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Comparing deliantra/server/include/object.h (file contents):
Revision 1.217 by root, Sun Nov 8 22:28:10 2009 UTC vs.
Revision 1.260 by root, Tue May 3 11:23:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
38 body_skill, 37{
39 body_combat, 38# define def(name, use, nonuse) body_ ## name,
40 body_range, 39# include "slotinc.h"
41 body_shield, 40# undef def
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 44/* See common/item.c */
63 45
64typedef struct Body_Locations 46struct Body_Locations
65{ 47{
48 const char *name; /* Short name/identifier */
66 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
67 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
68 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
69} Body_Locations; 52};
70 53
71extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
72 59
73#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
74extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
75 65
76/* 66/*
77 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
78 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
79 * 69 *
83 * accessing the list directly. 73 * accessing the list directly.
84 * Exception is if you want to walk this list for some reason. 74 * Exception is if you want to walk this list for some reason.
85 */ 75 */
86struct key_value : slice_allocated 76struct key_value : slice_allocated
87{ 77{
88 key_value *next; 78 key_value *next; // must be first element
89 shstr key, value; 79 shstr key, value;
90}; 80};
91 81
82// "crossfires version of a perl hash."
83struct key_values
84{
85 key_value *first; // must be first element
86
87 bool empty() const
88 {
89 return !first;
90 }
91
92 void clear ();
93 shstr_tmp get (shstr_tmp key) const;
94 void del (shstr_tmp key);
95 void set (shstr_tmp key, shstr_tmp value);
96
97 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
98 void reverse (); // reverses the ordering, to be used after loading an object
99 key_values &operator =(const key_values &kv);
100
101 // custom extra fields management
102 struct access_proxy
103 {
104 key_values &kv;
105 shstr_tmp key;
106
107 access_proxy (key_values &kv, shstr_tmp key)
108 : kv (kv), key (key)
109 {
110 }
111
112 const access_proxy &operator =(shstr_tmp value) const
113 {
114 kv.set (key, value);
115 return *this;
116 }
117
118 operator const shstr_tmp () const { return kv.get (key); }
119 operator const char *() const { return kv.get (key); }
120
121 private:
122 void operator =(int);
123 };
124
125 const access_proxy operator [](shstr_tmp key)
126 {
127 return access_proxy (*this, key);
128 }
129};
130
92//-GPL 131//-GPL
93 132
94struct UUID 133struct UUID
95{ 134{
96 uint64 seq; 135 uint64 seq;
136
137 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
97 138
98 static UUID cur; // last uuid generated 139 static UUID cur; // last uuid generated
99 static void init (); 140 static void init ();
100 static UUID gen (); 141 static UUID gen ();
101 142
102 UUID () { } 143 UUID () { }
103 UUID (uint64 seq) : seq(seq) { } 144 UUID (uint64 seq) : seq(seq) { }
104 operator uint64() { return seq; } 145 operator uint64() { return seq; }
105 void operator =(uint64 seq) { this->seq = seq; } 146 void operator =(uint64 seq) { this->seq = seq; }
106 147
107 typedef char BUF [32];
108
109 bool parse (const char *s) 148 bool parse (const char *s);
110 { 149 char *append (char *buf) const;
111 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
112 }
113
114 const char *c_str (char *buf, int len) const
115 {
116 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
117
118 return buf;
119 }
120
121 const char *c_str () const 150 char *c_str () const;
122 {
123 static BUF buf;
124
125 return c_str (buf, sizeof (buf));
126 }
127}; 151};
128 152
129//+GPL 153//+GPL
130 154
131/* Definition for WILL_APPLY values. Replaces having harcoded values 155/* Definition for WILL_APPLY values. Replaces having harcoded values
180 flags_t flag; /* various flags */ 204 flags_t flag; /* various flags */
181#if FOR_PERL 205#if FOR_PERL
182 bool ACC (RW, flag[NUM_FLAGS]); 206 bool ACC (RW, flag[NUM_FLAGS]);
183#endif 207#endif
184 208
185 shstr ACC (RW, materialname); /* specific material name */ 209 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
186 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 210 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
187// materialtype_t *ACC (RW, material); /* What material this object consists of */
188 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 211 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
189 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 212 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
190 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 213 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
191 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 214 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
192 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 215 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
301 shstr ACC (RW, lore); /* Obscure information about this object, */ 324 shstr ACC (RW, lore); /* Obscure information about this object, */
302 /* To get put into books and the like. */ 325 /* To get put into books and the like. */
303 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 326 shstr ACC (RW, custom_name); /* Custom name assigned by player */
304}; 327};
305 328
306const char *query_weight (const object *op); 329const_utf8_string query_weight (const object *op);
307const char *query_short_name (const object *op); 330const_utf8_string query_short_name (const object *op);
308const char *query_name (const object *op); 331const_utf8_string query_name (const object *op);
309const char *query_base_name (const object *op, int plural); 332const_utf8_string query_base_name (const object *op, int plural);
333sint64 query_cost (const object *tmp, object *who, int flag);
334const char *query_cost_string (const object *tmp, object *who, int flag);
310 335
336int change_ability_duration (object *spell, object *caster);
337int min_casting_level (object *caster, object *spell);
338int casting_level (object *caster, object *spell);
339sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
340int SP_level_dam_adjust (object *caster, object *spob);
341int SP_level_duration_adjust (object *caster, object *spob);
342int SP_level_range_adjust (object *caster, object *spob);
343
344struct freelist_item
345{
346 freelist_item *next;
347 uint32_t count;
348};
349
311struct object : zero_initialised, object_copy 350struct object : object_copy
312{ 351{
313 // These variables are not changed by ->copy_to 352 // These variables are not changed by ->copy_to
314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 353 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
315 354
316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 355 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
317 int ACC (RO, count); 356 uint32_t ACC (RO, count);
318 object_vector_index ACC (RO, index); // index into objects 357 object_vector_index ACC (RO, index); // index into objects
319 object_vector_index ACC (RO, active); // index into actives 358 object_vector_index ACC (RO, active); // index into actives
320 359
321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 360 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
322 361
332 object *ACC (RW, env); /* Pointer to the object which is the environment. 371 object *ACC (RW, env); /* Pointer to the object which is the environment.
333 * This is typically the container that the object is in. 372 * This is typically the container that the object is in.
334 */ 373 */
335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 374 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 375 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
337 key_value *key_values; /* Fields not explictly known by the loader. */
338 376
339 // privates / perl 377 MTH void set_flag (int flagnum)
340 shstr_tmp kv_get (shstr_tmp key) const; 378 {
341 void kv_del (shstr_tmp key); 379 flag [flagnum] = true;
342 void kv_set (shstr_tmp key, shstr_tmp value); 380 }
381
382 MTH void clr_flag (int flagnum)
383 {
384 flag [flagnum] = false;
385 }
386
387 // extra key value pairs
388 key_values kv;
343 389
344//-GPL 390//-GPL
345
346 // custom extra fields management
347 struct key_value_access_proxy
348 {
349 object &ob;
350 shstr_tmp key;
351
352 key_value_access_proxy (object &ob, shstr_tmp key)
353 : ob (ob), key (key)
354 {
355 }
356
357 const key_value_access_proxy &operator =(shstr_tmp value) const
358 {
359 ob.kv_set (key, value);
360 return *this;
361 }
362
363 operator const shstr_tmp () const { return ob.kv_get (key); }
364 operator const char *() const { return ob.kv_get (key); }
365
366 private:
367 void operator =(int);
368 };
369
370 // operator [] is too annoying to use
371 const key_value_access_proxy kv (shstr_tmp key)
372 {
373 return key_value_access_proxy (*this, key);
374 }
375 391
376 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 392 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
377 MTH void post_load_check (); // do some adjustments after parsing 393 MTH void post_load_check (); // do some adjustments after parsing
378 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 394 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
379 bool write (object_freezer &f); 395 bool write (object_freezer &f);
380 396
381 MTH int slottype () const;
382 MTH static object *create (); 397 MTH static object *create ();
383 const mapxy &operator =(const mapxy &pos); 398 const mapxy &operator =(const mapxy &pos);
384 MTH void copy_to (object *dst); 399 MTH void copy_to (object *dst);
385 MTH object *clone (); // create + copy_to a single object 400 MTH object *clone (); // create + copy_to a single object
386 MTH object *deep_clone (); // copy whole more chain and inventory 401 MTH object *deep_clone (); // copy whole more chain and inventory
393 destroy (); 408 destroy ();
394 } 409 }
395 410
396 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 411 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
397 MTH void destroy_inv (bool drop_to_ground = false); 412 MTH void destroy_inv (bool drop_to_ground = false);
413 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
398 MTH object *insert (object *item); // insert into inventory 414 MTH object *insert (object *item); // insert into inventory
399 MTH void play_sound (faceidx sound) const; 415 MTH void play_sound (faceidx sound) const;
400 MTH void say_msg (const char *msg) const; 416 MTH void say_msg (const_utf8_string msg) const;
401 417
402 void do_remove (); 418 void do_remove ();
403 MTH void remove () 419 MTH void remove ()
404 { 420 {
405 if (!flag [FLAG_REMOVED]) 421 if (!flag [FLAG_REMOVED])
413 remove (); 429 remove ();
414 *this = pos; 430 *this = pos;
415 insert_at (this, this); 431 insert_at (this, this);
416 } 432 }
417 433
418 // high-level move functions, return true if successful 434 // high-level move method.
435 // object op is trying to move in direction dir.
436 // originator is typically the same as op, but
437 // can be different if originator is causing op to
438 // move (originator is pushing op)
439 // returns 0 if the object is not able to move to the
440 // desired space, 1 otherwise (in which case we also
441 // move the object accordingly. This function is
442 // very similiar to move_object.
419 int move (int dir, object *originator); 443 int move (int dir, object *originator);
420 444
421 int move (int dir) 445 int move (int dir)
422 { 446 {
423 return move (dir, this); 447 return move (dir, this);
424 } 448 }
449
450 // changes move_type to a new value - handles move_on/move_off effects
451 MTH void change_move_type (MoveType mt);
425 452
426 static bool can_merge_slow (object *op1, object *op2); 453 static bool can_merge_slow (object *op1, object *op2);
427 454
428 // this is often used in time-critical code, so optimise 455 // this is often used in time-critical code, so optimise
429 MTH static bool can_merge (object *op1, object *op2) 456 MTH static bool can_merge (object *op1, object *op2)
434 } 461 }
435 462
436 MTH void set_owner (object *owner); 463 MTH void set_owner (object *owner);
437 MTH void set_speed (float speed); 464 MTH void set_speed (float speed);
438 MTH void set_glow_radius (sint8 rad); 465 MTH void set_glow_radius (sint8 rad);
439 MTH bool change_weapon (object *ob);
440 MTH bool change_skill (object *ob);
441 466
442 MTH void open_container (object *new_container); 467 MTH void open_container (object *new_container);
443 MTH void close_container () 468 MTH void close_container ()
444 { 469 {
445 open_container (0); 470 open_container (0);
484 MTH void drain_stat (); 509 MTH void drain_stat ();
485 MTH void drain_specific_stat (int deplete_stats); 510 MTH void drain_specific_stat (int deplete_stats);
486 MTH void change_luck (int value); 511 MTH void change_luck (int value);
487 512
488 // info must hold 256 * 3 bytes currently 513 // info must hold 256 * 3 bytes currently
489 const char *debug_desc (char *info) const; 514 const_utf8_string debug_desc (char *info) const;
490 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 515 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
491 const char *flag_desc (char *desc, int len) const; 516 const_utf8_string flag_desc (char *desc, int len) const;
492 517
493 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 518 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
494 MTH object *split (sint32 nr = 1); // return 0 on failure 519 MTH object *split (sint32 nr = 1); // return 0 on failure
495 520
496 MTH int number_of () const 521 MTH int number_of () const
504 } 529 }
505 530
506 MTH void update_weight (); 531 MTH void update_weight ();
507 532
508 // return the dominant material of this item, always return something 533 // return the dominant material of this item, always return something
509 const materialtype_t *dominant_material () const; 534 const materialtype_t *dominant_material () const
535 {
536 return material;
537 }
510 538
511 // return the volume of this object in cm³ 539 // return the volume of this object in cm³
512 MTH uint64 volume () const 540 MTH uint64 volume () const
513 { 541 {
514 return (uint64)total_weight () 542 return (uint64)total_weight ()
515 * 1000 543 * 1024 // 1000 actually
516 * (type == CONTAINER ? 1000 : 1) 544 * (type == CONTAINER ? 128 : 1)
517 / dominant_material ()->density; 545 / dominant_material ()->density; // ugh, division
518 } 546 }
519 547
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 548 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
521 549
522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 550 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
531 MTH bool is_arrow () const { return type == ARROW 559 MTH bool is_arrow () const { return type == ARROW
532 || (type == SPELL_EFFECT 560 || (type == SPELL_EFFECT
533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 561 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 562 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
535 563
564 MTH bool is_dragon () const;
565
566 MTH bool is_immunity () const { return invisible && type == SIGN; }
567
536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } 568 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
537 569
538 // temporary: wether the object can be saved in a map file 570 // temporary: wether the object can be saved in a map file
539 // contr => is a player 571 // contr => is a player
540 // head => only save head of a multitile object 572 // head => only save head of a multitile object
541 // owner => can not reference owner yet 573 // owner => can not reference owner yet
548 580
549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 581 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550 582
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 583 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
552 584
585 /* need_identify returns true if the item should be identified. This
586 * function really should not exist - by default, any item not identified
587 * should need it.
588 */
589 MTH bool need_identify () const;
590
553 // returns the outermost owner, never returns 0 591 // returns the outermost owner, never returns 0
554 MTH object *outer_owner () 592 MTH object *outer_owner ()
555 { 593 {
556 object *op; 594 object *op;
557 595
611 MTH bool is_player () const 649 MTH bool is_player () const
612 { 650 {
613 return !!contr; 651 return !!contr;
614 } 652 }
615 653
654 /* elmex: this method checks whether the object is in a shop */
655 MTH bool is_in_shop () const;
656
616 MTH bool affects_los () const 657 MTH bool affects_los () const
617 { 658 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW]; 659 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 } 660 }
620 661
621 MTH bool has_carried_lights () const 662 MTH bool has_carried_lights () const
622 { 663 {
623 return glow_radius; 664 return glow_radius;
624 } 665 }
625 666
626 // returns the player that cna see this object, if any 667 // returns the player that can see this object, if any
627 MTH object *visible_to () const; 668 MTH object *visible_to () const;
628 669
629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 670 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
630 MTH std::string describe_monster (object *who = 0); 671 MTH std::string describe_monster (object *who = 0);
631 MTH std::string describe_item (object *who = 0); 672 MTH std::string describe_item (object *who = 0);
632 MTH std::string describe (object *who = 0); // long description, without name 673 MTH std::string describe (object *who = 0); // long description, without name
633 674
634 MTH const char *query_weight () { return ::query_weight (this); } 675 MTH const_utf8_string query_weight () { return ::query_weight (this); }
635 MTH const char *query_name () { return ::query_name (this); } 676 MTH const_utf8_string query_name () { return ::query_name (this); }
636 MTH const char *query_short_name () { return ::query_short_name (this); } 677 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
637 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 678 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
638 679
639 // If this object has no extra parts but should have them, 680 // If this object has no extra parts but should have them,
640 // add them, effectively expanding heads into multipart 681 // add them, effectively expanding heads into multipart
641 // objects. This method only works on objects not inserted 682 // objects. This method only works on objects not inserted
642 // anywhere. 683 // anywhere.
643 MTH void expand_tail (); 684 MTH void expand_tail ();
644 685
645 MTH void create_treasure (treasurelist *tl, int flags = 0); 686 MTH void create_treasure (treasurelist *tl, int flags = 0);
687
688 // makes sure the player has the named skill,
689 // and also makes it innate if can_use is true.
690 // returns the new skill or 0 if no such skill exists.
691 MTH object *give_skill (shstr_cmp name, bool can_use = false);
692 MTH void become_follower (object *new_god);
646 693
647 // insert object at same map position as 'where' 694 // insert object at same map position as 'where'
648 // handles both inventory and map "positions" 695 // handles both inventory and map "positions"
649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 696 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 697 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
654 MTH void activate (); 701 MTH void activate ();
655 MTH void deactivate (); 702 MTH void deactivate ();
656 MTH void activate_recursive (); 703 MTH void activate_recursive ();
657 MTH void deactivate_recursive (); 704 MTH void deactivate_recursive ();
658 705
706 // prefetch and activate the surrounding area
707 MTH void prefetch_surrounding_maps ();
708
659 // set the given flag on all objects in the inventory recursively 709 // set the given flag on all objects in the inventory recursively
660 MTH void set_flag_inv (int flag, int value = 1); 710 MTH void set_flag_inv (int flag, int value = 1);
661 711
662 void enter_exit (object *exit);//Perl 712 void enter_exit (object *exit); // perl
663 MTH void enter_map (maptile *newmap, int x, int y); 713 MTH bool enter_map (maptile *newmap, int x, int y);
664 void player_goto (const char *path, int x, int y); // only for players 714 void player_goto (const_utf8_string path, int x, int y); // only for players
715 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
716
717 MTH object *mark () const;
718 MTH void splay_marked ();
665 719
666 // returns the mapspace this object is in 720 // returns the mapspace this object is in
667 mapspace &ms () const; 721 mapspace &ms () const;
668 722
669 // fully recursive iterator 723 // fully recursive iterator
720 return weight + carrying; 774 return weight + carrying;
721 } 775 }
722 776
723 MTH struct region *region () const; 777 MTH struct region *region () const;
724 778
725 void statusmsg (const char *msg, int color = NDI_BLACK); 779 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
726 void failmsg (const char *msg, int color = NDI_RED); 780 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
781 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
727 782
728 const char *query_inventory (object *who = 0, const char *indent = ""); 783 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
729 784
730 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 785 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
731 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 786 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
732 787
733 // make some noise with given item into direction dir, 788 // make some noise with given item into direction dir,
734 // currently only used for players to make them temporarily visible 789 // currently only used for players to make them temporarily visible
735 // when they are invisible. 790 // when they are invisible.
736 MTH void make_noise (); 791 MTH void make_noise ();
746 * range from 0 through 7. 801 * range from 0 through 7.
747 */ 802 */
748 MTH int anim_frames () const { return anim ().num_animations; } 803 MTH int anim_frames () const { return anim ().num_animations; }
749 MTH int anim_facings () const { return anim ().facings; } 804 MTH int anim_facings () const { return anim ().facings; }
750 805
751 MTH char *as_string (); 806 MTH utf8_string as_string ();
807
808 // low-level management, statistics, ...
809 static uint32_t ACC (RW, object_count);
810 static uint32_t ACC (RW, free_count);
811 static uint32_t ACC (RW, create_count);
812 static uint32_t ACC (RW, destroy_count);
813 static freelist_item *freelist;
814 MTH static void freelist_free (int count);
752 815
753protected: 816protected:
754 void link (); 817 void link ();
755 void unlink (); 818 void unlink ();
819
820 void do_delete ();
756 821
757 object (); 822 object ();
758 ~object (); 823 ~object ();
759 824
760private: 825private:
781 return ob; 846 return ob;
782} 847}
783 848
784//+GPL 849//+GPL
785 850
786object *find_skill_by_name_fuzzy (object *who, const char *name); 851object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
787object *find_skill_by_name (object *who, shstr_cmp sh); 852object *find_skill_by_name (object *who, shstr_cmp sh);
788object *find_skill_by_number (object *who, int skillno); 853object *find_skill_by_number (object *who, int skillno);
789 854
790/* 855/*
791 * The archetype structure is a set of rules on how to generate and manipulate 856 * The archetype structure is a set of rules on how to generate and manipulate
797 */ 862 */
798 863
799//-GPL 864//-GPL
800 865
801INTERFACE_CLASS (archetype) 866INTERFACE_CLASS (archetype)
802struct archetype : object 867struct archetype : object, zero_initialised
803{ 868{
804 static arch_ptr empty; // the empty_archetype 869 static arch_ptr empty; // the empty_archetype
805 MTH static void gc (); 870 MTH static void gc ();
806 871
807 archetype (const char *name); 872 archetype (const_utf8_string name);
808 ~archetype (); 873 ~archetype ();
809 void gather_callbacks (AV *&callbacks, event_type event) const; 874 void gather_callbacks (AV *&callbacks, event_type event) const;
810 875
811 MTH static archetype *find (const_utf8_string name); 876 MTH static archetype *find (const_utf8_string name);
812 877
813 MTH void link (); 878 MTH void link ();
814 MTH void unlink (); 879 MTH void unlink ();
815 880
816 MTH static object *get (const char *name); // (find() || singularity)->instance() 881 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
817 MTH object *instance (); 882 MTH object *instance ();
818 883
819 MTH void post_load_check (); // do some adjustments after parsing 884 MTH void post_load_check (); // do some adjustments after parsing
820 885
821 object_vector_index ACC (RW, archid); // index in archvector 886 object_vector_index ACC (RW, archid); // index in archvector
822 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 887 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
823 888
824 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 889 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
825 sint8 ACC (RW, max_x), ACC (RW, max_y);
826 890
827 // support for archetype loading 891 // support for archetype loading
828 static archetype *read (object_thawer &f); 892 static archetype *read (object_thawer &f);
829 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 893 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
830 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 894 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
895
896protected:
897 void do_delete ();
831}; 898};
832 899
833// compatbiility, remove once replaced by ->instance 900// returns whether the object is a dragon player, which are often specialcased
834inline object * 901inline bool
835arch_to_object (archetype *at) 902object::is_dragon () const
836{ 903{
837 return at->instance (); 904 return arch->race == shstr_dragon && is_player ();
838} 905}
839 906
840inline void 907inline void
841object_freezer::put (keyword k, archetype *v) 908object_freezer::put (const keyword_string k, archetype *v)
842{ 909{
843 put (k, v ? &v->archname : (const char *)0); 910 if (expect_true (v))
911 put (k, v->archname);
912 else
913 put (k);
844} 914}
845 915
846typedef object_vector<object, &object::index > objectvec; 916typedef object_vector<object, &object::index > objectvec;
847typedef object_vector<object, &object::active> activevec; 917typedef object_vector<object, &object::active> activevec;
848typedef object_vector<archetype, &archetype::archid> archvec; 918typedef object_vector<archetype, &archetype::archid> archvec;
905#define INS_NO_MERGE 0x0001 975#define INS_NO_MERGE 0x0001
906#define INS_ABOVE_FLOOR_ONLY 0x0002 976#define INS_ABOVE_FLOOR_ONLY 0x0002
907#define INS_NO_WALK_ON 0x0004 977#define INS_NO_WALK_ON 0x0004
908#define INS_ON_TOP 0x0008 978#define INS_ON_TOP 0x0008
909#define INS_BELOW_ORIGINATOR 0x0010 979#define INS_BELOW_ORIGINATOR 0x0010
980#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
910 981
911//-GPL 982//-GPL
912 983
913#endif 984#endif
914 985

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