--- deliantra/server/include/object.h 2010/04/13 22:05:42 1.243 +++ deliantra/server/include/object.h 2012/10/29 23:55:53 1.263 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen - * + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -35,37 +35,34 @@ // also see common/item.C enum { - body_skill, - body_combat, - body_range, - body_shield, - body_arm, - body_torso, - body_head, - body_neck, - body_finger, - body_shoulder, - body_foot, - body_hand, - body_wrist, - body_waist, +# define def(name, use, nonuse) body_ ## name, +# include "slotinc.h" +# undef def NUM_BODY_LOCATIONS }; /* See common/item.c */ -typedef struct Body_Locations +struct Body_Locations { - keyword save_name; /* Name used to load/save it to disk */ + const char *name; /* Short name/identifier */ + keyword kw; /* Name used to load/save it to disk */ const char *use_name; /* Name used when describing an item we can use */ const char *nonuse_name; /* Name to describe objects we can't use */ -} Body_Locations; +}; extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; +// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) +// contains the wall suffix (0, 1_3, 1_4 and so on). +extern const char *wall_suffix[16]; + #define NUM_COINS 4 /* number of coin types */ extern const char *const coins[NUM_COINS + 1]; +// restart server when object_count reaches this value +#define RESTART_COUNT 0xe0000000 + /* * Each object (this also means archetypes!) could have a few of these * "dangling" from it; this could also end up containing 'parse errors'. @@ -78,10 +75,59 @@ */ struct key_value : slice_allocated { - key_value *next; + key_value *next; // must be first element shstr key, value; }; +// "crossfires version of a perl hash." +struct key_values +{ + key_value *first; // must be first element + + bool empty() const + { + return !first; + } + + void clear (); + shstr_tmp get (shstr_tmp key) const; + void del (shstr_tmp key); + void set (shstr_tmp key, shstr_tmp value); + + void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates + void reverse (); // reverses the ordering, to be used after loading an object + key_values &operator =(const key_values &kv); + + // custom extra fields management + struct access_proxy + { + key_values &kv; + shstr_tmp key; + + access_proxy (key_values &kv, shstr_tmp key) + : kv (kv), key (key) + { + } + + const access_proxy &operator =(shstr_tmp value) const + { + kv.set (key, value); + return *this; + } + + operator const shstr_tmp () const { return kv.get (key); } + operator const char *() const { return kv.get (key); } + + private: + void operator =(int); + }; + + const access_proxy operator [](shstr_tmp key) + { + return access_proxy (*this, key); + } +}; + //-GPL struct UUID @@ -327,7 +373,6 @@ */ object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different - key_value *key_values; /* Fields not explictly known by the loader. */ MTH void set_flag (int flagnum) { @@ -339,43 +384,11 @@ flag [flagnum] = false; } - // privates / perl - shstr_tmp kv_get (shstr_tmp key) const; - void kv_del (shstr_tmp key); - void kv_set (shstr_tmp key, shstr_tmp value); + // extra key value pairs + key_values kv; //-GPL - // custom extra fields management - struct key_value_access_proxy - { - object &ob; - shstr_tmp key; - - key_value_access_proxy (object &ob, shstr_tmp key) - : ob (ob), key (key) - { - } - - const key_value_access_proxy &operator =(shstr_tmp value) const - { - ob.kv_set (key, value); - return *this; - } - - operator const shstr_tmp () const { return ob.kv_get (key); } - operator const char *() const { return ob.kv_get (key); } - - private: - void operator =(int); - }; - - // operator [] is too annoying to use - const key_value_access_proxy kv (shstr_tmp key) - { - return key_value_access_proxy (*this, key); - } - bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all MTH void post_load_check (); // do some adjustments after parsing static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. @@ -447,7 +460,7 @@ && can_merge_slow (op1, op2); } - MTH void set_owner (object *owner); + MTH void set_owner (object_ornull *owner); MTH void set_speed (float speed); MTH void set_glow_radius (sint8 rad); @@ -569,6 +582,12 @@ MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } + /* need_identify returns true if the item should be identified. This + * function really should not exist - by default, any item not identified + * should need it. + */ + MTH bool need_identify () const; + // returns the outermost owner, never returns 0 MTH object *outer_owner () { @@ -645,7 +664,7 @@ return glow_radius; } - // returns the player that cna see this object, if any + // returns the player that can see this object, if any MTH object *visible_to () const; MTH std::string long_desc (object *who = 0); // query_name . " " . describe @@ -684,14 +703,20 @@ MTH void activate_recursive (); MTH void deactivate_recursive (); + // prefetch and activate the surrounding area + MTH void prefetch_surrounding_maps (); + // set the given flag on all objects in the inventory recursively MTH void set_flag_inv (int flag, int value = 1); - void enter_exit (object *exit);//Perl - MTH void enter_map (maptile *newmap, int x, int y); + void enter_exit (object *exit); // perl + MTH bool enter_map (maptile *newmap, int x, int y); void player_goto (const_utf8_string path, int x, int y); // only for players MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 + MTH object *mark () const; + MTH void splay_marked (); + // returns the mapspace this object is in mapspace &ms () const; @@ -751,14 +776,14 @@ MTH struct region *region () const; - void statusmsg (const_utf8_string msg, int color = NDI_BLACK); - void failmsg (const_utf8_string msg, int color = NDI_RED); + MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); + MTH void failmsg (const_utf8_string msg, int color = NDI_RED); void failmsgf (const_utf8_string format, ...); // always NDI_RED... - const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); + MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference - static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible + static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible // make some noise with given item into direction dir, // currently only used for players to make them temporarily visible @@ -952,6 +977,7 @@ #define INS_NO_WALK_ON 0x0004 #define INS_ON_TOP 0x0008 #define INS_BELOW_ORIGINATOR 0x0010 +#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead //-GPL