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Comparing deliantra/server/include/object.h (file contents):
Revision 1.217 by root, Sun Nov 8 22:28:10 2009 UTC vs.
Revision 1.273 by root, Sat Nov 17 23:33:18 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef OBJECT_H 26#ifndef OBJECT_H
26#define OBJECT_H 27#define OBJECT_H
27 28
28#include <bitset>
29
30#include "cfperl.h" 29#include "cfperl.h"
31#include "shstr.h" 30#include "shstr.h"
32 31
33//+GPL 32//+GPL
34 33
35typedef int tag_t; 34typedef int tag_t;
36 35
36// also see common/item.C
37enum { 37enum
38 body_skill, 38{
39 body_combat, 39# define def(name, use, nonuse) body_ ## name,
40 body_range, 40# include "slotinc.h"
41 body_shield, 41# undef def
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 42 NUM_BODY_LOCATIONS
53}; 43};
54 44
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 45/* See common/item.c */
63 46
64typedef struct Body_Locations 47struct Body_Locations
65{ 48{
49 const char *name; /* Short name/identifier */
66 keyword save_name; /* Name used to load/save it to disk */ 50 keyword kw; /* Name used to load/save it to disk */
67 const char *use_name; /* Name used when describing an item we can use */ 51 const char *use_name; /* Name used when describing an item we can use */
68 const char *nonuse_name; /* Name to describe objects we can't use */ 52 const char *nonuse_name; /* Name to describe objects we can't use */
69} Body_Locations; 53};
70 54
71extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 55extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
56
57// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
58// contains the wall suffix (0, 1_3, 1_4 and so on).
59extern const char *wall_suffix[16];
72 60
73#define NUM_COINS 4 /* number of coin types */ 61#define NUM_COINS 4 /* number of coin types */
74extern const char *const coins[NUM_COINS + 1]; 62extern const char *const coins[NUM_COINS + 1];
63
64// restart server when object_count reaches this value
65#define RESTART_COUNT 0xe0000000
75 66
76/* 67/*
77 * Each object (this also means archetypes!) could have a few of these 68 * Each object (this also means archetypes!) could have a few of these
78 * "dangling" from it; this could also end up containing 'parse errors'. 69 * "dangling" from it; this could also end up containing 'parse errors'.
79 * 70 *
83 * accessing the list directly. 74 * accessing the list directly.
84 * Exception is if you want to walk this list for some reason. 75 * Exception is if you want to walk this list for some reason.
85 */ 76 */
86struct key_value : slice_allocated 77struct key_value : slice_allocated
87{ 78{
88 key_value *next; 79 key_value *next; // must be first element
89 shstr key, value; 80 shstr key, value;
90}; 81};
91 82
83// "crossfires version of a perl hash."
84struct key_values
85{
86 key_value *first; // must be first element
87
88 bool empty() const
89 {
90 return !first;
91 }
92
93 void clear ();
94 shstr_tmp get (shstr_tmp key) const;
95 void del (shstr_tmp key);
96 void set (shstr_tmp key, shstr_tmp value);
97
98 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
99 void reverse (); // reverses the ordering, to be used after loading an object
100 key_values &operator =(const key_values &kv);
101
102 // custom extra fields management
103 struct access_proxy
104 {
105 key_values &kv;
106 shstr_tmp key;
107
108 access_proxy (key_values &kv, shstr_tmp key)
109 : kv (kv), key (key)
110 {
111 }
112
113 const access_proxy &operator =(shstr_tmp value) const
114 {
115 kv.set (key, value);
116 return *this;
117 }
118
119 operator const shstr_tmp () const { return kv.get (key); }
120 operator const char *() const { return kv.get (key); }
121
122 private:
123 void operator =(int);
124 };
125
126 const access_proxy operator [](shstr_tmp key)
127 {
128 return access_proxy (*this, key);
129 }
130};
131
92//-GPL 132//-GPL
93 133
94struct UUID 134struct UUID
95{ 135{
96 uint64 seq; 136 uint64 seq;
137
138 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
97 139
98 static UUID cur; // last uuid generated 140 static UUID cur; // last uuid generated
99 static void init (); 141 static void init ();
100 static UUID gen (); 142 static UUID gen ();
101 143
102 UUID () { } 144 UUID () { }
103 UUID (uint64 seq) : seq(seq) { } 145 UUID (uint64 seq) : seq(seq) { }
104 operator uint64() { return seq; } 146 operator uint64() { return seq; }
105 void operator =(uint64 seq) { this->seq = seq; } 147 void operator =(uint64 seq) { this->seq = seq; }
106 148
107 typedef char BUF [32];
108
109 bool parse (const char *s) 149 bool parse (const char *s);
110 { 150 char *append (char *buf) const;
111 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
112 }
113
114 const char *c_str (char *buf, int len) const
115 {
116 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
117
118 return buf;
119 }
120
121 const char *c_str () const 151 char *c_str () const;
122 {
123 static BUF buf;
124
125 return c_str (buf, sizeof (buf));
126 }
127}; 152};
128 153
129//+GPL 154//+GPL
130 155
131/* Definition for WILL_APPLY values. Replaces having harcoded values 156/* Definition for WILL_APPLY values. Replaces having harcoded values
156 struct oblnk *link; 181 struct oblnk *link;
157 struct oblinkpt *next; 182 struct oblinkpt *next;
158 shstr id; /* Used as connected value in buttons/gates */ 183 shstr id; /* Used as connected value in buttons/gates */
159} oblinkpt; 184} oblinkpt;
160 185
186// temporary hack to find the culprit who corrupts face numbers. maybe. hopefully.
187struct faceidx_debug
188{
189 faceidx x;
190
191 operator faceidx () const
192 {
193 return x;
194 }
195
196 faceidx operator =(faceidx i)
197 {
198 if (ecb_expect_false (i >= faces.size ()))
199 {
200 fork_abort ("illegal faceidx assignment");
201 i = blank_face;
202 }
203
204 return x = i;
205 }
206};
207
208#if CFPERL
209static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); }
210#endif
211
161INTERFACE_CLASS (object) 212INTERFACE_CLASS (object)
162// these are being copied 213// these are being copied
163struct object_copy : attachable 214struct object_copy : attachable
164{ 215{
165 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 216 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
180 flags_t flag; /* various flags */ 231 flags_t flag; /* various flags */
181#if FOR_PERL 232#if FOR_PERL
182 bool ACC (RW, flag[NUM_FLAGS]); 233 bool ACC (RW, flag[NUM_FLAGS]);
183#endif 234#endif
184 235
185 shstr ACC (RW, materialname); /* specific material name */ 236 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
186 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 237 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
187// materialtype_t *ACC (RW, material); /* What material this object consists of */
188 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 238 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
189 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 239 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
190 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 240 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
191 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 241 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
192 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 242 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
229 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 279 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
230 uint8 ACC (RW, weapontype); /* type of weapon */ 280 uint8 ACC (RW, weapontype); /* type of weapon */
231 281
232 body_slot slot [NUM_BODY_LOCATIONS]; 282 body_slot slot [NUM_BODY_LOCATIONS];
233 283
234 faceidx ACC (RW, face); /* the graphical face */ 284 faceidx_debug ACC (RW, face); /* the graphical face */
235 285
236 faceidx ACC (RW, sound); /* the sound face */ 286 faceidx ACC (RW, sound); /* the sound face */
237 faceidx ACC (RW, sound_destroy); /* played on destroy */ 287 faceidx ACC (RW, sound_destroy); /* played on destroy */
238 288
239 sint32 ACC (RW, weight); /* Attributes of the object */ 289 sint32 ACC (RW, weight); /* Attributes of the object */
271 321
272 // 8 free bits 322 // 8 free bits
273 323
274 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ 324 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
275 // /* races/classes can need less/more exp to gain levels */ 325 // /* races/classes can need less/more exp to gain levels */
276 static const float expmul = 1.0;//D 326 constexpr static const float expmul = 1.0;//D
277 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 327 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
278 328
279 /* Following are values used by any object */ 329 /* Following are values used by any object */
280 /* this objects turns into or what this object creates */ 330 /* this objects turns into or what this object creates */
281 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 331 treasurelist *ACC (RW, randomitems); /* Items to be generated */
301 shstr ACC (RW, lore); /* Obscure information about this object, */ 351 shstr ACC (RW, lore); /* Obscure information about this object, */
302 /* To get put into books and the like. */ 352 /* To get put into books and the like. */
303 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 353 shstr ACC (RW, custom_name); /* Custom name assigned by player */
304}; 354};
305 355
306const char *query_weight (const object *op); 356const_utf8_string query_weight (const object *op);
307const char *query_short_name (const object *op); 357const_utf8_string query_short_name (const object *op);
308const char *query_name (const object *op); 358const_utf8_string query_name (const object *op);
309const char *query_base_name (const object *op, int plural); 359const_utf8_string query_base_name (const object *op, int plural);
360sint64 query_cost (const object *tmp, object *who, int flag);
361const char *query_cost_string (const object *tmp, object *who, int flag);
310 362
363int change_ability_duration (object *spell, object *caster);
364int min_casting_level (object *caster, object *spell);
365int casting_level (object *caster, object *spell);
366sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
367int SP_level_dam_adjust (object *caster, object *spob);
368int SP_level_duration_adjust (object *caster, object *spob);
369int SP_level_range_adjust (object *caster, object *spob);
370
371struct freelist_item
372{
373 freelist_item *next;
374 uint32_t count;
375};
376
311struct object : zero_initialised, object_copy 377struct object : object_copy
312{ 378{
313 // These variables are not changed by ->copy_to 379 // These variables are not changed by ->copy_to
314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 380 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
315 381
316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 382 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
317 int ACC (RO, count); 383 uint32_t ACC (RO, count);
318 object_vector_index ACC (RO, index); // index into objects 384 object_vector_index ACC (RO, index); // index into objects
319 object_vector_index ACC (RO, active); // index into actives 385 object_vector_index ACC (RO, active); // index into actives
320 386
321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 387 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
322 388
332 object *ACC (RW, env); /* Pointer to the object which is the environment. 398 object *ACC (RW, env); /* Pointer to the object which is the environment.
333 * This is typically the container that the object is in. 399 * This is typically the container that the object is in.
334 */ 400 */
335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 401 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 402 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
337 key_value *key_values; /* Fields not explictly known by the loader. */
338 403
339 // privates / perl 404 MTH void set_flag (int flagnum)
340 shstr_tmp kv_get (shstr_tmp key) const; 405 {
341 void kv_del (shstr_tmp key); 406 flag [flagnum] = true;
342 void kv_set (shstr_tmp key, shstr_tmp value); 407 }
408
409 MTH void clr_flag (int flagnum)
410 {
411 flag [flagnum] = false;
412 }
413
414 // extra key value pairs
415 key_values kv;
343 416
344//-GPL 417//-GPL
345
346 // custom extra fields management
347 struct key_value_access_proxy
348 {
349 object &ob;
350 shstr_tmp key;
351
352 key_value_access_proxy (object &ob, shstr_tmp key)
353 : ob (ob), key (key)
354 {
355 }
356
357 const key_value_access_proxy &operator =(shstr_tmp value) const
358 {
359 ob.kv_set (key, value);
360 return *this;
361 }
362
363 operator const shstr_tmp () const { return ob.kv_get (key); }
364 operator const char *() const { return ob.kv_get (key); }
365
366 private:
367 void operator =(int);
368 };
369
370 // operator [] is too annoying to use
371 const key_value_access_proxy kv (shstr_tmp key)
372 {
373 return key_value_access_proxy (*this, key);
374 }
375 418
376 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 419 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
377 MTH void post_load_check (); // do some adjustments after parsing 420 MTH void post_load_check (); // do some adjustments after parsing
378 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 421 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
379 bool write (object_freezer &f); 422 bool write (object_freezer &f);
380 423
381 MTH int slottype () const;
382 MTH static object *create (); 424 MTH static object *create ();
383 const mapxy &operator =(const mapxy &pos); 425 const mapxy &operator =(const mapxy &pos);
384 MTH void copy_to (object *dst); 426 MTH void copy_to (object *dst);
385 MTH object *clone (); // create + copy_to a single object 427 MTH object *clone (); // create + copy_to a single object
386 MTH object *deep_clone (); // copy whole more chain and inventory 428 MTH object *deep_clone (); // copy whole more chain and inventory
393 destroy (); 435 destroy ();
394 } 436 }
395 437
396 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 438 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
397 MTH void destroy_inv (bool drop_to_ground = false); 439 MTH void destroy_inv (bool drop_to_ground = false);
440 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
398 MTH object *insert (object *item); // insert into inventory 441 MTH object *insert (object *item); // insert into inventory
399 MTH void play_sound (faceidx sound) const; 442 MTH void play_sound (faceidx sound) const;
400 MTH void say_msg (const char *msg) const; 443 MTH void say_msg (const_utf8_string msg) const;
401 444
402 void do_remove (); 445 void do_remove ();
403 MTH void remove () 446 MTH void remove ()
404 { 447 {
405 if (!flag [FLAG_REMOVED]) 448 if (!flag [FLAG_REMOVED])
413 remove (); 456 remove ();
414 *this = pos; 457 *this = pos;
415 insert_at (this, this); 458 insert_at (this, this);
416 } 459 }
417 460
418 // high-level move functions, return true if successful 461 // high-level move method.
462 // object op is trying to move in direction dir.
463 // originator is typically the same as op, but
464 // can be different if originator is causing op to
465 // move (originator is pushing op)
466 // returns 0 if the object is not able to move to the
467 // desired space, 1 otherwise (in which case we also
468 // move the object accordingly. This function is
469 // very similiar to move_object.
419 int move (int dir, object *originator); 470 int move (int dir, object *originator);
420 471
421 int move (int dir) 472 int move (int dir)
422 { 473 {
423 return move (dir, this); 474 return move (dir, this);
424 } 475 }
476
477 // changes move_type to a new value - handles move_on/move_off effects
478 MTH void change_move_type (MoveType mt);
425 479
426 static bool can_merge_slow (object *op1, object *op2); 480 static bool can_merge_slow (object *op1, object *op2);
427 481
428 // this is often used in time-critical code, so optimise 482 // this is often used in time-critical code, so optimise
429 MTH static bool can_merge (object *op1, object *op2) 483 MTH static bool can_merge (object *op1, object *op2)
431 return op1->value == op2->value 485 return op1->value == op2->value
432 && op1->name == op2->name 486 && op1->name == op2->name
433 && can_merge_slow (op1, op2); 487 && can_merge_slow (op1, op2);
434 } 488 }
435 489
436 MTH void set_owner (object *owner); 490 MTH void set_owner (object_ornull *owner);
437 MTH void set_speed (float speed); 491 MTH void set_speed (float speed);
438 MTH void set_glow_radius (sint8 rad); 492 MTH void set_glow_radius (sint8 rad);
439 MTH bool change_weapon (object *ob);
440 MTH bool change_skill (object *ob);
441 493
442 MTH void open_container (object *new_container); 494 MTH void open_container (object *new_container);
443 MTH void close_container () 495 MTH void close_container ()
444 { 496 {
445 open_container (0); 497 open_container (0);
456 // strangely enough, using ?: here causes code to inflate 508 // strangely enough, using ?: here causes code to inflate
457 return type == CONTAINER 509 return type == CONTAINER
458 && ((env && env->container_ () == this) 510 && ((env && env->container_ () == this)
459 || (!env && flag [FLAG_APPLIED])); 511 || (!env && flag [FLAG_APPLIED]));
460 } 512 }
513
514 MTH object *find_spell (const_utf8_string prefix) const;
461 515
462 MTH object *force_find (shstr_tmp name); 516 MTH object *force_find (shstr_tmp name);
463 MTH void force_set_timer (int duration); 517 MTH void force_set_timer (int duration);
464 MTH object *force_add (shstr_tmp name, int duration = 0); 518 MTH object *force_add (shstr_tmp name, int duration = 0);
465 519
484 MTH void drain_stat (); 538 MTH void drain_stat ();
485 MTH void drain_specific_stat (int deplete_stats); 539 MTH void drain_specific_stat (int deplete_stats);
486 MTH void change_luck (int value); 540 MTH void change_luck (int value);
487 541
488 // info must hold 256 * 3 bytes currently 542 // info must hold 256 * 3 bytes currently
489 const char *debug_desc (char *info) const; 543 const_utf8_string debug_desc (char *info) const;
490 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 544 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
491 const char *flag_desc (char *desc, int len) const; 545 const_utf8_string flag_desc (char *desc, int len) const;
492 546
493 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 547 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
494 MTH object *split (sint32 nr = 1); // return 0 on failure 548 MTH object *split (sint32 nr = 1); // return 0 on failure
495 549
496 MTH int number_of () const 550 MTH int number_of () const
497 { 551 {
498 return nrof ? nrof : 1; 552 return nrof ? nrof : 1;
499 } 553 }
500 554
501 MTH sint32 total_weight () const 555 MTH weight_t total_weight () const
502 { 556 {
503 return (weight + carrying) * number_of (); 557 return sint64 (weight + carrying) * number_of ();
504 } 558 }
505 559
506 MTH void update_weight (); 560 MTH void update_weight ();
507 561
508 // return the dominant material of this item, always return something 562 // return the dominant material of this item, always return something
509 const materialtype_t *dominant_material () const; 563 const materialtype_t *dominant_material () const
564 {
565 return material;
566 }
510 567
511 // return the volume of this object in cm³ 568 // return the volume of this object in cm³
512 MTH uint64 volume () const 569 MTH volume_t volume () const
513 { 570 {
514 return (uint64)total_weight () 571 return (volume_t)total_weight ()
515 * 1000 572 * 1024 // 1000 actually
516 * (type == CONTAINER ? 1000 : 1) 573 * (type == CONTAINER ? 128 : 1)
517 / dominant_material ()->density; 574 / dominant_material ()->density; // ugh, division
518 } 575 }
519 576
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 577 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
521 578
522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 579 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
531 MTH bool is_arrow () const { return type == ARROW 588 MTH bool is_arrow () const { return type == ARROW
532 || (type == SPELL_EFFECT 589 || (type == SPELL_EFFECT
533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 590 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 591 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
535 592
593 MTH bool is_dragon () const;
594
595 MTH bool is_immunity () const { return invisible && type == SIGN; }
596
536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } 597 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
537 598
538 // temporary: wether the object can be saved in a map file 599 // temporary: wether the object can be saved in a map file
539 // contr => is a player 600 // contr => is a player
540 // head => only save head of a multitile object 601 // head => only save head of a multitile object
541 // owner => can not reference owner yet 602 // owner => can not reference owner yet
548 609
549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 610 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550 611
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 612 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
552 613
614 /* need_identify returns true if the item should be identified. This
615 * function really should not exist - by default, any item not identified
616 * should need it.
617 */
618 MTH bool need_identify () const;
619
553 // returns the outermost owner, never returns 0 620 // returns the outermost owner, never returns 0
554 MTH object *outer_owner () 621 MTH object *outer_owner ()
555 { 622 {
556 object *op; 623 object *op;
557 624
611 MTH bool is_player () const 678 MTH bool is_player () const
612 { 679 {
613 return !!contr; 680 return !!contr;
614 } 681 }
615 682
683 /* elmex: this method checks whether the object is in a shop */
684 MTH bool is_in_shop () const;
685
616 MTH bool affects_los () const 686 MTH bool affects_los () const
617 { 687 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW]; 688 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 } 689 }
620 690
621 MTH bool has_carried_lights () const 691 MTH bool has_carried_lights () const
622 { 692 {
623 return glow_radius; 693 return glow_radius;
624 } 694 }
625 695
626 // returns the player that cna see this object, if any 696 // returns the player that can see this object, if any
627 MTH object *visible_to () const; 697 MTH object *visible_to () const;
628 698
629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 699 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
630 MTH std::string describe_monster (object *who = 0); 700 MTH std::string describe_monster (object *who = 0);
631 MTH std::string describe_item (object *who = 0); 701 MTH std::string describe_item (object *who = 0);
632 MTH std::string describe (object *who = 0); // long description, without name 702 MTH std::string describe (object *who = 0); // long description, without name
633 703
634 MTH const char *query_weight () { return ::query_weight (this); } 704 MTH const_utf8_string query_weight () { return ::query_weight (this); }
635 MTH const char *query_name () { return ::query_name (this); } 705 MTH const_utf8_string query_name () { return ::query_name (this); }
636 MTH const char *query_short_name () { return ::query_short_name (this); } 706 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
637 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 707 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
638 708
639 // If this object has no extra parts but should have them, 709 // If this object has no extra parts but should have them,
640 // add them, effectively expanding heads into multipart 710 // add them, effectively expanding heads into multipart
641 // objects. This method only works on objects not inserted 711 // objects. This method only works on objects not inserted
642 // anywhere. 712 // anywhere.
643 MTH void expand_tail (); 713 MTH void expand_tail ();
644 714
645 MTH void create_treasure (treasurelist *tl, int flags = 0); 715 MTH void create_treasure (treasurelist *tl, int flags = 0);
716
717 // makes sure the player has the named skill,
718 // and also makes it innate if can_use is true.
719 // returns the new skill or 0 if no such skill exists.
720 MTH object *give_skill (shstr_cmp name, bool can_use = false);
721 MTH void become_follower (object *new_god);
646 722
647 // insert object at same map position as 'where' 723 // insert object at same map position as 'where'
648 // handles both inventory and map "positions" 724 // handles both inventory and map "positions"
649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 725 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 726 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
654 MTH void activate (); 730 MTH void activate ();
655 MTH void deactivate (); 731 MTH void deactivate ();
656 MTH void activate_recursive (); 732 MTH void activate_recursive ();
657 MTH void deactivate_recursive (); 733 MTH void deactivate_recursive ();
658 734
735 // prefetch and activate the surrounding area
736 MTH void prefetch_surrounding_maps ();
737
659 // set the given flag on all objects in the inventory recursively 738 // set the given flag on all objects in the inventory recursively
660 MTH void set_flag_inv (int flag, int value = 1); 739 MTH void set_flag_inv (int flag, int value = 1);
661 740
662 void enter_exit (object *exit);//Perl 741 void enter_exit (object *exit); // perl
663 MTH void enter_map (maptile *newmap, int x, int y); 742 MTH bool enter_map (maptile *newmap, int x, int y);
664 void player_goto (const char *path, int x, int y); // only for players 743 void player_goto (const_utf8_string path, int x, int y); // only for players
744 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
745
746 MTH object *mark () const;
747 MTH void splay_marked ();
665 748
666 // returns the mapspace this object is in 749 // returns the mapspace this object is in
667 mapspace &ms () const; 750 mapspace &ms () const;
668 751
669 // fully recursive iterator 752 // fully recursive iterator
720 return weight + carrying; 803 return weight + carrying;
721 } 804 }
722 805
723 MTH struct region *region () const; 806 MTH struct region *region () const;
724 807
725 void statusmsg (const char *msg, int color = NDI_BLACK); 808 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
726 void failmsg (const char *msg, int color = NDI_RED); 809 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
810 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
727 811
728 const char *query_inventory (object *who = 0, const char *indent = ""); 812 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
729 813
730 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 814 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
731 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 815 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
732 816
733 // make some noise with given item into direction dir, 817 // make some noise with given item into direction dir,
734 // currently only used for players to make them temporarily visible 818 // currently only used for players to make them temporarily visible
735 // when they are invisible. 819 // when they are invisible.
736 MTH void make_noise (); 820 MTH void make_noise ();
746 * range from 0 through 7. 830 * range from 0 through 7.
747 */ 831 */
748 MTH int anim_frames () const { return anim ().num_animations; } 832 MTH int anim_frames () const { return anim ().num_animations; }
749 MTH int anim_facings () const { return anim ().facings; } 833 MTH int anim_facings () const { return anim ().facings; }
750 834
751 MTH char *as_string (); 835 MTH utf8_string as_string ();
836
837 // low-level management, statistics, ...
838 static uint32_t ACC (RW, object_count);
839 static uint32_t ACC (RW, free_count);
840 static uint32_t ACC (RW, create_count);
841 static uint32_t ACC (RW, destroy_count);
842 static freelist_item *freelist;
843 MTH static void freelist_free (int count);
752 844
753protected: 845protected:
754 void link (); 846 void link ();
755 void unlink (); 847 void unlink ();
848
849 void do_delete ();
756 850
757 object (); 851 object ();
758 ~object (); 852 ~object ();
759 853
760private: 854private:
781 return ob; 875 return ob;
782} 876}
783 877
784//+GPL 878//+GPL
785 879
786object *find_skill_by_name_fuzzy (object *who, const char *name); 880object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
787object *find_skill_by_name (object *who, shstr_cmp sh); 881object *find_skill_by_name (object *who, shstr_cmp sh);
788object *find_skill_by_number (object *who, int skillno); 882object *find_skill_by_number (object *who, int skillno);
789 883
790/* 884/*
791 * The archetype structure is a set of rules on how to generate and manipulate 885 * The archetype structure is a set of rules on how to generate and manipulate
797 */ 891 */
798 892
799//-GPL 893//-GPL
800 894
801INTERFACE_CLASS (archetype) 895INTERFACE_CLASS (archetype)
802struct archetype : object 896struct archetype : object, zero_initialised
803{ 897{
804 static arch_ptr empty; // the empty_archetype 898 static arch_ptr empty; // the empty_archetype
805 MTH static void gc (); 899 MTH static void gc ();
806 900
807 archetype (const char *name); 901 archetype (const_utf8_string name);
808 ~archetype (); 902 ~archetype ();
809 void gather_callbacks (AV *&callbacks, event_type event) const; 903 void gather_callbacks (AV *&callbacks, event_type event) const;
810 904
811 MTH static archetype *find (const_utf8_string name); 905 MTH static archetype *find (const_utf8_string name);
812 906
813 MTH void link (); 907 MTH void link ();
814 MTH void unlink (); 908 MTH void unlink ();
815 909
816 MTH static object *get (const char *name); // (find() || singularity)->instance() 910 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
817 MTH object *instance (); 911 MTH object *instance ();
818 912
819 MTH void post_load_check (); // do some adjustments after parsing 913 MTH void post_load_check (); // do some adjustments after parsing
820 914
821 object_vector_index ACC (RW, archid); // index in archvector 915 object_vector_index ACC (RW, archid); // index in archvector
822 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 916 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
823 917
824 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 918 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
825 sint8 ACC (RW, max_x), ACC (RW, max_y);
826 919
827 // support for archetype loading 920 // support for archetype loading
828 static archetype *read (object_thawer &f); 921 static archetype *read (object_thawer &f);
829 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 922 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
830 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 923 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
924
925protected:
926 void do_delete ();
831}; 927};
832 928
833// compatbiility, remove once replaced by ->instance 929// returns whether the object is a dragon player, which are often specialcased
834inline object * 930inline bool
835arch_to_object (archetype *at) 931object::is_dragon () const
836{ 932{
837 return at->instance (); 933 return arch->race == shstr_dragon && is_player ();
838} 934}
839 935
840inline void 936inline void
841object_freezer::put (keyword k, archetype *v) 937object_freezer::put (const keyword_string k, archetype *v)
842{ 938{
843 put (k, v ? &v->archname : (const char *)0); 939 if (expect_true (v))
940 put (k, v->archname);
941 else
942 put (k);
844} 943}
845 944
846typedef object_vector<object, &object::index > objectvec; 945typedef object_vector<object, &object::index > objectvec;
847typedef object_vector<object, &object::active> activevec; 946typedef object_vector<object, &object::active> activevec;
848typedef object_vector<archetype, &archetype::archid> archvec; 947typedef object_vector<archetype, &archetype::archid> archvec;
854// "safely" iterate over inv in a way such that the current item is removable 953// "safely" iterate over inv in a way such that the current item is removable
855// quite horrible, that's why its hidden in some macro 954// quite horrible, that's why its hidden in some macro
856#define for_inv_removable(op,var) \ 955#define for_inv_removable(op,var) \
857 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 956 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
858 957
859#define for_all_objects(var) \ 958#define for_all_objects(var) \
860 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 959 for (unsigned _i = 0; _i < objects.size (); ++_i) \
861 statementvar (object *, var, objects [_i]) 960 statementvar (object *, var, objects [_i])
862 961
863#define for_all_actives(var) \ 962#define for_all_actives(var) \
864 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 963 for (unsigned _i = 0; _i < actives.size (); ++_i) \
865 statementvar (object *, var, actives [_i]) 964 statementvar (object *, var, actives [_i])
866 965
867#define for_all_archetypes(var) \ 966#define for_all_archetypes(var) \
868 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 967 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
869 statementvar (archetype *, var, archetypes [_i]) 968 statementvar (archetype *, var, archetypes [_i])
870 969
871//+GPL 970//+GPL
872 971
873/* Used by update_object to know if the object being passed is 972/* Used by update_object to know if the object being passed is
876#define UP_OBJ_INSERT 1 975#define UP_OBJ_INSERT 1
877#define UP_OBJ_REMOVE 2 976#define UP_OBJ_REMOVE 2
878#define UP_OBJ_CHANGE 3 977#define UP_OBJ_CHANGE 3
879#define UP_OBJ_FACE 4 /* Only thing that changed was the face */ 978#define UP_OBJ_FACE 4 /* Only thing that changed was the face */
880 979
881/* These are flags passed to insert_ob_in_map and 980/* These are flags passed to insert_ob_in_map and
882 * insert_ob_in_ob. Note that all flags may not be meaningful 981 * insert_ob_in_ob. Note that all flags may not be meaningful
883 * for both functions. 982 * for both functions.
884 * Most are fairly explanatory: 983 * Most are fairly explanatory:
885 * INS_NO_MERGE: don't try to merge inserted object with ones alrady 984 * INS_NO_MERGE: don't try to merge inserted object with ones alrady
886 * on space. 985 * on space.
887 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. 986 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
888 * INS_NO_WALK_ON: Don't call check_walk_on against the 987 * INS_NO_WALK_ON: Don't call check_walk_on against the
889 * originator - saves cpu time if you know the inserted object 988 * originator - saves cpu time if you know the inserted object
890 * is not meaningful in terms of having an effect. 989 * is not meaningful in terms of having an effect.
891 * INS_ON_TOP: Always put object on top. Generally only needed when loading 990 * INS_ON_TOP: Always put object on top. Generally only needed when loading
892 * files from disk and ordering needs to be preserved. 991 * files from disk and ordering needs to be preserved.
893 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 992 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
894 * Use for treasure chests so the new object is the highest thing 993 * Use for treasure chests so the new object is the highest thing
895 * beneath the player, but not actually above it. Note - the 994 * beneath the player, but not actually above it. Note - the
896 * map and x,y coordinates for the object to be inserted must 995 * map and x,y coordinates for the object to be inserted must
897 * match the originator. 996 * match the originator.
905#define INS_NO_MERGE 0x0001 1004#define INS_NO_MERGE 0x0001
906#define INS_ABOVE_FLOOR_ONLY 0x0002 1005#define INS_ABOVE_FLOOR_ONLY 0x0002
907#define INS_NO_WALK_ON 0x0004 1006#define INS_NO_WALK_ON 0x0004
908#define INS_ON_TOP 0x0008 1007#define INS_ON_TOP 0x0008
909#define INS_BELOW_ORIGINATOR 0x0010 1008#define INS_BELOW_ORIGINATOR 0x0010
1009#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
910 1010
911//-GPL 1011//-GPL
912 1012
913#endif 1013#endif
914 1014

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