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Comparing deliantra/server/include/object.h (file contents):
Revision 1.233 by root, Sun Apr 4 02:51:56 2010 UTC vs.
Revision 1.254 by root, Fri Jul 2 16:24:24 2010 UTC

23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
37// also see common/item.C 35// also see common/item.C
38enum { 36enum
37{
39 body_skill, 38 body_skill,
40 body_combat, 39 body_combat,
41 body_range, 40 body_range,
42 body_shield, 41 body_shield,
43 body_arm, 42 body_arm,
62 const char *nonuse_name; /* Name to describe objects we can't use */ 61 const char *nonuse_name; /* Name to describe objects we can't use */
63} Body_Locations; 62} Body_Locations;
64 63
65extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
66 65
66// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
67// contaisn the wall suffix (0, 1_3, 1_4 and so on).
68extern const char *wall_suffix[16];
69
67#define NUM_COINS 4 /* number of coin types */ 70#define NUM_COINS 4 /* number of coin types */
68extern const char *const coins[NUM_COINS + 1]; 71extern const char *const coins[NUM_COINS + 1];
72
73// restart server when object_count reaches this value
74#define RESTART_COUNT 0xe0000000
69 75
70/* 76/*
71 * Each object (this also means archetypes!) could have a few of these 77 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 78 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 79 *
294sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 300sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
295int SP_level_dam_adjust (object *caster, object *spob); 301int SP_level_dam_adjust (object *caster, object *spob);
296int SP_level_duration_adjust (object *caster, object *spob); 302int SP_level_duration_adjust (object *caster, object *spob);
297int SP_level_range_adjust (object *caster, object *spob); 303int SP_level_range_adjust (object *caster, object *spob);
298 304
305struct freelist_item
306{
307 freelist_item *next;
308 uint32_t count;
309};
310
299struct object : zero_initialised, object_copy 311struct object : object_copy
300{ 312{
301 // These variables are not changed by ->copy_to 313 // These variables are not changed by ->copy_to
302 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
303 315
304 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
305 int ACC (RO, count); 317 uint32_t ACC (RO, count);
306 object_vector_index ACC (RO, index); // index into objects 318 object_vector_index ACC (RO, index); // index into objects
307 object_vector_index ACC (RO, active); // index into actives 319 object_vector_index ACC (RO, active); // index into actives
308 320
309 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
310 322
322 */ 334 */
323 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
324 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
325 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
326 338
339 MTH void set_flag (int flagnum)
340 {
341 flag [flagnum] = true;
342 }
343
344 MTH void clr_flag (int flagnum)
345 {
346 flag [flagnum] = false;
347 }
348
327 // privates / perl 349 // privates / perl
328 shstr_tmp kv_get (shstr_tmp key) const; 350 shstr_tmp kv_get (shstr_tmp key) const;
329 void kv_del (shstr_tmp key); 351 void kv_del (shstr_tmp key);
330 void kv_set (shstr_tmp key, shstr_tmp value); 352 void kv_set (shstr_tmp key, shstr_tmp value);
331 353
380 destroy (); 402 destroy ();
381 } 403 }
382 404
383 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 405 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
384 MTH void destroy_inv (bool drop_to_ground = false); 406 MTH void destroy_inv (bool drop_to_ground = false);
407 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
385 MTH object *insert (object *item); // insert into inventory 408 MTH object *insert (object *item); // insert into inventory
386 MTH void play_sound (faceidx sound) const; 409 MTH void play_sound (faceidx sound) const;
387 MTH void say_msg (const_utf8_string msg) const; 410 MTH void say_msg (const_utf8_string msg) const;
388 411
389 void do_remove (); 412 void do_remove ();
432 } 455 }
433 456
434 MTH void set_owner (object *owner); 457 MTH void set_owner (object *owner);
435 MTH void set_speed (float speed); 458 MTH void set_speed (float speed);
436 MTH void set_glow_radius (sint8 rad); 459 MTH void set_glow_radius (sint8 rad);
437 MTH bool change_skill (object *ob); // deprecated?
438 460
439 MTH void open_container (object *new_container); 461 MTH void open_container (object *new_container);
440 MTH void close_container () 462 MTH void close_container ()
441 { 463 {
442 open_container (0); 464 open_container (0);
533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 555 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 556 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
535 557
536 MTH bool is_dragon () const; 558 MTH bool is_dragon () const;
537 559
560 MTH bool is_immunity () const { return invisible && type == SIGN; }
561
538 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 562 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
539 563
540 // temporary: wether the object can be saved in a map file 564 // temporary: wether the object can be saved in a map file
541 // contr => is a player 565 // contr => is a player
542 // head => only save head of a multitile object 566 // head => only save head of a multitile object
550 574
551 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 575 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
552 576
553 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 577 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
554 578
579 /* need_identify returns true if the item should be identified. This
580 * function really should not exist - by default, any item not identified
581 * should need it.
582 */
583 MTH bool need_identify () const;
584
555 // returns the outermost owner, never returns 0 585 // returns the outermost owner, never returns 0
556 MTH object *outer_owner () 586 MTH object *outer_owner ()
557 { 587 {
558 object *op; 588 object *op;
559 589
626 MTH bool has_carried_lights () const 656 MTH bool has_carried_lights () const
627 { 657 {
628 return glow_radius; 658 return glow_radius;
629 } 659 }
630 660
631 // returns the player that cna see this object, if any 661 // returns the player that can see this object, if any
632 MTH object *visible_to () const; 662 MTH object *visible_to () const;
633 663
634 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 664 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
635 MTH std::string describe_monster (object *who = 0); 665 MTH std::string describe_monster (object *who = 0);
636 MTH std::string describe_item (object *who = 0); 666 MTH std::string describe_item (object *who = 0);
646 // objects. This method only works on objects not inserted 676 // objects. This method only works on objects not inserted
647 // anywhere. 677 // anywhere.
648 MTH void expand_tail (); 678 MTH void expand_tail ();
649 679
650 MTH void create_treasure (treasurelist *tl, int flags = 0); 680 MTH void create_treasure (treasurelist *tl, int flags = 0);
681
682 // makes sure the player has the named skill,
683 // and also makes it innate if can_use is true.
684 // returns the new skill or 0 if no such skill exists.
685 MTH object *give_skill (shstr_cmp name, bool can_use = false);
686 MTH void become_follower (object *new_god);
651 687
652 // insert object at same map position as 'where' 688 // insert object at same map position as 'where'
653 // handles both inventory and map "positions" 689 // handles both inventory and map "positions"
654 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 690 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
655 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 691 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
662 MTH void deactivate_recursive (); 698 MTH void deactivate_recursive ();
663 699
664 // set the given flag on all objects in the inventory recursively 700 // set the given flag on all objects in the inventory recursively
665 MTH void set_flag_inv (int flag, int value = 1); 701 MTH void set_flag_inv (int flag, int value = 1);
666 702
667 void enter_exit (object *exit);//Perl 703 void enter_exit (object *exit); // perl
668 MTH void enter_map (maptile *newmap, int x, int y); 704 MTH bool enter_map (maptile *newmap, int x, int y);
669 void player_goto (const_utf8_string path, int x, int y); // only for players 705 void player_goto (const_utf8_string path, int x, int y); // only for players
670 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 706 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
707
708 MTH object *mark () const;
671 709
672 // returns the mapspace this object is in 710 // returns the mapspace this object is in
673 mapspace &ms () const; 711 mapspace &ms () const;
674 712
675 // fully recursive iterator 713 // fully recursive iterator
726 return weight + carrying; 764 return weight + carrying;
727 } 765 }
728 766
729 MTH struct region *region () const; 767 MTH struct region *region () const;
730 768
731 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 769 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
732 void failmsg (const_utf8_string msg, int color = NDI_RED); 770 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
771 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
733 772
734 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 773 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
735 774
736 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 775 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
737 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 776 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
738 777
739 // make some noise with given item into direction dir, 778 // make some noise with given item into direction dir,
740 // currently only used for players to make them temporarily visible 779 // currently only used for players to make them temporarily visible
741 // when they are invisible. 780 // when they are invisible.
742 MTH void make_noise (); 781 MTH void make_noise ();
754 MTH int anim_frames () const { return anim ().num_animations; } 793 MTH int anim_frames () const { return anim ().num_animations; }
755 MTH int anim_facings () const { return anim ().facings; } 794 MTH int anim_facings () const { return anim ().facings; }
756 795
757 MTH utf8_string as_string (); 796 MTH utf8_string as_string ();
758 797
798 // low-level management, statistics, ...
799 static uint32_t ACC (RW, object_count);
800 static uint32_t ACC (RW, free_count);
801 static uint32_t ACC (RW, create_count);
802 static uint32_t ACC (RW, destroy_count);
803 static freelist_item *freelist;
804 MTH static void freelist_free (int count);
805
759protected: 806protected:
760 void link (); 807 void link ();
761 void unlink (); 808 void unlink ();
809
810 void do_delete ();
762 811
763 object (); 812 object ();
764 ~object (); 813 ~object ();
765 814
766private: 815private:
803 */ 852 */
804 853
805//-GPL 854//-GPL
806 855
807INTERFACE_CLASS (archetype) 856INTERFACE_CLASS (archetype)
808struct archetype : object 857struct archetype : object, zero_initialised
809{ 858{
810 static arch_ptr empty; // the empty_archetype 859 static arch_ptr empty; // the empty_archetype
811 MTH static void gc (); 860 MTH static void gc ();
812 861
813 archetype (const_utf8_string name); 862 archetype (const_utf8_string name);
831 880
832 // support for archetype loading 881 // support for archetype loading
833 static archetype *read (object_thawer &f); 882 static archetype *read (object_thawer &f);
834 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 883 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
835 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 884 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
885
886protected:
887 void do_delete ();
836}; 888};
837 889
838// returns whether the object is a dragon player, which are often specialcased 890// returns whether the object is a dragon player, which are often specialcased
839inline bool 891inline bool
840object::is_dragon () const 892object::is_dragon () const
913#define INS_NO_MERGE 0x0001 965#define INS_NO_MERGE 0x0001
914#define INS_ABOVE_FLOOR_ONLY 0x0002 966#define INS_ABOVE_FLOOR_ONLY 0x0002
915#define INS_NO_WALK_ON 0x0004 967#define INS_NO_WALK_ON 0x0004
916#define INS_ON_TOP 0x0008 968#define INS_ON_TOP 0x0008
917#define INS_BELOW_ORIGINATOR 0x0010 969#define INS_BELOW_ORIGINATOR 0x0010
970#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
918 971
919//-GPL 972//-GPL
920 973
921#endif 974#endif
922 975

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