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Comparing deliantra/server/include/object.h (file contents):
Revision 1.227 by root, Fri Mar 26 00:05:45 2010 UTC vs.
Revision 1.243 by root, Tue Apr 13 22:05:42 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
37{
38 body_skill, 38 body_skill,
39 body_combat, 39 body_combat,
40 body_range, 40 body_range,
41 body_shield, 41 body_shield,
42 body_arm, 42 body_arm,
50 body_wrist, 50 body_wrist,
51 body_waist, 51 body_waist,
52 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
53}; 53};
54 54
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 55/* See common/item.c */
63 56
64typedef struct Body_Locations 57typedef struct Body_Locations
65{ 58{
66 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
289 282
290const_utf8_string query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
291const_utf8_string query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
292const_utf8_string query_name (const object *op); 285const_utf8_string query_name (const object *op);
293const_utf8_string query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
294 289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
295struct object : zero_initialised, object_copy 304struct object : object_copy
296{ 305{
297 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
298 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
299 308
300 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
301 int ACC (RO, count); 310 uint32_t ACC (RO, count);
302 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
303 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
304 313
305 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
306 315
318 */ 327 */
319 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
320 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
321 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
322 331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
341
323 // privates / perl 342 // privates / perl
324 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
325 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
326 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
327 346
360 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 379 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
361 MTH void post_load_check (); // do some adjustments after parsing 380 MTH void post_load_check (); // do some adjustments after parsing
362 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 381 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
363 bool write (object_freezer &f); 382 bool write (object_freezer &f);
364 383
365 MTH int slottype () const;
366 MTH static object *create (); 384 MTH static object *create ();
367 const mapxy &operator =(const mapxy &pos); 385 const mapxy &operator =(const mapxy &pos);
368 MTH void copy_to (object *dst); 386 MTH void copy_to (object *dst);
369 MTH object *clone (); // create + copy_to a single object 387 MTH object *clone (); // create + copy_to a single object
370 MTH object *deep_clone (); // copy whole more chain and inventory 388 MTH object *deep_clone (); // copy whole more chain and inventory
377 destroy (); 395 destroy ();
378 } 396 }
379 397
380 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 398 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
381 MTH void destroy_inv (bool drop_to_ground = false); 399 MTH void destroy_inv (bool drop_to_ground = false);
400 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
382 MTH object *insert (object *item); // insert into inventory 401 MTH object *insert (object *item); // insert into inventory
383 MTH void play_sound (faceidx sound) const; 402 MTH void play_sound (faceidx sound) const;
384 MTH void say_msg (const_utf8_string msg) const; 403 MTH void say_msg (const_utf8_string msg) const;
385 404
386 void do_remove (); 405 void do_remove ();
397 remove (); 416 remove ();
398 *this = pos; 417 *this = pos;
399 insert_at (this, this); 418 insert_at (this, this);
400 } 419 }
401 420
402 // high-level move functions, return true if successful 421 // high-level move method.
422 // object op is trying to move in direction dir.
423 // originator is typically the same as op, but
424 // can be different if originator is causing op to
425 // move (originator is pushing op)
426 // returns 0 if the object is not able to move to the
427 // desired space, 1 otherwise (in which case we also
428 // move the object accordingly. This function is
429 // very similiar to move_object.
403 int move (int dir, object *originator); 430 int move (int dir, object *originator);
404 431
405 int move (int dir) 432 int move (int dir)
406 { 433 {
407 return move (dir, this); 434 return move (dir, this);
408 } 435 }
409 436
410 // changes move_type to a new value - handles move_on/move_off effects 437 // changes move_type to a new value - handles move_on/move_off effects
411 void change_move_type (MoveType mt); 438 MTH void change_move_type (MoveType mt);
412 439
413 static bool can_merge_slow (object *op1, object *op2); 440 static bool can_merge_slow (object *op1, object *op2);
414 441
415 // this is often used in time-critical code, so optimise 442 // this is often used in time-critical code, so optimise
416 MTH static bool can_merge (object *op1, object *op2) 443 MTH static bool can_merge (object *op1, object *op2)
421 } 448 }
422 449
423 MTH void set_owner (object *owner); 450 MTH void set_owner (object *owner);
424 MTH void set_speed (float speed); 451 MTH void set_speed (float speed);
425 MTH void set_glow_radius (sint8 rad); 452 MTH void set_glow_radius (sint8 rad);
426 MTH bool change_weapon (object *ob);
427 MTH bool change_skill (object *ob);
428 453
429 MTH void open_container (object *new_container); 454 MTH void open_container (object *new_container);
430 MTH void close_container () 455 MTH void close_container ()
431 { 456 {
432 open_container (0); 457 open_container (0);
523 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 548 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
524 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 549 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
525 550
526 MTH bool is_dragon () const; 551 MTH bool is_dragon () const;
527 552
553 MTH bool is_immunity () const { return invisible && type == SIGN; }
554
528 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 555 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
529 556
530 // temporary: wether the object can be saved in a map file 557 // temporary: wether the object can be saved in a map file
531 // contr => is a player 558 // contr => is a player
532 // head => only save head of a multitile object 559 // head => only save head of a multitile object
603 MTH bool is_player () const 630 MTH bool is_player () const
604 { 631 {
605 return !!contr; 632 return !!contr;
606 } 633 }
607 634
635 /* elmex: this method checks whether the object is in a shop */
636 MTH bool is_in_shop () const;
637
608 MTH bool affects_los () const 638 MTH bool affects_los () const
609 { 639 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 640 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 641 }
612 642
633 // objects. This method only works on objects not inserted 663 // objects. This method only works on objects not inserted
634 // anywhere. 664 // anywhere.
635 MTH void expand_tail (); 665 MTH void expand_tail ();
636 666
637 MTH void create_treasure (treasurelist *tl, int flags = 0); 667 MTH void create_treasure (treasurelist *tl, int flags = 0);
668
669 // makes sure the player has the named skill,
670 // and also makes it innate if can_use is true.
671 // returns the new skill or 0 if no such skill exists.
672 MTH object *give_skill (shstr_cmp name, bool can_use = false);
673 MTH void become_follower (object *new_god);
638 674
639 // insert object at same map position as 'where' 675 // insert object at same map position as 'where'
640 // handles both inventory and map "positions" 676 // handles both inventory and map "positions"
641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 677 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
642 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 678 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
652 MTH void set_flag_inv (int flag, int value = 1); 688 MTH void set_flag_inv (int flag, int value = 1);
653 689
654 void enter_exit (object *exit);//Perl 690 void enter_exit (object *exit);//Perl
655 MTH void enter_map (maptile *newmap, int x, int y); 691 MTH void enter_map (maptile *newmap, int x, int y);
656 void player_goto (const_utf8_string path, int x, int y); // only for players 692 void player_goto (const_utf8_string path, int x, int y); // only for players
693 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
657 694
658 // returns the mapspace this object is in 695 // returns the mapspace this object is in
659 mapspace &ms () const; 696 mapspace &ms () const;
660 697
661 // fully recursive iterator 698 // fully recursive iterator
714 751
715 MTH struct region *region () const; 752 MTH struct region *region () const;
716 753
717 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 754 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
718 void failmsg (const_utf8_string msg, int color = NDI_RED); 755 void failmsg (const_utf8_string msg, int color = NDI_RED);
756 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
719 757
720 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 758 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
721 759
722 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 760 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
723 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 761 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
740 MTH int anim_frames () const { return anim ().num_animations; } 778 MTH int anim_frames () const { return anim ().num_animations; }
741 MTH int anim_facings () const { return anim ().facings; } 779 MTH int anim_facings () const { return anim ().facings; }
742 780
743 MTH utf8_string as_string (); 781 MTH utf8_string as_string ();
744 782
783 // low-level management, statistics, ...
784 static uint32_t ACC (RW, object_count);
785 static uint32_t ACC (RW, free_count);
786 static uint32_t ACC (RW, create_count);
787 static uint32_t ACC (RW, destroy_count);
788 static freelist_item *freelist;
789 MTH static void freelist_free (int count);
790
745protected: 791protected:
746 void link (); 792 void link ();
747 void unlink (); 793 void unlink ();
794
795 void do_delete ();
748 796
749 object (); 797 object ();
750 ~object (); 798 ~object ();
751 799
752private: 800private:
789 */ 837 */
790 838
791//-GPL 839//-GPL
792 840
793INTERFACE_CLASS (archetype) 841INTERFACE_CLASS (archetype)
794struct archetype : object 842struct archetype : object, zero_initialised
795{ 843{
796 static arch_ptr empty; // the empty_archetype 844 static arch_ptr empty; // the empty_archetype
797 MTH static void gc (); 845 MTH static void gc ();
798 846
799 archetype (const_utf8_string name); 847 archetype (const_utf8_string name);
817 865
818 // support for archetype loading 866 // support for archetype loading
819 static archetype *read (object_thawer &f); 867 static archetype *read (object_thawer &f);
820 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 868 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
821 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 869 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
870
871protected:
872 void do_delete ();
822}; 873};
823 874
824// returns whether the object is a dragon player, which are often specialcased 875// returns whether the object is a dragon player, which are often specialcased
825inline bool 876inline bool
826object::is_dragon () const 877object::is_dragon () const

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