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Comparing deliantra/server/include/object.h (file contents):
Revision 1.234 by root, Sun Apr 4 20:00:05 2010 UTC vs.
Revision 1.248 by root, Fri Apr 23 04:32:47 2010 UTC

23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
66extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
67 65
68#define NUM_COINS 4 /* number of coin types */ 66#define NUM_COINS 4 /* number of coin types */
69extern const char *const coins[NUM_COINS + 1]; 67extern const char *const coins[NUM_COINS + 1];
70 68
69// restart server when object_count reaches this value
70#define RESTART_COUNT 0xe0000000
71
71/* 72/*
72 * Each object (this also means archetypes!) could have a few of these 73 * Each object (this also means archetypes!) could have a few of these
73 * "dangling" from it; this could also end up containing 'parse errors'. 74 * "dangling" from it; this could also end up containing 'parse errors'.
74 * 75 *
75 * key and value are shared-strings. 76 * key and value are shared-strings.
295sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 296sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
296int SP_level_dam_adjust (object *caster, object *spob); 297int SP_level_dam_adjust (object *caster, object *spob);
297int SP_level_duration_adjust (object *caster, object *spob); 298int SP_level_duration_adjust (object *caster, object *spob);
298int SP_level_range_adjust (object *caster, object *spob); 299int SP_level_range_adjust (object *caster, object *spob);
299 300
301struct freelist_item
302{
303 freelist_item *next;
304 uint32_t count;
305};
306
300struct object : zero_initialised, object_copy 307struct object : object_copy
301{ 308{
302 // These variables are not changed by ->copy_to 309 // These variables are not changed by ->copy_to
303 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 310 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
304 311
305 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 312 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
306 int ACC (RO, count); 313 uint32_t ACC (RO, count);
307 object_vector_index ACC (RO, index); // index into objects 314 object_vector_index ACC (RO, index); // index into objects
308 object_vector_index ACC (RO, active); // index into actives 315 object_vector_index ACC (RO, active); // index into actives
309 316
310 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 317 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
311 318
323 */ 330 */
324 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 331 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
325 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 332 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
326 key_value *key_values; /* Fields not explictly known by the loader. */ 333 key_value *key_values; /* Fields not explictly known by the loader. */
327 334
335 MTH void set_flag (int flagnum)
336 {
337 flag [flagnum] = true;
338 }
339
340 MTH void clr_flag (int flagnum)
341 {
342 flag [flagnum] = false;
343 }
344
328 // privates / perl 345 // privates / perl
329 shstr_tmp kv_get (shstr_tmp key) const; 346 shstr_tmp kv_get (shstr_tmp key) const;
330 void kv_del (shstr_tmp key); 347 void kv_del (shstr_tmp key);
331 void kv_set (shstr_tmp key, shstr_tmp value); 348 void kv_set (shstr_tmp key, shstr_tmp value);
332 349
381 destroy (); 398 destroy ();
382 } 399 }
383 400
384 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 401 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
385 MTH void destroy_inv (bool drop_to_ground = false); 402 MTH void destroy_inv (bool drop_to_ground = false);
403 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
386 MTH object *insert (object *item); // insert into inventory 404 MTH object *insert (object *item); // insert into inventory
387 MTH void play_sound (faceidx sound) const; 405 MTH void play_sound (faceidx sound) const;
388 MTH void say_msg (const_utf8_string msg) const; 406 MTH void say_msg (const_utf8_string msg) const;
389 407
390 void do_remove (); 408 void do_remove ();
433 } 451 }
434 452
435 MTH void set_owner (object *owner); 453 MTH void set_owner (object *owner);
436 MTH void set_speed (float speed); 454 MTH void set_speed (float speed);
437 MTH void set_glow_radius (sint8 rad); 455 MTH void set_glow_radius (sint8 rad);
438 MTH bool change_skill (object *ob); // deprecated?
439 456
440 MTH void open_container (object *new_container); 457 MTH void open_container (object *new_container);
441 MTH void close_container () 458 MTH void close_container ()
442 { 459 {
443 open_container (0); 460 open_container (0);
534 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 551 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
535 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 552 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
536 553
537 MTH bool is_dragon () const; 554 MTH bool is_dragon () const;
538 555
556 MTH bool is_immunity () const { return invisible && type == SIGN; }
557
539 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 558 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
540 559
541 // temporary: wether the object can be saved in a map file 560 // temporary: wether the object can be saved in a map file
542 // contr => is a player 561 // contr => is a player
543 // head => only save head of a multitile object 562 // head => only save head of a multitile object
551 570
552 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 571 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
553 572
554 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 573 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
555 574
575 /* need_identify returns true if the item should be identified. This
576 * function really should not exist - by default, any item not identified
577 * should need it.
578 */
579 MTH bool need_identify () const;
580
556 // returns the outermost owner, never returns 0 581 // returns the outermost owner, never returns 0
557 MTH object *outer_owner () 582 MTH object *outer_owner ()
558 { 583 {
559 object *op; 584 object *op;
560 585
627 MTH bool has_carried_lights () const 652 MTH bool has_carried_lights () const
628 { 653 {
629 return glow_radius; 654 return glow_radius;
630 } 655 }
631 656
632 // returns the player that cna see this object, if any 657 // returns the player that can see this object, if any
633 MTH object *visible_to () const; 658 MTH object *visible_to () const;
634 659
635 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 660 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
636 MTH std::string describe_monster (object *who = 0); 661 MTH std::string describe_monster (object *who = 0);
637 MTH std::string describe_item (object *who = 0); 662 MTH std::string describe_item (object *who = 0);
647 // objects. This method only works on objects not inserted 672 // objects. This method only works on objects not inserted
648 // anywhere. 673 // anywhere.
649 MTH void expand_tail (); 674 MTH void expand_tail ();
650 675
651 MTH void create_treasure (treasurelist *tl, int flags = 0); 676 MTH void create_treasure (treasurelist *tl, int flags = 0);
677
678 // makes sure the player has the named skill,
679 // and also makes it innate if can_use is true.
680 // returns the new skill or 0 if no such skill exists.
681 MTH object *give_skill (shstr_cmp name, bool can_use = false);
682 MTH void become_follower (object *new_god);
652 683
653 // insert object at same map position as 'where' 684 // insert object at same map position as 'where'
654 // handles both inventory and map "positions" 685 // handles both inventory and map "positions"
655 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 686 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
656 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 687 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
663 MTH void deactivate_recursive (); 694 MTH void deactivate_recursive ();
664 695
665 // set the given flag on all objects in the inventory recursively 696 // set the given flag on all objects in the inventory recursively
666 MTH void set_flag_inv (int flag, int value = 1); 697 MTH void set_flag_inv (int flag, int value = 1);
667 698
668 void enter_exit (object *exit);//Perl 699 void enter_exit (object *exit); // perl
669 MTH void enter_map (maptile *newmap, int x, int y); 700 MTH bool enter_map (maptile *newmap, int x, int y);
670 void player_goto (const_utf8_string path, int x, int y); // only for players 701 void player_goto (const_utf8_string path, int x, int y); // only for players
671 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 702 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
703
704 MTH object *mark () const;
672 705
673 // returns the mapspace this object is in 706 // returns the mapspace this object is in
674 mapspace &ms () const; 707 mapspace &ms () const;
675 708
676 // fully recursive iterator 709 // fully recursive iterator
727 return weight + carrying; 760 return weight + carrying;
728 } 761 }
729 762
730 MTH struct region *region () const; 763 MTH struct region *region () const;
731 764
732 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 765 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
733 void failmsg (const_utf8_string msg, int color = NDI_RED); 766 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
767 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
734 768
735 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 769 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
736 770
737 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 771 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
738 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 772 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
739 773
740 // make some noise with given item into direction dir, 774 // make some noise with given item into direction dir,
741 // currently only used for players to make them temporarily visible 775 // currently only used for players to make them temporarily visible
742 // when they are invisible. 776 // when they are invisible.
743 MTH void make_noise (); 777 MTH void make_noise ();
755 MTH int anim_frames () const { return anim ().num_animations; } 789 MTH int anim_frames () const { return anim ().num_animations; }
756 MTH int anim_facings () const { return anim ().facings; } 790 MTH int anim_facings () const { return anim ().facings; }
757 791
758 MTH utf8_string as_string (); 792 MTH utf8_string as_string ();
759 793
794 // low-level management, statistics, ...
795 static uint32_t ACC (RW, object_count);
796 static uint32_t ACC (RW, free_count);
797 static uint32_t ACC (RW, create_count);
798 static uint32_t ACC (RW, destroy_count);
799 static freelist_item *freelist;
800 MTH static void freelist_free (int count);
801
760protected: 802protected:
761 void link (); 803 void link ();
762 void unlink (); 804 void unlink ();
805
806 void do_delete ();
763 807
764 object (); 808 object ();
765 ~object (); 809 ~object ();
766 810
767private: 811private:
804 */ 848 */
805 849
806//-GPL 850//-GPL
807 851
808INTERFACE_CLASS (archetype) 852INTERFACE_CLASS (archetype)
809struct archetype : object 853struct archetype : object, zero_initialised
810{ 854{
811 static arch_ptr empty; // the empty_archetype 855 static arch_ptr empty; // the empty_archetype
812 MTH static void gc (); 856 MTH static void gc ();
813 857
814 archetype (const_utf8_string name); 858 archetype (const_utf8_string name);
832 876
833 // support for archetype loading 877 // support for archetype loading
834 static archetype *read (object_thawer &f); 878 static archetype *read (object_thawer &f);
835 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 879 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
836 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 880 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
881
882protected:
883 void do_delete ();
837}; 884};
838 885
839// returns whether the object is a dragon player, which are often specialcased 886// returns whether the object is a dragon player, which are often specialcased
840inline bool 887inline bool
841object::is_dragon () const 888object::is_dragon () const

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