1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #ifndef OBJECT_H |
26 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
27 | #define OBJECT_H |
26 | |
28 | |
27 | #include <bitset> |
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28 | |
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29 | #include "cfperl.h" |
29 | #include "cfperl.h" |
30 | #include "shstr.h" |
30 | #include "shstr.h" |
31 | |
31 | |
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32 | //+GPL |
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33 | |
32 | typedef int tag_t; |
34 | typedef int tag_t; |
33 | |
35 | |
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36 | // also see common/item.C |
34 | enum { |
37 | enum |
35 | body_skill, |
38 | { |
36 | body_combat, |
39 | # define def(name, use, nonuse) body_ ## name, |
37 | body_range, |
40 | # include "slotinc.h" |
38 | body_shield, |
41 | # undef def |
39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
42 | NUM_BODY_LOCATIONS |
50 | }; |
43 | }; |
51 | |
44 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
45 | /* See common/item.c */ |
60 | |
46 | |
61 | typedef struct Body_Locations |
47 | struct Body_Locations |
62 | { |
48 | { |
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49 | const char *name; /* Short name/identifier */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
50 | keyword kw; /* Name used to load/save it to disk */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
51 | const char *use_name; /* Name used when describing an item we can use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
52 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
53 | }; |
67 | |
54 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
55 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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56 | |
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57 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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58 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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59 | extern const char *wall_suffix[16]; |
69 | |
60 | |
70 | #define NUM_COINS 4 /* number of coin types */ |
61 | #define NUM_COINS 4 /* number of coin types */ |
71 | extern const char *const coins[NUM_COINS + 1]; |
62 | extern const char *const coins[NUM_COINS + 1]; |
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63 | |
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64 | // restart server when object_count reaches this value |
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65 | #define RESTART_COUNT 0xe0000000 |
72 | |
66 | |
73 | /* |
67 | /* |
74 | * Each object (this also means archetypes!) could have a few of these |
68 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
69 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
70 | * |
77 | * key and value are shared-strings. |
71 | * key and value are shared-strings. |
78 | * |
72 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
73 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
74 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
75 | * Exception is if you want to walk this list for some reason. |
82 | */ |
76 | */ |
83 | struct key_value |
77 | struct key_value : slice_allocated |
84 | { |
78 | { |
85 | key_value *next; |
79 | key_value *next; // must be first element |
86 | shstr key, value; |
80 | shstr key, value; |
87 | }; |
81 | }; |
88 | |
82 | |
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83 | // "crossfires version of a perl hash." |
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84 | struct key_values |
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85 | { |
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86 | key_value *first; // must be first element |
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87 | |
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88 | bool empty() const |
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89 | { |
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90 | return !first; |
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91 | } |
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92 | |
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93 | void clear (); |
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94 | shstr_tmp get (shstr_tmp key) const; |
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95 | void del (shstr_tmp key); |
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96 | void set (shstr_tmp key, shstr_tmp value); |
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97 | |
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98 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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99 | void reverse (); // reverses the ordering, to be used after loading an object |
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100 | key_values &operator =(const key_values &kv); |
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101 | |
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102 | // custom extra fields management |
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103 | struct access_proxy |
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104 | { |
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105 | key_values &kv; |
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106 | shstr_tmp key; |
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107 | |
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108 | access_proxy (key_values &kv, shstr_tmp key) |
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109 | : kv (kv), key (key) |
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110 | { |
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111 | } |
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112 | |
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113 | const access_proxy &operator =(shstr_tmp value) const |
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114 | { |
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115 | kv.set (key, value); |
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116 | return *this; |
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117 | } |
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118 | |
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119 | operator const shstr_tmp () const { return kv.get (key); } |
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120 | operator const char *() const { return kv.get (key); } |
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121 | |
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122 | private: |
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123 | void operator =(int); |
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124 | }; |
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125 | |
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126 | const access_proxy operator [](shstr_tmp key) |
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127 | { |
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128 | return access_proxy (*this, key); |
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129 | } |
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130 | }; |
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131 | |
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132 | //-GPL |
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133 | |
89 | struct UUID |
134 | struct UUID |
90 | { |
135 | { |
91 | uint64 seq; |
136 | uint64 seq; |
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137 | |
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138 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
139 | |
93 | static UUID cur; // last uuid generated |
140 | static UUID cur; // last uuid generated |
94 | static void init (); |
141 | static void init (); |
95 | static UUID gen (); |
142 | static UUID gen (); |
96 | |
143 | |
97 | UUID () { } |
144 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
145 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
146 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
147 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
148 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
149 | bool parse (const char *s); |
105 | { |
150 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
151 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
152 | }; |
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153 | |
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154 | //+GPL |
123 | |
155 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
156 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
157 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
158 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
159 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
164 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
165 | #define WILL_APPLY_FOOD 0x10 |
134 | |
166 | |
135 | struct body_slot |
167 | struct body_slot |
136 | { |
168 | { |
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169 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
170 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
171 | }; |
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172 | |
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173 | typedef struct oblnk |
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174 | { /* Used to link together several objects */ |
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175 | object_ptr ob; |
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176 | struct oblnk *next; |
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177 | } objectlink; |
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178 | |
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179 | typedef struct oblinkpt |
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180 | { /* Used to link together several object links */ |
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181 | struct oblnk *link; |
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182 | struct oblinkpt *next; |
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183 | shstr id; /* Used as connected value in buttons/gates */ |
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184 | } oblinkpt; |
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185 | |
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186 | // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully. |
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187 | struct faceidx_debug |
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188 | { |
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189 | faceidx x; |
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190 | |
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191 | operator faceidx () const |
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192 | { |
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193 | return x; |
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194 | } |
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195 | |
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196 | faceidx operator =(faceidx i) |
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197 | { |
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198 | if (ecb_expect_false (i >= faces.size ())) |
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199 | { |
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200 | fork_abort ("illegal faceidx assignment"); |
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201 | i = blank_face; |
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202 | } |
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203 | |
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204 | return x = i; |
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205 | } |
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206 | }; |
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207 | |
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208 | #if CFPERL |
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209 | static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); } |
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210 | #endif |
140 | |
211 | |
141 | INTERFACE_CLASS (object) |
212 | INTERFACE_CLASS (object) |
142 | // these are being copied |
213 | // these are being copied |
143 | struct object_copy : attachable |
214 | struct object_copy : attachable |
144 | { |
215 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
216 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
217 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
218 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
219 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
220 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
224 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
225 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
226 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
227 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
228 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
229 | |
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230 | typedef bitset<NUM_FLAGS> flags_t; |
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231 | flags_t flag; /* various flags */ |
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232 | #if FOR_PERL |
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233 | bool ACC (RW, flag[NUM_FLAGS]); |
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234 | #endif |
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235 | |
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236 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
237 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
238 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
239 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
240 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
241 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
242 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
245 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
246 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
247 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
248 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
249 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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250 | |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
251 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
252 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
253 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
254 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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255 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
256 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
257 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
258 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
259 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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260 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
261 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
262 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
263 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
264 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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265 | |
194 | /* Note that the last_.. values are sometimes used for non obvious |
266 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
267 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
268 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
269 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
270 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
271 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
272 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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273 | |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
274 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
275 | sint16 ACC (RW, level); /* Level of creature or object */ |
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276 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
277 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
278 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
279 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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280 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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281 | |
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282 | body_slot slot [NUM_BODY_LOCATIONS]; |
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283 | |
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284 | faceidx_debug ACC (RW, face); /* the graphical face */ |
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285 | |
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286 | faceidx ACC (RW, sound); /* the sound face */ |
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287 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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288 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
289 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
290 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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291 | |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
292 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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293 | |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
294 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
295 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
296 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
297 | |
220 | /* Following mostly refers to fields only used for monsters */ |
298 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
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223 | /* allows different movement patterns for attackers */ |
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224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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227 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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228 | /* races/classes can need less/more exp to gain levels */ |
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229 | |
299 | |
230 | /* Spell related information, may be useful elsewhere |
300 | /* Spell related information, may be useful elsewhere |
231 | * Note that other fields are used - these files are basically |
301 | * Note that other fields are used - these files are basically |
232 | * only used in spells. |
302 | * only used in spells. |
233 | */ |
303 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
304 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
305 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
236 | |
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237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
306 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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307 | |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
308 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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241 | sint8 ACC (RW, range); /* Range of the spell */ |
309 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
310 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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311 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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312 | |
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313 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
314 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
315 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
316 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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317 | |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
318 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
319 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
320 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
321 | |
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322 | // 8 free bits |
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323 | |
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324 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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325 | // /* races/classes can need less/more exp to gain levels */ |
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326 | constexpr static const float expmul = 1.0;//D |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
327 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
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254 | |
328 | |
255 | /* Following are values used by any object */ |
329 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
330 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
331 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
332 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
333 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
334 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
335 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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336 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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337 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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338 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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339 | |
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340 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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341 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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342 | /* allows different movement patterns for attackers */ |
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343 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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344 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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345 | |
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346 | //16+ free bits |
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347 | |
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348 | // rarely-accessed members should be at the end |
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349 | shstr ACC (RW, tag); // a tag used to tracking this object |
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350 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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351 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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352 | /* To get put into books and the like. */ |
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353 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
268 | }; |
354 | }; |
269 | |
355 | |
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356 | const_utf8_string query_weight (const object *op); |
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357 | const_utf8_string query_short_name (const object *op); |
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358 | const_utf8_string query_name (const object *op); |
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359 | const_utf8_string query_base_name (const object *op, int plural); |
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360 | sint64 query_cost (const object *tmp, object *who, int flag); |
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361 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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362 | |
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363 | int change_ability_duration (object *spell, object *caster); |
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364 | int min_casting_level (object *caster, object *spell); |
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365 | int casting_level (object *caster, object *spell); |
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366 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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367 | int SP_level_dam_adjust (object *caster, object *spob); |
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368 | int SP_level_duration_adjust (object *caster, object *spob); |
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369 | int SP_level_range_adjust (object *caster, object *spob); |
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370 | |
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371 | struct freelist_item |
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372 | { |
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373 | freelist_item *next; |
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374 | uint32_t count; |
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375 | }; |
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376 | |
270 | struct object : zero_initialised, object_copy |
377 | struct object : object_copy |
271 | { |
378 | { |
272 | // These variables are not changed by ->copy_to |
379 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
380 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
381 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
382 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
383 | uint32_t ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
384 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
385 | object_vector_index ACC (RO, active); // index into actives |
279 | |
386 | |
280 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
387 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
281 | |
388 | |
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283 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
390 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
284 | /* Note: stacked in the *same* environment */ |
391 | /* Note: stacked in the *same* environment */ |
285 | object *inv; /* Pointer to the first object in the inventory */ |
392 | object *inv; /* Pointer to the first object in the inventory */ |
286 | |
393 | |
287 | //TODO: container must move into client |
394 | //TODO: container must move into client |
288 | object_ptr ACC (RW, container); /* Current container being used. I think this |
395 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
289 | * is only used by the player right now. |
396 | * is only used by the player right now. |
290 | */ |
397 | */ |
291 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
398 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
292 | * This is typically the container that the object is in. |
399 | * This is typically the container that the object is in. |
293 | */ |
400 | */ |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
401 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
402 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
403 | |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
404 | MTH void set_flag (int flagnum) |
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405 | { |
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406 | flag [flagnum] = true; |
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407 | } |
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408 | |
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409 | MTH void clr_flag (int flagnum) |
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410 | { |
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411 | flag [flagnum] = false; |
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412 | } |
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413 | |
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414 | // extra key value pairs |
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415 | key_values kv; |
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416 | |
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417 | //-GPL |
298 | |
418 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
419 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
420 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
421 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
422 | bool write (object_freezer &f); |
303 | |
423 | |
304 | MTH int slottype () const; |
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305 | MTH static object *create (); |
424 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
425 | const mapxy &operator =(const mapxy &pos); |
307 | MTH void copy_to (object *dst); |
426 | MTH void copy_to (object *dst); |
308 | MTH object *clone (); // create + copy_to |
427 | MTH object *clone (); // create + copy_to a single object |
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428 | MTH object *deep_clone (); // copy whole more chain and inventory |
309 | void do_destroy (); |
429 | void do_destroy (); |
310 | void gather_callbacks (AV *&callbacks, event_type event) const; |
430 | void gather_callbacks (AV *&callbacks, event_type event) const; |
311 | MTH void destroy (bool destroy_inventory = false); |
431 | MTH void destroy (); |
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432 | MTH void drop_and_destroy () |
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433 | { |
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434 | destroy_inv (true); |
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435 | destroy (); |
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436 | } |
312 | |
437 | |
313 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
438 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
314 | MTH void destroy_inv (bool drop_to_ground = false); |
439 | MTH void destroy_inv (bool drop_to_ground = false); |
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440 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
315 | MTH object *insert (object *item); // insert into inventory |
441 | MTH object *insert (object *item); // insert into inventory |
316 | MTH void play_sound (faceidx sound); |
442 | MTH void play_sound (faceidx sound) const; |
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443 | MTH void say_msg (const_utf8_string msg) const; |
317 | |
444 | |
318 | void do_remove (); |
445 | void do_remove (); |
319 | MTH void remove () |
446 | MTH void remove () |
320 | { |
447 | { |
321 | if (!flag [FLAG_REMOVED]) |
448 | if (!flag [FLAG_REMOVED]) |
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329 | remove (); |
456 | remove (); |
330 | *this = pos; |
457 | *this = pos; |
331 | insert_at (this, this); |
458 | insert_at (this, this); |
332 | } |
459 | } |
333 | |
460 | |
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461 | // high-level move method. |
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462 | // object op is trying to move in direction dir. |
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463 | // originator is typically the same as op, but |
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464 | // can be different if originator is causing op to |
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465 | // move (originator is pushing op) |
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466 | // returns 0 if the object is not able to move to the |
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467 | // desired space, 1 otherwise (in which case we also |
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468 | // move the object accordingly. This function is |
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469 | // very similiar to move_object. |
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470 | int move (int dir, object *originator); |
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471 | |
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472 | int move (int dir) |
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473 | { |
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474 | return move (dir, this); |
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475 | } |
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476 | |
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477 | // changes move_type to a new value - handles move_on/move_off effects |
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478 | MTH void change_move_type (MoveType mt); |
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479 | |
334 | static bool can_merge_slow (object *op1, object *op2); |
480 | static bool can_merge_slow (object *op1, object *op2); |
335 | |
481 | |
336 | // this is often used in time-critical code, so optimise |
482 | // this is often used in time-critical code, so optimise |
337 | MTH static bool can_merge (object *op1, object *op2) |
483 | MTH static bool can_merge (object *op1, object *op2) |
338 | { |
484 | { |
339 | return op1->value == op2->value |
485 | return op1->value == op2->value |
340 | && op1->name == op2->name |
486 | && op1->name == op2->name |
341 | && can_merge_slow (op1, op2); |
487 | && can_merge_slow (op1, op2); |
342 | } |
488 | } |
343 | |
489 | |
344 | MTH void set_owner (object *owner); |
490 | MTH void set_owner (object_ornull *owner); |
345 | MTH void set_speed (float speed); |
491 | MTH void set_speed (float speed); |
346 | MTH bool change_weapon (object *ob); |
492 | MTH void set_glow_radius (sint8 rad); |
347 | MTH bool change_skill (object *ob); |
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348 | |
493 | |
349 | MTH void open_container (object *new_container); |
494 | MTH void open_container (object *new_container); |
350 | MTH void close_container () |
495 | MTH void close_container () |
351 | { |
496 | { |
352 | open_container (0); |
497 | open_container (0); |
353 | } |
498 | } |
354 | |
499 | |
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500 | // potential future accessor for "container" |
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501 | MTH object *container_ () const |
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502 | { |
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503 | return container; |
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504 | } |
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505 | |
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506 | MTH bool is_open_container () const |
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507 | { |
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508 | // strangely enough, using ?: here causes code to inflate |
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509 | return type == CONTAINER |
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510 | && ((env && env->container_ () == this) |
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511 | || (!env && flag [FLAG_APPLIED])); |
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512 | } |
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513 | |
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514 | MTH object *find_spell (const_utf8_string prefix) const; |
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515 | |
355 | MTH object *force_find (const shstr name); |
516 | MTH object *force_find (shstr_tmp name); |
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517 | MTH void force_set_timer (int duration); |
356 | MTH void force_add (const shstr name, int duration = 0); |
518 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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519 | |
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520 | oblinkpt *find_link () const; |
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521 | MTH void add_link (maptile *map, shstr_tmp id); |
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522 | MTH void remove_link (); |
357 | |
523 | |
358 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
524 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
359 | bool should_invoke (event_type event) |
525 | bool should_invoke (event_type event) |
360 | { |
526 | { |
361 | return ev_want_event [event] || ev_want_type [type] || cb; |
527 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
372 | MTH void drain_stat (); |
538 | MTH void drain_stat (); |
373 | MTH void drain_specific_stat (int deplete_stats); |
539 | MTH void drain_specific_stat (int deplete_stats); |
374 | MTH void change_luck (int value); |
540 | MTH void change_luck (int value); |
375 | |
541 | |
376 | // info must hold 256 * 3 bytes currently |
542 | // info must hold 256 * 3 bytes currently |
377 | const char *debug_desc (char *info) const; |
543 | const_utf8_string debug_desc (char *info) const; |
378 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
544 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
379 | const char *flag_desc (char *desc, int len) const; |
545 | const_utf8_string flag_desc (char *desc, int len) const; |
380 | |
546 | |
381 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
547 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
382 | MTH object *split (sint32 nr = 1); // return 0 on failure |
548 | MTH object *split (sint32 nr = 1); // return 0 on failure |
383 | |
549 | |
384 | MTH int number_of () const |
550 | MTH int number_of () const |
385 | { |
551 | { |
386 | return nrof ? nrof : 1; |
552 | return nrof ? nrof : 1; |
387 | } |
553 | } |
388 | |
554 | |
389 | MTH sint32 total_weight () const |
555 | MTH weight_t total_weight () const |
390 | { |
556 | { |
391 | return (weight + carrying) * number_of (); |
557 | return sint64 (weight + carrying) * number_of (); |
392 | } |
558 | } |
393 | |
559 | |
394 | MTH void update_weight (); |
560 | MTH void update_weight (); |
395 | |
561 | |
396 | // return the dominant material of this item, always return something |
562 | // return the dominant material of this item, always return something |
397 | const materialtype_t *dominant_material () const; |
563 | const materialtype_t *dominant_material () const |
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564 | { |
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565 | return material; |
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566 | } |
398 | |
567 | |
399 | // return the volume of this object in cm³ |
568 | // return the volume of this object in cm³ |
400 | MTH uint64 volume () const |
569 | MTH volume_t volume () const |
401 | { |
570 | { |
402 | return total_weight () |
571 | return (volume_t)total_weight () |
403 | * 1000 |
572 | * 1024 // 1000 actually |
404 | * (type == CONTAINER ? 1000 : 1) |
573 | * (type == CONTAINER ? 128 : 1) |
405 | / dominant_material ()->density; |
574 | / dominant_material ()->density; // ugh, division |
406 | } |
575 | } |
407 | |
576 | |
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577 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
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578 | |
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579 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
408 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
580 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
409 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
581 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
410 | || type == CLOAK || type == BOOTS || type == GLOVES |
582 | || type == CLOAK || type == BOOTS || type == GLOVES |
411 | || type == BRACERS || type == GIRDLE; } |
583 | || type == BRACERS || type == GIRDLE; } |
412 | MTH bool is_alive () const { return (type == PLAYER |
584 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
416 | MTH bool is_arrow () const { return type == ARROW |
588 | MTH bool is_arrow () const { return type == ARROW |
417 | || (type == SPELL_EFFECT |
589 | || (type == SPELL_EFFECT |
418 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
590 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
419 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
591 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
420 | |
592 | |
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593 | MTH bool is_dragon () const; |
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594 | |
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595 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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596 | |
421 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
597 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
422 | |
598 | |
423 | // temporary: wether the object can be saved in a map file |
599 | // temporary: wether the object can be saved in a map file |
424 | // contr => is a player |
600 | // contr => is a player |
425 | // head => only save head of a multitile object |
601 | // head => only save head of a multitile object |
426 | // owner => can not reference owner yet |
602 | // owner => can not reference owner yet |
… | |
… | |
429 | /* This return true if object has still randomitems which |
605 | /* This return true if object has still randomitems which |
430 | * could be expanded. |
606 | * could be expanded. |
431 | */ |
607 | */ |
432 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
608 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
433 | |
609 | |
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610 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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611 | |
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612 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
613 | |
|
|
614 | /* need_identify returns true if the item should be identified. This |
|
|
615 | * function really should not exist - by default, any item not identified |
|
|
616 | * should need it. |
|
|
617 | */ |
|
|
618 | MTH bool need_identify () const; |
|
|
619 | |
434 | // returns the outermost owner, never returns 0 |
620 | // returns the outermost owner, never returns 0 |
435 | MTH object *outer_owner () |
621 | MTH object *outer_owner () |
436 | { |
622 | { |
|
|
623 | object *op; |
|
|
624 | |
437 | for (object *op = this; ; op = op->owner) |
625 | for (op = this; op->owner; op = op->owner) |
438 | if (!op->owner) |
626 | ; |
|
|
627 | |
439 | return op; |
628 | return op; |
440 | } |
629 | } |
441 | |
630 | |
442 | // returns the outermost environment, never returns 0 |
631 | // returns the outermost environment, never returns 0 |
|
|
632 | MTH object *outer_env_or_self () const |
|
|
633 | { |
|
|
634 | const object *op; |
|
|
635 | |
|
|
636 | for (op = this; op->env; op = op->env) |
|
|
637 | ; |
|
|
638 | |
|
|
639 | return const_cast<object *>(op); |
|
|
640 | } |
|
|
641 | |
|
|
642 | // returns the outermost environment, may return 0 |
443 | MTH object *outer_env () |
643 | MTH object *outer_env () const |
444 | { |
644 | { |
445 | for (object *op = this; ; op = op->env) |
645 | return env ? outer_env_or_self () : 0; |
446 | if (!op->env) |
|
|
447 | return op; |
|
|
448 | } |
646 | } |
449 | |
647 | |
450 | // returns the player that has this object in his inventory, or 0 |
648 | // returns the player that has this object in his inventory, or 0 |
451 | // we assume the player is always the outer env |
649 | // we assume the player is always the outer env |
452 | MTH object *in_player () |
650 | MTH object *in_player () const |
453 | { |
651 | { |
454 | object *op = outer_env (); |
652 | object *op = outer_env_or_self (); |
455 | |
653 | |
456 | return op->type == PLAYER ? op : 0; |
654 | return op->type == PLAYER ? op : 0; |
457 | } |
655 | } |
458 | |
656 | |
459 | // "temporary" helper function |
657 | // "temporary" helper function |
460 | MTH object *head_ () |
658 | MTH object *head_ () const |
461 | { |
659 | { |
462 | return head ? head : this; |
660 | return head ? head : const_cast<object *>(this); |
463 | } |
661 | } |
464 | |
662 | |
465 | MTH bool is_head () |
663 | MTH bool is_head () const |
466 | { |
664 | { |
467 | return head_ () == this; |
665 | return head_ () == this; |
468 | } |
666 | } |
469 | |
667 | |
470 | MTH bool is_on_map () const |
668 | MTH bool is_on_map () const |
471 | { |
669 | { |
472 | return !env && !flag [FLAG_REMOVED]; |
670 | return !env && !flag [FLAG_REMOVED]; |
473 | } |
671 | } |
474 | |
672 | |
|
|
673 | MTH bool is_inserted () const |
|
|
674 | { |
|
|
675 | return !flag [FLAG_REMOVED]; |
|
|
676 | } |
|
|
677 | |
|
|
678 | MTH bool is_player () const |
|
|
679 | { |
|
|
680 | return !!contr; |
|
|
681 | } |
|
|
682 | |
|
|
683 | /* elmex: this method checks whether the object is in a shop */ |
|
|
684 | MTH bool is_in_shop () const; |
|
|
685 | |
|
|
686 | MTH bool affects_los () const |
|
|
687 | { |
|
|
688 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
689 | } |
|
|
690 | |
|
|
691 | MTH bool has_carried_lights () const |
|
|
692 | { |
|
|
693 | return glow_radius; |
|
|
694 | } |
|
|
695 | |
475 | // returns the player that cna see this object, if any |
696 | // returns the player that can see this object, if any |
476 | MTH object *visible_to () const; |
697 | MTH object *visible_to () const; |
477 | |
698 | |
478 | MTH std::string long_desc (object *who = 0); |
699 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
479 | MTH std::string describe_monster (object *who = 0); |
700 | MTH std::string describe_monster (object *who = 0); |
480 | MTH std::string describe_item (object *who = 0); |
701 | MTH std::string describe_item (object *who = 0); |
481 | MTH std::string describe (object *who = 0); |
702 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
703 | |
|
|
704 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
705 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
706 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
707 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
482 | |
708 | |
483 | // If this object has no extra parts but should have them, |
709 | // If this object has no extra parts but should have them, |
484 | // add them, effectively expanding heads into multipart |
710 | // add them, effectively expanding heads into multipart |
485 | // objects. This method only works on objects not inserted |
711 | // objects. This method only works on objects not inserted |
486 | // anywhere. |
712 | // anywhere. |
487 | MTH void expand_tail (); |
713 | MTH void expand_tail (); |
488 | |
714 | |
489 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
715 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
490 | |
716 | |
|
|
717 | // makes sure the player has the named skill, |
|
|
718 | // and also makes it innate if can_use is true. |
|
|
719 | // returns the new skill or 0 if no such skill exists. |
|
|
720 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
721 | MTH void become_follower (object *new_god); |
|
|
722 | |
491 | // insert object at same map position as 'where' |
723 | // insert object at same map position as 'where' |
492 | // handles both inventory and map "positions" |
724 | // handles both inventory and map "positions" |
493 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
725 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
726 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
727 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
494 | MTH void drop_unpaid_items (); |
728 | MTH void drop_unpaid_items (); |
495 | |
729 | |
496 | MTH void activate (); |
730 | MTH void activate (); |
497 | MTH void deactivate (); |
731 | MTH void deactivate (); |
498 | MTH void activate_recursive (); |
732 | MTH void activate_recursive (); |
499 | MTH void deactivate_recursive (); |
733 | MTH void deactivate_recursive (); |
500 | |
734 | |
|
|
735 | // prefetch and activate the surrounding area |
|
|
736 | MTH void prefetch_surrounding_maps (); |
|
|
737 | |
501 | // set the given flag on all objects in the inventory recursively |
738 | // set the given flag on all objects in the inventory recursively |
502 | MTH void set_flag_inv (int flag, int value = 1); |
739 | MTH void set_flag_inv (int flag, int value = 1); |
503 | |
740 | |
504 | void enter_exit (object *exit);//Perl |
741 | void enter_exit (object *exit); // perl |
505 | MTH void enter_map (maptile *newmap, int x, int y); |
742 | MTH bool enter_map (maptile *newmap, int x, int y); |
|
|
743 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
744 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
745 | |
|
|
746 | MTH object *mark () const; |
|
|
747 | MTH void splay_marked (); |
506 | |
748 | |
507 | // returns the mapspace this object is in |
749 | // returns the mapspace this object is in |
508 | mapspace &ms () const; |
750 | mapspace &ms () const; |
509 | |
751 | |
510 | // fully recursive iterator |
752 | // fully recursive iterator |
… | |
… | |
561 | return weight + carrying; |
803 | return weight + carrying; |
562 | } |
804 | } |
563 | |
805 | |
564 | MTH struct region *region () const; |
806 | MTH struct region *region () const; |
565 | |
807 | |
566 | void statusmsg (const char *msg, int color = NDI_BLACK); |
808 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
567 | void failmsg (const char *msg, int color = NDI_RED); |
809 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
810 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
568 | |
811 | |
569 | const char *query_inventory (object *who = 0, const char *indent = ""); |
812 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
570 | |
813 | |
571 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
814 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
572 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
815 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
|
|
816 | |
|
|
817 | // make some noise with given item into direction dir, |
|
|
818 | // currently only used for players to make them temporarily visible |
|
|
819 | // when they are invisible. |
|
|
820 | MTH void make_noise (); |
|
|
821 | |
|
|
822 | /* animation */ |
|
|
823 | MTH bool has_anim () const { return animation_id; } |
|
|
824 | const animation &anim () const { return animations [animation_id]; } |
|
|
825 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
826 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
827 | /* anim_frames () returns the number of animations allocated. The last |
|
|
828 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
829 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
830 | * range from 0 through 7. |
|
|
831 | */ |
|
|
832 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
833 | MTH int anim_facings () const { return anim ().facings; } |
|
|
834 | |
|
|
835 | MTH utf8_string as_string (); |
|
|
836 | |
|
|
837 | // low-level management, statistics, ... |
|
|
838 | static uint32_t ACC (RW, object_count); |
|
|
839 | static uint32_t ACC (RW, free_count); |
|
|
840 | static uint32_t ACC (RW, create_count); |
|
|
841 | static uint32_t ACC (RW, destroy_count); |
|
|
842 | static freelist_item *freelist; |
|
|
843 | MTH static void freelist_free (int count); |
573 | |
844 | |
574 | protected: |
845 | protected: |
575 | void link (); |
846 | void link (); |
576 | void unlink (); |
847 | void unlink (); |
|
|
848 | |
|
|
849 | void do_delete (); |
577 | |
850 | |
578 | object (); |
851 | object (); |
579 | ~object (); |
852 | ~object (); |
580 | |
853 | |
581 | private: |
854 | private: |
… | |
… | |
583 | object (const object &); |
856 | object (const object &); |
584 | }; |
857 | }; |
585 | |
858 | |
586 | // move this object to the top of its env's inventory to speed up |
859 | // move this object to the top of its env's inventory to speed up |
587 | // searches for it. |
860 | // searches for it. |
588 | static object * |
861 | static inline object * |
589 | splay (object *ob) |
862 | splay (object *ob) |
590 | { |
863 | { |
591 | if (ob->env && ob->env->inv != ob) |
864 | if (ob->above && ob->env) |
592 | { |
865 | { |
593 | if (ob->above) ob->above->below = ob->below; |
866 | if (ob->above) ob->above->below = ob->below; |
594 | if (ob->below) ob->below->above = ob->above; |
867 | if (ob->below) ob->below->above = ob->above; |
595 | |
868 | |
596 | ob->above = 0; |
869 | ob->above = 0; |
… | |
… | |
600 | } |
873 | } |
601 | |
874 | |
602 | return ob; |
875 | return ob; |
603 | } |
876 | } |
604 | |
877 | |
605 | typedef struct oblnk |
878 | //+GPL |
606 | { /* Used to link together several objects */ |
|
|
607 | object_ptr ob; |
|
|
608 | struct oblnk *next; |
|
|
609 | } objectlink; |
|
|
610 | |
879 | |
611 | typedef struct oblinkpt |
|
|
612 | { /* Used to link together several object links */ |
|
|
613 | struct oblnk *link; |
|
|
614 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
615 | struct oblinkpt *next; |
|
|
616 | } oblinkpt; |
|
|
617 | |
|
|
618 | object *find_skill_by_name (object *who, const char *name); |
880 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
619 | object *find_skill_by_name (object *who, const shstr &sh); |
881 | object *find_skill_by_name (object *who, shstr_cmp sh); |
620 | object *find_skill_by_number (object *who, int skillno); |
882 | object *find_skill_by_number (object *who, int skillno); |
621 | |
883 | |
622 | /* |
884 | /* |
623 | * The archetype structure is a set of rules on how to generate and manipulate |
885 | * The archetype structure is a set of rules on how to generate and manipulate |
624 | * objects which point to archetypes. |
886 | * objects which point to archetypes. |
… | |
… | |
626 | * be much left in the archetype - all it really is is a holder for the |
888 | * be much left in the archetype - all it really is is a holder for the |
627 | * object and pointers. This structure should get removed, and just replaced |
889 | * object and pointers. This structure should get removed, and just replaced |
628 | * by the object structure |
890 | * by the object structure |
629 | */ |
891 | */ |
630 | |
892 | |
|
|
893 | //-GPL |
|
|
894 | |
631 | INTERFACE_CLASS (archetype) |
895 | INTERFACE_CLASS (archetype) |
632 | struct archetype : object |
896 | struct archetype : object, zero_initialised |
633 | { |
897 | { |
634 | static arch_ptr empty; // the empty_archetype |
898 | static arch_ptr empty; // the empty_archetype |
635 | MTH static void gc (); |
899 | MTH static void gc (); |
636 | |
900 | |
637 | archetype (const char *name); |
901 | archetype (const_utf8_string name); |
638 | ~archetype (); |
902 | ~archetype (); |
639 | void gather_callbacks (AV *&callbacks, event_type event) const; |
903 | void gather_callbacks (AV *&callbacks, event_type event) const; |
640 | |
904 | |
641 | MTH static archetype *find (const_utf8_string name); |
905 | MTH static archetype *find (const_utf8_string name); |
642 | |
906 | |
643 | MTH void link (); |
907 | MTH void link (); |
644 | MTH void unlink (); |
908 | MTH void unlink (); |
645 | |
909 | |
646 | MTH static object *get (const char *name); // find()->instance() |
910 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
647 | MTH object *instance (); |
911 | MTH object *instance (); |
648 | |
912 | |
|
|
913 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
914 | |
649 | object_vector_index ACC (RW, archid); // index in archvector |
915 | object_vector_index ACC (RW, archid); // index in archvector |
650 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
916 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
651 | |
917 | |
652 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
918 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
653 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
654 | |
919 | |
655 | // support for archetype loading |
920 | // support for archetype loading |
656 | static archetype *read (object_thawer &f); |
921 | static archetype *read (object_thawer &f); |
657 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
922 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
658 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
923 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
924 | |
|
|
925 | protected: |
|
|
926 | void do_delete (); |
659 | }; |
927 | }; |
660 | |
928 | |
|
|
929 | // returns whether the object is a dragon player, which are often specialcased |
|
|
930 | inline bool |
|
|
931 | object::is_dragon () const |
|
|
932 | { |
|
|
933 | return arch->race == shstr_dragon && is_player (); |
|
|
934 | } |
|
|
935 | |
661 | inline void |
936 | inline void |
662 | object_freezer::put (keyword k, archetype *v) |
937 | object_freezer::put (const keyword_string k, archetype *v) |
663 | { |
938 | { |
664 | put (k, v ? &v->archname : (const char *)0); |
939 | if (expect_true (v)) |
|
|
940 | put (k, v->archname); |
|
|
941 | else |
|
|
942 | put (k); |
665 | } |
943 | } |
666 | |
944 | |
667 | typedef object_vector<object, &object::index > objectvec; |
945 | typedef object_vector<object, &object::index > objectvec; |
668 | typedef object_vector<object, &object::active> activevec; |
946 | typedef object_vector<object, &object::active> activevec; |
669 | typedef object_vector<archetype, &archetype::archid> archvec; |
947 | typedef object_vector<archetype, &archetype::archid> archvec; |
670 | |
948 | |
671 | extern objectvec objects; |
949 | extern objectvec objects; |
672 | extern activevec actives; |
950 | extern activevec actives; |
673 | extern archvec archetypes; |
951 | extern archvec archetypes; |
674 | |
952 | |
675 | #define for_all_objects(var) \ |
953 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
954 | // quite horrible, that's why its hidden in some macro |
|
|
955 | #define for_inv_removable(op,var) \ |
|
|
956 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
957 | |
|
|
958 | #define for_all_objects(var) \ |
676 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
959 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
677 | statementvar (object *, var, objects [_i]) |
960 | statementvar (object *, var, objects [_i]) |
678 | |
961 | |
679 | #define for_all_actives(var) \ |
962 | #define for_all_actives(var) \ |
680 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
963 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
681 | statementvar (object *, var, actives [_i]) |
964 | statementvar (object *, var, actives [_i]) |
682 | |
965 | |
683 | #define for_all_archetypes(var) \ |
966 | #define for_all_archetypes(var) \ |
684 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
967 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
685 | statementvar (archetype *, var, archetypes [_i]) |
968 | statementvar (archetype *, var, archetypes [_i]) |
|
|
969 | |
|
|
970 | //+GPL |
686 | |
971 | |
687 | /* Used by update_object to know if the object being passed is |
972 | /* Used by update_object to know if the object being passed is |
688 | * being added or removed. |
973 | * being added or removed. |
689 | */ |
974 | */ |
690 | #define UP_OBJ_INSERT 1 |
975 | #define UP_OBJ_INSERT 1 |
691 | #define UP_OBJ_REMOVE 2 |
976 | #define UP_OBJ_REMOVE 2 |
692 | #define UP_OBJ_CHANGE 3 |
977 | #define UP_OBJ_CHANGE 3 |
693 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
978 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
694 | |
979 | |
695 | /* These are flags passed to insert_ob_in_map and |
980 | /* These are flags passed to insert_ob_in_map and |
696 | * insert_ob_in_ob. Note that all flags may not be meaningful |
981 | * insert_ob_in_ob. Note that all flags may not be meaningful |
697 | * for both functions. |
982 | * for both functions. |
698 | * Most are fairly explanatory: |
983 | * Most are fairly explanatory: |
699 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
984 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
700 | * on space. |
985 | * on space. |
701 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
986 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
702 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
987 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
703 | * originator - saves cpu time if you know the inserted object |
988 | * originator - saves cpu time if you know the inserted object |
704 | * is not meaningful in terms of having an effect. |
989 | * is not meaningful in terms of having an effect. |
705 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
990 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
706 | * files from disk and ordering needs to be preserved. |
991 | * files from disk and ordering needs to be preserved. |
707 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
992 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
708 | * Use for treasure chests so the new object is the highest thing |
993 | * Use for treasure chests so the new object is the highest thing |
709 | * beneath the player, but not actually above it. Note - the |
994 | * beneath the player, but not actually above it. Note - the |
710 | * map and x,y coordinates for the object to be inserted must |
995 | * map and x,y coordinates for the object to be inserted must |
711 | * match the originator. |
996 | * match the originator. |
… | |
… | |
719 | #define INS_NO_MERGE 0x0001 |
1004 | #define INS_NO_MERGE 0x0001 |
720 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
1005 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
721 | #define INS_NO_WALK_ON 0x0004 |
1006 | #define INS_NO_WALK_ON 0x0004 |
722 | #define INS_ON_TOP 0x0008 |
1007 | #define INS_ON_TOP 0x0008 |
723 | #define INS_BELOW_ORIGINATOR 0x0010 |
1008 | #define INS_BELOW_ORIGINATOR 0x0010 |
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1009 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
724 | |
1010 | |
725 | #define ARCH_DEPLETION "depletion" |
1011 | //-GPL |
726 | |
1012 | |
727 | #endif |
1013 | #endif |
728 | |
1014 | |