1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
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33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | // also see common/item.C |
35 | // also see common/item.C |
36 | enum |
36 | enum |
37 | { |
37 | { |
38 | body_skill, |
38 | # define def(name, use, nonuse) body_ ## name, |
39 | body_combat, |
39 | # include "slotinc.h" |
40 | body_range, |
40 | # undef def |
41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
53 | }; |
42 | }; |
54 | |
43 | |
55 | /* See common/item.c */ |
44 | /* See common/item.c */ |
56 | |
45 | |
57 | typedef struct Body_Locations |
46 | struct Body_Locations |
58 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | } Body_Locations; |
52 | }; |
63 | |
53 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
65 | |
59 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
68 | |
65 | |
69 | /* |
66 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
69 | * |
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567 | |
564 | |
568 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
565 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
569 | |
566 | |
570 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
567 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
571 | |
568 | |
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569 | /* need_identify returns true if the item should be identified. This |
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570 | * function really should not exist - by default, any item not identified |
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571 | * should need it. |
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572 | */ |
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573 | MTH bool need_identify () const; |
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574 | |
572 | // returns the outermost owner, never returns 0 |
575 | // returns the outermost owner, never returns 0 |
573 | MTH object *outer_owner () |
576 | MTH object *outer_owner () |
574 | { |
577 | { |
575 | object *op; |
578 | object *op; |
576 | |
579 | |
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643 | MTH bool has_carried_lights () const |
646 | MTH bool has_carried_lights () const |
644 | { |
647 | { |
645 | return glow_radius; |
648 | return glow_radius; |
646 | } |
649 | } |
647 | |
650 | |
648 | // returns the player that cna see this object, if any |
651 | // returns the player that can see this object, if any |
649 | MTH object *visible_to () const; |
652 | MTH object *visible_to () const; |
650 | |
653 | |
651 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
654 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
652 | MTH std::string describe_monster (object *who = 0); |
655 | MTH std::string describe_monster (object *who = 0); |
653 | MTH std::string describe_item (object *who = 0); |
656 | MTH std::string describe_item (object *who = 0); |
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668 | |
671 | |
669 | // makes sure the player has the named skill, |
672 | // makes sure the player has the named skill, |
670 | // and also makes it innate if can_use is true. |
673 | // and also makes it innate if can_use is true. |
671 | // returns the new skill or 0 if no such skill exists. |
674 | // returns the new skill or 0 if no such skill exists. |
672 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
675 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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676 | MTH void become_follower (object *new_god); |
673 | |
677 | |
674 | // insert object at same map position as 'where' |
678 | // insert object at same map position as 'where' |
675 | // handles both inventory and map "positions" |
679 | // handles both inventory and map "positions" |
676 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
680 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
677 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
681 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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684 | MTH void deactivate_recursive (); |
688 | MTH void deactivate_recursive (); |
685 | |
689 | |
686 | // set the given flag on all objects in the inventory recursively |
690 | // set the given flag on all objects in the inventory recursively |
687 | MTH void set_flag_inv (int flag, int value = 1); |
691 | MTH void set_flag_inv (int flag, int value = 1); |
688 | |
692 | |
689 | void enter_exit (object *exit);//Perl |
693 | void enter_exit (object *exit); // perl |
690 | MTH void enter_map (maptile *newmap, int x, int y); |
694 | MTH bool enter_map (maptile *newmap, int x, int y); |
691 | void player_goto (const_utf8_string path, int x, int y); // only for players |
695 | void player_goto (const_utf8_string path, int x, int y); // only for players |
692 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
696 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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697 | |
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698 | MTH object *mark () const; |
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699 | MTH void splay_marked (); |
693 | |
700 | |
694 | // returns the mapspace this object is in |
701 | // returns the mapspace this object is in |
695 | mapspace &ms () const; |
702 | mapspace &ms () const; |
696 | |
703 | |
697 | // fully recursive iterator |
704 | // fully recursive iterator |
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748 | return weight + carrying; |
755 | return weight + carrying; |
749 | } |
756 | } |
750 | |
757 | |
751 | MTH struct region *region () const; |
758 | MTH struct region *region () const; |
752 | |
759 | |
753 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
760 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
754 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
761 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
755 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
762 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
756 | |
763 | |
757 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
764 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
758 | |
765 | |
759 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
766 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
760 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
767 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
761 | |
768 | |
762 | // make some noise with given item into direction dir, |
769 | // make some noise with given item into direction dir, |
763 | // currently only used for players to make them temporarily visible |
770 | // currently only used for players to make them temporarily visible |
764 | // when they are invisible. |
771 | // when they are invisible. |
765 | MTH void make_noise (); |
772 | MTH void make_noise (); |
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949 | #define INS_NO_MERGE 0x0001 |
956 | #define INS_NO_MERGE 0x0001 |
950 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
957 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
951 | #define INS_NO_WALK_ON 0x0004 |
958 | #define INS_NO_WALK_ON 0x0004 |
952 | #define INS_ON_TOP 0x0008 |
959 | #define INS_ON_TOP 0x0008 |
953 | #define INS_BELOW_ORIGINATOR 0x0010 |
960 | #define INS_BELOW_ORIGINATOR 0x0010 |
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961 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
954 | |
962 | |
955 | //-GPL |
963 | //-GPL |
956 | |
964 | |
957 | #endif |
965 | #endif |
958 | |
966 | |