1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
|
|
28 | |
|
|
29 | #include "cfperl.h" |
28 | #include "cfperl.h" |
30 | #include "shstr.h" |
29 | #include "shstr.h" |
31 | |
30 | |
|
|
31 | //+GPL |
|
|
32 | |
32 | typedef int tag_t; |
33 | typedef int tag_t; |
33 | |
34 | |
|
|
35 | // also see common/item.C |
34 | enum { |
36 | enum |
|
|
37 | { |
35 | body_skill, |
38 | body_skill, |
36 | body_combat, |
39 | body_combat, |
37 | body_range, |
40 | body_range, |
38 | body_shield, |
41 | body_shield, |
39 | body_arm, |
42 | body_arm, |
… | |
… | |
47 | body_wrist, |
50 | body_wrist, |
48 | body_waist, |
51 | body_waist, |
49 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
50 | }; |
53 | }; |
51 | |
54 | |
52 | enum slottype_t |
|
|
53 | { |
|
|
54 | slot_none, |
|
|
55 | slot_combat, |
|
|
56 | slot_ranged, |
|
|
57 | }; |
|
|
58 | |
|
|
59 | /* See common/item.c */ |
55 | /* See common/item.c */ |
60 | |
56 | |
61 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
62 | { |
58 | { |
63 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
67 | |
63 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
65 | |
70 | #define NUM_COINS 4 /* number of coin types */ |
66 | #define NUM_COINS 4 /* number of coin types */ |
71 | extern const char *const coins[NUM_COINS + 1]; |
67 | extern const char *const coins[NUM_COINS + 1]; |
|
|
68 | |
|
|
69 | // restart server when object_count reaches this value |
|
|
70 | #define RESTART_COUNT 0xe0000000 |
72 | |
71 | |
73 | /* |
72 | /* |
74 | * Each object (this also means archetypes!) could have a few of these |
73 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
75 | * |
… | |
… | |
84 | { |
83 | { |
85 | key_value *next; |
84 | key_value *next; |
86 | shstr key, value; |
85 | shstr key, value; |
87 | }; |
86 | }; |
88 | |
87 | |
|
|
88 | //-GPL |
|
|
89 | |
89 | struct UUID |
90 | struct UUID |
90 | { |
91 | { |
91 | uint64 seq; |
92 | uint64 seq; |
|
|
93 | |
|
|
94 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
95 | |
93 | static UUID cur; // last uuid generated |
96 | static UUID cur; // last uuid generated |
94 | static void init (); |
97 | static void init (); |
95 | static UUID gen (); |
98 | static UUID gen (); |
96 | |
99 | |
97 | UUID () { } |
100 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
101 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
102 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
103 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
104 | |
102 | typedef char BUF [32]; |
|
|
103 | |
|
|
104 | bool parse (const char *s) |
105 | bool parse (const char *s); |
105 | { |
106 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
|
|
107 | } |
|
|
108 | |
|
|
109 | const char *c_str (char *buf, int len) const |
|
|
110 | { |
|
|
111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
|
|
112 | |
|
|
113 | return buf; |
|
|
114 | } |
|
|
115 | |
|
|
116 | const char *c_str () const |
107 | char *c_str () const; |
117 | { |
|
|
118 | static BUF buf; |
|
|
119 | |
|
|
120 | return c_str (buf, sizeof (buf)); |
|
|
121 | } |
|
|
122 | }; |
108 | }; |
|
|
109 | |
|
|
110 | //+GPL |
123 | |
111 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
112 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
113 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
114 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
115 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
120 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
121 | #define WILL_APPLY_FOOD 0x10 |
134 | |
122 | |
135 | struct body_slot |
123 | struct body_slot |
136 | { |
124 | { |
|
|
125 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
126 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
|
|
139 | }; |
127 | }; |
140 | |
128 | |
141 | typedef struct oblnk |
129 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
130 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
131 | object_ptr ob; |
… | |
… | |
173 | flags_t flag; /* various flags */ |
161 | flags_t flag; /* various flags */ |
174 | #if FOR_PERL |
162 | #if FOR_PERL |
175 | bool ACC (RW, flag[NUM_FLAGS]); |
163 | bool ACC (RW, flag[NUM_FLAGS]); |
176 | #endif |
164 | #endif |
177 | |
165 | |
178 | shstr ACC (RW, materialname); /* specific material name */ |
166 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
167 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
|
|
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
185 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
208 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
209 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
210 | uint8 ACC (RW, weapontype); /* type of weapon */ |
224 | |
211 | |
|
|
212 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
213 | |
225 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
226 | |
215 | |
227 | faceidx ACC (RW, sound); /* the sound face */ |
216 | faceidx ACC (RW, sound); /* the sound face */ |
228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
217 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
229 | |
|
|
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
231 | |
218 | |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
220 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | |
221 | |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
222 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
… | |
… | |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
281 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
295 | /* To get put into books and the like. */ |
282 | /* To get put into books and the like. */ |
296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
283 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
297 | }; |
284 | }; |
298 | |
285 | |
299 | const char *query_weight (const object *op); |
286 | const_utf8_string query_weight (const object *op); |
300 | const char *query_short_name (const object *op); |
287 | const_utf8_string query_short_name (const object *op); |
301 | const char *query_name (const object *op); |
288 | const_utf8_string query_name (const object *op); |
302 | const char *query_base_name (const object *op, int plural); |
289 | const_utf8_string query_base_name (const object *op, int plural); |
|
|
290 | sint64 query_cost (const object *tmp, object *who, int flag); |
|
|
291 | const char *query_cost_string (const object *tmp, object *who, int flag); |
303 | |
292 | |
|
|
293 | int change_ability_duration (object *spell, object *caster); |
|
|
294 | int min_casting_level (object *caster, object *spell); |
|
|
295 | int casting_level (object *caster, object *spell); |
|
|
296 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
|
|
297 | int SP_level_dam_adjust (object *caster, object *spob); |
|
|
298 | int SP_level_duration_adjust (object *caster, object *spob); |
|
|
299 | int SP_level_range_adjust (object *caster, object *spob); |
|
|
300 | |
|
|
301 | struct freelist_item |
|
|
302 | { |
|
|
303 | freelist_item *next; |
|
|
304 | uint32_t count; |
|
|
305 | }; |
|
|
306 | |
304 | struct object : zero_initialised, object_copy |
307 | struct object : object_copy |
305 | { |
308 | { |
306 | // These variables are not changed by ->copy_to |
309 | // These variables are not changed by ->copy_to |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
310 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
308 | |
311 | |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
312 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
310 | int ACC (RO, count); |
313 | uint32_t ACC (RO, count); |
311 | object_vector_index ACC (RO, index); // index into objects |
314 | object_vector_index ACC (RO, index); // index into objects |
312 | object_vector_index ACC (RO, active); // index into actives |
315 | object_vector_index ACC (RO, active); // index into actives |
313 | |
316 | |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
317 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
315 | |
318 | |
… | |
… | |
317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
320 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
318 | /* Note: stacked in the *same* environment */ |
321 | /* Note: stacked in the *same* environment */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
322 | object *inv; /* Pointer to the first object in the inventory */ |
320 | |
323 | |
321 | //TODO: container must move into client |
324 | //TODO: container must move into client |
322 | object_ptr ACC (RW, container); /* Current container being used. I think this |
325 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
323 | * is only used by the player right now. |
326 | * is only used by the player right now. |
324 | */ |
327 | */ |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
328 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | * This is typically the container that the object is in. |
329 | * This is typically the container that the object is in. |
327 | */ |
330 | */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
331 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
332 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | client_container *seen_by; // seen by which player/container currently? |
|
|
331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
333 | key_value *key_values; /* Fields not explictly known by the loader. */ |
|
|
334 | |
|
|
335 | MTH void set_flag (int flagnum) |
|
|
336 | { |
|
|
337 | flag [flagnum] = true; |
|
|
338 | } |
|
|
339 | |
|
|
340 | MTH void clr_flag (int flagnum) |
|
|
341 | { |
|
|
342 | flag [flagnum] = false; |
|
|
343 | } |
332 | |
344 | |
333 | // privates / perl |
345 | // privates / perl |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
346 | shstr_tmp kv_get (shstr_tmp key) const; |
335 | void kv_del (shstr_tmp key); |
347 | void kv_del (shstr_tmp key); |
336 | void kv_set (shstr_tmp key, shstr_tmp value); |
348 | void kv_set (shstr_tmp key, shstr_tmp value); |
|
|
349 | |
|
|
350 | //-GPL |
337 | |
351 | |
338 | // custom extra fields management |
352 | // custom extra fields management |
339 | struct key_value_access_proxy |
353 | struct key_value_access_proxy |
340 | { |
354 | { |
341 | object &ob; |
355 | object &ob; |
… | |
… | |
368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
382 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
369 | MTH void post_load_check (); // do some adjustments after parsing |
383 | MTH void post_load_check (); // do some adjustments after parsing |
370 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
384 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
371 | bool write (object_freezer &f); |
385 | bool write (object_freezer &f); |
372 | |
386 | |
373 | MTH int slottype () const; |
|
|
374 | MTH static object *create (); |
387 | MTH static object *create (); |
375 | const mapxy &operator =(const mapxy &pos); |
388 | const mapxy &operator =(const mapxy &pos); |
376 | MTH void copy_to (object *dst); |
389 | MTH void copy_to (object *dst); |
377 | MTH object *clone (); // create + copy_to a single object |
390 | MTH object *clone (); // create + copy_to a single object |
378 | MTH object *deep_clone (); // copy whole more chain and inventory |
391 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
385 | destroy (); |
398 | destroy (); |
386 | } |
399 | } |
387 | |
400 | |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
401 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
402 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
403 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
390 | MTH object *insert (object *item); // insert into inventory |
404 | MTH object *insert (object *item); // insert into inventory |
391 | MTH void play_sound (faceidx sound) const; |
405 | MTH void play_sound (faceidx sound) const; |
392 | MTH void say_msg (const char *msg) const; |
406 | MTH void say_msg (const_utf8_string msg) const; |
393 | |
407 | |
394 | void do_remove (); |
408 | void do_remove (); |
395 | MTH void remove () |
409 | MTH void remove () |
396 | { |
410 | { |
397 | if (!flag [FLAG_REMOVED]) |
411 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
405 | remove (); |
419 | remove (); |
406 | *this = pos; |
420 | *this = pos; |
407 | insert_at (this, this); |
421 | insert_at (this, this); |
408 | } |
422 | } |
409 | |
423 | |
410 | // high-level move functions, return true if successful |
424 | // high-level move method. |
|
|
425 | // object op is trying to move in direction dir. |
|
|
426 | // originator is typically the same as op, but |
|
|
427 | // can be different if originator is causing op to |
|
|
428 | // move (originator is pushing op) |
|
|
429 | // returns 0 if the object is not able to move to the |
|
|
430 | // desired space, 1 otherwise (in which case we also |
|
|
431 | // move the object accordingly. This function is |
|
|
432 | // very similiar to move_object. |
411 | int move (int dir, object *originator); |
433 | int move (int dir, object *originator); |
412 | |
434 | |
413 | int move (int dir) |
435 | int move (int dir) |
414 | { |
436 | { |
415 | return move (dir, this); |
437 | return move (dir, this); |
416 | } |
438 | } |
|
|
439 | |
|
|
440 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
441 | MTH void change_move_type (MoveType mt); |
417 | |
442 | |
418 | static bool can_merge_slow (object *op1, object *op2); |
443 | static bool can_merge_slow (object *op1, object *op2); |
419 | |
444 | |
420 | // this is often used in time-critical code, so optimise |
445 | // this is often used in time-critical code, so optimise |
421 | MTH static bool can_merge (object *op1, object *op2) |
446 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
426 | } |
451 | } |
427 | |
452 | |
428 | MTH void set_owner (object *owner); |
453 | MTH void set_owner (object *owner); |
429 | MTH void set_speed (float speed); |
454 | MTH void set_speed (float speed); |
430 | MTH void set_glow_radius (sint8 rad); |
455 | MTH void set_glow_radius (sint8 rad); |
431 | MTH bool change_weapon (object *ob); |
|
|
432 | MTH bool change_skill (object *ob); |
|
|
433 | |
456 | |
434 | MTH void open_container (object *new_container); |
457 | MTH void open_container (object *new_container); |
435 | MTH void close_container () |
458 | MTH void close_container () |
436 | { |
459 | { |
437 | open_container (0); |
460 | open_container (0); |
|
|
461 | } |
|
|
462 | |
|
|
463 | // potential future accessor for "container" |
|
|
464 | MTH object *container_ () const |
|
|
465 | { |
|
|
466 | return container; |
|
|
467 | } |
|
|
468 | |
|
|
469 | MTH bool is_open_container () const |
|
|
470 | { |
|
|
471 | // strangely enough, using ?: here causes code to inflate |
|
|
472 | return type == CONTAINER |
|
|
473 | && ((env && env->container_ () == this) |
|
|
474 | || (!env && flag [FLAG_APPLIED])); |
438 | } |
475 | } |
439 | |
476 | |
440 | MTH object *force_find (shstr_tmp name); |
477 | MTH object *force_find (shstr_tmp name); |
441 | MTH void force_set_timer (int duration); |
478 | MTH void force_set_timer (int duration); |
442 | MTH object *force_add (shstr_tmp name, int duration = 0); |
479 | MTH object *force_add (shstr_tmp name, int duration = 0); |
… | |
… | |
462 | MTH void drain_stat (); |
499 | MTH void drain_stat (); |
463 | MTH void drain_specific_stat (int deplete_stats); |
500 | MTH void drain_specific_stat (int deplete_stats); |
464 | MTH void change_luck (int value); |
501 | MTH void change_luck (int value); |
465 | |
502 | |
466 | // info must hold 256 * 3 bytes currently |
503 | // info must hold 256 * 3 bytes currently |
467 | const char *debug_desc (char *info) const; |
504 | const_utf8_string debug_desc (char *info) const; |
468 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
505 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
469 | const char *flag_desc (char *desc, int len) const; |
506 | const_utf8_string flag_desc (char *desc, int len) const; |
470 | |
507 | |
471 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
508 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
472 | MTH object *split (sint32 nr = 1); // return 0 on failure |
509 | MTH object *split (sint32 nr = 1); // return 0 on failure |
473 | |
510 | |
474 | MTH int number_of () const |
511 | MTH int number_of () const |
… | |
… | |
482 | } |
519 | } |
483 | |
520 | |
484 | MTH void update_weight (); |
521 | MTH void update_weight (); |
485 | |
522 | |
486 | // return the dominant material of this item, always return something |
523 | // return the dominant material of this item, always return something |
487 | const materialtype_t *dominant_material () const; |
524 | const materialtype_t *dominant_material () const |
|
|
525 | { |
|
|
526 | return material; |
|
|
527 | } |
488 | |
528 | |
489 | // return the volume of this object in cm³ |
529 | // return the volume of this object in cm³ |
490 | MTH uint64 volume () const |
530 | MTH uint64 volume () const |
491 | { |
531 | { |
492 | return (uint64)total_weight () |
532 | return (uint64)total_weight () |
493 | * 1000 |
533 | * 1024 // 1000 actually |
494 | * (type == CONTAINER ? 1000 : 1) |
534 | * (type == CONTAINER ? 128 : 1) |
495 | / dominant_material ()->density; |
535 | / dominant_material ()->density; // ugh, division |
496 | } |
536 | } |
497 | |
537 | |
498 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
538 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
499 | |
539 | |
500 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
540 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
509 | MTH bool is_arrow () const { return type == ARROW |
549 | MTH bool is_arrow () const { return type == ARROW |
510 | || (type == SPELL_EFFECT |
550 | || (type == SPELL_EFFECT |
511 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
551 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
512 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
552 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
513 | |
553 | |
|
|
554 | MTH bool is_dragon () const; |
|
|
555 | |
|
|
556 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
557 | |
514 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
558 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
515 | |
559 | |
516 | // temporary: wether the object can be saved in a map file |
560 | // temporary: wether the object can be saved in a map file |
517 | // contr => is a player |
561 | // contr => is a player |
518 | // head => only save head of a multitile object |
562 | // head => only save head of a multitile object |
519 | // owner => can not reference owner yet |
563 | // owner => can not reference owner yet |
… | |
… | |
526 | |
570 | |
527 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
571 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
528 | |
572 | |
529 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
573 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
530 | |
574 | |
|
|
575 | /* need_identify returns true if the item should be identified. This |
|
|
576 | * function really should not exist - by default, any item not identified |
|
|
577 | * should need it. |
|
|
578 | */ |
|
|
579 | MTH bool need_identify () const; |
|
|
580 | |
531 | // returns the outermost owner, never returns 0 |
581 | // returns the outermost owner, never returns 0 |
532 | MTH object *outer_owner () |
582 | MTH object *outer_owner () |
533 | { |
583 | { |
534 | object *op; |
584 | object *op; |
535 | |
585 | |
… | |
… | |
589 | MTH bool is_player () const |
639 | MTH bool is_player () const |
590 | { |
640 | { |
591 | return !!contr; |
641 | return !!contr; |
592 | } |
642 | } |
593 | |
643 | |
|
|
644 | /* elmex: this method checks whether the object is in a shop */ |
|
|
645 | MTH bool is_in_shop () const; |
|
|
646 | |
594 | MTH bool affects_los () const |
647 | MTH bool affects_los () const |
595 | { |
648 | { |
596 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
649 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
597 | } |
650 | } |
598 | |
651 | |
599 | MTH bool has_carried_lights () const |
652 | MTH bool has_carried_lights () const |
600 | { |
653 | { |
601 | return glow_radius; |
654 | return glow_radius; |
602 | } |
655 | } |
603 | |
656 | |
604 | // returns the player that cna see this object, if any |
657 | // returns the player that can see this object, if any |
605 | MTH object *visible_to () const; |
658 | MTH object *visible_to () const; |
606 | |
659 | |
607 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
660 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
608 | MTH std::string describe_monster (object *who = 0); |
661 | MTH std::string describe_monster (object *who = 0); |
609 | MTH std::string describe_item (object *who = 0); |
662 | MTH std::string describe_item (object *who = 0); |
610 | MTH std::string describe (object *who = 0); // long description, without name |
663 | MTH std::string describe (object *who = 0); // long description, without name |
611 | |
664 | |
612 | MTH const char *query_weight () { return ::query_weight (this); } |
665 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
613 | MTH const char *query_name () { return ::query_name (this); } |
666 | MTH const_utf8_string query_name () { return ::query_name (this); } |
614 | MTH const char *query_short_name () { return ::query_short_name (this); } |
667 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
615 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
668 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
616 | |
669 | |
617 | // If this object has no extra parts but should have them, |
670 | // If this object has no extra parts but should have them, |
618 | // add them, effectively expanding heads into multipart |
671 | // add them, effectively expanding heads into multipart |
619 | // objects. This method only works on objects not inserted |
672 | // objects. This method only works on objects not inserted |
620 | // anywhere. |
673 | // anywhere. |
621 | MTH void expand_tail (); |
674 | MTH void expand_tail (); |
622 | |
675 | |
623 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
676 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
624 | |
677 | |
|
|
678 | // makes sure the player has the named skill, |
|
|
679 | // and also makes it innate if can_use is true. |
|
|
680 | // returns the new skill or 0 if no such skill exists. |
|
|
681 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
682 | MTH void become_follower (object *new_god); |
|
|
683 | |
625 | // insert object at same map position as 'where' |
684 | // insert object at same map position as 'where' |
626 | // handles both inventory and map "positions" |
685 | // handles both inventory and map "positions" |
627 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
686 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
687 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
688 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
628 | MTH void drop_unpaid_items (); |
689 | MTH void drop_unpaid_items (); |
629 | |
690 | |
630 | MTH void activate (); |
691 | MTH void activate (); |
631 | MTH void deactivate (); |
692 | MTH void deactivate (); |
632 | MTH void activate_recursive (); |
693 | MTH void activate_recursive (); |
633 | MTH void deactivate_recursive (); |
694 | MTH void deactivate_recursive (); |
634 | |
695 | |
635 | // set the given flag on all objects in the inventory recursively |
696 | // set the given flag on all objects in the inventory recursively |
636 | MTH void set_flag_inv (int flag, int value = 1); |
697 | MTH void set_flag_inv (int flag, int value = 1); |
637 | |
698 | |
638 | void enter_exit (object *exit);//Perl |
699 | void enter_exit (object *exit); // perl |
639 | MTH void enter_map (maptile *newmap, int x, int y); |
700 | MTH bool enter_map (maptile *newmap, int x, int y); |
640 | void player_goto (const char *path, int x, int y); // only for players |
701 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
702 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
703 | |
|
|
704 | MTH object *mark () const; |
641 | |
705 | |
642 | // returns the mapspace this object is in |
706 | // returns the mapspace this object is in |
643 | mapspace &ms () const; |
707 | mapspace &ms () const; |
644 | |
708 | |
645 | // fully recursive iterator |
709 | // fully recursive iterator |
… | |
… | |
696 | return weight + carrying; |
760 | return weight + carrying; |
697 | } |
761 | } |
698 | |
762 | |
699 | MTH struct region *region () const; |
763 | MTH struct region *region () const; |
700 | |
764 | |
701 | void statusmsg (const char *msg, int color = NDI_BLACK); |
765 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
702 | void failmsg (const char *msg, int color = NDI_RED); |
766 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
767 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
703 | |
768 | |
704 | const char *query_inventory (object *who = 0, const char *indent = ""); |
769 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
705 | |
770 | |
706 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
771 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
707 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
772 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
708 | |
773 | |
709 | // make some noise with given item into direction dir, |
774 | // make some noise with given item into direction dir, |
710 | // currently only used for players to make them temporarily visible |
775 | // currently only used for players to make them temporarily visible |
711 | // when they are invisible. |
776 | // when they are invisible. |
712 | MTH void make_noise (); |
777 | MTH void make_noise (); |
… | |
… | |
722 | * range from 0 through 7. |
787 | * range from 0 through 7. |
723 | */ |
788 | */ |
724 | MTH int anim_frames () const { return anim ().num_animations; } |
789 | MTH int anim_frames () const { return anim ().num_animations; } |
725 | MTH int anim_facings () const { return anim ().facings; } |
790 | MTH int anim_facings () const { return anim ().facings; } |
726 | |
791 | |
727 | MTH char *as_string (); |
792 | MTH utf8_string as_string (); |
|
|
793 | |
|
|
794 | // low-level management, statistics, ... |
|
|
795 | static uint32_t ACC (RW, object_count); |
|
|
796 | static uint32_t ACC (RW, free_count); |
|
|
797 | static uint32_t ACC (RW, create_count); |
|
|
798 | static uint32_t ACC (RW, destroy_count); |
|
|
799 | static freelist_item *freelist; |
|
|
800 | MTH static void freelist_free (int count); |
728 | |
801 | |
729 | protected: |
802 | protected: |
730 | void link (); |
803 | void link (); |
731 | void unlink (); |
804 | void unlink (); |
|
|
805 | |
|
|
806 | void do_delete (); |
732 | |
807 | |
733 | object (); |
808 | object (); |
734 | ~object (); |
809 | ~object (); |
735 | |
810 | |
736 | private: |
811 | private: |
… | |
… | |
738 | object (const object &); |
813 | object (const object &); |
739 | }; |
814 | }; |
740 | |
815 | |
741 | // move this object to the top of its env's inventory to speed up |
816 | // move this object to the top of its env's inventory to speed up |
742 | // searches for it. |
817 | // searches for it. |
743 | static object * |
818 | static inline object * |
744 | splay (object *ob) |
819 | splay (object *ob) |
745 | { |
820 | { |
746 | if (ob->above && ob->env) |
821 | if (ob->above && ob->env) |
747 | { |
822 | { |
748 | if (ob->above) ob->above->below = ob->below; |
823 | if (ob->above) ob->above->below = ob->below; |
… | |
… | |
755 | } |
830 | } |
756 | |
831 | |
757 | return ob; |
832 | return ob; |
758 | } |
833 | } |
759 | |
834 | |
|
|
835 | //+GPL |
|
|
836 | |
760 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
837 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
761 | object *find_skill_by_name (object *who, shstr_cmp sh); |
838 | object *find_skill_by_name (object *who, shstr_cmp sh); |
762 | object *find_skill_by_number (object *who, int skillno); |
839 | object *find_skill_by_number (object *who, int skillno); |
763 | |
840 | |
764 | /* |
841 | /* |
765 | * The archetype structure is a set of rules on how to generate and manipulate |
842 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
768 | * be much left in the archetype - all it really is is a holder for the |
845 | * be much left in the archetype - all it really is is a holder for the |
769 | * object and pointers. This structure should get removed, and just replaced |
846 | * object and pointers. This structure should get removed, and just replaced |
770 | * by the object structure |
847 | * by the object structure |
771 | */ |
848 | */ |
772 | |
849 | |
|
|
850 | //-GPL |
|
|
851 | |
773 | INTERFACE_CLASS (archetype) |
852 | INTERFACE_CLASS (archetype) |
774 | struct archetype : object |
853 | struct archetype : object, zero_initialised |
775 | { |
854 | { |
776 | static arch_ptr empty; // the empty_archetype |
855 | static arch_ptr empty; // the empty_archetype |
777 | MTH static void gc (); |
856 | MTH static void gc (); |
778 | |
857 | |
779 | archetype (const char *name); |
858 | archetype (const_utf8_string name); |
780 | ~archetype (); |
859 | ~archetype (); |
781 | void gather_callbacks (AV *&callbacks, event_type event) const; |
860 | void gather_callbacks (AV *&callbacks, event_type event) const; |
782 | |
861 | |
783 | MTH static archetype *find (const_utf8_string name); |
862 | MTH static archetype *find (const_utf8_string name); |
784 | |
863 | |
785 | MTH void link (); |
864 | MTH void link (); |
786 | MTH void unlink (); |
865 | MTH void unlink (); |
787 | |
866 | |
788 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
867 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
789 | MTH object *instance (); |
868 | MTH object *instance (); |
|
|
869 | |
|
|
870 | MTH void post_load_check (); // do some adjustments after parsing |
790 | |
871 | |
791 | object_vector_index ACC (RW, archid); // index in archvector |
872 | object_vector_index ACC (RW, archid); // index in archvector |
792 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
873 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
793 | |
874 | |
794 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
875 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
795 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
796 | |
876 | |
797 | // support for archetype loading |
877 | // support for archetype loading |
798 | static archetype *read (object_thawer &f); |
878 | static archetype *read (object_thawer &f); |
799 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
879 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
800 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
880 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
881 | |
|
|
882 | protected: |
|
|
883 | void do_delete (); |
801 | }; |
884 | }; |
802 | |
885 | |
803 | // compatbiility, remove once replaced by ->instance |
886 | // returns whether the object is a dragon player, which are often specialcased |
804 | inline object * |
887 | inline bool |
805 | arch_to_object (archetype *at) |
888 | object::is_dragon () const |
806 | { |
889 | { |
807 | return at->instance (); |
890 | return arch->race == shstr_dragon && is_player (); |
808 | } |
891 | } |
809 | |
892 | |
810 | inline void |
893 | inline void |
811 | object_freezer::put (keyword k, archetype *v) |
894 | object_freezer::put (const keyword_string k, archetype *v) |
812 | { |
895 | { |
813 | put (k, v ? &v->archname : (const char *)0); |
896 | if (expect_true (v)) |
|
|
897 | put (k, v->archname); |
|
|
898 | else |
|
|
899 | put (k); |
814 | } |
900 | } |
815 | |
901 | |
816 | typedef object_vector<object, &object::index > objectvec; |
902 | typedef object_vector<object, &object::index > objectvec; |
817 | typedef object_vector<object, &object::active> activevec; |
903 | typedef object_vector<object, &object::active> activevec; |
818 | typedef object_vector<archetype, &archetype::archid> archvec; |
904 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
835 | statementvar (object *, var, actives [_i]) |
921 | statementvar (object *, var, actives [_i]) |
836 | |
922 | |
837 | #define for_all_archetypes(var) \ |
923 | #define for_all_archetypes(var) \ |
838 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
924 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
839 | statementvar (archetype *, var, archetypes [_i]) |
925 | statementvar (archetype *, var, archetypes [_i]) |
|
|
926 | |
|
|
927 | //+GPL |
840 | |
928 | |
841 | /* Used by update_object to know if the object being passed is |
929 | /* Used by update_object to know if the object being passed is |
842 | * being added or removed. |
930 | * being added or removed. |
843 | */ |
931 | */ |
844 | #define UP_OBJ_INSERT 1 |
932 | #define UP_OBJ_INSERT 1 |
… | |
… | |
874 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
962 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
875 | #define INS_NO_WALK_ON 0x0004 |
963 | #define INS_NO_WALK_ON 0x0004 |
876 | #define INS_ON_TOP 0x0008 |
964 | #define INS_ON_TOP 0x0008 |
877 | #define INS_BELOW_ORIGINATOR 0x0010 |
965 | #define INS_BELOW_ORIGINATOR 0x0010 |
878 | |
966 | |
879 | #define ARCH_DEPLETION "depletion" |
967 | //-GPL |
880 | |
968 | |
881 | #endif |
969 | #endif |
882 | |
970 | |