1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
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180 | struct oblnk *link; |
181 | struct oblnk *link; |
181 | struct oblinkpt *next; |
182 | struct oblinkpt *next; |
182 | shstr id; /* Used as connected value in buttons/gates */ |
183 | shstr id; /* Used as connected value in buttons/gates */ |
183 | } oblinkpt; |
184 | } oblinkpt; |
184 | |
185 | |
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186 | // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully. |
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187 | struct faceidx_debug |
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188 | { |
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189 | faceidx x; |
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190 | |
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191 | operator faceidx () const |
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192 | { |
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193 | return x; |
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194 | } |
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195 | |
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196 | faceidx operator =(faceidx i) |
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197 | { |
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198 | if (ecb_expect_false (i >= faces.size ())) |
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199 | { |
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200 | fork_abort ("illegal faceidx assignment"); |
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201 | i = blank_face; |
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202 | } |
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203 | |
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204 | return x = i; |
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205 | } |
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206 | }; |
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207 | |
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208 | #if CFPERL |
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209 | static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); } |
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210 | #endif |
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211 | |
185 | INTERFACE_CLASS (object) |
212 | INTERFACE_CLASS (object) |
186 | // these are being copied |
213 | // these are being copied |
187 | struct object_copy : attachable |
214 | struct object_copy : attachable |
188 | { |
215 | { |
189 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
216 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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252 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
279 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
253 | uint8 ACC (RW, weapontype); /* type of weapon */ |
280 | uint8 ACC (RW, weapontype); /* type of weapon */ |
254 | |
281 | |
255 | body_slot slot [NUM_BODY_LOCATIONS]; |
282 | body_slot slot [NUM_BODY_LOCATIONS]; |
256 | |
283 | |
257 | faceidx ACC (RW, face); /* the graphical face */ |
284 | faceidx_debug ACC (RW, face); /* the graphical face */ |
258 | |
285 | |
259 | faceidx ACC (RW, sound); /* the sound face */ |
286 | faceidx ACC (RW, sound); /* the sound face */ |
260 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
287 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
261 | |
288 | |
262 | sint32 ACC (RW, weight); /* Attributes of the object */ |
289 | sint32 ACC (RW, weight); /* Attributes of the object */ |
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294 | |
321 | |
295 | // 8 free bits |
322 | // 8 free bits |
296 | |
323 | |
297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
324 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
298 | // /* races/classes can need less/more exp to gain levels */ |
325 | // /* races/classes can need less/more exp to gain levels */ |
299 | static const float expmul = 1.0;//D |
326 | constexpr static const float expmul = 1.0;//D |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
327 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
301 | |
328 | |
302 | /* Following are values used by any object */ |
329 | /* Following are values used by any object */ |
303 | /* this objects turns into or what this object creates */ |
330 | /* this objects turns into or what this object creates */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
331 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
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435 | // object op is trying to move in direction dir. |
462 | // object op is trying to move in direction dir. |
436 | // originator is typically the same as op, but |
463 | // originator is typically the same as op, but |
437 | // can be different if originator is causing op to |
464 | // can be different if originator is causing op to |
438 | // move (originator is pushing op) |
465 | // move (originator is pushing op) |
439 | // returns 0 if the object is not able to move to the |
466 | // returns 0 if the object is not able to move to the |
440 | // desired space, 1 otherwise (in which case we also |
467 | // desired space, 1 otherwise (in which case we also |
441 | // move the object accordingly. This function is |
468 | // move the object accordingly. This function is |
442 | // very similiar to move_object. |
469 | // very similiar to move_object. |
443 | int move (int dir, object *originator); |
470 | int move (int dir, object *originator); |
444 | |
471 | |
445 | int move (int dir) |
472 | int move (int dir) |
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582 | |
609 | |
583 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
610 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
584 | |
611 | |
585 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
612 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
586 | |
613 | |
587 | /* need_identify returns true if the item should be identified. This |
614 | /* need_identify returns true if the item should be identified. This |
588 | * function really should not exist - by default, any item not identified |
615 | * function really should not exist - by default, any item not identified |
589 | * should need it. |
616 | * should need it. |
590 | */ |
617 | */ |
591 | MTH bool need_identify () const; |
618 | MTH bool need_identify () const; |
592 | |
619 | |
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959 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
986 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
960 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
987 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
961 | * originator - saves cpu time if you know the inserted object |
988 | * originator - saves cpu time if you know the inserted object |
962 | * is not meaningful in terms of having an effect. |
989 | * is not meaningful in terms of having an effect. |
963 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
990 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
964 | * files from disk and ordering needs to be preserved. |
991 | * files from disk and ordering needs to be preserved. |
965 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
992 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
966 | * Use for treasure chests so the new object is the highest thing |
993 | * Use for treasure chests so the new object is the highest thing |
967 | * beneath the player, but not actually above it. Note - the |
994 | * beneath the player, but not actually above it. Note - the |
968 | * map and x,y coordinates for the object to be inserted must |
995 | * map and x,y coordinates for the object to be inserted must |
969 | * match the originator. |
996 | * match the originator. |