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Comparing deliantra/server/include/object.h (file contents):
Revision 1.244 by root, Wed Apr 14 21:36:32 2010 UTC vs.
Revision 1.259 by root, Sun May 1 13:18:23 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C 35// also see common/item.C
36enum 36enum
37{ 37{
38 body_skill, 38# define def(name, use, nonuse) body_ ## name,
39 body_combat, 39# include "slotinc.h"
40 body_range, 40# undef def
41 body_shield,
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55/* See common/item.c */ 44/* See common/item.c */
56 45
57typedef struct Body_Locations 46struct Body_Locations
58{ 47{
48 const char *name; /* Short name/identifier */
59 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
60 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
61 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 52};
63 53
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
65 59
66#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
68 65
69/* 66/*
70 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
71 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
72 * 69 *
76 * accessing the list directly. 73 * accessing the list directly.
77 * Exception is if you want to walk this list for some reason. 74 * Exception is if you want to walk this list for some reason.
78 */ 75 */
79struct key_value : slice_allocated 76struct key_value : slice_allocated
80{ 77{
81 key_value *next; 78 key_value *next; // must be first element
82 shstr key, value; 79 shstr key, value;
80};
81
82// "crossfires version of a perl hash."
83struct key_values
84{
85 key_value *first; // must be first element
86
87 bool empty() const
88 {
89 return !first;
90 }
91
92 void clear ();
93 shstr_tmp get (shstr_tmp key) const;
94 void del (shstr_tmp key);
95 void set (shstr_tmp key, shstr_tmp value);
96
97 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
98 void reverse (); // reverses the ordering, to be used after loading an object
99 key_values &operator =(const key_values &kv);
100
101 // custom extra fields management
102 struct access_proxy
103 {
104 key_values &kv;
105 shstr_tmp key;
106
107 access_proxy (key_values &kv, shstr_tmp key)
108 : kv (kv), key (key)
109 {
110 }
111
112 const access_proxy &operator =(shstr_tmp value) const
113 {
114 kv.set (key, value);
115 return *this;
116 }
117
118 operator const shstr_tmp () const { return kv.get (key); }
119 operator const char *() const { return kv.get (key); }
120
121 private:
122 void operator =(int);
123 };
124
125 const access_proxy operator [](shstr_tmp key)
126 {
127 return access_proxy (*this, key);
128 }
83}; 129};
84 130
85//-GPL 131//-GPL
86 132
87struct UUID 133struct UUID
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 371 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 372 * This is typically the container that the object is in.
327 */ 373 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 374 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 375 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 key_value *key_values; /* Fields not explictly known by the loader. */
331 376
332 MTH void set_flag (int flagnum) 377 MTH void set_flag (int flagnum)
333 { 378 {
334 flag [flagnum] = true; 379 flag [flagnum] = true;
335 } 380 }
337 MTH void clr_flag (int flagnum) 382 MTH void clr_flag (int flagnum)
338 { 383 {
339 flag [flagnum] = false; 384 flag [flagnum] = false;
340 } 385 }
341 386
342 // privates / perl 387 // extra key value pairs
343 shstr_tmp kv_get (shstr_tmp key) const; 388 key_values kv;
344 void kv_del (shstr_tmp key);
345 void kv_set (shstr_tmp key, shstr_tmp value);
346 389
347//-GPL 390//-GPL
348
349 // custom extra fields management
350 struct key_value_access_proxy
351 {
352 object &ob;
353 shstr_tmp key;
354
355 key_value_access_proxy (object &ob, shstr_tmp key)
356 : ob (ob), key (key)
357 {
358 }
359
360 const key_value_access_proxy &operator =(shstr_tmp value) const
361 {
362 ob.kv_set (key, value);
363 return *this;
364 }
365
366 operator const shstr_tmp () const { return ob.kv_get (key); }
367 operator const char *() const { return ob.kv_get (key); }
368
369 private:
370 void operator =(int);
371 };
372
373 // operator [] is too annoying to use
374 const key_value_access_proxy kv (shstr_tmp key)
375 {
376 return key_value_access_proxy (*this, key);
377 }
378 391
379 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 392 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
380 MTH void post_load_check (); // do some adjustments after parsing 393 MTH void post_load_check (); // do some adjustments after parsing
381 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 394 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
382 bool write (object_freezer &f); 395 bool write (object_freezer &f);
567 580
568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 581 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
569 582
570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 583 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
571 584
585 /* need_identify returns true if the item should be identified. This
586 * function really should not exist - by default, any item not identified
587 * should need it.
588 */
589 MTH bool need_identify () const;
590
572 // returns the outermost owner, never returns 0 591 // returns the outermost owner, never returns 0
573 MTH object *outer_owner () 592 MTH object *outer_owner ()
574 { 593 {
575 object *op; 594 object *op;
576 595
643 MTH bool has_carried_lights () const 662 MTH bool has_carried_lights () const
644 { 663 {
645 return glow_radius; 664 return glow_radius;
646 } 665 }
647 666
648 // returns the player that cna see this object, if any 667 // returns the player that can see this object, if any
649 MTH object *visible_to () const; 668 MTH object *visible_to () const;
650 669
651 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 670 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
652 MTH std::string describe_monster (object *who = 0); 671 MTH std::string describe_monster (object *who = 0);
653 MTH std::string describe_item (object *who = 0); 672 MTH std::string describe_item (object *who = 0);
685 MTH void deactivate_recursive (); 704 MTH void deactivate_recursive ();
686 705
687 // set the given flag on all objects in the inventory recursively 706 // set the given flag on all objects in the inventory recursively
688 MTH void set_flag_inv (int flag, int value = 1); 707 MTH void set_flag_inv (int flag, int value = 1);
689 708
690 void enter_exit (object *exit);//Perl 709 void enter_exit (object *exit); // perl
691 MTH void enter_map (maptile *newmap, int x, int y); 710 MTH bool enter_map (maptile *newmap, int x, int y);
692 void player_goto (const_utf8_string path, int x, int y); // only for players 711 void player_goto (const_utf8_string path, int x, int y); // only for players
693 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 712 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
694 713
695 MTH object *mark () const; 714 MTH object *mark () const;
715 MTH void splay_marked ();
696 716
697 // returns the mapspace this object is in 717 // returns the mapspace this object is in
698 mapspace &ms () const; 718 mapspace &ms () const;
699 719
700 // fully recursive iterator 720 // fully recursive iterator
751 return weight + carrying; 771 return weight + carrying;
752 } 772 }
753 773
754 MTH struct region *region () const; 774 MTH struct region *region () const;
755 775
756 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 776 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
757 void failmsg (const_utf8_string msg, int color = NDI_RED); 777 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
758 void failmsgf (const_utf8_string format, ...); // always NDI_RED... 778 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
759 779
760 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 780 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
761 781
762 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 782 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
763 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 783 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
764 784
765 // make some noise with given item into direction dir, 785 // make some noise with given item into direction dir,
766 // currently only used for players to make them temporarily visible 786 // currently only used for players to make them temporarily visible
767 // when they are invisible. 787 // when they are invisible.
768 MTH void make_noise (); 788 MTH void make_noise ();
952#define INS_NO_MERGE 0x0001 972#define INS_NO_MERGE 0x0001
953#define INS_ABOVE_FLOOR_ONLY 0x0002 973#define INS_ABOVE_FLOOR_ONLY 0x0002
954#define INS_NO_WALK_ON 0x0004 974#define INS_NO_WALK_ON 0x0004
955#define INS_ON_TOP 0x0008 975#define INS_ON_TOP 0x0008
956#define INS_BELOW_ORIGINATOR 0x0010 976#define INS_BELOW_ORIGINATOR 0x0010
977#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
957 978
958//-GPL 979//-GPL
959 980
960#endif 981#endif
961 982

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