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64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
65 | |
65 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
66 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
67 | extern const char *const coins[NUM_COINS + 1]; |
68 | |
68 | |
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69 | // restart server when object_count reaches this value |
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70 | #define RESTART_COUNT 0xe0000000 |
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71 | |
69 | /* |
72 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
73 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
75 | * |
73 | * key and value are shared-strings. |
76 | * key and value are shared-strings. |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
296 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
294 | int SP_level_dam_adjust (object *caster, object *spob); |
297 | int SP_level_dam_adjust (object *caster, object *spob); |
295 | int SP_level_duration_adjust (object *caster, object *spob); |
298 | int SP_level_duration_adjust (object *caster, object *spob); |
296 | int SP_level_range_adjust (object *caster, object *spob); |
299 | int SP_level_range_adjust (object *caster, object *spob); |
297 | |
300 | |
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301 | struct freelist_item |
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302 | { |
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303 | freelist_item *next; |
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304 | uint32_t count; |
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305 | }; |
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306 | |
298 | struct object : zero_initialised, object_copy |
307 | struct object : object_copy |
299 | { |
308 | { |
300 | // These variables are not changed by ->copy_to |
309 | // These variables are not changed by ->copy_to |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
310 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
302 | |
311 | |
303 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
312 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
304 | int ACC (RO, count); |
313 | uint32_t ACC (RO, count); |
305 | object_vector_index ACC (RO, index); // index into objects |
314 | object_vector_index ACC (RO, index); // index into objects |
306 | object_vector_index ACC (RO, active); // index into actives |
315 | object_vector_index ACC (RO, active); // index into actives |
307 | |
316 | |
308 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
317 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
309 | |
318 | |
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320 | * This is typically the container that the object is in. |
329 | * This is typically the container that the object is in. |
321 | */ |
330 | */ |
322 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
331 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
323 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
332 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
324 | key_value *key_values; /* Fields not explictly known by the loader. */ |
333 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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334 | |
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335 | MTH void set_flag (int flagnum) |
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336 | { |
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337 | flag [flagnum] = true; |
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338 | } |
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339 | |
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340 | MTH void clr_flag (int flagnum) |
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341 | { |
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342 | flag [flagnum] = false; |
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343 | } |
325 | |
344 | |
326 | // privates / perl |
345 | // privates / perl |
327 | shstr_tmp kv_get (shstr_tmp key) const; |
346 | shstr_tmp kv_get (shstr_tmp key) const; |
328 | void kv_del (shstr_tmp key); |
347 | void kv_del (shstr_tmp key); |
329 | void kv_set (shstr_tmp key, shstr_tmp value); |
348 | void kv_set (shstr_tmp key, shstr_tmp value); |
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551 | |
570 | |
552 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
571 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
553 | |
572 | |
554 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
573 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
555 | |
574 | |
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575 | /* need_identify returns true if the item should be identified. This |
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576 | * function really should not exist - by default, any item not identified |
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577 | * should need it. |
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578 | */ |
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579 | MTH bool need_identify () const; |
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580 | |
556 | // returns the outermost owner, never returns 0 |
581 | // returns the outermost owner, never returns 0 |
557 | MTH object *outer_owner () |
582 | MTH object *outer_owner () |
558 | { |
583 | { |
559 | object *op; |
584 | object *op; |
560 | |
585 | |
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627 | MTH bool has_carried_lights () const |
652 | MTH bool has_carried_lights () const |
628 | { |
653 | { |
629 | return glow_radius; |
654 | return glow_radius; |
630 | } |
655 | } |
631 | |
656 | |
632 | // returns the player that cna see this object, if any |
657 | // returns the player that can see this object, if any |
633 | MTH object *visible_to () const; |
658 | MTH object *visible_to () const; |
634 | |
659 | |
635 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
660 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
636 | MTH std::string describe_monster (object *who = 0); |
661 | MTH std::string describe_monster (object *who = 0); |
637 | MTH std::string describe_item (object *who = 0); |
662 | MTH std::string describe_item (object *who = 0); |
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647 | // objects. This method only works on objects not inserted |
672 | // objects. This method only works on objects not inserted |
648 | // anywhere. |
673 | // anywhere. |
649 | MTH void expand_tail (); |
674 | MTH void expand_tail (); |
650 | |
675 | |
651 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
676 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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677 | |
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678 | // makes sure the player has the named skill, |
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679 | // and also makes it innate if can_use is true. |
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680 | // returns the new skill or 0 if no such skill exists. |
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681 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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682 | MTH void become_follower (object *new_god); |
652 | |
683 | |
653 | // insert object at same map position as 'where' |
684 | // insert object at same map position as 'where' |
654 | // handles both inventory and map "positions" |
685 | // handles both inventory and map "positions" |
655 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
686 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
656 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
687 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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663 | MTH void deactivate_recursive (); |
694 | MTH void deactivate_recursive (); |
664 | |
695 | |
665 | // set the given flag on all objects in the inventory recursively |
696 | // set the given flag on all objects in the inventory recursively |
666 | MTH void set_flag_inv (int flag, int value = 1); |
697 | MTH void set_flag_inv (int flag, int value = 1); |
667 | |
698 | |
668 | void enter_exit (object *exit);//Perl |
699 | void enter_exit (object *exit); // perl |
669 | MTH void enter_map (maptile *newmap, int x, int y); |
700 | MTH bool enter_map (maptile *newmap, int x, int y); |
670 | void player_goto (const_utf8_string path, int x, int y); // only for players |
701 | void player_goto (const_utf8_string path, int x, int y); // only for players |
671 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
702 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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703 | |
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704 | MTH object *mark () const; |
672 | |
705 | |
673 | // returns the mapspace this object is in |
706 | // returns the mapspace this object is in |
674 | mapspace &ms () const; |
707 | mapspace &ms () const; |
675 | |
708 | |
676 | // fully recursive iterator |
709 | // fully recursive iterator |
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727 | return weight + carrying; |
760 | return weight + carrying; |
728 | } |
761 | } |
729 | |
762 | |
730 | MTH struct region *region () const; |
763 | MTH struct region *region () const; |
731 | |
764 | |
732 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
765 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
733 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
766 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
734 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
767 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
735 | |
768 | |
736 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
769 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
737 | |
770 | |
738 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
771 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
739 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
772 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
740 | |
773 | |
741 | // make some noise with given item into direction dir, |
774 | // make some noise with given item into direction dir, |
742 | // currently only used for players to make them temporarily visible |
775 | // currently only used for players to make them temporarily visible |
743 | // when they are invisible. |
776 | // when they are invisible. |
744 | MTH void make_noise (); |
777 | MTH void make_noise (); |
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756 | MTH int anim_frames () const { return anim ().num_animations; } |
789 | MTH int anim_frames () const { return anim ().num_animations; } |
757 | MTH int anim_facings () const { return anim ().facings; } |
790 | MTH int anim_facings () const { return anim ().facings; } |
758 | |
791 | |
759 | MTH utf8_string as_string (); |
792 | MTH utf8_string as_string (); |
760 | |
793 | |
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794 | // low-level management, statistics, ... |
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795 | static uint32_t ACC (RW, object_count); |
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796 | static uint32_t ACC (RW, free_count); |
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797 | static uint32_t ACC (RW, create_count); |
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798 | static uint32_t ACC (RW, destroy_count); |
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799 | static freelist_item *freelist; |
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800 | MTH static void freelist_free (int count); |
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801 | |
761 | protected: |
802 | protected: |
762 | void link (); |
803 | void link (); |
763 | void unlink (); |
804 | void unlink (); |
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805 | |
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806 | void do_delete (); |
764 | |
807 | |
765 | object (); |
808 | object (); |
766 | ~object (); |
809 | ~object (); |
767 | |
810 | |
768 | private: |
811 | private: |
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805 | */ |
848 | */ |
806 | |
849 | |
807 | //-GPL |
850 | //-GPL |
808 | |
851 | |
809 | INTERFACE_CLASS (archetype) |
852 | INTERFACE_CLASS (archetype) |
810 | struct archetype : object |
853 | struct archetype : object, zero_initialised |
811 | { |
854 | { |
812 | static arch_ptr empty; // the empty_archetype |
855 | static arch_ptr empty; // the empty_archetype |
813 | MTH static void gc (); |
856 | MTH static void gc (); |
814 | |
857 | |
815 | archetype (const_utf8_string name); |
858 | archetype (const_utf8_string name); |
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833 | |
876 | |
834 | // support for archetype loading |
877 | // support for archetype loading |
835 | static archetype *read (object_thawer &f); |
878 | static archetype *read (object_thawer &f); |
836 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
879 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
837 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
880 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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881 | |
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882 | protected: |
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883 | void do_delete (); |
838 | }; |
884 | }; |
839 | |
885 | |
840 | // returns whether the object is a dragon player, which are often specialcased |
886 | // returns whether the object is a dragon player, which are often specialcased |
841 | inline bool |
887 | inline bool |
842 | object::is_dragon () const |
888 | object::is_dragon () const |