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Comparing deliantra/server/include/object.h (file contents):
Revision 1.239 by root, Sat Apr 10 05:12:57 2010 UTC vs.
Revision 1.242 by root, Tue Apr 13 03:44:21 2010 UTC

293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob); 294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob); 295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob); 296int SP_level_range_adjust (object *caster, object *spob);
297 297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
298struct object : zero_initialised, object_copy 304struct object : object_copy
299{ 305{
300 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
302 308
303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
304 int ACC (RO, count); 310 uint32_t ACC (RO, count);
305 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
306 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
307 313
308 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
309 315
320 * This is typically the container that the object is in. 326 * This is typically the container that the object is in.
321 */ 327 */
322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
324 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
325 341
326 // privates / perl 342 // privates / perl
327 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
328 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
329 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
648 // anywhere. 664 // anywhere.
649 MTH void expand_tail (); 665 MTH void expand_tail ();
650 666
651 MTH void create_treasure (treasurelist *tl, int flags = 0); 667 MTH void create_treasure (treasurelist *tl, int flags = 0);
652 668
669 // makes sure the player has the named skill,
670 // and also makes it innate if can_use is true.
671 // returns the new skill or 0 if no such skill exists.
672 MTH object *give_skill (shstr_cmp name, bool can_use = false);
673
653 // insert object at same map position as 'where' 674 // insert object at same map position as 'where'
654 // handles both inventory and map "positions" 675 // handles both inventory and map "positions"
655 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 676 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
656 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 677 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
657 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); 678 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
756 MTH int anim_frames () const { return anim ().num_animations; } 777 MTH int anim_frames () const { return anim ().num_animations; }
757 MTH int anim_facings () const { return anim ().facings; } 778 MTH int anim_facings () const { return anim ().facings; }
758 779
759 MTH utf8_string as_string (); 780 MTH utf8_string as_string ();
760 781
782 // low-level management, statistics, ...
783 static uint32_t ACC (RW, object_count);
784 static uint32_t ACC (RW, free_count);
785 static uint32_t ACC (RW, create_count);
786 static uint32_t ACC (RW, destroy_count);
787 static freelist_item *freelist;
788 MTH static void freelist_free (int count);
789
761protected: 790protected:
762 void link (); 791 void link ();
763 void unlink (); 792 void unlink ();
793
794 void do_delete ();
764 795
765 object (); 796 object ();
766 ~object (); 797 ~object ();
767 798
768private: 799private:
805 */ 836 */
806 837
807//-GPL 838//-GPL
808 839
809INTERFACE_CLASS (archetype) 840INTERFACE_CLASS (archetype)
810struct archetype : object 841struct archetype : object, zero_initialised
811{ 842{
812 static arch_ptr empty; // the empty_archetype 843 static arch_ptr empty; // the empty_archetype
813 MTH static void gc (); 844 MTH static void gc ();
814 845
815 archetype (const_utf8_string name); 846 archetype (const_utf8_string name);
833 864
834 // support for archetype loading 865 // support for archetype loading
835 static archetype *read (object_thawer &f); 866 static archetype *read (object_thawer &f);
836 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 867 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
837 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 868 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
869
870protected:
871 void do_delete ();
838}; 872};
839 873
840// returns whether the object is a dragon player, which are often specialcased 874// returns whether the object is a dragon player, which are often specialcased
841inline bool 875inline bool
842object::is_dragon () const 876object::is_dragon () const

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