1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
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33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | // also see common/item.C |
35 | // also see common/item.C |
36 | enum |
36 | enum |
37 | { |
37 | { |
38 | body_skill, |
38 | # define def(name, use, nonuse) body_ ## name, |
39 | body_combat, |
39 | # include "slotinc.h" |
40 | body_range, |
40 | # undef def |
41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
53 | }; |
42 | }; |
54 | |
43 | |
55 | /* See common/item.c */ |
44 | /* See common/item.c */ |
56 | |
45 | |
57 | typedef struct Body_Locations |
46 | struct Body_Locations |
58 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | } Body_Locations; |
52 | }; |
63 | |
53 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
65 | |
59 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
68 | |
65 | |
69 | /* |
66 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
69 | * |
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76 | * accessing the list directly. |
73 | * accessing the list directly. |
77 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
78 | */ |
75 | */ |
79 | struct key_value : slice_allocated |
76 | struct key_value : slice_allocated |
80 | { |
77 | { |
81 | key_value *next; |
78 | key_value *next; // must be first element |
82 | shstr key, value; |
79 | shstr key, value; |
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80 | }; |
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81 | |
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82 | // "crossfires version of a perl hash." |
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83 | struct key_values |
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84 | { |
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85 | key_value *first; // must be first element |
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86 | |
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87 | bool empty() const |
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88 | { |
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89 | return !first; |
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90 | } |
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91 | |
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92 | void clear (); |
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93 | shstr_tmp get (shstr_tmp key) const; |
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94 | void del (shstr_tmp key); |
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95 | void set (shstr_tmp key, shstr_tmp value); |
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96 | |
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97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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98 | void reverse (); // reverses the ordering, to be used after loading an object |
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99 | key_values &operator =(const key_values &kv); |
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100 | |
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101 | // custom extra fields management |
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102 | struct access_proxy |
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103 | { |
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104 | key_values &kv; |
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105 | shstr_tmp key; |
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106 | |
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107 | access_proxy (key_values &kv, shstr_tmp key) |
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108 | : kv (kv), key (key) |
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109 | { |
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110 | } |
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111 | |
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112 | const access_proxy &operator =(shstr_tmp value) const |
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113 | { |
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114 | kv.set (key, value); |
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115 | return *this; |
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116 | } |
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117 | |
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118 | operator const shstr_tmp () const { return kv.get (key); } |
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119 | operator const char *() const { return kv.get (key); } |
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120 | |
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121 | private: |
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122 | void operator =(int); |
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123 | }; |
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124 | |
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125 | const access_proxy operator [](shstr_tmp key) |
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126 | { |
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127 | return access_proxy (*this, key); |
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128 | } |
83 | }; |
129 | }; |
84 | |
130 | |
85 | //-GPL |
131 | //-GPL |
86 | |
132 | |
87 | struct UUID |
133 | struct UUID |
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325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
327 | */ |
373 | */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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331 | |
376 | |
332 | MTH void set_flag (int flagnum) |
377 | MTH void set_flag (int flagnum) |
333 | { |
378 | { |
334 | flag [flagnum] = true; |
379 | flag [flagnum] = true; |
335 | } |
380 | } |
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337 | MTH void clr_flag (int flagnum) |
382 | MTH void clr_flag (int flagnum) |
338 | { |
383 | { |
339 | flag [flagnum] = false; |
384 | flag [flagnum] = false; |
340 | } |
385 | } |
341 | |
386 | |
342 | // privates / perl |
387 | // extra key value pairs |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
388 | key_values kv; |
344 | void kv_del (shstr_tmp key); |
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345 | void kv_set (shstr_tmp key, shstr_tmp value); |
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346 | |
389 | |
347 | //-GPL |
390 | //-GPL |
348 | |
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349 | // custom extra fields management |
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350 | struct key_value_access_proxy |
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351 | { |
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352 | object &ob; |
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353 | shstr_tmp key; |
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354 | |
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355 | key_value_access_proxy (object &ob, shstr_tmp key) |
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356 | : ob (ob), key (key) |
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357 | { |
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358 | } |
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359 | |
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360 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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361 | { |
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362 | ob.kv_set (key, value); |
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363 | return *this; |
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364 | } |
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365 | |
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366 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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367 | operator const char *() const { return ob.kv_get (key); } |
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368 | |
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369 | private: |
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370 | void operator =(int); |
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371 | }; |
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372 | |
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373 | // operator [] is too annoying to use |
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374 | const key_value_access_proxy kv (shstr_tmp key) |
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375 | { |
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376 | return key_value_access_proxy (*this, key); |
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377 | } |
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378 | |
391 | |
379 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
380 | MTH void post_load_check (); // do some adjustments after parsing |
393 | MTH void post_load_check (); // do some adjustments after parsing |
381 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
382 | bool write (object_freezer &f); |
395 | bool write (object_freezer &f); |
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567 | |
580 | |
568 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
569 | |
582 | |
570 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
571 | |
584 | |
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585 | /* need_identify returns true if the item should be identified. This |
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586 | * function really should not exist - by default, any item not identified |
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587 | * should need it. |
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588 | */ |
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589 | MTH bool need_identify () const; |
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590 | |
572 | // returns the outermost owner, never returns 0 |
591 | // returns the outermost owner, never returns 0 |
573 | MTH object *outer_owner () |
592 | MTH object *outer_owner () |
574 | { |
593 | { |
575 | object *op; |
594 | object *op; |
576 | |
595 | |
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643 | MTH bool has_carried_lights () const |
662 | MTH bool has_carried_lights () const |
644 | { |
663 | { |
645 | return glow_radius; |
664 | return glow_radius; |
646 | } |
665 | } |
647 | |
666 | |
648 | // returns the player that cna see this object, if any |
667 | // returns the player that can see this object, if any |
649 | MTH object *visible_to () const; |
668 | MTH object *visible_to () const; |
650 | |
669 | |
651 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
670 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
652 | MTH std::string describe_monster (object *who = 0); |
671 | MTH std::string describe_monster (object *who = 0); |
653 | MTH std::string describe_item (object *who = 0); |
672 | MTH std::string describe_item (object *who = 0); |
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668 | |
687 | |
669 | // makes sure the player has the named skill, |
688 | // makes sure the player has the named skill, |
670 | // and also makes it innate if can_use is true. |
689 | // and also makes it innate if can_use is true. |
671 | // returns the new skill or 0 if no such skill exists. |
690 | // returns the new skill or 0 if no such skill exists. |
672 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
691 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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692 | MTH void become_follower (object *new_god); |
673 | |
693 | |
674 | // insert object at same map position as 'where' |
694 | // insert object at same map position as 'where' |
675 | // handles both inventory and map "positions" |
695 | // handles both inventory and map "positions" |
676 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
696 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
677 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
697 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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684 | MTH void deactivate_recursive (); |
704 | MTH void deactivate_recursive (); |
685 | |
705 | |
686 | // set the given flag on all objects in the inventory recursively |
706 | // set the given flag on all objects in the inventory recursively |
687 | MTH void set_flag_inv (int flag, int value = 1); |
707 | MTH void set_flag_inv (int flag, int value = 1); |
688 | |
708 | |
689 | void enter_exit (object *exit);//Perl |
709 | void enter_exit (object *exit); // perl |
690 | MTH void enter_map (maptile *newmap, int x, int y); |
710 | MTH bool enter_map (maptile *newmap, int x, int y); |
691 | void player_goto (const_utf8_string path, int x, int y); // only for players |
711 | void player_goto (const_utf8_string path, int x, int y); // only for players |
692 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
712 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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713 | |
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714 | MTH object *mark () const; |
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715 | MTH void splay_marked (); |
693 | |
716 | |
694 | // returns the mapspace this object is in |
717 | // returns the mapspace this object is in |
695 | mapspace &ms () const; |
718 | mapspace &ms () const; |
696 | |
719 | |
697 | // fully recursive iterator |
720 | // fully recursive iterator |
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748 | return weight + carrying; |
771 | return weight + carrying; |
749 | } |
772 | } |
750 | |
773 | |
751 | MTH struct region *region () const; |
774 | MTH struct region *region () const; |
752 | |
775 | |
753 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
776 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
754 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
777 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
755 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
778 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
756 | |
779 | |
757 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
780 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
758 | |
781 | |
759 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
782 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
760 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
783 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
761 | |
784 | |
762 | // make some noise with given item into direction dir, |
785 | // make some noise with given item into direction dir, |
763 | // currently only used for players to make them temporarily visible |
786 | // currently only used for players to make them temporarily visible |
764 | // when they are invisible. |
787 | // when they are invisible. |
765 | MTH void make_noise (); |
788 | MTH void make_noise (); |
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949 | #define INS_NO_MERGE 0x0001 |
972 | #define INS_NO_MERGE 0x0001 |
950 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
973 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
951 | #define INS_NO_WALK_ON 0x0004 |
974 | #define INS_NO_WALK_ON 0x0004 |
952 | #define INS_ON_TOP 0x0008 |
975 | #define INS_ON_TOP 0x0008 |
953 | #define INS_BELOW_ORIGINATOR 0x0010 |
976 | #define INS_BELOW_ORIGINATOR 0x0010 |
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977 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
954 | |
978 | |
955 | //-GPL |
979 | //-GPL |
956 | |
980 | |
957 | #endif |
981 | #endif |
958 | |
982 | |