1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
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28 | |
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29 | #include "cfperl.h" |
28 | #include "cfperl.h" |
30 | #include "shstr.h" |
29 | #include "shstr.h" |
31 | |
30 | |
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31 | //+GPL |
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32 | |
32 | typedef int tag_t; |
33 | typedef int tag_t; |
33 | |
34 | |
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35 | // also see common/item.C |
34 | enum { |
36 | enum |
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37 | { |
35 | body_skill, |
38 | body_skill, |
36 | body_combat, |
39 | body_combat, |
37 | body_range, |
40 | body_range, |
38 | body_shield, |
41 | body_shield, |
39 | body_arm, |
42 | body_arm, |
… | |
… | |
47 | body_wrist, |
50 | body_wrist, |
48 | body_waist, |
51 | body_waist, |
49 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
50 | }; |
53 | }; |
51 | |
54 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
55 | /* See common/item.c */ |
60 | |
56 | |
61 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
62 | { |
58 | { |
63 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
74 | * Each object (this also means archetypes!) could have a few of these |
70 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
72 | * |
77 | * key and value are shared-strings. |
73 | * key and value are shared-strings. |
78 | * |
74 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
75 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
76 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
77 | * Exception is if you want to walk this list for some reason. |
82 | */ |
78 | */ |
83 | struct key_value |
79 | struct key_value : slice_allocated |
84 | { |
80 | { |
85 | key_value *next; |
81 | key_value *next; |
86 | shstr key, value; |
82 | shstr key, value; |
87 | }; |
83 | }; |
88 | |
84 | |
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85 | //-GPL |
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86 | |
89 | struct UUID |
87 | struct UUID |
90 | { |
88 | { |
91 | uint64 seq; |
89 | uint64 seq; |
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90 | |
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91 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
92 | |
93 | static UUID cur; // last uuid generated |
93 | static UUID cur; // last uuid generated |
94 | static void init (); |
94 | static void init (); |
95 | static UUID gen (); |
95 | static UUID gen (); |
96 | |
96 | |
97 | UUID () { } |
97 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
101 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
102 | bool parse (const char *s); |
105 | { |
103 | char *append (char *buf) const; |
106 | return sscanf (s, "<1%*[,.]%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
104 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
105 | }; |
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106 | |
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107 | //+GPL |
123 | |
108 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
109 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
110 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
111 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
112 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
117 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
118 | #define WILL_APPLY_FOOD 0x10 |
134 | |
119 | |
135 | struct body_slot |
120 | struct body_slot |
136 | { |
121 | { |
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122 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
123 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
124 | }; |
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125 | |
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126 | typedef struct oblnk |
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127 | { /* Used to link together several objects */ |
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128 | object_ptr ob; |
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129 | struct oblnk *next; |
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130 | } objectlink; |
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131 | |
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132 | typedef struct oblinkpt |
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133 | { /* Used to link together several object links */ |
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134 | struct oblnk *link; |
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135 | struct oblinkpt *next; |
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136 | shstr id; /* Used as connected value in buttons/gates */ |
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137 | } oblinkpt; |
140 | |
138 | |
141 | INTERFACE_CLASS (object) |
139 | INTERFACE_CLASS (object) |
142 | // these are being copied |
140 | // these are being copied |
143 | struct object_copy : attachable |
141 | struct object_copy : attachable |
144 | { |
142 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
143 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
144 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
145 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
146 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
147 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
151 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
152 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
153 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
154 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
155 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
156 | |
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157 | typedef bitset<NUM_FLAGS> flags_t; |
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158 | flags_t flag; /* various flags */ |
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159 | #if FOR_PERL |
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160 | bool ACC (RW, flag[NUM_FLAGS]); |
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161 | #endif |
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162 | |
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163 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
164 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
165 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
166 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
167 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
168 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
169 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
172 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
173 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
174 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
175 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
176 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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177 | |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
178 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block are basically used for monsters and equipment */ |
179 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
180 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
181 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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182 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
183 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
184 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
185 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
186 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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187 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
188 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
189 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
190 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
191 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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192 | |
194 | /* Note that the last_.. values are sometimes used for non obvious |
193 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
194 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
195 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
196 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
197 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
198 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
199 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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200 | |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
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203 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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207 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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208 | |
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209 | body_slot slot [NUM_BODY_LOCATIONS]; |
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210 | |
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211 | faceidx ACC (RW, face); /* the graphical face */ |
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212 | |
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213 | faceidx ACC (RW, sound); /* the sound face */ |
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214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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215 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
216 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
217 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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218 | |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
219 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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220 | |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
224 | |
220 | /* Following mostly refers to fields only used for monsters */ |
225 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
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223 | /* allows different movement patterns for attackers */ |
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224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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227 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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228 | /* races/classes can need less/more exp to gain levels */ |
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229 | |
226 | |
230 | /* Spell related information, may be useful elsewhere |
227 | /* Spell related information, may be useful elsewhere |
231 | * Note that other fields are used - these files are basically |
228 | * Note that other fields are used - these files are basically |
232 | * only used in spells. |
229 | * only used in spells. |
233 | */ |
230 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
231 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
232 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
236 | |
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237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
233 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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234 | |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
235 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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241 | sint8 ACC (RW, range); /* Range of the spell */ |
236 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
237 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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238 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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239 | |
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240 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
241 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
242 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
243 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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244 | |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
245 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
246 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
247 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
248 | |
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249 | // 8 free bits |
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250 | |
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251 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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252 | // /* races/classes can need less/more exp to gain levels */ |
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253 | static const float expmul = 1.0;//D |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
254 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
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254 | |
255 | |
255 | /* Following are values used by any object */ |
256 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
257 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
259 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
260 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
261 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
262 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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265 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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266 | |
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267 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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269 | /* allows different movement patterns for attackers */ |
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270 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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271 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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272 | |
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273 | //16+ free bits |
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274 | |
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275 | // rarely-accessed members should be at the end |
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276 | shstr ACC (RW, tag); // a tag used to tracking this object |
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277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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279 | /* To get put into books and the like. */ |
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280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
268 | }; |
281 | }; |
269 | |
282 | |
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283 | const_utf8_string query_weight (const object *op); |
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284 | const_utf8_string query_short_name (const object *op); |
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285 | const_utf8_string query_name (const object *op); |
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286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
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297 | |
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298 | struct freelist_item |
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299 | { |
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300 | freelist_item *next; |
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301 | uint32_t count; |
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302 | }; |
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303 | |
270 | struct object : zero_initialised, object_copy |
304 | struct object : object_copy |
271 | { |
305 | { |
272 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
308 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
310 | uint32_t ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
279 | |
313 | |
280 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
281 | |
315 | |
… | |
… | |
283 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
284 | /* Note: stacked in the *same* environment */ |
318 | /* Note: stacked in the *same* environment */ |
285 | object *inv; /* Pointer to the first object in the inventory */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
286 | |
320 | |
287 | //TODO: container must move into client |
321 | //TODO: container must move into client |
288 | object_ptr ACC (RW, container); /* Current container being used. I think this |
322 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
289 | * is only used by the player right now. |
323 | * is only used by the player right now. |
290 | */ |
324 | */ |
291 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
292 | * This is typically the container that the object is in. |
326 | * This is typically the container that the object is in. |
293 | */ |
327 | */ |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
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297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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331 | |
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332 | MTH void set_flag (int flagnum) |
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333 | { |
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334 | flag [flagnum] = true; |
|
|
335 | } |
|
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336 | |
|
|
337 | MTH void clr_flag (int flagnum) |
|
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338 | { |
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339 | flag [flagnum] = false; |
|
|
340 | } |
|
|
341 | |
|
|
342 | // privates / perl |
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343 | shstr_tmp kv_get (shstr_tmp key) const; |
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344 | void kv_del (shstr_tmp key); |
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345 | void kv_set (shstr_tmp key, shstr_tmp value); |
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346 | |
|
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347 | //-GPL |
|
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348 | |
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349 | // custom extra fields management |
|
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350 | struct key_value_access_proxy |
|
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351 | { |
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352 | object &ob; |
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353 | shstr_tmp key; |
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354 | |
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355 | key_value_access_proxy (object &ob, shstr_tmp key) |
|
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356 | : ob (ob), key (key) |
|
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357 | { |
|
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358 | } |
|
|
359 | |
|
|
360 | const key_value_access_proxy &operator =(shstr_tmp value) const |
|
|
361 | { |
|
|
362 | ob.kv_set (key, value); |
|
|
363 | return *this; |
|
|
364 | } |
|
|
365 | |
|
|
366 | operator const shstr_tmp () const { return ob.kv_get (key); } |
|
|
367 | operator const char *() const { return ob.kv_get (key); } |
|
|
368 | |
|
|
369 | private: |
|
|
370 | void operator =(int); |
|
|
371 | }; |
|
|
372 | |
|
|
373 | // operator [] is too annoying to use |
|
|
374 | const key_value_access_proxy kv (shstr_tmp key) |
|
|
375 | { |
|
|
376 | return key_value_access_proxy (*this, key); |
|
|
377 | } |
298 | |
378 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
379 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
380 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
381 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
382 | bool write (object_freezer &f); |
303 | |
383 | |
304 | MTH int slottype () const; |
|
|
305 | MTH static object *create (); |
384 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
385 | const mapxy &operator =(const mapxy &pos); |
307 | object &operator =(const object &src); |
|
|
308 | MTH void copy_to (object *dst); |
386 | MTH void copy_to (object *dst); |
309 | MTH object *clone (); // create + copy_to |
387 | MTH object *clone (); // create + copy_to a single object |
|
|
388 | MTH object *deep_clone (); // copy whole more chain and inventory |
310 | void do_destroy (); |
389 | void do_destroy (); |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
390 | void gather_callbacks (AV *&callbacks, event_type event) const; |
312 | MTH void destroy (bool destroy_inventory = false); |
391 | MTH void destroy (); |
|
|
392 | MTH void drop_and_destroy () |
|
|
393 | { |
|
|
394 | destroy_inv (true); |
|
|
395 | destroy (); |
|
|
396 | } |
313 | |
397 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
398 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
399 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
400 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
316 | MTH object *insert (object *item); // insert into inventory |
401 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound) const; |
402 | MTH void play_sound (faceidx sound) const; |
|
|
403 | MTH void say_msg (const_utf8_string msg) const; |
318 | |
404 | |
319 | void do_remove (); |
405 | void do_remove (); |
320 | MTH void remove () |
406 | MTH void remove () |
321 | { |
407 | { |
322 | if (!flag [FLAG_REMOVED]) |
408 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
330 | remove (); |
416 | remove (); |
331 | *this = pos; |
417 | *this = pos; |
332 | insert_at (this, this); |
418 | insert_at (this, this); |
333 | } |
419 | } |
334 | |
420 | |
|
|
421 | // high-level move method. |
|
|
422 | // object op is trying to move in direction dir. |
|
|
423 | // originator is typically the same as op, but |
|
|
424 | // can be different if originator is causing op to |
|
|
425 | // move (originator is pushing op) |
|
|
426 | // returns 0 if the object is not able to move to the |
|
|
427 | // desired space, 1 otherwise (in which case we also |
|
|
428 | // move the object accordingly. This function is |
|
|
429 | // very similiar to move_object. |
|
|
430 | int move (int dir, object *originator); |
|
|
431 | |
|
|
432 | int move (int dir) |
|
|
433 | { |
|
|
434 | return move (dir, this); |
|
|
435 | } |
|
|
436 | |
|
|
437 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
438 | MTH void change_move_type (MoveType mt); |
|
|
439 | |
335 | static bool can_merge_slow (object *op1, object *op2); |
440 | static bool can_merge_slow (object *op1, object *op2); |
336 | |
441 | |
337 | // this is often used in time-critical code, so optimise |
442 | // this is often used in time-critical code, so optimise |
338 | MTH static bool can_merge (object *op1, object *op2) |
443 | MTH static bool can_merge (object *op1, object *op2) |
339 | { |
444 | { |
… | |
… | |
342 | && can_merge_slow (op1, op2); |
447 | && can_merge_slow (op1, op2); |
343 | } |
448 | } |
344 | |
449 | |
345 | MTH void set_owner (object *owner); |
450 | MTH void set_owner (object *owner); |
346 | MTH void set_speed (float speed); |
451 | MTH void set_speed (float speed); |
347 | MTH bool change_weapon (object *ob); |
452 | MTH void set_glow_radius (sint8 rad); |
348 | MTH bool change_skill (object *ob); |
|
|
349 | |
453 | |
350 | MTH void open_container (object *new_container); |
454 | MTH void open_container (object *new_container); |
351 | MTH void close_container () |
455 | MTH void close_container () |
352 | { |
456 | { |
353 | open_container (0); |
457 | open_container (0); |
354 | } |
458 | } |
355 | |
459 | |
|
|
460 | // potential future accessor for "container" |
|
|
461 | MTH object *container_ () const |
|
|
462 | { |
|
|
463 | return container; |
|
|
464 | } |
|
|
465 | |
|
|
466 | MTH bool is_open_container () const |
|
|
467 | { |
|
|
468 | // strangely enough, using ?: here causes code to inflate |
|
|
469 | return type == CONTAINER |
|
|
470 | && ((env && env->container_ () == this) |
|
|
471 | || (!env && flag [FLAG_APPLIED])); |
|
|
472 | } |
|
|
473 | |
356 | MTH object *force_find (const shstr name); |
474 | MTH object *force_find (shstr_tmp name); |
|
|
475 | MTH void force_set_timer (int duration); |
357 | MTH void force_add (const shstr name, int duration = 0); |
476 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
477 | |
|
|
478 | oblinkpt *find_link () const; |
|
|
479 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
480 | MTH void remove_link (); |
358 | |
481 | |
359 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
482 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
360 | bool should_invoke (event_type event) |
483 | bool should_invoke (event_type event) |
361 | { |
484 | { |
362 | return ev_want_event [event] || ev_want_type [type] || cb; |
485 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
373 | MTH void drain_stat (); |
496 | MTH void drain_stat (); |
374 | MTH void drain_specific_stat (int deplete_stats); |
497 | MTH void drain_specific_stat (int deplete_stats); |
375 | MTH void change_luck (int value); |
498 | MTH void change_luck (int value); |
376 | |
499 | |
377 | // info must hold 256 * 3 bytes currently |
500 | // info must hold 256 * 3 bytes currently |
378 | const char *debug_desc (char *info) const; |
501 | const_utf8_string debug_desc (char *info) const; |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
502 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
380 | const char *flag_desc (char *desc, int len) const; |
503 | const_utf8_string flag_desc (char *desc, int len) const; |
381 | |
504 | |
|
|
505 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
506 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
507 | |
382 | int number_of () const |
508 | MTH int number_of () const |
383 | { |
509 | { |
384 | return nrof ? nrof : 1; |
510 | return nrof ? nrof : 1; |
385 | } |
511 | } |
386 | |
512 | |
387 | uint64 total_weight () const |
513 | MTH sint32 total_weight () const |
388 | { |
514 | { |
389 | return weight * number_of (); |
515 | return (weight + carrying) * number_of (); |
390 | } |
516 | } |
|
|
517 | |
|
|
518 | MTH void update_weight (); |
391 | |
519 | |
392 | // return the dominant material of this item, always return something |
520 | // return the dominant material of this item, always return something |
393 | const materialtype_t *dominant_material () const; |
521 | const materialtype_t *dominant_material () const |
|
|
522 | { |
|
|
523 | return material; |
|
|
524 | } |
394 | |
525 | |
395 | // return the volume of this object in cm³ |
526 | // return the volume of this object in cm³ |
396 | uint64 volume () const |
527 | MTH uint64 volume () const |
397 | { |
528 | { |
398 | return total_weight () |
529 | return (uint64)total_weight () |
399 | * 1000 |
530 | * 1024 // 1000 actually |
400 | * (type == CONTAINER ? 1000 : 1) |
531 | * (type == CONTAINER ? 128 : 1) |
401 | / dominant_material ()->density; |
532 | / dominant_material ()->density; // ugh, division |
402 | } |
533 | } |
403 | |
534 | |
|
|
535 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
536 | |
|
|
537 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
404 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
538 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
405 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
539 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
406 | || type == CLOAK || type == BOOTS || type == GLOVES |
540 | || type == CLOAK || type == BOOTS || type == GLOVES |
407 | || type == BRACERS || type == GIRDLE; } |
541 | || type == BRACERS || type == GIRDLE; } |
408 | MTH bool is_alive () const { return (type == PLAYER |
542 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
412 | MTH bool is_arrow () const { return type == ARROW |
546 | MTH bool is_arrow () const { return type == ARROW |
413 | || (type == SPELL_EFFECT |
547 | || (type == SPELL_EFFECT |
414 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
548 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
415 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
549 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
416 | |
550 | |
|
|
551 | MTH bool is_dragon () const; |
|
|
552 | |
|
|
553 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
554 | |
417 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
555 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
418 | |
556 | |
419 | // temporary: wether the object can be saved in a map file |
557 | // temporary: wether the object can be saved in a map file |
420 | // contr => is a player |
558 | // contr => is a player |
421 | // head => only save head of a multitile object |
559 | // head => only save head of a multitile object |
422 | // owner => can not reference owner yet |
560 | // owner => can not reference owner yet |
… | |
… | |
425 | /* This return true if object has still randomitems which |
563 | /* This return true if object has still randomitems which |
426 | * could be expanded. |
564 | * could be expanded. |
427 | */ |
565 | */ |
428 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
566 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
429 | |
567 | |
|
|
568 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
569 | |
|
|
570 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
571 | |
|
|
572 | // returns the outermost owner, never returns 0 |
|
|
573 | MTH object *outer_owner () |
|
|
574 | { |
|
|
575 | object *op; |
|
|
576 | |
|
|
577 | for (op = this; op->owner; op = op->owner) |
|
|
578 | ; |
|
|
579 | |
|
|
580 | return op; |
|
|
581 | } |
|
|
582 | |
|
|
583 | // returns the outermost environment, never returns 0 |
|
|
584 | MTH object *outer_env_or_self () const |
|
|
585 | { |
|
|
586 | const object *op; |
|
|
587 | |
|
|
588 | for (op = this; op->env; op = op->env) |
|
|
589 | ; |
|
|
590 | |
|
|
591 | return const_cast<object *>(op); |
|
|
592 | } |
|
|
593 | |
|
|
594 | // returns the outermost environment, may return 0 |
|
|
595 | MTH object *outer_env () const |
|
|
596 | { |
|
|
597 | return env ? outer_env_or_self () : 0; |
|
|
598 | } |
|
|
599 | |
430 | // returns the player that has this object in his inventory, or 0 |
600 | // returns the player that has this object in his inventory, or 0 |
|
|
601 | // we assume the player is always the outer env |
431 | MTH object *in_player () const |
602 | MTH object *in_player () const |
432 | { |
603 | { |
433 | for (object *op = env; op; op = op->env) |
604 | object *op = outer_env_or_self (); |
434 | if (op->type == PLAYER) |
|
|
435 | return op; |
|
|
436 | |
605 | |
437 | return 0; |
606 | return op->type == PLAYER ? op : 0; |
438 | } |
607 | } |
439 | |
608 | |
440 | // "temporary" helper function |
609 | // "temporary" helper function |
441 | MTH object *head_ () |
610 | MTH object *head_ () const |
442 | { |
611 | { |
443 | return head ? head : this; |
612 | return head ? head : const_cast<object *>(this); |
444 | } |
613 | } |
445 | |
614 | |
446 | MTH bool is_head () |
615 | MTH bool is_head () const |
447 | { |
616 | { |
448 | return head_ () == this; |
617 | return head_ () == this; |
449 | } |
618 | } |
450 | |
619 | |
|
|
620 | MTH bool is_on_map () const |
|
|
621 | { |
|
|
622 | return !env && !flag [FLAG_REMOVED]; |
|
|
623 | } |
|
|
624 | |
|
|
625 | MTH bool is_inserted () const |
|
|
626 | { |
|
|
627 | return !flag [FLAG_REMOVED]; |
|
|
628 | } |
|
|
629 | |
|
|
630 | MTH bool is_player () const |
|
|
631 | { |
|
|
632 | return !!contr; |
|
|
633 | } |
|
|
634 | |
|
|
635 | /* elmex: this method checks whether the object is in a shop */ |
|
|
636 | MTH bool is_in_shop () const; |
|
|
637 | |
|
|
638 | MTH bool affects_los () const |
|
|
639 | { |
|
|
640 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
641 | } |
|
|
642 | |
|
|
643 | MTH bool has_carried_lights () const |
|
|
644 | { |
|
|
645 | return glow_radius; |
|
|
646 | } |
|
|
647 | |
|
|
648 | // returns the player that cna see this object, if any |
|
|
649 | MTH object *visible_to () const; |
|
|
650 | |
451 | MTH std::string long_desc (object *who = 0); |
651 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
452 | MTH std::string describe_monster (object *who = 0); |
652 | MTH std::string describe_monster (object *who = 0); |
453 | MTH std::string describe_item (object *who = 0); |
653 | MTH std::string describe_item (object *who = 0); |
454 | MTH std::string describe (object *who = 0); |
654 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
655 | |
|
|
656 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
657 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
658 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
659 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
455 | |
660 | |
456 | // If this object has no extra parts but should have them, |
661 | // If this object has no extra parts but should have them, |
457 | // add them, effectively expanding heads into multipart |
662 | // add them, effectively expanding heads into multipart |
458 | // objects. This method only works on objects not inserted |
663 | // objects. This method only works on objects not inserted |
459 | // anywhere. |
664 | // anywhere. |
460 | MTH void expand_tail (); |
665 | MTH void expand_tail (); |
461 | |
666 | |
462 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
667 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
463 | |
668 | |
|
|
669 | // makes sure the player has the named skill, |
|
|
670 | // and also makes it innate if can_use is true. |
|
|
671 | // returns the new skill or 0 if no such skill exists. |
|
|
672 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
673 | |
464 | // insert object at same map position as 'where' |
674 | // insert object at same map position as 'where' |
465 | // handles both inventory and map "positions" |
675 | // handles both inventory and map "positions" |
466 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
676 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
677 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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|
678 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
467 | MTH void drop_unpaid_items (); |
679 | MTH void drop_unpaid_items (); |
468 | |
680 | |
469 | MTH void activate (); |
681 | MTH void activate (); |
470 | MTH void deactivate (); |
682 | MTH void deactivate (); |
471 | MTH void activate_recursive (); |
683 | MTH void activate_recursive (); |
472 | MTH void deactivate_recursive (); |
684 | MTH void deactivate_recursive (); |
473 | |
685 | |
474 | // set the givne flag on all objects in the inventory recursively |
686 | // set the given flag on all objects in the inventory recursively |
475 | MTH void set_flag_inv (int flag, int value = 1); |
687 | MTH void set_flag_inv (int flag, int value = 1); |
476 | |
688 | |
477 | void enter_exit (object *exit);//Perl |
689 | void enter_exit (object *exit);//Perl |
478 | MTH void enter_map (maptile *newmap, int x, int y); |
690 | MTH void enter_map (maptile *newmap, int x, int y); |
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|
691 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
692 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
479 | |
693 | |
480 | // returns the mapspace this object is in |
694 | // returns the mapspace this object is in |
481 | mapspace &ms () const; |
695 | mapspace &ms () const; |
482 | |
696 | |
483 | // fully recursive iterator |
697 | // fully recursive iterator |
… | |
… | |
519 | { |
733 | { |
520 | return this; |
734 | return this; |
521 | } |
735 | } |
522 | |
736 | |
523 | /* This returns TRUE if the object is something that |
737 | /* This returns TRUE if the object is something that |
524 | * should be displayed in the floorbox/inventory window |
738 | * a client might want to know about. |
525 | */ |
739 | */ |
526 | MTH bool client_visible () const |
740 | MTH bool client_visible () const |
527 | { |
741 | { |
528 | return !invisible && type != PLAYER; |
742 | return !invisible && type != PLAYER; |
529 | } |
743 | } |
530 | |
744 | |
|
|
745 | // the client does nrof * this weight |
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|
746 | MTH sint32 client_weight () const |
|
|
747 | { |
|
|
748 | return weight + carrying; |
|
|
749 | } |
|
|
750 | |
531 | MTH struct region *region () const; |
751 | MTH struct region *region () const; |
532 | |
752 | |
533 | void statusmsg (const char *msg, int color = NDI_BLACK); |
753 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
534 | void failmsg (const char *msg, int color = NDI_RED); |
754 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
755 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
535 | |
756 | |
536 | const char *query_inventory (object *who = 0, const char *indent = ""); |
757 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
537 | |
758 | |
538 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
759 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
539 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
760 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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|
761 | |
|
|
762 | // make some noise with given item into direction dir, |
|
|
763 | // currently only used for players to make them temporarily visible |
|
|
764 | // when they are invisible. |
|
|
765 | MTH void make_noise (); |
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|
766 | |
|
|
767 | /* animation */ |
|
|
768 | MTH bool has_anim () const { return animation_id; } |
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|
769 | const animation &anim () const { return animations [animation_id]; } |
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|
770 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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|
771 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
772 | /* anim_frames () returns the number of animations allocated. The last |
|
|
773 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
774 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
775 | * range from 0 through 7. |
|
|
776 | */ |
|
|
777 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
778 | MTH int anim_facings () const { return anim ().facings; } |
|
|
779 | |
|
|
780 | MTH utf8_string as_string (); |
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|
781 | |
|
|
782 | // low-level management, statistics, ... |
|
|
783 | static uint32_t ACC (RW, object_count); |
|
|
784 | static uint32_t ACC (RW, free_count); |
|
|
785 | static uint32_t ACC (RW, create_count); |
|
|
786 | static uint32_t ACC (RW, destroy_count); |
|
|
787 | static freelist_item *freelist; |
|
|
788 | MTH static void freelist_free (int count); |
540 | |
789 | |
541 | protected: |
790 | protected: |
542 | void link (); |
791 | void link (); |
543 | void unlink (); |
792 | void unlink (); |
544 | |
793 | |
|
|
794 | void do_delete (); |
|
|
795 | |
545 | object (); |
796 | object (); |
546 | ~object (); |
797 | ~object (); |
|
|
798 | |
|
|
799 | private: |
|
|
800 | object &operator =(const object &); |
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|
801 | object (const object &); |
547 | }; |
802 | }; |
548 | |
803 | |
549 | // move this object to the top of its env's inventory to speed up |
804 | // move this object to the top of its env's inventory to speed up |
550 | // searches for it. |
805 | // searches for it. |
551 | static object * |
806 | static inline object * |
552 | splay (object *ob) |
807 | splay (object *ob) |
553 | { |
808 | { |
554 | if (ob->env && ob->env->inv != ob) |
809 | if (ob->above && ob->env) |
555 | { |
810 | { |
556 | if (ob->above) ob->above->below = ob->below; |
811 | if (ob->above) ob->above->below = ob->below; |
557 | if (ob->below) ob->below->above = ob->above; |
812 | if (ob->below) ob->below->above = ob->above; |
558 | |
813 | |
559 | ob->above = 0; |
814 | ob->above = 0; |
… | |
… | |
563 | } |
818 | } |
564 | |
819 | |
565 | return ob; |
820 | return ob; |
566 | } |
821 | } |
567 | |
822 | |
568 | typedef struct oblnk |
823 | //+GPL |
569 | { /* Used to link together several objects */ |
|
|
570 | object_ptr ob; |
|
|
571 | struct oblnk *next; |
|
|
572 | } objectlink; |
|
|
573 | |
824 | |
574 | typedef struct oblinkpt |
|
|
575 | { /* Used to link together several object links */ |
|
|
576 | struct oblnk *link; |
|
|
577 | long value; /* Used as connected value in buttons/gates */ |
|
|
578 | struct oblinkpt *next; |
|
|
579 | } oblinkpt; |
|
|
580 | |
|
|
581 | object *find_skill_by_name (object *who, const char *name); |
825 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
582 | object *find_skill_by_name (object *who, const shstr &sh); |
826 | object *find_skill_by_name (object *who, shstr_cmp sh); |
583 | object *find_skill_by_number (object *who, int skillno); |
827 | object *find_skill_by_number (object *who, int skillno); |
584 | |
828 | |
585 | /* |
829 | /* |
586 | * The archetype structure is a set of rules on how to generate and manipulate |
830 | * The archetype structure is a set of rules on how to generate and manipulate |
587 | * objects which point to archetypes. |
831 | * objects which point to archetypes. |
… | |
… | |
589 | * be much left in the archetype - all it really is is a holder for the |
833 | * be much left in the archetype - all it really is is a holder for the |
590 | * object and pointers. This structure should get removed, and just replaced |
834 | * object and pointers. This structure should get removed, and just replaced |
591 | * by the object structure |
835 | * by the object structure |
592 | */ |
836 | */ |
593 | |
837 | |
|
|
838 | //-GPL |
|
|
839 | |
594 | INTERFACE_CLASS (archetype) |
840 | INTERFACE_CLASS (archetype) |
595 | struct archetype : object |
841 | struct archetype : object, zero_initialised |
596 | { |
842 | { |
597 | archetype (const char *name); |
843 | static arch_ptr empty; // the empty_archetype |
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|
844 | MTH static void gc (); |
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|
845 | |
|
|
846 | archetype (const_utf8_string name); |
598 | ~archetype (); |
847 | ~archetype (); |
599 | void gather_callbacks (AV *&callbacks, event_type event) const; |
848 | void gather_callbacks (AV *&callbacks, event_type event) const; |
600 | |
849 | |
601 | static archetype *read (object_thawer &f); |
|
|
602 | |
|
|
603 | MTH static archetype *get (const_utf8_string name); // find or create |
|
|
604 | MTH static archetype *find (const_utf8_string name); |
850 | MTH static archetype *find (const_utf8_string name); |
605 | |
851 | |
606 | MTH void link (); |
852 | MTH void link (); |
607 | MTH void unlink (); |
853 | MTH void unlink (); |
608 | |
854 | |
|
|
855 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
609 | MTH object *instance (); |
856 | MTH object *instance (); |
|
|
857 | |
|
|
858 | MTH void post_load_check (); // do some adjustments after parsing |
610 | |
859 | |
611 | object_vector_index ACC (RW, archid); // index in archvector |
860 | object_vector_index ACC (RW, archid); // index in archvector |
612 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
861 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
613 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
614 | |
862 | |
615 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
863 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
616 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
864 | |
|
|
865 | // support for archetype loading |
|
|
866 | static archetype *read (object_thawer &f); |
|
|
867 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
868 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
869 | |
|
|
870 | protected: |
|
|
871 | void do_delete (); |
617 | }; |
872 | }; |
618 | |
873 | |
|
|
874 | // returns whether the object is a dragon player, which are often specialcased |
|
|
875 | inline bool |
|
|
876 | object::is_dragon () const |
|
|
877 | { |
|
|
878 | return arch->race == shstr_dragon && is_player (); |
|
|
879 | } |
|
|
880 | |
619 | inline void |
881 | inline void |
620 | object_freezer::put (keyword k, archetype *v) |
882 | object_freezer::put (const keyword_string k, archetype *v) |
621 | { |
883 | { |
622 | put (k, v ? &v->archname : (const char *)0); |
884 | if (expect_true (v)) |
|
|
885 | put (k, v->archname); |
|
|
886 | else |
|
|
887 | put (k); |
623 | } |
888 | } |
624 | |
889 | |
625 | typedef object_vector<object, &object::index > objectvec; |
890 | typedef object_vector<object, &object::index > objectvec; |
626 | typedef object_vector<object, &object::active> activevec; |
891 | typedef object_vector<object, &object::active> activevec; |
627 | typedef object_vector<archetype, &archetype::archid> archvec; |
892 | typedef object_vector<archetype, &archetype::archid> archvec; |
628 | |
893 | |
629 | extern objectvec objects; |
894 | extern objectvec objects; |
630 | extern activevec actives; |
895 | extern activevec actives; |
631 | extern archvec archetypes; |
896 | extern archvec archetypes; |
632 | |
897 | |
|
|
898 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
899 | // quite horrible, that's why its hidden in some macro |
|
|
900 | #define for_inv_removable(op,var) \ |
|
|
901 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
902 | |
633 | #define for_all_objects(var) \ |
903 | #define for_all_objects(var) \ |
634 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
904 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
635 | statementvar (object *, var, objects [_i]) |
905 | statementvar (object *, var, objects [_i]) |
636 | |
906 | |
637 | #define for_all_actives(var) \ |
907 | #define for_all_actives(var) \ |
638 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
908 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
639 | statementvar (object *, var, actives [_i]) |
909 | statementvar (object *, var, actives [_i]) |
640 | |
910 | |
641 | #define for_all_archetypes(var) \ |
911 | #define for_all_archetypes(var) \ |
642 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
912 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
643 | statementvar (archetype *, var, archetypes [_i]) |
913 | statementvar (archetype *, var, archetypes [_i]) |
|
|
914 | |
|
|
915 | //+GPL |
644 | |
916 | |
645 | /* Used by update_object to know if the object being passed is |
917 | /* Used by update_object to know if the object being passed is |
646 | * being added or removed. |
918 | * being added or removed. |
647 | */ |
919 | */ |
648 | #define UP_OBJ_INSERT 1 |
920 | #define UP_OBJ_INSERT 1 |
… | |
… | |
678 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
950 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
679 | #define INS_NO_WALK_ON 0x0004 |
951 | #define INS_NO_WALK_ON 0x0004 |
680 | #define INS_ON_TOP 0x0008 |
952 | #define INS_ON_TOP 0x0008 |
681 | #define INS_BELOW_ORIGINATOR 0x0010 |
953 | #define INS_BELOW_ORIGINATOR 0x0010 |
682 | |
954 | |
683 | #define ARCH_DEPLETION "depletion" |
955 | //-GPL |
684 | |
956 | |
685 | #endif |
957 | #endif |
686 | |
958 | |