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Comparing deliantra/server/include/object.h (file contents):
Revision 1.240 by root, Sun Apr 11 00:34:05 2010 UTC vs.
Revision 1.244 by root, Wed Apr 14 21:36:32 2010 UTC

293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob); 294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob); 295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob); 296int SP_level_range_adjust (object *caster, object *spob);
297 297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
298struct object : zero_initialised, object_copy 304struct object : object_copy
299{ 305{
300 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
302 308
303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
304 int ACC (RO, count); 310 uint32_t ACC (RO, count);
305 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
306 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
307 313
308 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
309 315
658 // anywhere. 664 // anywhere.
659 MTH void expand_tail (); 665 MTH void expand_tail ();
660 666
661 MTH void create_treasure (treasurelist *tl, int flags = 0); 667 MTH void create_treasure (treasurelist *tl, int flags = 0);
662 668
669 // makes sure the player has the named skill,
670 // and also makes it innate if can_use is true.
671 // returns the new skill or 0 if no such skill exists.
672 MTH object *give_skill (shstr_cmp name, bool can_use = false);
673 MTH void become_follower (object *new_god);
674
663 // insert object at same map position as 'where' 675 // insert object at same map position as 'where'
664 // handles both inventory and map "positions" 676 // handles both inventory and map "positions"
665 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 677 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
666 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 678 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
667 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); 679 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
677 689
678 void enter_exit (object *exit);//Perl 690 void enter_exit (object *exit);//Perl
679 MTH void enter_map (maptile *newmap, int x, int y); 691 MTH void enter_map (maptile *newmap, int x, int y);
680 void player_goto (const_utf8_string path, int x, int y); // only for players 692 void player_goto (const_utf8_string path, int x, int y); // only for players
681 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 693 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
694
695 MTH object *mark () const;
682 696
683 // returns the mapspace this object is in 697 // returns the mapspace this object is in
684 mapspace &ms () const; 698 mapspace &ms () const;
685 699
686 // fully recursive iterator 700 // fully recursive iterator
766 MTH int anim_frames () const { return anim ().num_animations; } 780 MTH int anim_frames () const { return anim ().num_animations; }
767 MTH int anim_facings () const { return anim ().facings; } 781 MTH int anim_facings () const { return anim ().facings; }
768 782
769 MTH utf8_string as_string (); 783 MTH utf8_string as_string ();
770 784
785 // low-level management, statistics, ...
786 static uint32_t ACC (RW, object_count);
787 static uint32_t ACC (RW, free_count);
788 static uint32_t ACC (RW, create_count);
789 static uint32_t ACC (RW, destroy_count);
790 static freelist_item *freelist;
791 MTH static void freelist_free (int count);
792
771protected: 793protected:
772 void link (); 794 void link ();
773 void unlink (); 795 void unlink ();
796
797 void do_delete ();
774 798
775 object (); 799 object ();
776 ~object (); 800 ~object ();
777 801
778private: 802private:
815 */ 839 */
816 840
817//-GPL 841//-GPL
818 842
819INTERFACE_CLASS (archetype) 843INTERFACE_CLASS (archetype)
820struct archetype : object 844struct archetype : object, zero_initialised
821{ 845{
822 static arch_ptr empty; // the empty_archetype 846 static arch_ptr empty; // the empty_archetype
823 MTH static void gc (); 847 MTH static void gc ();
824 848
825 archetype (const_utf8_string name); 849 archetype (const_utf8_string name);
843 867
844 // support for archetype loading 868 // support for archetype loading
845 static archetype *read (object_thawer &f); 869 static archetype *read (object_thawer &f);
846 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 870 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
847 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 871 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
872
873protected:
874 void do_delete ();
848}; 875};
849 876
850// returns whether the object is a dragon player, which are often specialcased 877// returns whether the object is a dragon player, which are often specialcased
851inline bool 878inline bool
852object::is_dragon () const 879object::is_dragon () const

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