1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
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180 | struct oblnk *link; |
181 | struct oblnk *link; |
181 | struct oblinkpt *next; |
182 | struct oblinkpt *next; |
182 | shstr id; /* Used as connected value in buttons/gates */ |
183 | shstr id; /* Used as connected value in buttons/gates */ |
183 | } oblinkpt; |
184 | } oblinkpt; |
184 | |
185 | |
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186 | // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully. |
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187 | struct faceidx_debug |
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188 | { |
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189 | faceidx x; |
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190 | |
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191 | operator faceidx () const |
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192 | { |
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193 | return x; |
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194 | } |
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195 | |
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196 | faceidx operator =(faceidx i) |
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197 | { |
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198 | if (ecb_expect_false (i >= faces.size ())) |
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199 | { |
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200 | fork_abort ("illegal faceidx assignment"); |
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201 | i = blank_face; |
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202 | } |
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203 | |
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204 | return x = i; |
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205 | } |
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206 | }; |
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207 | |
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208 | #if CFPERL |
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209 | static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); } |
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210 | #endif |
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211 | |
185 | INTERFACE_CLASS (object) |
212 | INTERFACE_CLASS (object) |
186 | // these are being copied |
213 | // these are being copied |
187 | struct object_copy : attachable |
214 | struct object_copy : attachable |
188 | { |
215 | { |
189 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
216 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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252 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
279 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
253 | uint8 ACC (RW, weapontype); /* type of weapon */ |
280 | uint8 ACC (RW, weapontype); /* type of weapon */ |
254 | |
281 | |
255 | body_slot slot [NUM_BODY_LOCATIONS]; |
282 | body_slot slot [NUM_BODY_LOCATIONS]; |
256 | |
283 | |
257 | faceidx ACC (RW, face); /* the graphical face */ |
284 | faceidx_debug ACC (RW, face); /* the graphical face */ |
258 | |
285 | |
259 | faceidx ACC (RW, sound); /* the sound face */ |
286 | faceidx ACC (RW, sound); /* the sound face */ |
260 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
287 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
261 | |
288 | |
262 | sint32 ACC (RW, weight); /* Attributes of the object */ |
289 | sint32 ACC (RW, weight); /* Attributes of the object */ |