1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
38 | body_skill, |
37 | { |
39 | body_combat, |
38 | # define def(name, use, nonuse) body_ ## name, |
40 | body_range, |
39 | # include "slotinc.h" |
41 | body_shield, |
40 | # undef def |
42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
53 | }; |
42 | }; |
54 | |
43 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
44 | /* See common/item.c */ |
63 | |
45 | |
64 | typedef struct Body_Locations |
46 | struct Body_Locations |
65 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
66 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
67 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
68 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
69 | } Body_Locations; |
52 | }; |
70 | |
53 | |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
72 | |
59 | |
73 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
74 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
75 | |
65 | |
76 | /* |
66 | /* |
77 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
79 | * |
69 | * |
… | |
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83 | * accessing the list directly. |
73 | * accessing the list directly. |
84 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
85 | */ |
75 | */ |
86 | struct key_value : slice_allocated |
76 | struct key_value : slice_allocated |
87 | { |
77 | { |
88 | key_value *next; |
78 | key_value *next; // must be first element |
89 | shstr key, value; |
79 | shstr key, value; |
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80 | }; |
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81 | |
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82 | // "crossfires version of a perl hash." |
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83 | struct key_values |
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84 | { |
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85 | key_value *first; // must be first element |
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86 | |
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87 | bool empty() const |
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88 | { |
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89 | return !first; |
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90 | } |
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91 | |
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92 | void clear (); |
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93 | shstr_tmp get (shstr_tmp key) const; |
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94 | void del (shstr_tmp key); |
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95 | void set (shstr_tmp key, shstr_tmp value); |
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96 | |
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97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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98 | void reverse (); // reverses the ordering, to be used after loading an object |
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99 | key_values &operator =(const key_values &kv); |
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100 | |
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101 | // custom extra fields management |
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102 | struct access_proxy |
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103 | { |
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104 | key_values &kv; |
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105 | shstr_tmp key; |
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106 | |
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107 | access_proxy (key_values &kv, shstr_tmp key) |
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108 | : kv (kv), key (key) |
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109 | { |
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110 | } |
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111 | |
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112 | const access_proxy &operator =(shstr_tmp value) const |
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113 | { |
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114 | kv.set (key, value); |
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115 | return *this; |
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116 | } |
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117 | |
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118 | operator const shstr_tmp () const { return kv.get (key); } |
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119 | operator const char *() const { return kv.get (key); } |
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120 | |
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121 | private: |
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122 | void operator =(int); |
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123 | }; |
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124 | |
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125 | const access_proxy operator [](shstr_tmp key) |
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126 | { |
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127 | return access_proxy (*this, key); |
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128 | } |
90 | }; |
129 | }; |
91 | |
130 | |
92 | //-GPL |
131 | //-GPL |
93 | |
132 | |
94 | struct UUID |
133 | struct UUID |
… | |
… | |
289 | |
328 | |
290 | const_utf8_string query_weight (const object *op); |
329 | const_utf8_string query_weight (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
330 | const_utf8_string query_short_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
331 | const_utf8_string query_name (const object *op); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
332 | const_utf8_string query_base_name (const object *op, int plural); |
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333 | sint64 query_cost (const object *tmp, object *who, int flag); |
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334 | const char *query_cost_string (const object *tmp, object *who, int flag); |
294 | |
335 | |
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336 | int change_ability_duration (object *spell, object *caster); |
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337 | int min_casting_level (object *caster, object *spell); |
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338 | int casting_level (object *caster, object *spell); |
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339 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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340 | int SP_level_dam_adjust (object *caster, object *spob); |
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341 | int SP_level_duration_adjust (object *caster, object *spob); |
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342 | int SP_level_range_adjust (object *caster, object *spob); |
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343 | |
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344 | struct freelist_item |
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345 | { |
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346 | freelist_item *next; |
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347 | uint32_t count; |
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348 | }; |
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349 | |
295 | struct object : zero_initialised, object_copy |
350 | struct object : object_copy |
296 | { |
351 | { |
297 | // These variables are not changed by ->copy_to |
352 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
353 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | |
354 | |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
355 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | int ACC (RO, count); |
356 | uint32_t ACC (RO, count); |
302 | object_vector_index ACC (RO, index); // index into objects |
357 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, active); // index into actives |
358 | object_vector_index ACC (RO, active); // index into actives |
304 | |
359 | |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
360 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
306 | |
361 | |
… | |
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316 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
317 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
318 | */ |
373 | */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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322 | |
376 | |
323 | // privates / perl |
377 | MTH void set_flag (int flagnum) |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
378 | { |
325 | void kv_del (shstr_tmp key); |
379 | flag [flagnum] = true; |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
380 | } |
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381 | |
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382 | MTH void clr_flag (int flagnum) |
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383 | { |
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384 | flag [flagnum] = false; |
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385 | } |
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386 | |
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387 | // extra key value pairs |
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388 | key_values kv; |
327 | |
389 | |
328 | //-GPL |
390 | //-GPL |
329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
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359 | |
391 | |
360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
393 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
395 | bool write (object_freezer &f); |
364 | |
396 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
397 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
398 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
399 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
400 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
401 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
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377 | destroy (); |
408 | destroy (); |
378 | } |
409 | } |
379 | |
410 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
411 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
412 | MTH void destroy_inv (bool drop_to_ground = false); |
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413 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
414 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
415 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
416 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
417 | |
386 | void do_remove (); |
418 | void do_remove (); |
… | |
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397 | remove (); |
429 | remove (); |
398 | *this = pos; |
430 | *this = pos; |
399 | insert_at (this, this); |
431 | insert_at (this, this); |
400 | } |
432 | } |
401 | |
433 | |
402 | // high-level move functions, return true if successful |
434 | // high-level move method. |
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435 | // object op is trying to move in direction dir. |
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436 | // originator is typically the same as op, but |
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437 | // can be different if originator is causing op to |
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438 | // move (originator is pushing op) |
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439 | // returns 0 if the object is not able to move to the |
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440 | // desired space, 1 otherwise (in which case we also |
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441 | // move the object accordingly. This function is |
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442 | // very similiar to move_object. |
403 | int move (int dir, object *originator); |
443 | int move (int dir, object *originator); |
404 | |
444 | |
405 | int move (int dir) |
445 | int move (int dir) |
406 | { |
446 | { |
407 | return move (dir, this); |
447 | return move (dir, this); |
408 | } |
448 | } |
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449 | |
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450 | // changes move_type to a new value - handles move_on/move_off effects |
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451 | MTH void change_move_type (MoveType mt); |
409 | |
452 | |
410 | static bool can_merge_slow (object *op1, object *op2); |
453 | static bool can_merge_slow (object *op1, object *op2); |
411 | |
454 | |
412 | // this is often used in time-critical code, so optimise |
455 | // this is often used in time-critical code, so optimise |
413 | MTH static bool can_merge (object *op1, object *op2) |
456 | MTH static bool can_merge (object *op1, object *op2) |
… | |
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418 | } |
461 | } |
419 | |
462 | |
420 | MTH void set_owner (object *owner); |
463 | MTH void set_owner (object *owner); |
421 | MTH void set_speed (float speed); |
464 | MTH void set_speed (float speed); |
422 | MTH void set_glow_radius (sint8 rad); |
465 | MTH void set_glow_radius (sint8 rad); |
423 | MTH bool change_weapon (object *ob); |
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424 | MTH bool change_skill (object *ob); |
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425 | |
466 | |
426 | MTH void open_container (object *new_container); |
467 | MTH void open_container (object *new_container); |
427 | MTH void close_container () |
468 | MTH void close_container () |
428 | { |
469 | { |
429 | open_container (0); |
470 | open_container (0); |
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518 | MTH bool is_arrow () const { return type == ARROW |
559 | MTH bool is_arrow () const { return type == ARROW |
519 | || (type == SPELL_EFFECT |
560 | || (type == SPELL_EFFECT |
520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
561 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
562 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
522 | |
563 | |
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564 | MTH bool is_dragon () const; |
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565 | |
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566 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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567 | |
523 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
568 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
524 | |
569 | |
525 | // temporary: wether the object can be saved in a map file |
570 | // temporary: wether the object can be saved in a map file |
526 | // contr => is a player |
571 | // contr => is a player |
527 | // head => only save head of a multitile object |
572 | // head => only save head of a multitile object |
… | |
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535 | |
580 | |
536 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
537 | |
582 | |
538 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
539 | |
584 | |
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585 | /* need_identify returns true if the item should be identified. This |
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586 | * function really should not exist - by default, any item not identified |
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587 | * should need it. |
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588 | */ |
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589 | MTH bool need_identify () const; |
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590 | |
540 | // returns the outermost owner, never returns 0 |
591 | // returns the outermost owner, never returns 0 |
541 | MTH object *outer_owner () |
592 | MTH object *outer_owner () |
542 | { |
593 | { |
543 | object *op; |
594 | object *op; |
544 | |
595 | |
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598 | MTH bool is_player () const |
649 | MTH bool is_player () const |
599 | { |
650 | { |
600 | return !!contr; |
651 | return !!contr; |
601 | } |
652 | } |
602 | |
653 | |
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654 | /* elmex: this method checks whether the object is in a shop */ |
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655 | MTH bool is_in_shop () const; |
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656 | |
603 | MTH bool affects_los () const |
657 | MTH bool affects_los () const |
604 | { |
658 | { |
605 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
659 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
606 | } |
660 | } |
607 | |
661 | |
608 | MTH bool has_carried_lights () const |
662 | MTH bool has_carried_lights () const |
609 | { |
663 | { |
610 | return glow_radius; |
664 | return glow_radius; |
611 | } |
665 | } |
612 | |
666 | |
613 | // returns the player that cna see this object, if any |
667 | // returns the player that can see this object, if any |
614 | MTH object *visible_to () const; |
668 | MTH object *visible_to () const; |
615 | |
669 | |
616 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
670 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
617 | MTH std::string describe_monster (object *who = 0); |
671 | MTH std::string describe_monster (object *who = 0); |
618 | MTH std::string describe_item (object *who = 0); |
672 | MTH std::string describe_item (object *who = 0); |
… | |
… | |
628 | // objects. This method only works on objects not inserted |
682 | // objects. This method only works on objects not inserted |
629 | // anywhere. |
683 | // anywhere. |
630 | MTH void expand_tail (); |
684 | MTH void expand_tail (); |
631 | |
685 | |
632 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
686 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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687 | |
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688 | // makes sure the player has the named skill, |
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689 | // and also makes it innate if can_use is true. |
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690 | // returns the new skill or 0 if no such skill exists. |
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691 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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692 | MTH void become_follower (object *new_god); |
633 | |
693 | |
634 | // insert object at same map position as 'where' |
694 | // insert object at same map position as 'where' |
635 | // handles both inventory and map "positions" |
695 | // handles both inventory and map "positions" |
636 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
696 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
637 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
697 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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644 | MTH void deactivate_recursive (); |
704 | MTH void deactivate_recursive (); |
645 | |
705 | |
646 | // set the given flag on all objects in the inventory recursively |
706 | // set the given flag on all objects in the inventory recursively |
647 | MTH void set_flag_inv (int flag, int value = 1); |
707 | MTH void set_flag_inv (int flag, int value = 1); |
648 | |
708 | |
649 | void enter_exit (object *exit);//Perl |
709 | void enter_exit (object *exit); // perl |
650 | MTH void enter_map (maptile *newmap, int x, int y); |
710 | MTH bool enter_map (maptile *newmap, int x, int y); |
651 | void player_goto (const_utf8_string path, int x, int y); // only for players |
711 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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712 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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713 | |
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714 | MTH object *mark () const; |
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715 | MTH void splay_marked (); |
652 | |
716 | |
653 | // returns the mapspace this object is in |
717 | // returns the mapspace this object is in |
654 | mapspace &ms () const; |
718 | mapspace &ms () const; |
655 | |
719 | |
656 | // fully recursive iterator |
720 | // fully recursive iterator |
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707 | return weight + carrying; |
771 | return weight + carrying; |
708 | } |
772 | } |
709 | |
773 | |
710 | MTH struct region *region () const; |
774 | MTH struct region *region () const; |
711 | |
775 | |
712 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
776 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
713 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
777 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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778 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
714 | |
779 | |
715 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
780 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
716 | |
781 | |
717 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
782 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
718 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
783 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
719 | |
784 | |
720 | // make some noise with given item into direction dir, |
785 | // make some noise with given item into direction dir, |
721 | // currently only used for players to make them temporarily visible |
786 | // currently only used for players to make them temporarily visible |
722 | // when they are invisible. |
787 | // when they are invisible. |
723 | MTH void make_noise (); |
788 | MTH void make_noise (); |
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735 | MTH int anim_frames () const { return anim ().num_animations; } |
800 | MTH int anim_frames () const { return anim ().num_animations; } |
736 | MTH int anim_facings () const { return anim ().facings; } |
801 | MTH int anim_facings () const { return anim ().facings; } |
737 | |
802 | |
738 | MTH utf8_string as_string (); |
803 | MTH utf8_string as_string (); |
739 | |
804 | |
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805 | // low-level management, statistics, ... |
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806 | static uint32_t ACC (RW, object_count); |
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807 | static uint32_t ACC (RW, free_count); |
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808 | static uint32_t ACC (RW, create_count); |
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809 | static uint32_t ACC (RW, destroy_count); |
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810 | static freelist_item *freelist; |
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811 | MTH static void freelist_free (int count); |
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812 | |
740 | protected: |
813 | protected: |
741 | void link (); |
814 | void link (); |
742 | void unlink (); |
815 | void unlink (); |
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816 | |
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817 | void do_delete (); |
743 | |
818 | |
744 | object (); |
819 | object (); |
745 | ~object (); |
820 | ~object (); |
746 | |
821 | |
747 | private: |
822 | private: |
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784 | */ |
859 | */ |
785 | |
860 | |
786 | //-GPL |
861 | //-GPL |
787 | |
862 | |
788 | INTERFACE_CLASS (archetype) |
863 | INTERFACE_CLASS (archetype) |
789 | struct archetype : object |
864 | struct archetype : object, zero_initialised |
790 | { |
865 | { |
791 | static arch_ptr empty; // the empty_archetype |
866 | static arch_ptr empty; // the empty_archetype |
792 | MTH static void gc (); |
867 | MTH static void gc (); |
793 | |
868 | |
794 | archetype (const_utf8_string name); |
869 | archetype (const_utf8_string name); |
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806 | MTH void post_load_check (); // do some adjustments after parsing |
881 | MTH void post_load_check (); // do some adjustments after parsing |
807 | |
882 | |
808 | object_vector_index ACC (RW, archid); // index in archvector |
883 | object_vector_index ACC (RW, archid); // index in archvector |
809 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
884 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
810 | |
885 | |
811 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
886 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
812 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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813 | |
887 | |
814 | // support for archetype loading |
888 | // support for archetype loading |
815 | static archetype *read (object_thawer &f); |
889 | static archetype *read (object_thawer &f); |
816 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
890 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
817 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
891 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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892 | |
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893 | protected: |
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894 | void do_delete (); |
818 | }; |
895 | }; |
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896 | |
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897 | // returns whether the object is a dragon player, which are often specialcased |
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898 | inline bool |
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899 | object::is_dragon () const |
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900 | { |
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901 | return arch->race == shstr_dragon && is_player (); |
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902 | } |
819 | |
903 | |
820 | inline void |
904 | inline void |
821 | object_freezer::put (const keyword_string k, archetype *v) |
905 | object_freezer::put (const keyword_string k, archetype *v) |
822 | { |
906 | { |
823 | if (expect_true (v)) |
907 | if (expect_true (v)) |
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888 | #define INS_NO_MERGE 0x0001 |
972 | #define INS_NO_MERGE 0x0001 |
889 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
973 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
890 | #define INS_NO_WALK_ON 0x0004 |
974 | #define INS_NO_WALK_ON 0x0004 |
891 | #define INS_ON_TOP 0x0008 |
975 | #define INS_ON_TOP 0x0008 |
892 | #define INS_BELOW_ORIGINATOR 0x0010 |
976 | #define INS_BELOW_ORIGINATOR 0x0010 |
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977 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
893 | |
978 | |
894 | //-GPL |
979 | //-GPL |
895 | |
980 | |
896 | #endif |
981 | #endif |
897 | |
982 | |