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63 | |
63 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
65 | |
65 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
66 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
67 | extern const char *const coins[NUM_COINS + 1]; |
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68 | |
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69 | // restart server when object_count reaches this value |
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70 | #define RESTART_COUNT 0xe0000000 |
68 | |
71 | |
69 | /* |
72 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
73 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
75 | * |