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Comparing deliantra/server/include/object.h (file contents):
Revision 1.231 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.243 by root, Tue Apr 13 22:05:42 2010 UTC

23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
37// also see common/item.C 35// also see common/item.C
38enum { 36enum
37{
39 body_skill, 38 body_skill,
40 body_combat, 39 body_combat,
41 body_range, 40 body_range,
42 body_shield, 41 body_shield,
43 body_arm, 42 body_arm,
51 body_wrist, 50 body_wrist,
52 body_waist, 51 body_waist,
53 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
54}; 53};
55 54
56enum slottype_t
57{
58 slot_none,
59 slot_combat,
60 slot_ranged,
61};
62
63/* See common/item.c */ 55/* See common/item.c */
64 56
65typedef struct Body_Locations 57typedef struct Body_Locations
66{ 58{
67 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
290 282
291const_utf8_string query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
292const_utf8_string query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
293const_utf8_string query_name (const object *op); 285const_utf8_string query_name (const object *op);
294const_utf8_string query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
295 289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
296struct object : zero_initialised, object_copy 304struct object : object_copy
297{ 305{
298 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
299 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
300 308
301 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
302 int ACC (RO, count); 310 uint32_t ACC (RO, count);
303 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
304 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
305 313
306 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
307 315
319 */ 327 */
320 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
321 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
322 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
323 331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
341
324 // privates / perl 342 // privates / perl
325 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
326 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
327 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
328 346
361 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 379 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
362 MTH void post_load_check (); // do some adjustments after parsing 380 MTH void post_load_check (); // do some adjustments after parsing
363 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 381 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
364 bool write (object_freezer &f); 382 bool write (object_freezer &f);
365 383
366 MTH int slottype () const;
367 MTH static object *create (); 384 MTH static object *create ();
368 const mapxy &operator =(const mapxy &pos); 385 const mapxy &operator =(const mapxy &pos);
369 MTH void copy_to (object *dst); 386 MTH void copy_to (object *dst);
370 MTH object *clone (); // create + copy_to a single object 387 MTH object *clone (); // create + copy_to a single object
371 MTH object *deep_clone (); // copy whole more chain and inventory 388 MTH object *deep_clone (); // copy whole more chain and inventory
378 destroy (); 395 destroy ();
379 } 396 }
380 397
381 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 398 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
382 MTH void destroy_inv (bool drop_to_ground = false); 399 MTH void destroy_inv (bool drop_to_ground = false);
400 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
383 MTH object *insert (object *item); // insert into inventory 401 MTH object *insert (object *item); // insert into inventory
384 MTH void play_sound (faceidx sound) const; 402 MTH void play_sound (faceidx sound) const;
385 MTH void say_msg (const_utf8_string msg) const; 403 MTH void say_msg (const_utf8_string msg) const;
386 404
387 void do_remove (); 405 void do_remove ();
430 } 448 }
431 449
432 MTH void set_owner (object *owner); 450 MTH void set_owner (object *owner);
433 MTH void set_speed (float speed); 451 MTH void set_speed (float speed);
434 MTH void set_glow_radius (sint8 rad); 452 MTH void set_glow_radius (sint8 rad);
435 MTH bool change_skill (object *ob); // deprecated?
436 453
437 MTH void open_container (object *new_container); 454 MTH void open_container (object *new_container);
438 MTH void close_container () 455 MTH void close_container ()
439 { 456 {
440 open_container (0); 457 open_container (0);
531 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 548 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
532 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 549 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
533 550
534 MTH bool is_dragon () const; 551 MTH bool is_dragon () const;
535 552
553 MTH bool is_immunity () const { return invisible && type == SIGN; }
554
536 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 555 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
537 556
538 // temporary: wether the object can be saved in a map file 557 // temporary: wether the object can be saved in a map file
539 // contr => is a player 558 // contr => is a player
540 // head => only save head of a multitile object 559 // head => only save head of a multitile object
611 MTH bool is_player () const 630 MTH bool is_player () const
612 { 631 {
613 return !!contr; 632 return !!contr;
614 } 633 }
615 634
635 /* elmex: this method checks whether the object is in a shop */
636 MTH bool is_in_shop () const;
637
616 MTH bool affects_los () const 638 MTH bool affects_los () const
617 { 639 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW]; 640 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 } 641 }
620 642
641 // objects. This method only works on objects not inserted 663 // objects. This method only works on objects not inserted
642 // anywhere. 664 // anywhere.
643 MTH void expand_tail (); 665 MTH void expand_tail ();
644 666
645 MTH void create_treasure (treasurelist *tl, int flags = 0); 667 MTH void create_treasure (treasurelist *tl, int flags = 0);
668
669 // makes sure the player has the named skill,
670 // and also makes it innate if can_use is true.
671 // returns the new skill or 0 if no such skill exists.
672 MTH object *give_skill (shstr_cmp name, bool can_use = false);
673 MTH void become_follower (object *new_god);
646 674
647 // insert object at same map position as 'where' 675 // insert object at same map position as 'where'
648 // handles both inventory and map "positions" 676 // handles both inventory and map "positions"
649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 677 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 678 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
723 751
724 MTH struct region *region () const; 752 MTH struct region *region () const;
725 753
726 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 754 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
727 void failmsg (const_utf8_string msg, int color = NDI_RED); 755 void failmsg (const_utf8_string msg, int color = NDI_RED);
756 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
728 757
729 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 758 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
730 759
731 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 760 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
732 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 761 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
749 MTH int anim_frames () const { return anim ().num_animations; } 778 MTH int anim_frames () const { return anim ().num_animations; }
750 MTH int anim_facings () const { return anim ().facings; } 779 MTH int anim_facings () const { return anim ().facings; }
751 780
752 MTH utf8_string as_string (); 781 MTH utf8_string as_string ();
753 782
783 // low-level management, statistics, ...
784 static uint32_t ACC (RW, object_count);
785 static uint32_t ACC (RW, free_count);
786 static uint32_t ACC (RW, create_count);
787 static uint32_t ACC (RW, destroy_count);
788 static freelist_item *freelist;
789 MTH static void freelist_free (int count);
790
754protected: 791protected:
755 void link (); 792 void link ();
756 void unlink (); 793 void unlink ();
794
795 void do_delete ();
757 796
758 object (); 797 object ();
759 ~object (); 798 ~object ();
760 799
761private: 800private:
798 */ 837 */
799 838
800//-GPL 839//-GPL
801 840
802INTERFACE_CLASS (archetype) 841INTERFACE_CLASS (archetype)
803struct archetype : object 842struct archetype : object, zero_initialised
804{ 843{
805 static arch_ptr empty; // the empty_archetype 844 static arch_ptr empty; // the empty_archetype
806 MTH static void gc (); 845 MTH static void gc ();
807 846
808 archetype (const_utf8_string name); 847 archetype (const_utf8_string name);
826 865
827 // support for archetype loading 866 // support for archetype loading
828 static archetype *read (object_thawer &f); 867 static archetype *read (object_thawer &f);
829 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 868 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
830 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 869 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
870
871protected:
872 void do_delete ();
831}; 873};
832 874
833// returns whether the object is a dragon player, which are often specialcased 875// returns whether the object is a dragon player, which are often specialcased
834inline bool 876inline bool
835object::is_dragon () const 877object::is_dragon () const

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