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Revision 1.240 by root, Sun Apr 11 00:34:05 2010 UTC vs.
Revision 1.269 by root, Wed Nov 16 22:14:05 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C 35// also see common/item.C
36enum 36enum
37{ 37{
38 body_skill, 38# define def(name, use, nonuse) body_ ## name,
39 body_combat, 39# include "slotinc.h"
40 body_range, 40# undef def
41 body_shield,
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55/* See common/item.c */ 44/* See common/item.c */
56 45
57typedef struct Body_Locations 46struct Body_Locations
58{ 47{
48 const char *name; /* Short name/identifier */
59 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
60 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
61 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 52};
63 53
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
65 59
66#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
68 65
69/* 66/*
70 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
71 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
72 * 69 *
76 * accessing the list directly. 73 * accessing the list directly.
77 * Exception is if you want to walk this list for some reason. 74 * Exception is if you want to walk this list for some reason.
78 */ 75 */
79struct key_value : slice_allocated 76struct key_value : slice_allocated
80{ 77{
81 key_value *next; 78 key_value *next; // must be first element
82 shstr key, value; 79 shstr key, value;
80};
81
82// "crossfires version of a perl hash."
83struct key_values
84{
85 key_value *first; // must be first element
86
87 bool empty() const
88 {
89 return !first;
90 }
91
92 void clear ();
93 shstr_tmp get (shstr_tmp key) const;
94 void del (shstr_tmp key);
95 void set (shstr_tmp key, shstr_tmp value);
96
97 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
98 void reverse (); // reverses the ordering, to be used after loading an object
99 key_values &operator =(const key_values &kv);
100
101 // custom extra fields management
102 struct access_proxy
103 {
104 key_values &kv;
105 shstr_tmp key;
106
107 access_proxy (key_values &kv, shstr_tmp key)
108 : kv (kv), key (key)
109 {
110 }
111
112 const access_proxy &operator =(shstr_tmp value) const
113 {
114 kv.set (key, value);
115 return *this;
116 }
117
118 operator const shstr_tmp () const { return kv.get (key); }
119 operator const char *() const { return kv.get (key); }
120
121 private:
122 void operator =(int);
123 };
124
125 const access_proxy operator [](shstr_tmp key)
126 {
127 return access_proxy (*this, key);
128 }
83}; 129};
84 130
85//-GPL 131//-GPL
86 132
87struct UUID 133struct UUID
248 294
249 // 8 free bits 295 // 8 free bits
250 296
251 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ 297 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
252 // /* races/classes can need less/more exp to gain levels */ 298 // /* races/classes can need less/more exp to gain levels */
253 static const float expmul = 1.0;//D 299 constexpr static const float expmul = 1.0;//D
254 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 300 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
255 301
256 /* Following are values used by any object */ 302 /* Following are values used by any object */
257 /* this objects turns into or what this object creates */ 303 /* this objects turns into or what this object creates */
258 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 304 treasurelist *ACC (RW, randomitems); /* Items to be generated */
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 339sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob); 340int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob); 341int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob); 342int SP_level_range_adjust (object *caster, object *spob);
297 343
344struct freelist_item
345{
346 freelist_item *next;
347 uint32_t count;
348};
349
298struct object : zero_initialised, object_copy 350struct object : object_copy
299{ 351{
300 // These variables are not changed by ->copy_to 352 // These variables are not changed by ->copy_to
301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 353 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
302 354
303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 355 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
304 int ACC (RO, count); 356 uint32_t ACC (RO, count);
305 object_vector_index ACC (RO, index); // index into objects 357 object_vector_index ACC (RO, index); // index into objects
306 object_vector_index ACC (RO, active); // index into actives 358 object_vector_index ACC (RO, active); // index into actives
307 359
308 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 360 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
309 361
319 object *ACC (RW, env); /* Pointer to the object which is the environment. 371 object *ACC (RW, env); /* Pointer to the object which is the environment.
320 * This is typically the container that the object is in. 372 * This is typically the container that the object is in.
321 */ 373 */
322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 374 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 375 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
324 key_value *key_values; /* Fields not explictly known by the loader. */
325 376
326 MTH void set_flag (int flagnum) 377 MTH void set_flag (int flagnum)
327 { 378 {
328 flag [flagnum] = true; 379 flag [flagnum] = true;
329 } 380 }
331 MTH void clr_flag (int flagnum) 382 MTH void clr_flag (int flagnum)
332 { 383 {
333 flag [flagnum] = false; 384 flag [flagnum] = false;
334 } 385 }
335 386
336 // privates / perl 387 // extra key value pairs
337 shstr_tmp kv_get (shstr_tmp key) const; 388 key_values kv;
338 void kv_del (shstr_tmp key);
339 void kv_set (shstr_tmp key, shstr_tmp value);
340 389
341//-GPL 390//-GPL
342
343 // custom extra fields management
344 struct key_value_access_proxy
345 {
346 object &ob;
347 shstr_tmp key;
348
349 key_value_access_proxy (object &ob, shstr_tmp key)
350 : ob (ob), key (key)
351 {
352 }
353
354 const key_value_access_proxy &operator =(shstr_tmp value) const
355 {
356 ob.kv_set (key, value);
357 return *this;
358 }
359
360 operator const shstr_tmp () const { return ob.kv_get (key); }
361 operator const char *() const { return ob.kv_get (key); }
362
363 private:
364 void operator =(int);
365 };
366
367 // operator [] is too annoying to use
368 const key_value_access_proxy kv (shstr_tmp key)
369 {
370 return key_value_access_proxy (*this, key);
371 }
372 391
373 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 392 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
374 MTH void post_load_check (); // do some adjustments after parsing 393 MTH void post_load_check (); // do some adjustments after parsing
375 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 394 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
376 bool write (object_freezer &f); 395 bool write (object_freezer &f);
439 return op1->value == op2->value 458 return op1->value == op2->value
440 && op1->name == op2->name 459 && op1->name == op2->name
441 && can_merge_slow (op1, op2); 460 && can_merge_slow (op1, op2);
442 } 461 }
443 462
444 MTH void set_owner (object *owner); 463 MTH void set_owner (object_ornull *owner);
445 MTH void set_speed (float speed); 464 MTH void set_speed (float speed);
446 MTH void set_glow_radius (sint8 rad); 465 MTH void set_glow_radius (sint8 rad);
447 466
448 MTH void open_container (object *new_container); 467 MTH void open_container (object *new_container);
449 MTH void close_container () 468 MTH void close_container ()
462 // strangely enough, using ?: here causes code to inflate 481 // strangely enough, using ?: here causes code to inflate
463 return type == CONTAINER 482 return type == CONTAINER
464 && ((env && env->container_ () == this) 483 && ((env && env->container_ () == this)
465 || (!env && flag [FLAG_APPLIED])); 484 || (!env && flag [FLAG_APPLIED]));
466 } 485 }
486
487 MTH object *find_spell (const_utf8_string prefix) const;
467 488
468 MTH object *force_find (shstr_tmp name); 489 MTH object *force_find (shstr_tmp name);
469 MTH void force_set_timer (int duration); 490 MTH void force_set_timer (int duration);
470 MTH object *force_add (shstr_tmp name, int duration = 0); 491 MTH object *force_add (shstr_tmp name, int duration = 0);
471 492
502 MTH int number_of () const 523 MTH int number_of () const
503 { 524 {
504 return nrof ? nrof : 1; 525 return nrof ? nrof : 1;
505 } 526 }
506 527
507 MTH sint32 total_weight () const 528 MTH weight_t total_weight () const
508 { 529 {
509 return (weight + carrying) * number_of (); 530 return sint64 (weight + carrying) * number_of ();
510 } 531 }
511 532
512 MTH void update_weight (); 533 MTH void update_weight ();
513 534
514 // return the dominant material of this item, always return something 535 // return the dominant material of this item, always return something
516 { 537 {
517 return material; 538 return material;
518 } 539 }
519 540
520 // return the volume of this object in cm³ 541 // return the volume of this object in cm³
521 MTH uint64 volume () const 542 MTH volume_t volume () const
522 { 543 {
523 return (uint64)total_weight () 544 return (volume_t)total_weight ()
524 * 1024 // 1000 actually 545 * 1024 // 1000 actually
525 * (type == CONTAINER ? 128 : 1) 546 * (type == CONTAINER ? 128 : 1)
526 / dominant_material ()->density; // ugh, division 547 / dominant_material ()->density; // ugh, division
527 } 548 }
528 549
561 582
562 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 583 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
563 584
564 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 585 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
565 586
587 /* need_identify returns true if the item should be identified. This
588 * function really should not exist - by default, any item not identified
589 * should need it.
590 */
591 MTH bool need_identify () const;
592
566 // returns the outermost owner, never returns 0 593 // returns the outermost owner, never returns 0
567 MTH object *outer_owner () 594 MTH object *outer_owner ()
568 { 595 {
569 object *op; 596 object *op;
570 597
637 MTH bool has_carried_lights () const 664 MTH bool has_carried_lights () const
638 { 665 {
639 return glow_radius; 666 return glow_radius;
640 } 667 }
641 668
642 // returns the player that cna see this object, if any 669 // returns the player that can see this object, if any
643 MTH object *visible_to () const; 670 MTH object *visible_to () const;
644 671
645 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 672 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
646 MTH std::string describe_monster (object *who = 0); 673 MTH std::string describe_monster (object *who = 0);
647 MTH std::string describe_item (object *who = 0); 674 MTH std::string describe_item (object *who = 0);
657 // objects. This method only works on objects not inserted 684 // objects. This method only works on objects not inserted
658 // anywhere. 685 // anywhere.
659 MTH void expand_tail (); 686 MTH void expand_tail ();
660 687
661 MTH void create_treasure (treasurelist *tl, int flags = 0); 688 MTH void create_treasure (treasurelist *tl, int flags = 0);
689
690 // makes sure the player has the named skill,
691 // and also makes it innate if can_use is true.
692 // returns the new skill or 0 if no such skill exists.
693 MTH object *give_skill (shstr_cmp name, bool can_use = false);
694 MTH void become_follower (object *new_god);
662 695
663 // insert object at same map position as 'where' 696 // insert object at same map position as 'where'
664 // handles both inventory and map "positions" 697 // handles both inventory and map "positions"
665 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 698 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
666 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 699 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
670 MTH void activate (); 703 MTH void activate ();
671 MTH void deactivate (); 704 MTH void deactivate ();
672 MTH void activate_recursive (); 705 MTH void activate_recursive ();
673 MTH void deactivate_recursive (); 706 MTH void deactivate_recursive ();
674 707
708 // prefetch and activate the surrounding area
709 MTH void prefetch_surrounding_maps ();
710
675 // set the given flag on all objects in the inventory recursively 711 // set the given flag on all objects in the inventory recursively
676 MTH void set_flag_inv (int flag, int value = 1); 712 MTH void set_flag_inv (int flag, int value = 1);
677 713
678 void enter_exit (object *exit);//Perl 714 void enter_exit (object *exit); // perl
679 MTH void enter_map (maptile *newmap, int x, int y); 715 MTH bool enter_map (maptile *newmap, int x, int y);
680 void player_goto (const_utf8_string path, int x, int y); // only for players 716 void player_goto (const_utf8_string path, int x, int y); // only for players
681 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 717 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
718
719 MTH object *mark () const;
720 MTH void splay_marked ();
682 721
683 // returns the mapspace this object is in 722 // returns the mapspace this object is in
684 mapspace &ms () const; 723 mapspace &ms () const;
685 724
686 // fully recursive iterator 725 // fully recursive iterator
737 return weight + carrying; 776 return weight + carrying;
738 } 777 }
739 778
740 MTH struct region *region () const; 779 MTH struct region *region () const;
741 780
742 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 781 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
743 void failmsg (const_utf8_string msg, int color = NDI_RED); 782 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
744 void failmsgf (const_utf8_string format, ...); // always NDI_RED... 783 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
745 784
746 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 785 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
747 786
748 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 787 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
749 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 788 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
750 789
751 // make some noise with given item into direction dir, 790 // make some noise with given item into direction dir,
752 // currently only used for players to make them temporarily visible 791 // currently only used for players to make them temporarily visible
753 // when they are invisible. 792 // when they are invisible.
754 MTH void make_noise (); 793 MTH void make_noise ();
766 MTH int anim_frames () const { return anim ().num_animations; } 805 MTH int anim_frames () const { return anim ().num_animations; }
767 MTH int anim_facings () const { return anim ().facings; } 806 MTH int anim_facings () const { return anim ().facings; }
768 807
769 MTH utf8_string as_string (); 808 MTH utf8_string as_string ();
770 809
810 // low-level management, statistics, ...
811 static uint32_t ACC (RW, object_count);
812 static uint32_t ACC (RW, free_count);
813 static uint32_t ACC (RW, create_count);
814 static uint32_t ACC (RW, destroy_count);
815 static freelist_item *freelist;
816 MTH static void freelist_free (int count);
817
771protected: 818protected:
772 void link (); 819 void link ();
773 void unlink (); 820 void unlink ();
821
822 void do_delete ();
774 823
775 object (); 824 object ();
776 ~object (); 825 ~object ();
777 826
778private: 827private:
815 */ 864 */
816 865
817//-GPL 866//-GPL
818 867
819INTERFACE_CLASS (archetype) 868INTERFACE_CLASS (archetype)
820struct archetype : object 869struct archetype : object, zero_initialised
821{ 870{
822 static arch_ptr empty; // the empty_archetype 871 static arch_ptr empty; // the empty_archetype
823 MTH static void gc (); 872 MTH static void gc ();
824 873
825 archetype (const_utf8_string name); 874 archetype (const_utf8_string name);
835 MTH object *instance (); 884 MTH object *instance ();
836 885
837 MTH void post_load_check (); // do some adjustments after parsing 886 MTH void post_load_check (); // do some adjustments after parsing
838 887
839 object_vector_index ACC (RW, archid); // index in archvector 888 object_vector_index ACC (RW, archid); // index in archvector
840 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 889 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
841 890
842 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 891 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
843 892
844 // support for archetype loading 893 // support for archetype loading
845 static archetype *read (object_thawer &f); 894 static archetype *read (object_thawer &f);
846 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 895 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
847 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 896 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
897
898protected:
899 void do_delete ();
848}; 900};
849 901
850// returns whether the object is a dragon player, which are often specialcased 902// returns whether the object is a dragon player, which are often specialcased
851inline bool 903inline bool
852object::is_dragon () const 904object::is_dragon () const
874// "safely" iterate over inv in a way such that the current item is removable 926// "safely" iterate over inv in a way such that the current item is removable
875// quite horrible, that's why its hidden in some macro 927// quite horrible, that's why its hidden in some macro
876#define for_inv_removable(op,var) \ 928#define for_inv_removable(op,var) \
877 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 929 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
878 930
879#define for_all_objects(var) \ 931#define for_all_objects(var) \
880 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 932 for (unsigned _i = 0; _i < objects.size (); ++_i) \
881 statementvar (object *, var, objects [_i]) 933 statementvar (object *, var, objects [_i])
882 934
883#define for_all_actives(var) \ 935#define for_all_actives(var) \
884 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 936 for (unsigned _i = 0; _i < actives.size (); ++_i) \
885 statementvar (object *, var, actives [_i]) 937 statementvar (object *, var, actives [_i])
886 938
887#define for_all_archetypes(var) \ 939#define for_all_archetypes(var) \
888 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 940 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
889 statementvar (archetype *, var, archetypes [_i]) 941 statementvar (archetype *, var, archetypes [_i])
890 942
891//+GPL 943//+GPL
892 944
893/* Used by update_object to know if the object being passed is 945/* Used by update_object to know if the object being passed is
896#define UP_OBJ_INSERT 1 948#define UP_OBJ_INSERT 1
897#define UP_OBJ_REMOVE 2 949#define UP_OBJ_REMOVE 2
898#define UP_OBJ_CHANGE 3 950#define UP_OBJ_CHANGE 3
899#define UP_OBJ_FACE 4 /* Only thing that changed was the face */ 951#define UP_OBJ_FACE 4 /* Only thing that changed was the face */
900 952
901/* These are flags passed to insert_ob_in_map and 953/* These are flags passed to insert_ob_in_map and
902 * insert_ob_in_ob. Note that all flags may not be meaningful 954 * insert_ob_in_ob. Note that all flags may not be meaningful
903 * for both functions. 955 * for both functions.
904 * Most are fairly explanatory: 956 * Most are fairly explanatory:
905 * INS_NO_MERGE: don't try to merge inserted object with ones alrady 957 * INS_NO_MERGE: don't try to merge inserted object with ones alrady
906 * on space. 958 * on space.
925#define INS_NO_MERGE 0x0001 977#define INS_NO_MERGE 0x0001
926#define INS_ABOVE_FLOOR_ONLY 0x0002 978#define INS_ABOVE_FLOOR_ONLY 0x0002
927#define INS_NO_WALK_ON 0x0004 979#define INS_NO_WALK_ON 0x0004
928#define INS_ON_TOP 0x0008 980#define INS_ON_TOP 0x0008
929#define INS_BELOW_ORIGINATOR 0x0010 981#define INS_BELOW_ORIGINATOR 0x0010
982#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
930 983
931//-GPL 984//-GPL
932 985
933#endif 986#endif
934 987

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