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Comparing deliantra/server/include/object.h (file contents):
Revision 1.242 by root, Tue Apr 13 03:44:21 2010 UTC vs.
Revision 1.257 by root, Mon Oct 11 18:40:43 2010 UTC

33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C 35// also see common/item.C
36enum 36enum
37{ 37{
38 body_skill, 38# define def(name, use, nonuse) body_ ## name,
39 body_combat, 39# include "slotinc.h"
40 body_range, 40# undef def
41 body_shield,
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55/* See common/item.c */ 44/* See common/item.c */
56 45
57typedef struct Body_Locations 46struct Body_Locations
58{ 47{
48 const char *name; /* Short name/identifier */
59 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
60 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
61 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 52};
63 53
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
65 59
66#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
68 65
69/* 66/*
70 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
71 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
72 * 69 *
567 564
568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 565 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
569 566
570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 567 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
571 568
569 /* need_identify returns true if the item should be identified. This
570 * function really should not exist - by default, any item not identified
571 * should need it.
572 */
573 MTH bool need_identify () const;
574
572 // returns the outermost owner, never returns 0 575 // returns the outermost owner, never returns 0
573 MTH object *outer_owner () 576 MTH object *outer_owner ()
574 { 577 {
575 object *op; 578 object *op;
576 579
643 MTH bool has_carried_lights () const 646 MTH bool has_carried_lights () const
644 { 647 {
645 return glow_radius; 648 return glow_radius;
646 } 649 }
647 650
648 // returns the player that cna see this object, if any 651 // returns the player that can see this object, if any
649 MTH object *visible_to () const; 652 MTH object *visible_to () const;
650 653
651 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 654 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
652 MTH std::string describe_monster (object *who = 0); 655 MTH std::string describe_monster (object *who = 0);
653 MTH std::string describe_item (object *who = 0); 656 MTH std::string describe_item (object *who = 0);
668 671
669 // makes sure the player has the named skill, 672 // makes sure the player has the named skill,
670 // and also makes it innate if can_use is true. 673 // and also makes it innate if can_use is true.
671 // returns the new skill or 0 if no such skill exists. 674 // returns the new skill or 0 if no such skill exists.
672 MTH object *give_skill (shstr_cmp name, bool can_use = false); 675 MTH object *give_skill (shstr_cmp name, bool can_use = false);
676 MTH void become_follower (object *new_god);
673 677
674 // insert object at same map position as 'where' 678 // insert object at same map position as 'where'
675 // handles both inventory and map "positions" 679 // handles both inventory and map "positions"
676 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 680 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
677 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 681 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
684 MTH void deactivate_recursive (); 688 MTH void deactivate_recursive ();
685 689
686 // set the given flag on all objects in the inventory recursively 690 // set the given flag on all objects in the inventory recursively
687 MTH void set_flag_inv (int flag, int value = 1); 691 MTH void set_flag_inv (int flag, int value = 1);
688 692
689 void enter_exit (object *exit);//Perl 693 void enter_exit (object *exit); // perl
690 MTH void enter_map (maptile *newmap, int x, int y); 694 MTH bool enter_map (maptile *newmap, int x, int y);
691 void player_goto (const_utf8_string path, int x, int y); // only for players 695 void player_goto (const_utf8_string path, int x, int y); // only for players
692 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 696 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
697
698 MTH object *mark () const;
699 MTH void splay_marked ();
693 700
694 // returns the mapspace this object is in 701 // returns the mapspace this object is in
695 mapspace &ms () const; 702 mapspace &ms () const;
696 703
697 // fully recursive iterator 704 // fully recursive iterator
748 return weight + carrying; 755 return weight + carrying;
749 } 756 }
750 757
751 MTH struct region *region () const; 758 MTH struct region *region () const;
752 759
753 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 760 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
754 void failmsg (const_utf8_string msg, int color = NDI_RED); 761 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
755 void failmsgf (const_utf8_string format, ...); // always NDI_RED... 762 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
756 763
757 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 764 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
758 765
759 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 766 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
760 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 767 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
761 768
762 // make some noise with given item into direction dir, 769 // make some noise with given item into direction dir,
763 // currently only used for players to make them temporarily visible 770 // currently only used for players to make them temporarily visible
764 // when they are invisible. 771 // when they are invisible.
765 MTH void make_noise (); 772 MTH void make_noise ();
949#define INS_NO_MERGE 0x0001 956#define INS_NO_MERGE 0x0001
950#define INS_ABOVE_FLOOR_ONLY 0x0002 957#define INS_ABOVE_FLOOR_ONLY 0x0002
951#define INS_NO_WALK_ON 0x0004 958#define INS_NO_WALK_ON 0x0004
952#define INS_ON_TOP 0x0008 959#define INS_ON_TOP 0x0008
953#define INS_BELOW_ORIGINATOR 0x0010 960#define INS_BELOW_ORIGINATOR 0x0010
961#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
954 962
955//-GPL 963//-GPL
956 964
957#endif 965#endif
958 966

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