… | |
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294 | |
294 | |
295 | // 8 free bits |
295 | // 8 free bits |
296 | |
296 | |
297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
298 | // /* races/classes can need less/more exp to gain levels */ |
298 | // /* races/classes can need less/more exp to gain levels */ |
299 | static const float expmul = 1.0;//D |
299 | constexpr static const float expmul = 1.0;//D |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
301 | |
301 | |
302 | /* Following are values used by any object */ |
302 | /* Following are values used by any object */ |
303 | /* this objects turns into or what this object creates */ |
303 | /* this objects turns into or what this object creates */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |