ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.253 by root, Sun May 9 21:43:41 2010 UTC vs.
Revision 1.264 by root, Mon Nov 12 03:14:32 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C 35// also see common/item.C
36enum 36enum
37{ 37{
38 body_skill, 38# define def(name, use, nonuse) body_ ## name,
39 body_combat, 39# include "slotinc.h"
40 body_range, 40# undef def
41 body_shield,
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
53}; 42};
54 43
55/* See common/item.c */ 44/* See common/item.c */
56 45
57typedef struct Body_Locations 46struct Body_Locations
58{ 47{
48 const char *name; /* Short name/identifier */
59 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
60 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
61 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
62} Body_Locations; 52};
63 53
64extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
65 59
66#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
68 62
69// restart server when object_count reaches this value 63// restart server when object_count reaches this value
79 * accessing the list directly. 73 * accessing the list directly.
80 * Exception is if you want to walk this list for some reason. 74 * Exception is if you want to walk this list for some reason.
81 */ 75 */
82struct key_value : slice_allocated 76struct key_value : slice_allocated
83{ 77{
84 key_value *next; 78 key_value *next; // must be first element
85 shstr key, value; 79 shstr key, value;
80};
81
82// "crossfires version of a perl hash."
83struct key_values
84{
85 key_value *first; // must be first element
86
87 bool empty() const
88 {
89 return !first;
90 }
91
92 void clear ();
93 shstr_tmp get (shstr_tmp key) const;
94 void del (shstr_tmp key);
95 void set (shstr_tmp key, shstr_tmp value);
96
97 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
98 void reverse (); // reverses the ordering, to be used after loading an object
99 key_values &operator =(const key_values &kv);
100
101 // custom extra fields management
102 struct access_proxy
103 {
104 key_values &kv;
105 shstr_tmp key;
106
107 access_proxy (key_values &kv, shstr_tmp key)
108 : kv (kv), key (key)
109 {
110 }
111
112 const access_proxy &operator =(shstr_tmp value) const
113 {
114 kv.set (key, value);
115 return *this;
116 }
117
118 operator const shstr_tmp () const { return kv.get (key); }
119 operator const char *() const { return kv.get (key); }
120
121 private:
122 void operator =(int);
123 };
124
125 const access_proxy operator [](shstr_tmp key)
126 {
127 return access_proxy (*this, key);
128 }
86}; 129};
87 130
88//-GPL 131//-GPL
89 132
90struct UUID 133struct UUID
328 object *ACC (RW, env); /* Pointer to the object which is the environment. 371 object *ACC (RW, env); /* Pointer to the object which is the environment.
329 * This is typically the container that the object is in. 372 * This is typically the container that the object is in.
330 */ 373 */
331 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 374 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
332 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 375 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
333 key_value *key_values; /* Fields not explictly known by the loader. */
334 376
335 MTH void set_flag (int flagnum) 377 MTH void set_flag (int flagnum)
336 { 378 {
337 flag [flagnum] = true; 379 flag [flagnum] = true;
338 } 380 }
340 MTH void clr_flag (int flagnum) 382 MTH void clr_flag (int flagnum)
341 { 383 {
342 flag [flagnum] = false; 384 flag [flagnum] = false;
343 } 385 }
344 386
345 // privates / perl 387 // extra key value pairs
346 shstr_tmp kv_get (shstr_tmp key) const; 388 key_values kv;
347 void kv_del (shstr_tmp key);
348 void kv_set (shstr_tmp key, shstr_tmp value);
349 389
350//-GPL 390//-GPL
351
352 // custom extra fields management
353 struct key_value_access_proxy
354 {
355 object &ob;
356 shstr_tmp key;
357
358 key_value_access_proxy (object &ob, shstr_tmp key)
359 : ob (ob), key (key)
360 {
361 }
362
363 const key_value_access_proxy &operator =(shstr_tmp value) const
364 {
365 ob.kv_set (key, value);
366 return *this;
367 }
368
369 operator const shstr_tmp () const { return ob.kv_get (key); }
370 operator const char *() const { return ob.kv_get (key); }
371
372 private:
373 void operator =(int);
374 };
375
376 // operator [] is too annoying to use
377 const key_value_access_proxy kv (shstr_tmp key)
378 {
379 return key_value_access_proxy (*this, key);
380 }
381 391
382 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 392 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
383 MTH void post_load_check (); // do some adjustments after parsing 393 MTH void post_load_check (); // do some adjustments after parsing
384 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 394 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
385 bool write (object_freezer &f); 395 bool write (object_freezer &f);
448 return op1->value == op2->value 458 return op1->value == op2->value
449 && op1->name == op2->name 459 && op1->name == op2->name
450 && can_merge_slow (op1, op2); 460 && can_merge_slow (op1, op2);
451 } 461 }
452 462
453 MTH void set_owner (object *owner); 463 MTH void set_owner (object_ornull *owner);
454 MTH void set_speed (float speed); 464 MTH void set_speed (float speed);
455 MTH void set_glow_radius (sint8 rad); 465 MTH void set_glow_radius (sint8 rad);
456 466
457 MTH void open_container (object *new_container); 467 MTH void open_container (object *new_container);
458 MTH void close_container () 468 MTH void close_container ()
511 MTH int number_of () const 521 MTH int number_of () const
512 { 522 {
513 return nrof ? nrof : 1; 523 return nrof ? nrof : 1;
514 } 524 }
515 525
516 MTH sint32 total_weight () const 526 MTH weight_t total_weight () const
517 { 527 {
518 return (weight + carrying) * number_of (); 528 return sint64 (weight + carrying) * number_of ();
519 } 529 }
520 530
521 MTH void update_weight (); 531 MTH void update_weight ();
522 532
523 // return the dominant material of this item, always return something 533 // return the dominant material of this item, always return something
525 { 535 {
526 return material; 536 return material;
527 } 537 }
528 538
529 // return the volume of this object in cm³ 539 // return the volume of this object in cm³
530 MTH uint64 volume () const 540 MTH volume_t volume () const
531 { 541 {
532 return (uint64)total_weight () 542 return (volume_t)total_weight ()
533 * 1024 // 1000 actually 543 * 1024 // 1000 actually
534 * (type == CONTAINER ? 128 : 1) 544 * (type == CONTAINER ? 128 : 1)
535 / dominant_material ()->density; // ugh, division 545 / dominant_material ()->density; // ugh, division
536 } 546 }
537 547
691 MTH void activate (); 701 MTH void activate ();
692 MTH void deactivate (); 702 MTH void deactivate ();
693 MTH void activate_recursive (); 703 MTH void activate_recursive ();
694 MTH void deactivate_recursive (); 704 MTH void deactivate_recursive ();
695 705
706 // prefetch and activate the surrounding area
707 MTH void prefetch_surrounding_maps ();
708
696 // set the given flag on all objects in the inventory recursively 709 // set the given flag on all objects in the inventory recursively
697 MTH void set_flag_inv (int flag, int value = 1); 710 MTH void set_flag_inv (int flag, int value = 1);
698 711
699 void enter_exit (object *exit); // perl 712 void enter_exit (object *exit); // perl
700 MTH bool enter_map (maptile *newmap, int x, int y); 713 MTH bool enter_map (maptile *newmap, int x, int y);
701 void player_goto (const_utf8_string path, int x, int y); // only for players 714 void player_goto (const_utf8_string path, int x, int y); // only for players
702 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 715 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
703 716
704 MTH object *mark () const; 717 MTH object *mark () const;
718 MTH void splay_marked ();
705 719
706 // returns the mapspace this object is in 720 // returns the mapspace this object is in
707 mapspace &ms () const; 721 mapspace &ms () const;
708 722
709 // fully recursive iterator 723 // fully recursive iterator

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines