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767 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
767 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
768 | |
768 | |
769 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
769 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
770 | |
770 | |
771 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
771 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
772 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
772 | MTH static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
773 | |
773 | |
774 | // make some noise with given item into direction dir, |
774 | // make some noise with given item into direction dir, |
775 | // currently only used for players to make them temporarily visible |
775 | // currently only used for players to make them temporarily visible |
776 | // when they are invisible. |
776 | // when they are invisible. |
777 | MTH void make_noise (); |
777 | MTH void make_noise (); |