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Comparing deliantra/server/include/object.h (file contents):
Revision 1.240 by root, Sun Apr 11 00:34:05 2010 UTC vs.
Revision 1.260 by root, Tue May 3 11:23:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C 35// also see common/item.C
36enum 36enum
37{ 37{
38 body_skill, 38# define def(name, use, nonuse) body_ ## name,
39 body_combat, 39# include "slotinc.h"
40 body_range, 40# undef def
41 body_shield,
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55/* See common/item.c */ 44/* See common/item.c */
56 45
57typedef struct Body_Locations 46struct Body_Locations
58{ 47{
48 const char *name; /* Short name/identifier */
59 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
60 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
61 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 52};
63 53
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
65 59
66#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
68 65
69/* 66/*
70 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
71 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
72 * 69 *
76 * accessing the list directly. 73 * accessing the list directly.
77 * Exception is if you want to walk this list for some reason. 74 * Exception is if you want to walk this list for some reason.
78 */ 75 */
79struct key_value : slice_allocated 76struct key_value : slice_allocated
80{ 77{
81 key_value *next; 78 key_value *next; // must be first element
82 shstr key, value; 79 shstr key, value;
80};
81
82// "crossfires version of a perl hash."
83struct key_values
84{
85 key_value *first; // must be first element
86
87 bool empty() const
88 {
89 return !first;
90 }
91
92 void clear ();
93 shstr_tmp get (shstr_tmp key) const;
94 void del (shstr_tmp key);
95 void set (shstr_tmp key, shstr_tmp value);
96
97 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
98 void reverse (); // reverses the ordering, to be used after loading an object
99 key_values &operator =(const key_values &kv);
100
101 // custom extra fields management
102 struct access_proxy
103 {
104 key_values &kv;
105 shstr_tmp key;
106
107 access_proxy (key_values &kv, shstr_tmp key)
108 : kv (kv), key (key)
109 {
110 }
111
112 const access_proxy &operator =(shstr_tmp value) const
113 {
114 kv.set (key, value);
115 return *this;
116 }
117
118 operator const shstr_tmp () const { return kv.get (key); }
119 operator const char *() const { return kv.get (key); }
120
121 private:
122 void operator =(int);
123 };
124
125 const access_proxy operator [](shstr_tmp key)
126 {
127 return access_proxy (*this, key);
128 }
83}; 129};
84 130
85//-GPL 131//-GPL
86 132
87struct UUID 133struct UUID
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 339sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob); 340int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob); 341int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob); 342int SP_level_range_adjust (object *caster, object *spob);
297 343
344struct freelist_item
345{
346 freelist_item *next;
347 uint32_t count;
348};
349
298struct object : zero_initialised, object_copy 350struct object : object_copy
299{ 351{
300 // These variables are not changed by ->copy_to 352 // These variables are not changed by ->copy_to
301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 353 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
302 354
303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 355 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
304 int ACC (RO, count); 356 uint32_t ACC (RO, count);
305 object_vector_index ACC (RO, index); // index into objects 357 object_vector_index ACC (RO, index); // index into objects
306 object_vector_index ACC (RO, active); // index into actives 358 object_vector_index ACC (RO, active); // index into actives
307 359
308 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 360 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
309 361
319 object *ACC (RW, env); /* Pointer to the object which is the environment. 371 object *ACC (RW, env); /* Pointer to the object which is the environment.
320 * This is typically the container that the object is in. 372 * This is typically the container that the object is in.
321 */ 373 */
322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 374 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 375 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
324 key_value *key_values; /* Fields not explictly known by the loader. */
325 376
326 MTH void set_flag (int flagnum) 377 MTH void set_flag (int flagnum)
327 { 378 {
328 flag [flagnum] = true; 379 flag [flagnum] = true;
329 } 380 }
331 MTH void clr_flag (int flagnum) 382 MTH void clr_flag (int flagnum)
332 { 383 {
333 flag [flagnum] = false; 384 flag [flagnum] = false;
334 } 385 }
335 386
336 // privates / perl 387 // extra key value pairs
337 shstr_tmp kv_get (shstr_tmp key) const; 388 key_values kv;
338 void kv_del (shstr_tmp key);
339 void kv_set (shstr_tmp key, shstr_tmp value);
340 389
341//-GPL 390//-GPL
342
343 // custom extra fields management
344 struct key_value_access_proxy
345 {
346 object &ob;
347 shstr_tmp key;
348
349 key_value_access_proxy (object &ob, shstr_tmp key)
350 : ob (ob), key (key)
351 {
352 }
353
354 const key_value_access_proxy &operator =(shstr_tmp value) const
355 {
356 ob.kv_set (key, value);
357 return *this;
358 }
359
360 operator const shstr_tmp () const { return ob.kv_get (key); }
361 operator const char *() const { return ob.kv_get (key); }
362
363 private:
364 void operator =(int);
365 };
366
367 // operator [] is too annoying to use
368 const key_value_access_proxy kv (shstr_tmp key)
369 {
370 return key_value_access_proxy (*this, key);
371 }
372 391
373 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 392 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
374 MTH void post_load_check (); // do some adjustments after parsing 393 MTH void post_load_check (); // do some adjustments after parsing
375 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 394 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
376 bool write (object_freezer &f); 395 bool write (object_freezer &f);
561 580
562 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 581 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
563 582
564 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 583 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
565 584
585 /* need_identify returns true if the item should be identified. This
586 * function really should not exist - by default, any item not identified
587 * should need it.
588 */
589 MTH bool need_identify () const;
590
566 // returns the outermost owner, never returns 0 591 // returns the outermost owner, never returns 0
567 MTH object *outer_owner () 592 MTH object *outer_owner ()
568 { 593 {
569 object *op; 594 object *op;
570 595
637 MTH bool has_carried_lights () const 662 MTH bool has_carried_lights () const
638 { 663 {
639 return glow_radius; 664 return glow_radius;
640 } 665 }
641 666
642 // returns the player that cna see this object, if any 667 // returns the player that can see this object, if any
643 MTH object *visible_to () const; 668 MTH object *visible_to () const;
644 669
645 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 670 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
646 MTH std::string describe_monster (object *who = 0); 671 MTH std::string describe_monster (object *who = 0);
647 MTH std::string describe_item (object *who = 0); 672 MTH std::string describe_item (object *who = 0);
657 // objects. This method only works on objects not inserted 682 // objects. This method only works on objects not inserted
658 // anywhere. 683 // anywhere.
659 MTH void expand_tail (); 684 MTH void expand_tail ();
660 685
661 MTH void create_treasure (treasurelist *tl, int flags = 0); 686 MTH void create_treasure (treasurelist *tl, int flags = 0);
687
688 // makes sure the player has the named skill,
689 // and also makes it innate if can_use is true.
690 // returns the new skill or 0 if no such skill exists.
691 MTH object *give_skill (shstr_cmp name, bool can_use = false);
692 MTH void become_follower (object *new_god);
662 693
663 // insert object at same map position as 'where' 694 // insert object at same map position as 'where'
664 // handles both inventory and map "positions" 695 // handles both inventory and map "positions"
665 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 696 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
666 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 697 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
670 MTH void activate (); 701 MTH void activate ();
671 MTH void deactivate (); 702 MTH void deactivate ();
672 MTH void activate_recursive (); 703 MTH void activate_recursive ();
673 MTH void deactivate_recursive (); 704 MTH void deactivate_recursive ();
674 705
706 // prefetch and activate the surrounding area
707 MTH void prefetch_surrounding_maps ();
708
675 // set the given flag on all objects in the inventory recursively 709 // set the given flag on all objects in the inventory recursively
676 MTH void set_flag_inv (int flag, int value = 1); 710 MTH void set_flag_inv (int flag, int value = 1);
677 711
678 void enter_exit (object *exit);//Perl 712 void enter_exit (object *exit); // perl
679 MTH void enter_map (maptile *newmap, int x, int y); 713 MTH bool enter_map (maptile *newmap, int x, int y);
680 void player_goto (const_utf8_string path, int x, int y); // only for players 714 void player_goto (const_utf8_string path, int x, int y); // only for players
681 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 715 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
716
717 MTH object *mark () const;
718 MTH void splay_marked ();
682 719
683 // returns the mapspace this object is in 720 // returns the mapspace this object is in
684 mapspace &ms () const; 721 mapspace &ms () const;
685 722
686 // fully recursive iterator 723 // fully recursive iterator
737 return weight + carrying; 774 return weight + carrying;
738 } 775 }
739 776
740 MTH struct region *region () const; 777 MTH struct region *region () const;
741 778
742 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 779 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
743 void failmsg (const_utf8_string msg, int color = NDI_RED); 780 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
744 void failmsgf (const_utf8_string format, ...); // always NDI_RED... 781 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
745 782
746 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 783 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
747 784
748 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 785 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
749 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 786 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
750 787
751 // make some noise with given item into direction dir, 788 // make some noise with given item into direction dir,
752 // currently only used for players to make them temporarily visible 789 // currently only used for players to make them temporarily visible
753 // when they are invisible. 790 // when they are invisible.
754 MTH void make_noise (); 791 MTH void make_noise ();
766 MTH int anim_frames () const { return anim ().num_animations; } 803 MTH int anim_frames () const { return anim ().num_animations; }
767 MTH int anim_facings () const { return anim ().facings; } 804 MTH int anim_facings () const { return anim ().facings; }
768 805
769 MTH utf8_string as_string (); 806 MTH utf8_string as_string ();
770 807
808 // low-level management, statistics, ...
809 static uint32_t ACC (RW, object_count);
810 static uint32_t ACC (RW, free_count);
811 static uint32_t ACC (RW, create_count);
812 static uint32_t ACC (RW, destroy_count);
813 static freelist_item *freelist;
814 MTH static void freelist_free (int count);
815
771protected: 816protected:
772 void link (); 817 void link ();
773 void unlink (); 818 void unlink ();
819
820 void do_delete ();
774 821
775 object (); 822 object ();
776 ~object (); 823 ~object ();
777 824
778private: 825private:
815 */ 862 */
816 863
817//-GPL 864//-GPL
818 865
819INTERFACE_CLASS (archetype) 866INTERFACE_CLASS (archetype)
820struct archetype : object 867struct archetype : object, zero_initialised
821{ 868{
822 static arch_ptr empty; // the empty_archetype 869 static arch_ptr empty; // the empty_archetype
823 MTH static void gc (); 870 MTH static void gc ();
824 871
825 archetype (const_utf8_string name); 872 archetype (const_utf8_string name);
843 890
844 // support for archetype loading 891 // support for archetype loading
845 static archetype *read (object_thawer &f); 892 static archetype *read (object_thawer &f);
846 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 893 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
847 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 894 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
895
896protected:
897 void do_delete ();
848}; 898};
849 899
850// returns whether the object is a dragon player, which are often specialcased 900// returns whether the object is a dragon player, which are often specialcased
851inline bool 901inline bool
852object::is_dragon () const 902object::is_dragon () const
925#define INS_NO_MERGE 0x0001 975#define INS_NO_MERGE 0x0001
926#define INS_ABOVE_FLOOR_ONLY 0x0002 976#define INS_ABOVE_FLOOR_ONLY 0x0002
927#define INS_NO_WALK_ON 0x0004 977#define INS_NO_WALK_ON 0x0004
928#define INS_ON_TOP 0x0008 978#define INS_ON_TOP 0x0008
929#define INS_BELOW_ORIGINATOR 0x0010 979#define INS_BELOW_ORIGINATOR 0x0010
980#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
930 981
931//-GPL 982//-GPL
932 983
933#endif 984#endif
934 985

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