |
832 | MTH void unlink (); |
815 | |
833 | |
816 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
834 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
817 | MTH object *instance (); |
835 | MTH object *instance (); |
818 | |
836 | |
819 | MTH void post_load_check (); // do some adjustments after parsing |
837 | MTH void post_load_check (); // do some adjustments after parsing |
820 | |
838 | |
821 | object_vector_index ACC (RW, archid); // index in archvector |
839 | object_vector_index ACC (RW, archid); // index in archvector |
822 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
840 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
823 | |
841 | |
824 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
842 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
825 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
826 | |
843 | |
827 | // support for archetype loading |
844 | // support for archetype loading |
828 | static archetype *read (object_thawer &f); |
845 | static archetype *read (object_thawer &f); |
829 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
846 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
830 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
847 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
831 | }; |
848 | }; |
832 | |
849 | |
833 | // compatbiility, remove once replaced by ->instance |
850 | // returns whether the object is a dragon player, which are often specialcased |
834 | inline object * |
851 | inline bool |
835 | arch_to_object (archetype *at) |
852 | object::is_dragon () const |
836 | { |
853 | { |
837 | return at->instance (); |
854 | return arch->race == shstr_dragon && is_player (); |
838 | } |
855 | } |
839 | |
856 | |
840 | inline void |
857 | inline void |
841 | object_freezer::put (keyword k, archetype *v) |
858 | object_freezer::put (const keyword_string k, archetype *v) |
842 | { |
859 | { |
843 | put (k, v ? &v->archname : (const char *)0); |
860 | if (expect_true (v)) |
|
|
861 | put (k, v->archname); |
|
|
862 | else |
|
|
863 | put (k); |
844 | } |
864 | } |
845 | |
865 | |
846 | typedef object_vector<object, &object::index > objectvec; |
866 | typedef object_vector<object, &object::index > objectvec; |
847 | typedef object_vector<object, &object::active> activevec; |
867 | typedef object_vector<object, &object::active> activevec; |
848 | typedef object_vector<archetype, &archetype::archid> archvec; |
868 | typedef object_vector<archetype, &archetype::archid> archvec; |