1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
… | |
… | |
50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
285 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
286 | /* To get put into books and the like. */ |
279 | /* To get put into books and the like. */ |
287 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
288 | }; |
281 | }; |
289 | |
282 | |
290 | const char *query_weight (const object *op); |
283 | const_utf8_string query_weight (const object *op); |
291 | const char *query_short_name (const object *op); |
284 | const_utf8_string query_short_name (const object *op); |
292 | const char *query_name (const object *op); |
285 | const_utf8_string query_name (const object *op); |
293 | const char *query_base_name (const object *op, int plural); |
286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
294 | |
289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
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297 | |
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298 | struct freelist_item |
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299 | { |
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300 | freelist_item *next; |
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301 | uint32_t count; |
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302 | }; |
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303 | |
295 | struct object : zero_initialised, object_copy |
304 | struct object : object_copy |
296 | { |
305 | { |
297 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | |
308 | |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | int ACC (RO, count); |
310 | uint32_t ACC (RO, count); |
302 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
304 | |
313 | |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
306 | |
315 | |
… | |
… | |
318 | */ |
327 | */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
322 | |
331 | |
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332 | MTH void set_flag (int flagnum) |
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333 | { |
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334 | flag [flagnum] = true; |
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335 | } |
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336 | |
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337 | MTH void clr_flag (int flagnum) |
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338 | { |
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339 | flag [flagnum] = false; |
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340 | } |
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341 | |
323 | // privates / perl |
342 | // privates / perl |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
325 | void kv_del (shstr_tmp key); |
344 | void kv_del (shstr_tmp key); |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
345 | void kv_set (shstr_tmp key, shstr_tmp value); |
327 | |
346 | |
… | |
… | |
360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
379 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
380 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
381 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
382 | bool write (object_freezer &f); |
364 | |
383 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
384 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
385 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
386 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
387 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
388 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
377 | destroy (); |
395 | destroy (); |
378 | } |
396 | } |
379 | |
397 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
398 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
399 | MTH void destroy_inv (bool drop_to_ground = false); |
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400 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
401 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
402 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const char *msg) const; |
403 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
404 | |
386 | void do_remove (); |
405 | void do_remove (); |
387 | MTH void remove () |
406 | MTH void remove () |
388 | { |
407 | { |
389 | if (!flag [FLAG_REMOVED]) |
408 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
397 | remove (); |
416 | remove (); |
398 | *this = pos; |
417 | *this = pos; |
399 | insert_at (this, this); |
418 | insert_at (this, this); |
400 | } |
419 | } |
401 | |
420 | |
402 | // high-level move functions, return true if successful |
421 | // high-level move method. |
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422 | // object op is trying to move in direction dir. |
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423 | // originator is typically the same as op, but |
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424 | // can be different if originator is causing op to |
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425 | // move (originator is pushing op) |
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426 | // returns 0 if the object is not able to move to the |
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427 | // desired space, 1 otherwise (in which case we also |
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428 | // move the object accordingly. This function is |
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429 | // very similiar to move_object. |
403 | int move (int dir, object *originator); |
430 | int move (int dir, object *originator); |
404 | |
431 | |
405 | int move (int dir) |
432 | int move (int dir) |
406 | { |
433 | { |
407 | return move (dir, this); |
434 | return move (dir, this); |
408 | } |
435 | } |
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436 | |
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437 | // changes move_type to a new value - handles move_on/move_off effects |
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438 | MTH void change_move_type (MoveType mt); |
409 | |
439 | |
410 | static bool can_merge_slow (object *op1, object *op2); |
440 | static bool can_merge_slow (object *op1, object *op2); |
411 | |
441 | |
412 | // this is often used in time-critical code, so optimise |
442 | // this is often used in time-critical code, so optimise |
413 | MTH static bool can_merge (object *op1, object *op2) |
443 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
418 | } |
448 | } |
419 | |
449 | |
420 | MTH void set_owner (object *owner); |
450 | MTH void set_owner (object *owner); |
421 | MTH void set_speed (float speed); |
451 | MTH void set_speed (float speed); |
422 | MTH void set_glow_radius (sint8 rad); |
452 | MTH void set_glow_radius (sint8 rad); |
423 | MTH bool change_weapon (object *ob); |
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424 | MTH bool change_skill (object *ob); |
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425 | |
453 | |
426 | MTH void open_container (object *new_container); |
454 | MTH void open_container (object *new_container); |
427 | MTH void close_container () |
455 | MTH void close_container () |
428 | { |
456 | { |
429 | open_container (0); |
457 | open_container (0); |
… | |
… | |
468 | MTH void drain_stat (); |
496 | MTH void drain_stat (); |
469 | MTH void drain_specific_stat (int deplete_stats); |
497 | MTH void drain_specific_stat (int deplete_stats); |
470 | MTH void change_luck (int value); |
498 | MTH void change_luck (int value); |
471 | |
499 | |
472 | // info must hold 256 * 3 bytes currently |
500 | // info must hold 256 * 3 bytes currently |
473 | const char *debug_desc (char *info) const; |
501 | const_utf8_string debug_desc (char *info) const; |
474 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
502 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
475 | const char *flag_desc (char *desc, int len) const; |
503 | const_utf8_string flag_desc (char *desc, int len) const; |
476 | |
504 | |
477 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
505 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
478 | MTH object *split (sint32 nr = 1); // return 0 on failure |
506 | MTH object *split (sint32 nr = 1); // return 0 on failure |
479 | |
507 | |
480 | MTH int number_of () const |
508 | MTH int number_of () const |
… | |
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497 | |
525 | |
498 | // return the volume of this object in cm³ |
526 | // return the volume of this object in cm³ |
499 | MTH uint64 volume () const |
527 | MTH uint64 volume () const |
500 | { |
528 | { |
501 | return (uint64)total_weight () |
529 | return (uint64)total_weight () |
502 | * 1000 |
530 | * 1024 // 1000 actually |
503 | * (type == CONTAINER ? 1000 : 1) |
531 | * (type == CONTAINER ? 128 : 1) |
504 | / dominant_material ()->density; |
532 | / dominant_material ()->density; // ugh, division |
505 | } |
533 | } |
506 | |
534 | |
507 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
535 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
508 | |
536 | |
509 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
537 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
518 | MTH bool is_arrow () const { return type == ARROW |
546 | MTH bool is_arrow () const { return type == ARROW |
519 | || (type == SPELL_EFFECT |
547 | || (type == SPELL_EFFECT |
520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
548 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
549 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
522 | |
550 | |
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551 | MTH bool is_dragon () const; |
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552 | |
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553 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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554 | |
523 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
555 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
524 | |
556 | |
525 | // temporary: wether the object can be saved in a map file |
557 | // temporary: wether the object can be saved in a map file |
526 | // contr => is a player |
558 | // contr => is a player |
527 | // head => only save head of a multitile object |
559 | // head => only save head of a multitile object |
528 | // owner => can not reference owner yet |
560 | // owner => can not reference owner yet |
… | |
… | |
598 | MTH bool is_player () const |
630 | MTH bool is_player () const |
599 | { |
631 | { |
600 | return !!contr; |
632 | return !!contr; |
601 | } |
633 | } |
602 | |
634 | |
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635 | /* elmex: this method checks whether the object is in a shop */ |
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636 | MTH bool is_in_shop () const; |
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637 | |
603 | MTH bool affects_los () const |
638 | MTH bool affects_los () const |
604 | { |
639 | { |
605 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
640 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
606 | } |
641 | } |
607 | |
642 | |
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616 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
651 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
617 | MTH std::string describe_monster (object *who = 0); |
652 | MTH std::string describe_monster (object *who = 0); |
618 | MTH std::string describe_item (object *who = 0); |
653 | MTH std::string describe_item (object *who = 0); |
619 | MTH std::string describe (object *who = 0); // long description, without name |
654 | MTH std::string describe (object *who = 0); // long description, without name |
620 | |
655 | |
621 | MTH const char *query_weight () { return ::query_weight (this); } |
656 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
622 | MTH const char *query_name () { return ::query_name (this); } |
657 | MTH const_utf8_string query_name () { return ::query_name (this); } |
623 | MTH const char *query_short_name () { return ::query_short_name (this); } |
658 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
624 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
659 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
625 | |
660 | |
626 | // If this object has no extra parts but should have them, |
661 | // If this object has no extra parts but should have them, |
627 | // add them, effectively expanding heads into multipart |
662 | // add them, effectively expanding heads into multipart |
628 | // objects. This method only works on objects not inserted |
663 | // objects. This method only works on objects not inserted |
629 | // anywhere. |
664 | // anywhere. |
630 | MTH void expand_tail (); |
665 | MTH void expand_tail (); |
631 | |
666 | |
632 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
667 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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668 | |
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669 | // makes sure the player has the named skill, |
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670 | // and also makes it innate if can_use is true. |
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671 | // returns the new skill or 0 if no such skill exists. |
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672 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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673 | MTH void become_follower (object *new_god); |
633 | |
674 | |
634 | // insert object at same map position as 'where' |
675 | // insert object at same map position as 'where' |
635 | // handles both inventory and map "positions" |
676 | // handles both inventory and map "positions" |
636 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
677 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
637 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
678 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
646 | // set the given flag on all objects in the inventory recursively |
687 | // set the given flag on all objects in the inventory recursively |
647 | MTH void set_flag_inv (int flag, int value = 1); |
688 | MTH void set_flag_inv (int flag, int value = 1); |
648 | |
689 | |
649 | void enter_exit (object *exit);//Perl |
690 | void enter_exit (object *exit);//Perl |
650 | MTH void enter_map (maptile *newmap, int x, int y); |
691 | MTH void enter_map (maptile *newmap, int x, int y); |
651 | void player_goto (const char *path, int x, int y); // only for players |
692 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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693 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
652 | |
694 | |
653 | // returns the mapspace this object is in |
695 | // returns the mapspace this object is in |
654 | mapspace &ms () const; |
696 | mapspace &ms () const; |
655 | |
697 | |
656 | // fully recursive iterator |
698 | // fully recursive iterator |
… | |
… | |
707 | return weight + carrying; |
749 | return weight + carrying; |
708 | } |
750 | } |
709 | |
751 | |
710 | MTH struct region *region () const; |
752 | MTH struct region *region () const; |
711 | |
753 | |
712 | void statusmsg (const char *msg, int color = NDI_BLACK); |
754 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
713 | void failmsg (const char *msg, int color = NDI_RED); |
755 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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756 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
714 | |
757 | |
715 | const char *query_inventory (object *who = 0, const char *indent = ""); |
758 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
716 | |
759 | |
717 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
760 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
718 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
761 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
719 | |
762 | |
720 | // make some noise with given item into direction dir, |
763 | // make some noise with given item into direction dir, |
… | |
… | |
733 | * range from 0 through 7. |
776 | * range from 0 through 7. |
734 | */ |
777 | */ |
735 | MTH int anim_frames () const { return anim ().num_animations; } |
778 | MTH int anim_frames () const { return anim ().num_animations; } |
736 | MTH int anim_facings () const { return anim ().facings; } |
779 | MTH int anim_facings () const { return anim ().facings; } |
737 | |
780 | |
738 | MTH char *as_string (); |
781 | MTH utf8_string as_string (); |
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782 | |
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783 | // low-level management, statistics, ... |
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784 | static uint32_t ACC (RW, object_count); |
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785 | static uint32_t ACC (RW, free_count); |
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786 | static uint32_t ACC (RW, create_count); |
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787 | static uint32_t ACC (RW, destroy_count); |
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788 | static freelist_item *freelist; |
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789 | MTH static void freelist_free (int count); |
739 | |
790 | |
740 | protected: |
791 | protected: |
741 | void link (); |
792 | void link (); |
742 | void unlink (); |
793 | void unlink (); |
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794 | |
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795 | void do_delete (); |
743 | |
796 | |
744 | object (); |
797 | object (); |
745 | ~object (); |
798 | ~object (); |
746 | |
799 | |
747 | private: |
800 | private: |
… | |
… | |
768 | return ob; |
821 | return ob; |
769 | } |
822 | } |
770 | |
823 | |
771 | //+GPL |
824 | //+GPL |
772 | |
825 | |
773 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
826 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
774 | object *find_skill_by_name (object *who, shstr_cmp sh); |
827 | object *find_skill_by_name (object *who, shstr_cmp sh); |
775 | object *find_skill_by_number (object *who, int skillno); |
828 | object *find_skill_by_number (object *who, int skillno); |
776 | |
829 | |
777 | /* |
830 | /* |
778 | * The archetype structure is a set of rules on how to generate and manipulate |
831 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
784 | */ |
837 | */ |
785 | |
838 | |
786 | //-GPL |
839 | //-GPL |
787 | |
840 | |
788 | INTERFACE_CLASS (archetype) |
841 | INTERFACE_CLASS (archetype) |
789 | struct archetype : object |
842 | struct archetype : object, zero_initialised |
790 | { |
843 | { |
791 | static arch_ptr empty; // the empty_archetype |
844 | static arch_ptr empty; // the empty_archetype |
792 | MTH static void gc (); |
845 | MTH static void gc (); |
793 | |
846 | |
794 | archetype (const char *name); |
847 | archetype (const_utf8_string name); |
795 | ~archetype (); |
848 | ~archetype (); |
796 | void gather_callbacks (AV *&callbacks, event_type event) const; |
849 | void gather_callbacks (AV *&callbacks, event_type event) const; |
797 | |
850 | |
798 | MTH static archetype *find (const_utf8_string name); |
851 | MTH static archetype *find (const_utf8_string name); |
799 | |
852 | |
800 | MTH void link (); |
853 | MTH void link (); |
801 | MTH void unlink (); |
854 | MTH void unlink (); |
802 | |
855 | |
803 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
856 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
804 | MTH object *instance (); |
857 | MTH object *instance (); |
805 | |
858 | |
806 | MTH void post_load_check (); // do some adjustments after parsing |
859 | MTH void post_load_check (); // do some adjustments after parsing |
807 | |
860 | |
808 | object_vector_index ACC (RW, archid); // index in archvector |
861 | object_vector_index ACC (RW, archid); // index in archvector |
809 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
862 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
810 | |
863 | |
811 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
864 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
812 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
813 | |
865 | |
814 | // support for archetype loading |
866 | // support for archetype loading |
815 | static archetype *read (object_thawer &f); |
867 | static archetype *read (object_thawer &f); |
816 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
868 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
817 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
869 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
870 | |
|
|
871 | protected: |
|
|
872 | void do_delete (); |
818 | }; |
873 | }; |
819 | |
874 | |
820 | // compatbiility, remove once replaced by ->instance |
875 | // returns whether the object is a dragon player, which are often specialcased |
821 | inline object * |
876 | inline bool |
822 | arch_to_object (archetype *at) |
877 | object::is_dragon () const |
823 | { |
878 | { |
824 | return at->instance (); |
879 | return arch->race == shstr_dragon && is_player (); |
825 | } |
880 | } |
826 | |
881 | |
827 | inline void |
882 | inline void |
828 | object_freezer::put (keyword k, archetype *v) |
883 | object_freezer::put (const keyword_string k, archetype *v) |
829 | { |
884 | { |
830 | put (k, v ? &v->archname : (const char *)0); |
885 | if (expect_true (v)) |
|
|
886 | put (k, v->archname); |
|
|
887 | else |
|
|
888 | put (k); |
831 | } |
889 | } |
832 | |
890 | |
833 | typedef object_vector<object, &object::index > objectvec; |
891 | typedef object_vector<object, &object::index > objectvec; |
834 | typedef object_vector<object, &object::active> activevec; |
892 | typedef object_vector<object, &object::active> activevec; |
835 | typedef object_vector<archetype, &archetype::archid> archvec; |
893 | typedef object_vector<archetype, &archetype::archid> archvec; |