1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
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31 | //+GPL |
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32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
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35 | // also see common/item.C |
35 | enum { |
36 | enum |
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37 | { |
36 | body_skill, |
38 | body_skill, |
37 | body_combat, |
39 | body_combat, |
38 | body_range, |
40 | body_range, |
39 | body_shield, |
41 | body_shield, |
40 | body_arm, |
42 | body_arm, |
… | |
… | |
48 | body_wrist, |
50 | body_wrist, |
49 | body_waist, |
51 | body_waist, |
50 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
51 | }; |
53 | }; |
52 | |
54 | |
53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
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59 | |
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60 | /* See common/item.c */ |
55 | /* See common/item.c */ |
61 | |
56 | |
62 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
63 | { |
58 | { |
64 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
85 | { |
80 | { |
86 | key_value *next; |
81 | key_value *next; |
87 | shstr key, value; |
82 | shstr key, value; |
88 | }; |
83 | }; |
89 | |
84 | |
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85 | //-GPL |
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86 | |
90 | struct UUID |
87 | struct UUID |
91 | { |
88 | { |
92 | uint64 seq; |
89 | uint64 seq; |
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90 | |
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91 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
93 | |
92 | |
94 | static UUID cur; // last uuid generated |
93 | static UUID cur; // last uuid generated |
95 | static void init (); |
94 | static void init (); |
96 | static UUID gen (); |
95 | static UUID gen (); |
97 | |
96 | |
98 | UUID () { } |
97 | UUID () { } |
99 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
100 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
101 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
102 | |
101 | |
103 | typedef char BUF [32]; |
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104 | |
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105 | bool parse (const char *s) |
102 | bool parse (const char *s); |
106 | { |
103 | char *append (char *buf) const; |
107 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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108 | } |
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109 | |
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110 | const char *c_str (char *buf, int len) const |
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111 | { |
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112 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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113 | |
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114 | return buf; |
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115 | } |
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116 | |
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117 | const char *c_str () const |
104 | char *c_str () const; |
118 | { |
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119 | static BUF buf; |
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120 | |
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121 | return c_str (buf, sizeof (buf)); |
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122 | } |
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123 | }; |
105 | }; |
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106 | |
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107 | //+GPL |
124 | |
108 | |
125 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
109 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
126 | * sprinkled in the code. Note that some of these also replace fields |
110 | * sprinkled in the code. Note that some of these also replace fields |
127 | * that were in the can_apply area. What is the point of having both |
111 | * that were in the can_apply area. What is the point of having both |
128 | * can_apply and will_apply? |
112 | * can_apply and will_apply? |
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133 | #define WILL_APPLY_DOOR 0x08 |
117 | #define WILL_APPLY_DOOR 0x08 |
134 | #define WILL_APPLY_FOOD 0x10 |
118 | #define WILL_APPLY_FOOD 0x10 |
135 | |
119 | |
136 | struct body_slot |
120 | struct body_slot |
137 | { |
121 | { |
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122 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char info:4; /* body info as loaded from the file */ |
123 | signed char info:4; /* body info as loaded from the file */ |
139 | signed char used:4; /* Calculated value based on items equipped */ |
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140 | }; |
124 | }; |
141 | |
125 | |
142 | typedef struct oblnk |
126 | typedef struct oblnk |
143 | { /* Used to link together several objects */ |
127 | { /* Used to link together several objects */ |
144 | object_ptr ob; |
128 | object_ptr ob; |
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174 | flags_t flag; /* various flags */ |
158 | flags_t flag; /* various flags */ |
175 | #if FOR_PERL |
159 | #if FOR_PERL |
176 | bool ACC (RW, flag[NUM_FLAGS]); |
160 | bool ACC (RW, flag[NUM_FLAGS]); |
177 | #endif |
161 | #endif |
178 | |
162 | |
179 | shstr ACC (RW, materialname); /* specific material name */ |
163 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
180 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
164 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
181 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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182 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
165 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
183 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
166 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
184 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
167 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
185 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
168 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
186 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
169 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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221 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
222 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
223 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
224 | uint8 ACC (RW, weapontype); /* type of weapon */ |
207 | uint8 ACC (RW, weapontype); /* type of weapon */ |
225 | |
208 | |
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209 | body_slot slot [NUM_BODY_LOCATIONS]; |
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210 | |
226 | faceidx ACC (RW, face); /* the graphical face */ |
211 | faceidx ACC (RW, face); /* the graphical face */ |
227 | |
212 | |
228 | faceidx ACC (RW, sound); /* the sound face */ |
213 | faceidx ACC (RW, sound); /* the sound face */ |
229 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
230 | |
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231 | body_slot slot [NUM_BODY_LOCATIONS]; |
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232 | |
215 | |
233 | sint32 ACC (RW, weight); /* Attributes of the object */ |
216 | sint32 ACC (RW, weight); /* Attributes of the object */ |
234 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
217 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
235 | |
218 | |
236 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
219 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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295 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
296 | /* To get put into books and the like. */ |
279 | /* To get put into books and the like. */ |
297 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
298 | }; |
281 | }; |
299 | |
282 | |
300 | const char *query_weight (const object *op); |
283 | const_utf8_string query_weight (const object *op); |
301 | const char *query_short_name (const object *op); |
284 | const_utf8_string query_short_name (const object *op); |
302 | const char *query_name (const object *op); |
285 | const_utf8_string query_name (const object *op); |
303 | const char *query_base_name (const object *op, int plural); |
286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
304 | |
289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
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297 | |
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298 | struct freelist_item |
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299 | { |
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300 | freelist_item *next; |
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301 | uint32_t count; |
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302 | }; |
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303 | |
305 | struct object : zero_initialised, object_copy |
304 | struct object : object_copy |
306 | { |
305 | { |
307 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
308 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
309 | |
308 | |
310 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
311 | int ACC (RO, count); |
310 | uint32_t ACC (RO, count); |
312 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
313 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
314 | |
313 | |
315 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
316 | |
315 | |
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318 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
319 | /* Note: stacked in the *same* environment */ |
318 | /* Note: stacked in the *same* environment */ |
320 | object *inv; /* Pointer to the first object in the inventory */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
321 | |
320 | |
322 | //TODO: container must move into client |
321 | //TODO: container must move into client |
323 | object_ptr ACC (RW, container); /* Current container being used. I think this |
322 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
324 | * is only used by the player right now. |
323 | * is only used by the player right now. |
325 | */ |
324 | */ |
326 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
327 | * This is typically the container that the object is in. |
326 | * This is typically the container that the object is in. |
328 | */ |
327 | */ |
329 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
330 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
331 | client_container *seen_by; // seen by which player/container currently? |
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332 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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331 | |
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332 | MTH void set_flag (int flagnum) |
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333 | { |
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334 | flag [flagnum] = true; |
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335 | } |
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336 | |
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337 | MTH void clr_flag (int flagnum) |
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338 | { |
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339 | flag [flagnum] = false; |
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340 | } |
333 | |
341 | |
334 | // privates / perl |
342 | // privates / perl |
335 | shstr_tmp kv_get (shstr_tmp key) const; |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
336 | void kv_del (shstr_tmp key); |
344 | void kv_del (shstr_tmp key); |
337 | void kv_set (shstr_tmp key, shstr_tmp value); |
345 | void kv_set (shstr_tmp key, shstr_tmp value); |
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346 | |
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347 | //-GPL |
338 | |
348 | |
339 | // custom extra fields management |
349 | // custom extra fields management |
340 | struct key_value_access_proxy |
350 | struct key_value_access_proxy |
341 | { |
351 | { |
342 | object &ob; |
352 | object &ob; |
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369 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
379 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
370 | MTH void post_load_check (); // do some adjustments after parsing |
380 | MTH void post_load_check (); // do some adjustments after parsing |
371 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
381 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
372 | bool write (object_freezer &f); |
382 | bool write (object_freezer &f); |
373 | |
383 | |
374 | MTH int slottype () const; |
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375 | MTH static object *create (); |
384 | MTH static object *create (); |
376 | const mapxy &operator =(const mapxy &pos); |
385 | const mapxy &operator =(const mapxy &pos); |
377 | MTH void copy_to (object *dst); |
386 | MTH void copy_to (object *dst); |
378 | MTH object *clone (); // create + copy_to a single object |
387 | MTH object *clone (); // create + copy_to a single object |
379 | MTH object *deep_clone (); // copy whole more chain and inventory |
388 | MTH object *deep_clone (); // copy whole more chain and inventory |
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386 | destroy (); |
395 | destroy (); |
387 | } |
396 | } |
388 | |
397 | |
389 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
398 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
390 | MTH void destroy_inv (bool drop_to_ground = false); |
399 | MTH void destroy_inv (bool drop_to_ground = false); |
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400 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
391 | MTH object *insert (object *item); // insert into inventory |
401 | MTH object *insert (object *item); // insert into inventory |
392 | MTH void play_sound (faceidx sound) const; |
402 | MTH void play_sound (faceidx sound) const; |
393 | MTH void say_msg (const char *msg) const; |
403 | MTH void say_msg (const_utf8_string msg) const; |
394 | |
404 | |
395 | void do_remove (); |
405 | void do_remove (); |
396 | MTH void remove () |
406 | MTH void remove () |
397 | { |
407 | { |
398 | if (!flag [FLAG_REMOVED]) |
408 | if (!flag [FLAG_REMOVED]) |
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406 | remove (); |
416 | remove (); |
407 | *this = pos; |
417 | *this = pos; |
408 | insert_at (this, this); |
418 | insert_at (this, this); |
409 | } |
419 | } |
410 | |
420 | |
411 | // high-level move functions, return true if successful |
421 | // high-level move method. |
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422 | // object op is trying to move in direction dir. |
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423 | // originator is typically the same as op, but |
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424 | // can be different if originator is causing op to |
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425 | // move (originator is pushing op) |
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426 | // returns 0 if the object is not able to move to the |
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427 | // desired space, 1 otherwise (in which case we also |
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428 | // move the object accordingly. This function is |
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429 | // very similiar to move_object. |
412 | int move (int dir, object *originator); |
430 | int move (int dir, object *originator); |
413 | |
431 | |
414 | int move (int dir) |
432 | int move (int dir) |
415 | { |
433 | { |
416 | return move (dir, this); |
434 | return move (dir, this); |
417 | } |
435 | } |
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436 | |
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437 | // changes move_type to a new value - handles move_on/move_off effects |
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438 | MTH void change_move_type (MoveType mt); |
418 | |
439 | |
419 | static bool can_merge_slow (object *op1, object *op2); |
440 | static bool can_merge_slow (object *op1, object *op2); |
420 | |
441 | |
421 | // this is often used in time-critical code, so optimise |
442 | // this is often used in time-critical code, so optimise |
422 | MTH static bool can_merge (object *op1, object *op2) |
443 | MTH static bool can_merge (object *op1, object *op2) |
… | |
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427 | } |
448 | } |
428 | |
449 | |
429 | MTH void set_owner (object *owner); |
450 | MTH void set_owner (object *owner); |
430 | MTH void set_speed (float speed); |
451 | MTH void set_speed (float speed); |
431 | MTH void set_glow_radius (sint8 rad); |
452 | MTH void set_glow_radius (sint8 rad); |
432 | MTH bool change_weapon (object *ob); |
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433 | MTH bool change_skill (object *ob); |
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434 | |
453 | |
435 | MTH void open_container (object *new_container); |
454 | MTH void open_container (object *new_container); |
436 | MTH void close_container () |
455 | MTH void close_container () |
437 | { |
456 | { |
438 | open_container (0); |
457 | open_container (0); |
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458 | } |
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459 | |
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460 | // potential future accessor for "container" |
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461 | MTH object *container_ () const |
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462 | { |
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463 | return container; |
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464 | } |
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465 | |
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466 | MTH bool is_open_container () const |
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467 | { |
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468 | // strangely enough, using ?: here causes code to inflate |
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469 | return type == CONTAINER |
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470 | && ((env && env->container_ () == this) |
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471 | || (!env && flag [FLAG_APPLIED])); |
439 | } |
472 | } |
440 | |
473 | |
441 | MTH object *force_find (shstr_tmp name); |
474 | MTH object *force_find (shstr_tmp name); |
442 | MTH void force_set_timer (int duration); |
475 | MTH void force_set_timer (int duration); |
443 | MTH object *force_add (shstr_tmp name, int duration = 0); |
476 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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463 | MTH void drain_stat (); |
496 | MTH void drain_stat (); |
464 | MTH void drain_specific_stat (int deplete_stats); |
497 | MTH void drain_specific_stat (int deplete_stats); |
465 | MTH void change_luck (int value); |
498 | MTH void change_luck (int value); |
466 | |
499 | |
467 | // info must hold 256 * 3 bytes currently |
500 | // info must hold 256 * 3 bytes currently |
468 | const char *debug_desc (char *info) const; |
501 | const_utf8_string debug_desc (char *info) const; |
469 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
502 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
470 | const char *flag_desc (char *desc, int len) const; |
503 | const_utf8_string flag_desc (char *desc, int len) const; |
471 | |
504 | |
472 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
505 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
473 | MTH object *split (sint32 nr = 1); // return 0 on failure |
506 | MTH object *split (sint32 nr = 1); // return 0 on failure |
474 | |
507 | |
475 | MTH int number_of () const |
508 | MTH int number_of () const |
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… | |
483 | } |
516 | } |
484 | |
517 | |
485 | MTH void update_weight (); |
518 | MTH void update_weight (); |
486 | |
519 | |
487 | // return the dominant material of this item, always return something |
520 | // return the dominant material of this item, always return something |
488 | const materialtype_t *dominant_material () const; |
521 | const materialtype_t *dominant_material () const |
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522 | { |
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523 | return material; |
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524 | } |
489 | |
525 | |
490 | // return the volume of this object in cm³ |
526 | // return the volume of this object in cm³ |
491 | MTH uint64 volume () const |
527 | MTH uint64 volume () const |
492 | { |
528 | { |
493 | return (uint64)total_weight () |
529 | return (uint64)total_weight () |
494 | * 1000 |
530 | * 1024 // 1000 actually |
495 | * (type == CONTAINER ? 1000 : 1) |
531 | * (type == CONTAINER ? 128 : 1) |
496 | / dominant_material ()->density; |
532 | / dominant_material ()->density; // ugh, division |
497 | } |
533 | } |
498 | |
534 | |
499 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
535 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
500 | |
536 | |
501 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
537 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
510 | MTH bool is_arrow () const { return type == ARROW |
546 | MTH bool is_arrow () const { return type == ARROW |
511 | || (type == SPELL_EFFECT |
547 | || (type == SPELL_EFFECT |
512 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
548 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
513 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
549 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
514 | |
550 | |
|
|
551 | MTH bool is_dragon () const; |
|
|
552 | |
|
|
553 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
554 | |
515 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
555 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
516 | |
556 | |
517 | // temporary: wether the object can be saved in a map file |
557 | // temporary: wether the object can be saved in a map file |
518 | // contr => is a player |
558 | // contr => is a player |
519 | // head => only save head of a multitile object |
559 | // head => only save head of a multitile object |
520 | // owner => can not reference owner yet |
560 | // owner => can not reference owner yet |
… | |
… | |
590 | MTH bool is_player () const |
630 | MTH bool is_player () const |
591 | { |
631 | { |
592 | return !!contr; |
632 | return !!contr; |
593 | } |
633 | } |
594 | |
634 | |
|
|
635 | /* elmex: this method checks whether the object is in a shop */ |
|
|
636 | MTH bool is_in_shop () const; |
|
|
637 | |
595 | MTH bool affects_los () const |
638 | MTH bool affects_los () const |
596 | { |
639 | { |
597 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
640 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
598 | } |
641 | } |
599 | |
642 | |
… | |
… | |
608 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
651 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
609 | MTH std::string describe_monster (object *who = 0); |
652 | MTH std::string describe_monster (object *who = 0); |
610 | MTH std::string describe_item (object *who = 0); |
653 | MTH std::string describe_item (object *who = 0); |
611 | MTH std::string describe (object *who = 0); // long description, without name |
654 | MTH std::string describe (object *who = 0); // long description, without name |
612 | |
655 | |
613 | MTH const char *query_weight () { return ::query_weight (this); } |
656 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
614 | MTH const char *query_name () { return ::query_name (this); } |
657 | MTH const_utf8_string query_name () { return ::query_name (this); } |
615 | MTH const char *query_short_name () { return ::query_short_name (this); } |
658 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
616 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
659 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
617 | |
660 | |
618 | // If this object has no extra parts but should have them, |
661 | // If this object has no extra parts but should have them, |
619 | // add them, effectively expanding heads into multipart |
662 | // add them, effectively expanding heads into multipart |
620 | // objects. This method only works on objects not inserted |
663 | // objects. This method only works on objects not inserted |
621 | // anywhere. |
664 | // anywhere. |
622 | MTH void expand_tail (); |
665 | MTH void expand_tail (); |
623 | |
666 | |
624 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
667 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
625 | |
668 | |
|
|
669 | // makes sure the player has the named skill, |
|
|
670 | // and also makes it innate if can_use is true. |
|
|
671 | // returns the new skill or 0 if no such skill exists. |
|
|
672 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
673 | |
626 | // insert object at same map position as 'where' |
674 | // insert object at same map position as 'where' |
627 | // handles both inventory and map "positions" |
675 | // handles both inventory and map "positions" |
628 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
676 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
677 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
678 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
629 | MTH void drop_unpaid_items (); |
679 | MTH void drop_unpaid_items (); |
630 | |
680 | |
631 | MTH void activate (); |
681 | MTH void activate (); |
632 | MTH void deactivate (); |
682 | MTH void deactivate (); |
633 | MTH void activate_recursive (); |
683 | MTH void activate_recursive (); |
… | |
… | |
636 | // set the given flag on all objects in the inventory recursively |
686 | // set the given flag on all objects in the inventory recursively |
637 | MTH void set_flag_inv (int flag, int value = 1); |
687 | MTH void set_flag_inv (int flag, int value = 1); |
638 | |
688 | |
639 | void enter_exit (object *exit);//Perl |
689 | void enter_exit (object *exit);//Perl |
640 | MTH void enter_map (maptile *newmap, int x, int y); |
690 | MTH void enter_map (maptile *newmap, int x, int y); |
641 | void player_goto (const char *path, int x, int y); // only for players |
691 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
692 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
642 | |
693 | |
643 | // returns the mapspace this object is in |
694 | // returns the mapspace this object is in |
644 | mapspace &ms () const; |
695 | mapspace &ms () const; |
645 | |
696 | |
646 | // fully recursive iterator |
697 | // fully recursive iterator |
… | |
… | |
697 | return weight + carrying; |
748 | return weight + carrying; |
698 | } |
749 | } |
699 | |
750 | |
700 | MTH struct region *region () const; |
751 | MTH struct region *region () const; |
701 | |
752 | |
702 | void statusmsg (const char *msg, int color = NDI_BLACK); |
753 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
703 | void failmsg (const char *msg, int color = NDI_RED); |
754 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
755 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
704 | |
756 | |
705 | const char *query_inventory (object *who = 0, const char *indent = ""); |
757 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
706 | |
758 | |
707 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
759 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
708 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
760 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
709 | |
761 | |
710 | // make some noise with given item into direction dir, |
762 | // make some noise with given item into direction dir, |
… | |
… | |
723 | * range from 0 through 7. |
775 | * range from 0 through 7. |
724 | */ |
776 | */ |
725 | MTH int anim_frames () const { return anim ().num_animations; } |
777 | MTH int anim_frames () const { return anim ().num_animations; } |
726 | MTH int anim_facings () const { return anim ().facings; } |
778 | MTH int anim_facings () const { return anim ().facings; } |
727 | |
779 | |
728 | MTH char *as_string (); |
780 | MTH utf8_string as_string (); |
|
|
781 | |
|
|
782 | // low-level management, statistics, ... |
|
|
783 | static uint32_t ACC (RW, object_count); |
|
|
784 | static uint32_t ACC (RW, free_count); |
|
|
785 | static uint32_t ACC (RW, create_count); |
|
|
786 | static uint32_t ACC (RW, destroy_count); |
|
|
787 | static freelist_item *freelist; |
|
|
788 | MTH static void freelist_free (int count); |
729 | |
789 | |
730 | protected: |
790 | protected: |
731 | void link (); |
791 | void link (); |
732 | void unlink (); |
792 | void unlink (); |
|
|
793 | |
|
|
794 | void do_delete (); |
733 | |
795 | |
734 | object (); |
796 | object (); |
735 | ~object (); |
797 | ~object (); |
736 | |
798 | |
737 | private: |
799 | private: |
… | |
… | |
739 | object (const object &); |
801 | object (const object &); |
740 | }; |
802 | }; |
741 | |
803 | |
742 | // move this object to the top of its env's inventory to speed up |
804 | // move this object to the top of its env's inventory to speed up |
743 | // searches for it. |
805 | // searches for it. |
744 | static object * |
806 | static inline object * |
745 | splay (object *ob) |
807 | splay (object *ob) |
746 | { |
808 | { |
747 | if (ob->above && ob->env) |
809 | if (ob->above && ob->env) |
748 | { |
810 | { |
749 | if (ob->above) ob->above->below = ob->below; |
811 | if (ob->above) ob->above->below = ob->below; |
… | |
… | |
756 | } |
818 | } |
757 | |
819 | |
758 | return ob; |
820 | return ob; |
759 | } |
821 | } |
760 | |
822 | |
|
|
823 | //+GPL |
|
|
824 | |
761 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
825 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
762 | object *find_skill_by_name (object *who, shstr_cmp sh); |
826 | object *find_skill_by_name (object *who, shstr_cmp sh); |
763 | object *find_skill_by_number (object *who, int skillno); |
827 | object *find_skill_by_number (object *who, int skillno); |
764 | |
828 | |
765 | /* |
829 | /* |
766 | * The archetype structure is a set of rules on how to generate and manipulate |
830 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
769 | * be much left in the archetype - all it really is is a holder for the |
833 | * be much left in the archetype - all it really is is a holder for the |
770 | * object and pointers. This structure should get removed, and just replaced |
834 | * object and pointers. This structure should get removed, and just replaced |
771 | * by the object structure |
835 | * by the object structure |
772 | */ |
836 | */ |
773 | |
837 | |
|
|
838 | //-GPL |
|
|
839 | |
774 | INTERFACE_CLASS (archetype) |
840 | INTERFACE_CLASS (archetype) |
775 | struct archetype : object |
841 | struct archetype : object, zero_initialised |
776 | { |
842 | { |
777 | static arch_ptr empty; // the empty_archetype |
843 | static arch_ptr empty; // the empty_archetype |
778 | MTH static void gc (); |
844 | MTH static void gc (); |
779 | |
845 | |
780 | archetype (const char *name); |
846 | archetype (const_utf8_string name); |
781 | ~archetype (); |
847 | ~archetype (); |
782 | void gather_callbacks (AV *&callbacks, event_type event) const; |
848 | void gather_callbacks (AV *&callbacks, event_type event) const; |
783 | |
849 | |
784 | MTH static archetype *find (const_utf8_string name); |
850 | MTH static archetype *find (const_utf8_string name); |
785 | |
851 | |
786 | MTH void link (); |
852 | MTH void link (); |
787 | MTH void unlink (); |
853 | MTH void unlink (); |
788 | |
854 | |
789 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
855 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
790 | MTH object *instance (); |
856 | MTH object *instance (); |
|
|
857 | |
|
|
858 | MTH void post_load_check (); // do some adjustments after parsing |
791 | |
859 | |
792 | object_vector_index ACC (RW, archid); // index in archvector |
860 | object_vector_index ACC (RW, archid); // index in archvector |
793 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
861 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
794 | |
862 | |
795 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
863 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
796 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
797 | |
864 | |
798 | // support for archetype loading |
865 | // support for archetype loading |
799 | static archetype *read (object_thawer &f); |
866 | static archetype *read (object_thawer &f); |
800 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
867 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
801 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
868 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
869 | |
|
|
870 | protected: |
|
|
871 | void do_delete (); |
802 | }; |
872 | }; |
803 | |
873 | |
804 | // compatbiility, remove once replaced by ->instance |
874 | // returns whether the object is a dragon player, which are often specialcased |
805 | inline object * |
875 | inline bool |
806 | arch_to_object (archetype *at) |
876 | object::is_dragon () const |
807 | { |
877 | { |
808 | return at->instance (); |
878 | return arch->race == shstr_dragon && is_player (); |
809 | } |
879 | } |
810 | |
880 | |
811 | inline void |
881 | inline void |
812 | object_freezer::put (keyword k, archetype *v) |
882 | object_freezer::put (const keyword_string k, archetype *v) |
813 | { |
883 | { |
814 | put (k, v ? &v->archname : (const char *)0); |
884 | if (expect_true (v)) |
|
|
885 | put (k, v->archname); |
|
|
886 | else |
|
|
887 | put (k); |
815 | } |
888 | } |
816 | |
889 | |
817 | typedef object_vector<object, &object::index > objectvec; |
890 | typedef object_vector<object, &object::index > objectvec; |
818 | typedef object_vector<object, &object::active> activevec; |
891 | typedef object_vector<object, &object::active> activevec; |
819 | typedef object_vector<archetype, &archetype::archid> archvec; |
892 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
836 | statementvar (object *, var, actives [_i]) |
909 | statementvar (object *, var, actives [_i]) |
837 | |
910 | |
838 | #define for_all_archetypes(var) \ |
911 | #define for_all_archetypes(var) \ |
839 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
912 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
840 | statementvar (archetype *, var, archetypes [_i]) |
913 | statementvar (archetype *, var, archetypes [_i]) |
|
|
914 | |
|
|
915 | //+GPL |
841 | |
916 | |
842 | /* Used by update_object to know if the object being passed is |
917 | /* Used by update_object to know if the object being passed is |
843 | * being added or removed. |
918 | * being added or removed. |
844 | */ |
919 | */ |
845 | #define UP_OBJ_INSERT 1 |
920 | #define UP_OBJ_INSERT 1 |
… | |
… | |
875 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
950 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
876 | #define INS_NO_WALK_ON 0x0004 |
951 | #define INS_NO_WALK_ON 0x0004 |
877 | #define INS_ON_TOP 0x0008 |
952 | #define INS_ON_TOP 0x0008 |
878 | #define INS_BELOW_ORIGINATOR 0x0010 |
953 | #define INS_BELOW_ORIGINATOR 0x0010 |
879 | |
954 | |
880 | #define ARCH_DEPLETION "depletion" |
955 | //-GPL |
881 | |
956 | |
882 | #endif |
957 | #endif |
883 | |
958 | |