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Comparing deliantra/server/include/object.h (file contents):
Revision 1.243 by root, Tue Apr 13 22:05:42 2010 UTC vs.
Revision 1.254 by root, Fri Jul 2 16:24:24 2010 UTC

61 const char *nonuse_name; /* Name to describe objects we can't use */ 61 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 62} Body_Locations;
63 63
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
65 65
66// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
67// contaisn the wall suffix (0, 1_3, 1_4 and so on).
68extern const char *wall_suffix[16];
69
66#define NUM_COINS 4 /* number of coin types */ 70#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 71extern const char *const coins[NUM_COINS + 1];
72
73// restart server when object_count reaches this value
74#define RESTART_COUNT 0xe0000000
68 75
69/* 76/*
70 * Each object (this also means archetypes!) could have a few of these 77 * Each object (this also means archetypes!) could have a few of these
71 * "dangling" from it; this could also end up containing 'parse errors'. 78 * "dangling" from it; this could also end up containing 'parse errors'.
72 * 79 *
567 574
568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 575 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
569 576
570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 577 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
571 578
579 /* need_identify returns true if the item should be identified. This
580 * function really should not exist - by default, any item not identified
581 * should need it.
582 */
583 MTH bool need_identify () const;
584
572 // returns the outermost owner, never returns 0 585 // returns the outermost owner, never returns 0
573 MTH object *outer_owner () 586 MTH object *outer_owner ()
574 { 587 {
575 object *op; 588 object *op;
576 589
643 MTH bool has_carried_lights () const 656 MTH bool has_carried_lights () const
644 { 657 {
645 return glow_radius; 658 return glow_radius;
646 } 659 }
647 660
648 // returns the player that cna see this object, if any 661 // returns the player that can see this object, if any
649 MTH object *visible_to () const; 662 MTH object *visible_to () const;
650 663
651 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 664 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
652 MTH std::string describe_monster (object *who = 0); 665 MTH std::string describe_monster (object *who = 0);
653 MTH std::string describe_item (object *who = 0); 666 MTH std::string describe_item (object *who = 0);
685 MTH void deactivate_recursive (); 698 MTH void deactivate_recursive ();
686 699
687 // set the given flag on all objects in the inventory recursively 700 // set the given flag on all objects in the inventory recursively
688 MTH void set_flag_inv (int flag, int value = 1); 701 MTH void set_flag_inv (int flag, int value = 1);
689 702
690 void enter_exit (object *exit);//Perl 703 void enter_exit (object *exit); // perl
691 MTH void enter_map (maptile *newmap, int x, int y); 704 MTH bool enter_map (maptile *newmap, int x, int y);
692 void player_goto (const_utf8_string path, int x, int y); // only for players 705 void player_goto (const_utf8_string path, int x, int y); // only for players
693 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 706 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
707
708 MTH object *mark () const;
694 709
695 // returns the mapspace this object is in 710 // returns the mapspace this object is in
696 mapspace &ms () const; 711 mapspace &ms () const;
697 712
698 // fully recursive iterator 713 // fully recursive iterator
749 return weight + carrying; 764 return weight + carrying;
750 } 765 }
751 766
752 MTH struct region *region () const; 767 MTH struct region *region () const;
753 768
754 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 769 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
755 void failmsg (const_utf8_string msg, int color = NDI_RED); 770 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
756 void failmsgf (const_utf8_string format, ...); // always NDI_RED... 771 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
757 772
758 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 773 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
759 774
760 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 775 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
761 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 776 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
762 777
763 // make some noise with given item into direction dir, 778 // make some noise with given item into direction dir,
764 // currently only used for players to make them temporarily visible 779 // currently only used for players to make them temporarily visible
765 // when they are invisible. 780 // when they are invisible.
766 MTH void make_noise (); 781 MTH void make_noise ();
950#define INS_NO_MERGE 0x0001 965#define INS_NO_MERGE 0x0001
951#define INS_ABOVE_FLOOR_ONLY 0x0002 966#define INS_ABOVE_FLOOR_ONLY 0x0002
952#define INS_NO_WALK_ON 0x0004 967#define INS_NO_WALK_ON 0x0004
953#define INS_ON_TOP 0x0008 968#define INS_ON_TOP 0x0008
954#define INS_BELOW_ORIGINATOR 0x0010 969#define INS_BELOW_ORIGINATOR 0x0010
970#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
955 971
956//-GPL 972//-GPL
957 973
958#endif 974#endif
959 975

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