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Comparing deliantra/server/include/object.h (file contents):
Revision 1.203 by root, Sat Jun 27 08:35:03 2009 UTC vs.
Revision 1.241 by root, Mon Apr 12 05:22:38 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
25#define OBJECT_H 26#define OBJECT_H
26 27
27#include <bitset>
28
29#include "cfperl.h" 28#include "cfperl.h"
30#include "shstr.h" 29#include "shstr.h"
31 30
31//+GPL
32
32typedef int tag_t; 33typedef int tag_t;
33 34
35// also see common/item.C
34enum { 36enum
37{
35 body_skill, 38 body_skill,
36 body_combat, 39 body_combat,
37 body_range, 40 body_range,
38 body_shield, 41 body_shield,
39 body_arm, 42 body_arm,
47 body_wrist, 50 body_wrist,
48 body_waist, 51 body_waist,
49 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
50}; 53};
51 54
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 55/* See common/item.c */
60 56
61typedef struct Body_Locations 57typedef struct Body_Locations
62{ 58{
63 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
84{ 80{
85 key_value *next; 81 key_value *next;
86 shstr key, value; 82 shstr key, value;
87}; 83};
88 84
85//-GPL
86
89struct UUID 87struct UUID
90{ 88{
91 uint64 seq; 89 uint64 seq;
90
91 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 92
93 static UUID cur; // last uuid generated 93 static UUID cur; // last uuid generated
94 static void init (); 94 static void init ();
95 static UUID gen (); 95 static UUID gen ();
96 96
97 UUID () { } 97 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 99 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101 101
102 typedef char BUF [32];
103
104 bool parse (const char *s) 102 bool parse (const char *s);
105 { 103 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 104 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 105};
106
107//+GPL
123 108
124/* Definition for WILL_APPLY values. Replaces having harcoded values 109/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 110 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 111 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 112 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 117#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 118#define WILL_APPLY_FOOD 0x10
134 119
135struct body_slot 120struct body_slot
136{ 121{
122 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 123 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 124};
140 125
141typedef struct oblnk 126typedef struct oblnk
142{ /* Used to link together several objects */ 127{ /* Used to link together several objects */
143 object_ptr ob; 128 object_ptr ob;
173 flags_t flag; /* various flags */ 158 flags_t flag; /* various flags */
174#if FOR_PERL 159#if FOR_PERL
175 bool ACC (RW, flag[NUM_FLAGS]); 160 bool ACC (RW, flag[NUM_FLAGS]);
176#endif 161#endif
177 162
178 shstr ACC (RW, materialname); /* specific material name */ 163 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
179 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 164 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
180// materialtype_t *ACC (RW, material); /* What material this object consists of */
181 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 165 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
182 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 166 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
183 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 167 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
184 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 168 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
185 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 169 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
220 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 204 uint8 ACC (RW, pick_up); /* See crossfire.doc */
221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
222 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
223 uint8 ACC (RW, weapontype); /* type of weapon */ 207 uint8 ACC (RW, weapontype); /* type of weapon */
224 208
209 body_slot slot [NUM_BODY_LOCATIONS];
210
225 faceidx ACC (RW, face); /* the graphical face */ 211 faceidx ACC (RW, face); /* the graphical face */
226 212
227 faceidx ACC (RW, sound); /* the sound face */ 213 faceidx ACC (RW, sound); /* the sound face */
228 faceidx ACC (RW, sound_destroy); /* played on destroy */ 214 faceidx ACC (RW, sound_destroy); /* played on destroy */
229
230 body_slot slot [NUM_BODY_LOCATIONS];
231 215
232 sint32 ACC (RW, weight); /* Attributes of the object */ 216 sint32 ACC (RW, weight); /* Attributes of the object */
233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 217 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234 218
235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 219 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
294 shstr ACC (RW, lore); /* Obscure information about this object, */ 278 shstr ACC (RW, lore); /* Obscure information about this object, */
295 /* To get put into books and the like. */ 279 /* To get put into books and the like. */
296 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
297}; 281};
298 282
299const char *query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
300const char *query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
301const char *query_name (const object *op); 285const_utf8_string query_name (const object *op);
302const char *query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
303 289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
304struct object : zero_initialised, object_copy 304struct object : object_copy
305{ 305{
306 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
308 308
309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
310 int ACC (RO, count); 310 uint32_t ACC (RO, count);
311 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
312 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
313 313
314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
315 315
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 317 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 318 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 319 object *inv; /* Pointer to the first object in the inventory */
320 320
321 //TODO: container must move into client 321 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 322 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 323 * is only used by the player right now.
324 */ 324 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 325 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 326 * This is typically the container that the object is in.
327 */ 327 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
332 341
333 // privates / perl 342 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
346
347//-GPL
337 348
338 // custom extra fields management 349 // custom extra fields management
339 struct key_value_access_proxy 350 struct key_value_access_proxy
340 { 351 {
341 object &ob; 352 object &ob;
368 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 379 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
369 MTH void post_load_check (); // do some adjustments after parsing 380 MTH void post_load_check (); // do some adjustments after parsing
370 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 381 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
371 bool write (object_freezer &f); 382 bool write (object_freezer &f);
372 383
373 MTH int slottype () const;
374 MTH static object *create (); 384 MTH static object *create ();
375 const mapxy &operator =(const mapxy &pos); 385 const mapxy &operator =(const mapxy &pos);
376 MTH void copy_to (object *dst); 386 MTH void copy_to (object *dst);
377 MTH object *clone (); // create + copy_to a single object 387 MTH object *clone (); // create + copy_to a single object
378 MTH object *deep_clone (); // copy whole more chain and inventory 388 MTH object *deep_clone (); // copy whole more chain and inventory
385 destroy (); 395 destroy ();
386 } 396 }
387 397
388 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 398 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
389 MTH void destroy_inv (bool drop_to_ground = false); 399 MTH void destroy_inv (bool drop_to_ground = false);
400 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
390 MTH object *insert (object *item); // insert into inventory 401 MTH object *insert (object *item); // insert into inventory
391 MTH void play_sound (faceidx sound) const; 402 MTH void play_sound (faceidx sound) const;
392 MTH void say_msg (const char *msg) const; 403 MTH void say_msg (const_utf8_string msg) const;
393 404
394 void do_remove (); 405 void do_remove ();
395 MTH void remove () 406 MTH void remove ()
396 { 407 {
397 if (!flag [FLAG_REMOVED]) 408 if (!flag [FLAG_REMOVED])
405 remove (); 416 remove ();
406 *this = pos; 417 *this = pos;
407 insert_at (this, this); 418 insert_at (this, this);
408 } 419 }
409 420
410 // high-level move functions, return true if successful 421 // high-level move method.
422 // object op is trying to move in direction dir.
423 // originator is typically the same as op, but
424 // can be different if originator is causing op to
425 // move (originator is pushing op)
426 // returns 0 if the object is not able to move to the
427 // desired space, 1 otherwise (in which case we also
428 // move the object accordingly. This function is
429 // very similiar to move_object.
411 int move (int dir, object *originator); 430 int move (int dir, object *originator);
412 431
413 int move (int dir) 432 int move (int dir)
414 { 433 {
415 return move (dir, this); 434 return move (dir, this);
416 } 435 }
436
437 // changes move_type to a new value - handles move_on/move_off effects
438 MTH void change_move_type (MoveType mt);
417 439
418 static bool can_merge_slow (object *op1, object *op2); 440 static bool can_merge_slow (object *op1, object *op2);
419 441
420 // this is often used in time-critical code, so optimise 442 // this is often used in time-critical code, so optimise
421 MTH static bool can_merge (object *op1, object *op2) 443 MTH static bool can_merge (object *op1, object *op2)
426 } 448 }
427 449
428 MTH void set_owner (object *owner); 450 MTH void set_owner (object *owner);
429 MTH void set_speed (float speed); 451 MTH void set_speed (float speed);
430 MTH void set_glow_radius (sint8 rad); 452 MTH void set_glow_radius (sint8 rad);
431 MTH bool change_weapon (object *ob);
432 MTH bool change_skill (object *ob);
433 453
434 MTH void open_container (object *new_container); 454 MTH void open_container (object *new_container);
435 MTH void close_container () 455 MTH void close_container ()
436 { 456 {
437 open_container (0); 457 open_container (0);
438 } 458 }
439 459
460 // potential future accessor for "container"
461 MTH object *container_ () const
462 {
463 return container;
464 }
465
466 MTH bool is_open_container () const
467 {
468 // strangely enough, using ?: here causes code to inflate
469 return type == CONTAINER
470 && ((env && env->container_ () == this)
471 || (!env && flag [FLAG_APPLIED]));
472 }
473
440 MTH object *force_find (shstr_tmp name); 474 MTH object *force_find (shstr_tmp name);
475 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 476 MTH object *force_add (shstr_tmp name, int duration = 0);
442 477
443 oblinkpt *find_link () const; 478 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 479 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 480 MTH void remove_link ();
461 MTH void drain_stat (); 496 MTH void drain_stat ();
462 MTH void drain_specific_stat (int deplete_stats); 497 MTH void drain_specific_stat (int deplete_stats);
463 MTH void change_luck (int value); 498 MTH void change_luck (int value);
464 499
465 // info must hold 256 * 3 bytes currently 500 // info must hold 256 * 3 bytes currently
466 const char *debug_desc (char *info) const; 501 const_utf8_string debug_desc (char *info) const;
467 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 502 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
468 const char *flag_desc (char *desc, int len) const; 503 const_utf8_string flag_desc (char *desc, int len) const;
469 504
470 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 505 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
471 MTH object *split (sint32 nr = 1); // return 0 on failure 506 MTH object *split (sint32 nr = 1); // return 0 on failure
472 507
473 MTH int number_of () const 508 MTH int number_of () const
481 } 516 }
482 517
483 MTH void update_weight (); 518 MTH void update_weight ();
484 519
485 // return the dominant material of this item, always return something 520 // return the dominant material of this item, always return something
486 const materialtype_t *dominant_material () const; 521 const materialtype_t *dominant_material () const
522 {
523 return material;
524 }
487 525
488 // return the volume of this object in cm³ 526 // return the volume of this object in cm³
489 MTH uint64 volume () const 527 MTH uint64 volume () const
490 { 528 {
491 return (uint64)total_weight () 529 return (uint64)total_weight ()
492 * 1000 530 * 1024 // 1000 actually
493 * (type == CONTAINER ? 1000 : 1) 531 * (type == CONTAINER ? 128 : 1)
494 / dominant_material ()->density; 532 / dominant_material ()->density; // ugh, division
495 } 533 }
534
535 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
496 536
497 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 537 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
498 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 538 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
499 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 539 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
500 || type == CLOAK || type == BOOTS || type == GLOVES 540 || type == CLOAK || type == BOOTS || type == GLOVES
506 MTH bool is_arrow () const { return type == ARROW 546 MTH bool is_arrow () const { return type == ARROW
507 || (type == SPELL_EFFECT 547 || (type == SPELL_EFFECT
508 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 548 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
509 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 549 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
510 550
551 MTH bool is_dragon () const;
552
553 MTH bool is_immunity () const { return invisible && type == SIGN; }
554
511 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 555 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
512 556
513 // temporary: wether the object can be saved in a map file 557 // temporary: wether the object can be saved in a map file
514 // contr => is a player 558 // contr => is a player
515 // head => only save head of a multitile object 559 // head => only save head of a multitile object
516 // owner => can not reference owner yet 560 // owner => can not reference owner yet
519 /* This return true if object has still randomitems which 563 /* This return true if object has still randomitems which
520 * could be expanded. 564 * could be expanded.
521 */ 565 */
522 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 566 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
523 567
524 MTH bool has_dialogue () const { return *&msg == '@'; } 568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
569
570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
525 571
526 // returns the outermost owner, never returns 0 572 // returns the outermost owner, never returns 0
527 MTH object *outer_owner () 573 MTH object *outer_owner ()
528 { 574 {
529 object *op; 575 object *op;
533 579
534 return op; 580 return op;
535 } 581 }
536 582
537 // returns the outermost environment, never returns 0 583 // returns the outermost environment, never returns 0
538 MTH object *outer_env () const 584 MTH object *outer_env_or_self () const
539 { 585 {
540 const object *op; 586 const object *op;
541 587
542 for (op = this; op->env; op = op->env) 588 for (op = this; op->env; op = op->env)
543 ; 589 ;
544 590
545 return const_cast<object *>(op); 591 return const_cast<object *>(op);
592 }
593
594 // returns the outermost environment, may return 0
595 MTH object *outer_env () const
596 {
597 return env ? outer_env_or_self () : 0;
546 } 598 }
547 599
548 // returns the player that has this object in his inventory, or 0 600 // returns the player that has this object in his inventory, or 0
549 // we assume the player is always the outer env 601 // we assume the player is always the outer env
550 MTH object *in_player () const 602 MTH object *in_player () const
551 { 603 {
552 object *op = outer_env (); 604 object *op = outer_env_or_self ();
553 605
554 return op->type == PLAYER ? op : 0; 606 return op->type == PLAYER ? op : 0;
555 } 607 }
556 608
557 // "temporary" helper function 609 // "temporary" helper function
578 MTH bool is_player () const 630 MTH bool is_player () const
579 { 631 {
580 return !!contr; 632 return !!contr;
581 } 633 }
582 634
635 /* elmex: this method checks whether the object is in a shop */
636 MTH bool is_in_shop () const;
637
583 MTH bool affects_los () const 638 MTH bool affects_los () const
584 { 639 {
585 return glow_radius || flag [FLAG_BLOCKSVIEW]; 640 return glow_radius || flag [FLAG_BLOCKSVIEW];
586 } 641 }
587 642
591 } 646 }
592 647
593 // returns the player that cna see this object, if any 648 // returns the player that cna see this object, if any
594 MTH object *visible_to () const; 649 MTH object *visible_to () const;
595 650
596 MTH std::string long_desc (object *who = 0); 651 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
597 MTH std::string describe_monster (object *who = 0); 652 MTH std::string describe_monster (object *who = 0);
598 MTH std::string describe_item (object *who = 0); 653 MTH std::string describe_item (object *who = 0);
599 MTH std::string describe (object *who = 0); 654 MTH std::string describe (object *who = 0); // long description, without name
600 655
601 MTH const char *query_weight () { return ::query_weight (this); } 656 MTH const_utf8_string query_weight () { return ::query_weight (this); }
602 MTH const char *query_name () { return ::query_name (this); } 657 MTH const_utf8_string query_name () { return ::query_name (this); }
603 MTH const char *query_short_name () { return ::query_short_name (this); } 658 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
604 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 659 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
605 660
606 // If this object has no extra parts but should have them, 661 // If this object has no extra parts but should have them,
607 // add them, effectively expanding heads into multipart 662 // add them, effectively expanding heads into multipart
608 // objects. This method only works on objects not inserted 663 // objects. This method only works on objects not inserted
609 // anywhere. 664 // anywhere.
612 MTH void create_treasure (treasurelist *tl, int flags = 0); 667 MTH void create_treasure (treasurelist *tl, int flags = 0);
613 668
614 // insert object at same map position as 'where' 669 // insert object at same map position as 'where'
615 // handles both inventory and map "positions" 670 // handles both inventory and map "positions"
616 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 671 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
672 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
673 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
617 MTH void drop_unpaid_items (); 674 MTH void drop_unpaid_items ();
618 675
619 MTH void activate (); 676 MTH void activate ();
620 MTH void deactivate (); 677 MTH void deactivate ();
621 MTH void activate_recursive (); 678 MTH void activate_recursive ();
624 // set the given flag on all objects in the inventory recursively 681 // set the given flag on all objects in the inventory recursively
625 MTH void set_flag_inv (int flag, int value = 1); 682 MTH void set_flag_inv (int flag, int value = 1);
626 683
627 void enter_exit (object *exit);//Perl 684 void enter_exit (object *exit);//Perl
628 MTH void enter_map (maptile *newmap, int x, int y); 685 MTH void enter_map (maptile *newmap, int x, int y);
629 void player_goto (const char *path, int x, int y); // only for players 686 void player_goto (const_utf8_string path, int x, int y); // only for players
687 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
630 688
631 // returns the mapspace this object is in 689 // returns the mapspace this object is in
632 mapspace &ms () const; 690 mapspace &ms () const;
633 691
634 // fully recursive iterator 692 // fully recursive iterator
685 return weight + carrying; 743 return weight + carrying;
686 } 744 }
687 745
688 MTH struct region *region () const; 746 MTH struct region *region () const;
689 747
690 void statusmsg (const char *msg, int color = NDI_BLACK); 748 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
691 void failmsg (const char *msg, int color = NDI_RED); 749 void failmsg (const_utf8_string msg, int color = NDI_RED);
750 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
692 751
693 const char *query_inventory (object *who = 0, const char *indent = ""); 752 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
694 753
695 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 754 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
696 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 755 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
697 756
698 // make some noise with given item into direction dir, 757 // make some noise with given item into direction dir,
699 // currently only used for players to make them temporarily visible 758 // currently only used for players to make them temporarily visible
700 // when they are invisible. 759 // when they are invisible.
701 MTH void make_noise (); 760 MTH void make_noise ();
702 761
703 /* animation */ 762 /* animation */
704 bool has_anim () { return animation_id; } 763 MTH bool has_anim () const { return animation_id; }
705 const animation &anim () const { return animations [animation_id]; } 764 const animation &anim () const { return animations [animation_id]; }
706 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 765 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
707 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 766 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
708 /* anim_frames () returns the number of animations allocated. The last 767 /* anim_frames () returns the number of animations allocated. The last
709 * usuable animation will be anim_frames () - 1 (for example, if an object 768 * usuable animation will be anim_frames () - 1 (for example, if an object
710 * has 8 animations, anim_frames () will return 8, but the values will 769 * has 8 animations, anim_frames () will return 8, but the values will
711 * range from 0 through 7. 770 * range from 0 through 7.
712 */ 771 */
713 int anim_frames () const { return anim ().num_animations; } 772 MTH int anim_frames () const { return anim ().num_animations; }
714 int anim_facings () const { return anim ().facings; } 773 MTH int anim_facings () const { return anim ().facings; }
774
775 MTH utf8_string as_string ();
776
777 // low-level management, statistics, ...
778 static uint32_t ACC (RW, object_count);
779 static uint32_t ACC (RW, free_count);
780 static uint32_t ACC (RW, create_count);
781 static uint32_t ACC (RW, destroy_count);
782 static freelist_item *freelist;
783 MTH static void freelist_free (int count);
715 784
716protected: 785protected:
717 void link (); 786 void link ();
718 void unlink (); 787 void unlink ();
788
789 void do_delete ();
719 790
720 object (); 791 object ();
721 ~object (); 792 ~object ();
722 793
723private: 794private:
725 object (const object &); 796 object (const object &);
726}; 797};
727 798
728// move this object to the top of its env's inventory to speed up 799// move this object to the top of its env's inventory to speed up
729// searches for it. 800// searches for it.
730static object * 801static inline object *
731splay (object *ob) 802splay (object *ob)
732{ 803{
733 if (ob->env && ob->env->inv != ob) 804 if (ob->above && ob->env)
734 { 805 {
735 if (ob->above) ob->above->below = ob->below; 806 if (ob->above) ob->above->below = ob->below;
736 if (ob->below) ob->below->above = ob->above; 807 if (ob->below) ob->below->above = ob->above;
737 808
738 ob->above = 0; 809 ob->above = 0;
742 } 813 }
743 814
744 return ob; 815 return ob;
745} 816}
746 817
818//+GPL
819
747object *find_skill_by_name_fuzzy (object *who, const char *name); 820object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
748object *find_skill_by_name (object *who, shstr_cmp sh); 821object *find_skill_by_name (object *who, shstr_cmp sh);
749object *find_skill_by_number (object *who, int skillno); 822object *find_skill_by_number (object *who, int skillno);
750 823
751/* 824/*
752 * The archetype structure is a set of rules on how to generate and manipulate 825 * The archetype structure is a set of rules on how to generate and manipulate
755 * be much left in the archetype - all it really is is a holder for the 828 * be much left in the archetype - all it really is is a holder for the
756 * object and pointers. This structure should get removed, and just replaced 829 * object and pointers. This structure should get removed, and just replaced
757 * by the object structure 830 * by the object structure
758 */ 831 */
759 832
833//-GPL
834
760INTERFACE_CLASS (archetype) 835INTERFACE_CLASS (archetype)
761struct archetype : object 836struct archetype : object, zero_initialised
762{ 837{
763 static arch_ptr empty; // the empty_archetype 838 static arch_ptr empty; // the empty_archetype
764 MTH static void gc (); 839 MTH static void gc ();
765 840
766 archetype (const char *name); 841 archetype (const_utf8_string name);
767 ~archetype (); 842 ~archetype ();
768 void gather_callbacks (AV *&callbacks, event_type event) const; 843 void gather_callbacks (AV *&callbacks, event_type event) const;
769 844
770 MTH static archetype *find (const_utf8_string name); 845 MTH static archetype *find (const_utf8_string name);
771 846
772 MTH void link (); 847 MTH void link ();
773 MTH void unlink (); 848 MTH void unlink ();
774 849
775 MTH static object *get (const char *name); // (find() || singularity)->instance() 850 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
776 MTH object *instance (); 851 MTH object *instance ();
852
853 MTH void post_load_check (); // do some adjustments after parsing
777 854
778 object_vector_index ACC (RW, archid); // index in archvector 855 object_vector_index ACC (RW, archid); // index in archvector
779 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 856 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
780 857
781 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 858 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
782 sint8 ACC (RW, max_x), ACC (RW, max_y);
783 859
784 // support for archetype loading 860 // support for archetype loading
785 static archetype *read (object_thawer &f); 861 static archetype *read (object_thawer &f);
786 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 862 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
787 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 863 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
864
865protected:
866 void do_delete ();
788}; 867};
789 868
790// compatbiility, remove once replaced by ->instance 869// returns whether the object is a dragon player, which are often specialcased
791inline object * 870inline bool
792arch_to_object (archetype *at) 871object::is_dragon () const
793{ 872{
794 return at->instance (); 873 return arch->race == shstr_dragon && is_player ();
795} 874}
796 875
797inline void 876inline void
798object_freezer::put (keyword k, archetype *v) 877object_freezer::put (const keyword_string k, archetype *v)
799{ 878{
800 put (k, v ? &v->archname : (const char *)0); 879 if (expect_true (v))
880 put (k, v->archname);
881 else
882 put (k);
801} 883}
802 884
803typedef object_vector<object, &object::index > objectvec; 885typedef object_vector<object, &object::index > objectvec;
804typedef object_vector<object, &object::active> activevec; 886typedef object_vector<object, &object::active> activevec;
805typedef object_vector<archetype, &archetype::archid> archvec; 887typedef object_vector<archetype, &archetype::archid> archvec;
822 statementvar (object *, var, actives [_i]) 904 statementvar (object *, var, actives [_i])
823 905
824#define for_all_archetypes(var) \ 906#define for_all_archetypes(var) \
825 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 907 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
826 statementvar (archetype *, var, archetypes [_i]) 908 statementvar (archetype *, var, archetypes [_i])
909
910//+GPL
827 911
828/* Used by update_object to know if the object being passed is 912/* Used by update_object to know if the object being passed is
829 * being added or removed. 913 * being added or removed.
830 */ 914 */
831#define UP_OBJ_INSERT 1 915#define UP_OBJ_INSERT 1
861#define INS_ABOVE_FLOOR_ONLY 0x0002 945#define INS_ABOVE_FLOOR_ONLY 0x0002
862#define INS_NO_WALK_ON 0x0004 946#define INS_NO_WALK_ON 0x0004
863#define INS_ON_TOP 0x0008 947#define INS_ON_TOP 0x0008
864#define INS_BELOW_ORIGINATOR 0x0010 948#define INS_BELOW_ORIGINATOR 0x0010
865 949
866#define ARCH_DEPLETION "depletion" 950//-GPL
867 951
868#endif 952#endif
869 953

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