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23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
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50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
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289 | |
282 | |
290 | const_utf8_string query_weight (const object *op); |
283 | const_utf8_string query_weight (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
284 | const_utf8_string query_short_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
285 | const_utf8_string query_name (const object *op); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
294 | |
289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
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297 | |
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298 | struct freelist_item |
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299 | { |
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300 | freelist_item *next; |
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301 | uint32_t count; |
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302 | }; |
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303 | |
295 | struct object : zero_initialised, object_copy |
304 | struct object : object_copy |
296 | { |
305 | { |
297 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | |
308 | |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | int ACC (RO, count); |
310 | uint32_t ACC (RO, count); |
302 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
304 | |
313 | |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
306 | |
315 | |
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318 | */ |
327 | */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
322 | |
331 | |
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332 | MTH void set_flag (int flagnum) |
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333 | { |
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334 | flag [flagnum] = true; |
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335 | } |
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336 | |
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337 | MTH void clr_flag (int flagnum) |
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338 | { |
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339 | flag [flagnum] = false; |
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340 | } |
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341 | |
323 | // privates / perl |
342 | // privates / perl |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
325 | void kv_del (shstr_tmp key); |
344 | void kv_del (shstr_tmp key); |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
345 | void kv_set (shstr_tmp key, shstr_tmp value); |
327 | |
346 | |
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360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
379 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
380 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
381 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
382 | bool write (object_freezer &f); |
364 | |
383 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
384 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
385 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
386 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
387 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
388 | MTH object *deep_clone (); // copy whole more chain and inventory |
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377 | destroy (); |
395 | destroy (); |
378 | } |
396 | } |
379 | |
397 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
398 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
399 | MTH void destroy_inv (bool drop_to_ground = false); |
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400 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
401 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
402 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
403 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
404 | |
386 | void do_remove (); |
405 | void do_remove (); |
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429 | } |
448 | } |
430 | |
449 | |
431 | MTH void set_owner (object *owner); |
450 | MTH void set_owner (object *owner); |
432 | MTH void set_speed (float speed); |
451 | MTH void set_speed (float speed); |
433 | MTH void set_glow_radius (sint8 rad); |
452 | MTH void set_glow_radius (sint8 rad); |
434 | bool change_weapon (object *ob); // deprecated |
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435 | MTH bool change_skill (object *ob); // deprecated? |
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436 | |
453 | |
437 | MTH void open_container (object *new_container); |
454 | MTH void open_container (object *new_container); |
438 | MTH void close_container () |
455 | MTH void close_container () |
439 | { |
456 | { |
440 | open_container (0); |
457 | open_container (0); |
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531 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
548 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
532 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
549 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
533 | |
550 | |
534 | MTH bool is_dragon () const; |
551 | MTH bool is_dragon () const; |
535 | |
552 | |
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553 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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554 | |
536 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
555 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
537 | |
556 | |
538 | // temporary: wether the object can be saved in a map file |
557 | // temporary: wether the object can be saved in a map file |
539 | // contr => is a player |
558 | // contr => is a player |
540 | // head => only save head of a multitile object |
559 | // head => only save head of a multitile object |
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611 | MTH bool is_player () const |
630 | MTH bool is_player () const |
612 | { |
631 | { |
613 | return !!contr; |
632 | return !!contr; |
614 | } |
633 | } |
615 | |
634 | |
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635 | /* elmex: this method checks whether the object is in a shop */ |
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636 | MTH bool is_in_shop () const; |
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637 | |
616 | MTH bool affects_los () const |
638 | MTH bool affects_los () const |
617 | { |
639 | { |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
640 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
619 | } |
641 | } |
620 | |
642 | |
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641 | // objects. This method only works on objects not inserted |
663 | // objects. This method only works on objects not inserted |
642 | // anywhere. |
664 | // anywhere. |
643 | MTH void expand_tail (); |
665 | MTH void expand_tail (); |
644 | |
666 | |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
667 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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668 | |
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669 | // makes sure the player has the named skill, |
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670 | // and also makes it innate if can_use is true. |
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671 | // returns the new skill or 0 if no such skill exists. |
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672 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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673 | MTH void become_follower (object *new_god); |
646 | |
674 | |
647 | // insert object at same map position as 'where' |
675 | // insert object at same map position as 'where' |
648 | // handles both inventory and map "positions" |
676 | // handles both inventory and map "positions" |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
677 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
678 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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660 | MTH void set_flag_inv (int flag, int value = 1); |
688 | MTH void set_flag_inv (int flag, int value = 1); |
661 | |
689 | |
662 | void enter_exit (object *exit);//Perl |
690 | void enter_exit (object *exit);//Perl |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
691 | MTH void enter_map (maptile *newmap, int x, int y); |
664 | void player_goto (const_utf8_string path, int x, int y); // only for players |
692 | void player_goto (const_utf8_string path, int x, int y); // only for players |
665 | bool apply (object *ob, int aflags = AP_APPLY); |
693 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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694 | |
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695 | MTH object *mark () const; |
666 | |
696 | |
667 | // returns the mapspace this object is in |
697 | // returns the mapspace this object is in |
668 | mapspace &ms () const; |
698 | mapspace &ms () const; |
669 | |
699 | |
670 | // fully recursive iterator |
700 | // fully recursive iterator |
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723 | |
753 | |
724 | MTH struct region *region () const; |
754 | MTH struct region *region () const; |
725 | |
755 | |
726 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
756 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
727 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
757 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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758 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
728 | |
759 | |
729 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
760 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
730 | |
761 | |
731 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
762 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
732 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
763 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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749 | MTH int anim_frames () const { return anim ().num_animations; } |
780 | MTH int anim_frames () const { return anim ().num_animations; } |
750 | MTH int anim_facings () const { return anim ().facings; } |
781 | MTH int anim_facings () const { return anim ().facings; } |
751 | |
782 | |
752 | MTH utf8_string as_string (); |
783 | MTH utf8_string as_string (); |
753 | |
784 | |
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785 | // low-level management, statistics, ... |
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786 | static uint32_t ACC (RW, object_count); |
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787 | static uint32_t ACC (RW, free_count); |
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788 | static uint32_t ACC (RW, create_count); |
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789 | static uint32_t ACC (RW, destroy_count); |
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790 | static freelist_item *freelist; |
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791 | MTH static void freelist_free (int count); |
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792 | |
754 | protected: |
793 | protected: |
755 | void link (); |
794 | void link (); |
756 | void unlink (); |
795 | void unlink (); |
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796 | |
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797 | void do_delete (); |
757 | |
798 | |
758 | object (); |
799 | object (); |
759 | ~object (); |
800 | ~object (); |
760 | |
801 | |
761 | private: |
802 | private: |
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798 | */ |
839 | */ |
799 | |
840 | |
800 | //-GPL |
841 | //-GPL |
801 | |
842 | |
802 | INTERFACE_CLASS (archetype) |
843 | INTERFACE_CLASS (archetype) |
803 | struct archetype : object |
844 | struct archetype : object, zero_initialised |
804 | { |
845 | { |
805 | static arch_ptr empty; // the empty_archetype |
846 | static arch_ptr empty; // the empty_archetype |
806 | MTH static void gc (); |
847 | MTH static void gc (); |
807 | |
848 | |
808 | archetype (const_utf8_string name); |
849 | archetype (const_utf8_string name); |
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826 | |
867 | |
827 | // support for archetype loading |
868 | // support for archetype loading |
828 | static archetype *read (object_thawer &f); |
869 | static archetype *read (object_thawer &f); |
829 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
870 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
830 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
871 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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872 | |
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873 | protected: |
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874 | void do_delete (); |
831 | }; |
875 | }; |
832 | |
876 | |
833 | // returns whether the object is a dragon player, which are often specialcased |
877 | // returns whether the object is a dragon player, which are often specialcased |
834 | inline bool |
878 | inline bool |
835 | object::is_dragon () const |
879 | object::is_dragon () const |