1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #ifndef OBJECT_H |
26 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
27 | #define OBJECT_H |
… | |
… | |
33 | typedef int tag_t; |
34 | typedef int tag_t; |
34 | |
35 | |
35 | // also see common/item.C |
36 | // also see common/item.C |
36 | enum |
37 | enum |
37 | { |
38 | { |
38 | body_skill, |
39 | # define def(name, use, nonuse) body_ ## name, |
39 | body_combat, |
40 | # include "slotinc.h" |
40 | body_range, |
41 | # undef def |
41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
42 | NUM_BODY_LOCATIONS |
53 | }; |
43 | }; |
54 | |
44 | |
55 | /* See common/item.c */ |
45 | /* See common/item.c */ |
56 | |
46 | |
57 | typedef struct Body_Locations |
47 | struct Body_Locations |
58 | { |
48 | { |
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49 | const char *name; /* Short name/identifier */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
50 | keyword kw; /* Name used to load/save it to disk */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
51 | const char *use_name; /* Name used when describing an item we can use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
52 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | } Body_Locations; |
53 | }; |
63 | |
54 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
55 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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56 | |
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57 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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58 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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59 | extern const char *wall_suffix[16]; |
65 | |
60 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
61 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
62 | extern const char *const coins[NUM_COINS + 1]; |
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63 | |
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64 | // restart server when object_count reaches this value |
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65 | #define RESTART_COUNT 0xe0000000 |
68 | |
66 | |
69 | /* |
67 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
68 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
69 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
70 | * |
… | |
… | |
76 | * accessing the list directly. |
74 | * accessing the list directly. |
77 | * Exception is if you want to walk this list for some reason. |
75 | * Exception is if you want to walk this list for some reason. |
78 | */ |
76 | */ |
79 | struct key_value : slice_allocated |
77 | struct key_value : slice_allocated |
80 | { |
78 | { |
81 | key_value *next; |
79 | key_value *next; // must be first element |
82 | shstr key, value; |
80 | shstr key, value; |
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81 | }; |
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82 | |
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83 | // "crossfires version of a perl hash." |
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84 | struct key_values |
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85 | { |
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86 | key_value *first; // must be first element |
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87 | |
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88 | bool empty() const |
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89 | { |
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90 | return !first; |
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91 | } |
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92 | |
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93 | void clear (); |
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94 | shstr_tmp get (shstr_tmp key) const; |
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95 | void del (shstr_tmp key); |
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96 | void set (shstr_tmp key, shstr_tmp value); |
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97 | |
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98 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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99 | void reverse (); // reverses the ordering, to be used after loading an object |
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100 | key_values &operator =(const key_values &kv); |
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101 | |
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102 | // custom extra fields management |
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103 | struct access_proxy |
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104 | { |
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105 | key_values &kv; |
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106 | shstr_tmp key; |
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107 | |
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108 | access_proxy (key_values &kv, shstr_tmp key) |
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109 | : kv (kv), key (key) |
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110 | { |
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111 | } |
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112 | |
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113 | const access_proxy &operator =(shstr_tmp value) const |
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114 | { |
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115 | kv.set (key, value); |
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116 | return *this; |
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117 | } |
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118 | |
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119 | operator const shstr_tmp () const { return kv.get (key); } |
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120 | operator const char *() const { return kv.get (key); } |
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121 | |
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122 | private: |
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123 | void operator =(int); |
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124 | }; |
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125 | |
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126 | const access_proxy operator [](shstr_tmp key) |
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127 | { |
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128 | return access_proxy (*this, key); |
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129 | } |
83 | }; |
130 | }; |
84 | |
131 | |
85 | //-GPL |
132 | //-GPL |
86 | |
133 | |
87 | struct UUID |
134 | struct UUID |
… | |
… | |
133 | { /* Used to link together several object links */ |
180 | { /* Used to link together several object links */ |
134 | struct oblnk *link; |
181 | struct oblnk *link; |
135 | struct oblinkpt *next; |
182 | struct oblinkpt *next; |
136 | shstr id; /* Used as connected value in buttons/gates */ |
183 | shstr id; /* Used as connected value in buttons/gates */ |
137 | } oblinkpt; |
184 | } oblinkpt; |
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185 | |
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186 | // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully. |
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187 | struct faceidx_debug |
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188 | { |
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189 | faceidx x; |
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190 | |
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191 | operator faceidx () const |
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192 | { |
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193 | return x; |
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194 | } |
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195 | |
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196 | faceidx operator =(faceidx i) |
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197 | { |
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198 | if (ecb_expect_false (i >= faces.size ())) |
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199 | { |
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200 | fork_abort ("illegal faceidx assignment"); |
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201 | i = blank_face; |
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202 | } |
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203 | |
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204 | return x = i; |
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205 | } |
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206 | }; |
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207 | |
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208 | #if CFPERL |
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209 | static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); } |
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210 | #endif |
138 | |
211 | |
139 | INTERFACE_CLASS (object) |
212 | INTERFACE_CLASS (object) |
140 | // these are being copied |
213 | // these are being copied |
141 | struct object_copy : attachable |
214 | struct object_copy : attachable |
142 | { |
215 | { |
… | |
… | |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
279 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | uint8 ACC (RW, weapontype); /* type of weapon */ |
280 | uint8 ACC (RW, weapontype); /* type of weapon */ |
208 | |
281 | |
209 | body_slot slot [NUM_BODY_LOCATIONS]; |
282 | body_slot slot [NUM_BODY_LOCATIONS]; |
210 | |
283 | |
211 | faceidx ACC (RW, face); /* the graphical face */ |
284 | faceidx_debug ACC (RW, face); /* the graphical face */ |
212 | |
285 | |
213 | faceidx ACC (RW, sound); /* the sound face */ |
286 | faceidx ACC (RW, sound); /* the sound face */ |
214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
287 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
215 | |
288 | |
216 | sint32 ACC (RW, weight); /* Attributes of the object */ |
289 | sint32 ACC (RW, weight); /* Attributes of the object */ |
… | |
… | |
248 | |
321 | |
249 | // 8 free bits |
322 | // 8 free bits |
250 | |
323 | |
251 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
324 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
252 | // /* races/classes can need less/more exp to gain levels */ |
325 | // /* races/classes can need less/more exp to gain levels */ |
253 | static const float expmul = 1.0;//D |
326 | constexpr static const float expmul = 1.0;//D |
254 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
327 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
255 | |
328 | |
256 | /* Following are values used by any object */ |
329 | /* Following are values used by any object */ |
257 | /* this objects turns into or what this object creates */ |
330 | /* this objects turns into or what this object creates */ |
258 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
331 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
… | |
… | |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
398 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | * This is typically the container that the object is in. |
399 | * This is typically the container that the object is in. |
327 | */ |
400 | */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
401 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
402 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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331 | |
403 | |
332 | MTH void set_flag (int flagnum) |
404 | MTH void set_flag (int flagnum) |
333 | { |
405 | { |
334 | flag [flagnum] = true; |
406 | flag [flagnum] = true; |
335 | } |
407 | } |
… | |
… | |
337 | MTH void clr_flag (int flagnum) |
409 | MTH void clr_flag (int flagnum) |
338 | { |
410 | { |
339 | flag [flagnum] = false; |
411 | flag [flagnum] = false; |
340 | } |
412 | } |
341 | |
413 | |
342 | // privates / perl |
414 | // extra key value pairs |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
415 | key_values kv; |
344 | void kv_del (shstr_tmp key); |
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345 | void kv_set (shstr_tmp key, shstr_tmp value); |
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346 | |
416 | |
347 | //-GPL |
417 | //-GPL |
348 | |
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349 | // custom extra fields management |
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350 | struct key_value_access_proxy |
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351 | { |
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352 | object &ob; |
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353 | shstr_tmp key; |
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354 | |
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355 | key_value_access_proxy (object &ob, shstr_tmp key) |
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356 | : ob (ob), key (key) |
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357 | { |
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358 | } |
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359 | |
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360 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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361 | { |
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362 | ob.kv_set (key, value); |
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363 | return *this; |
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364 | } |
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365 | |
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366 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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367 | operator const char *() const { return ob.kv_get (key); } |
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368 | |
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369 | private: |
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370 | void operator =(int); |
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371 | }; |
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372 | |
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373 | // operator [] is too annoying to use |
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374 | const key_value_access_proxy kv (shstr_tmp key) |
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375 | { |
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376 | return key_value_access_proxy (*this, key); |
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377 | } |
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378 | |
418 | |
379 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
419 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
380 | MTH void post_load_check (); // do some adjustments after parsing |
420 | MTH void post_load_check (); // do some adjustments after parsing |
381 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
421 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
382 | bool write (object_freezer &f); |
422 | bool write (object_freezer &f); |
… | |
… | |
422 | // object op is trying to move in direction dir. |
462 | // object op is trying to move in direction dir. |
423 | // originator is typically the same as op, but |
463 | // originator is typically the same as op, but |
424 | // can be different if originator is causing op to |
464 | // can be different if originator is causing op to |
425 | // move (originator is pushing op) |
465 | // move (originator is pushing op) |
426 | // returns 0 if the object is not able to move to the |
466 | // returns 0 if the object is not able to move to the |
427 | // desired space, 1 otherwise (in which case we also |
467 | // desired space, 1 otherwise (in which case we also |
428 | // move the object accordingly. This function is |
468 | // move the object accordingly. This function is |
429 | // very similiar to move_object. |
469 | // very similiar to move_object. |
430 | int move (int dir, object *originator); |
470 | int move (int dir, object *originator); |
431 | |
471 | |
432 | int move (int dir) |
472 | int move (int dir) |
… | |
… | |
445 | return op1->value == op2->value |
485 | return op1->value == op2->value |
446 | && op1->name == op2->name |
486 | && op1->name == op2->name |
447 | && can_merge_slow (op1, op2); |
487 | && can_merge_slow (op1, op2); |
448 | } |
488 | } |
449 | |
489 | |
450 | MTH void set_owner (object *owner); |
490 | MTH void set_owner (object_ornull *owner); |
451 | MTH void set_speed (float speed); |
491 | MTH void set_speed (float speed); |
452 | MTH void set_glow_radius (sint8 rad); |
492 | MTH void set_glow_radius (sint8 rad); |
453 | |
493 | |
454 | MTH void open_container (object *new_container); |
494 | MTH void open_container (object *new_container); |
455 | MTH void close_container () |
495 | MTH void close_container () |
… | |
… | |
468 | // strangely enough, using ?: here causes code to inflate |
508 | // strangely enough, using ?: here causes code to inflate |
469 | return type == CONTAINER |
509 | return type == CONTAINER |
470 | && ((env && env->container_ () == this) |
510 | && ((env && env->container_ () == this) |
471 | || (!env && flag [FLAG_APPLIED])); |
511 | || (!env && flag [FLAG_APPLIED])); |
472 | } |
512 | } |
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513 | |
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514 | MTH object *find_spell (const_utf8_string prefix) const; |
473 | |
515 | |
474 | MTH object *force_find (shstr_tmp name); |
516 | MTH object *force_find (shstr_tmp name); |
475 | MTH void force_set_timer (int duration); |
517 | MTH void force_set_timer (int duration); |
476 | MTH object *force_add (shstr_tmp name, int duration = 0); |
518 | MTH object *force_add (shstr_tmp name, int duration = 0); |
477 | |
519 | |
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… | |
508 | MTH int number_of () const |
550 | MTH int number_of () const |
509 | { |
551 | { |
510 | return nrof ? nrof : 1; |
552 | return nrof ? nrof : 1; |
511 | } |
553 | } |
512 | |
554 | |
513 | MTH sint32 total_weight () const |
555 | MTH weight_t total_weight () const |
514 | { |
556 | { |
515 | return (weight + carrying) * number_of (); |
557 | return sint64 (weight + carrying) * number_of (); |
516 | } |
558 | } |
517 | |
559 | |
518 | MTH void update_weight (); |
560 | MTH void update_weight (); |
519 | |
561 | |
520 | // return the dominant material of this item, always return something |
562 | // return the dominant material of this item, always return something |
… | |
… | |
522 | { |
564 | { |
523 | return material; |
565 | return material; |
524 | } |
566 | } |
525 | |
567 | |
526 | // return the volume of this object in cm³ |
568 | // return the volume of this object in cm³ |
527 | MTH uint64 volume () const |
569 | MTH volume_t volume () const |
528 | { |
570 | { |
529 | return (uint64)total_weight () |
571 | return (volume_t)total_weight () |
530 | * 1024 // 1000 actually |
572 | * 1024 // 1000 actually |
531 | * (type == CONTAINER ? 128 : 1) |
573 | * (type == CONTAINER ? 128 : 1) |
532 | / dominant_material ()->density; // ugh, division |
574 | / dominant_material ()->density; // ugh, division |
533 | } |
575 | } |
534 | |
576 | |
… | |
… | |
567 | |
609 | |
568 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
610 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
569 | |
611 | |
570 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
612 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
571 | |
613 | |
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614 | /* need_identify returns true if the item should be identified. This |
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615 | * function really should not exist - by default, any item not identified |
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616 | * should need it. |
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617 | */ |
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618 | MTH bool need_identify () const; |
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619 | |
572 | // returns the outermost owner, never returns 0 |
620 | // returns the outermost owner, never returns 0 |
573 | MTH object *outer_owner () |
621 | MTH object *outer_owner () |
574 | { |
622 | { |
575 | object *op; |
623 | object *op; |
576 | |
624 | |
… | |
… | |
643 | MTH bool has_carried_lights () const |
691 | MTH bool has_carried_lights () const |
644 | { |
692 | { |
645 | return glow_radius; |
693 | return glow_radius; |
646 | } |
694 | } |
647 | |
695 | |
648 | // returns the player that cna see this object, if any |
696 | // returns the player that can see this object, if any |
649 | MTH object *visible_to () const; |
697 | MTH object *visible_to () const; |
650 | |
698 | |
651 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
699 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
652 | MTH std::string describe_monster (object *who = 0); |
700 | MTH std::string describe_monster (object *who = 0); |
653 | MTH std::string describe_item (object *who = 0); |
701 | MTH std::string describe_item (object *who = 0); |
… | |
… | |
682 | MTH void activate (); |
730 | MTH void activate (); |
683 | MTH void deactivate (); |
731 | MTH void deactivate (); |
684 | MTH void activate_recursive (); |
732 | MTH void activate_recursive (); |
685 | MTH void deactivate_recursive (); |
733 | MTH void deactivate_recursive (); |
686 | |
734 | |
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735 | // prefetch and activate the surrounding area |
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736 | MTH void prefetch_surrounding_maps (); |
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737 | |
687 | // set the given flag on all objects in the inventory recursively |
738 | // set the given flag on all objects in the inventory recursively |
688 | MTH void set_flag_inv (int flag, int value = 1); |
739 | MTH void set_flag_inv (int flag, int value = 1); |
689 | |
740 | |
690 | void enter_exit (object *exit);//Perl |
741 | void enter_exit (object *exit); // perl |
691 | MTH void enter_map (maptile *newmap, int x, int y); |
742 | MTH bool enter_map (maptile *newmap, int x, int y); |
692 | void player_goto (const_utf8_string path, int x, int y); // only for players |
743 | void player_goto (const_utf8_string path, int x, int y); // only for players |
693 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
744 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
694 | |
745 | |
695 | MTH object *mark () const; |
746 | MTH object *mark () const; |
|
|
747 | MTH void splay_marked (); |
696 | |
748 | |
697 | // returns the mapspace this object is in |
749 | // returns the mapspace this object is in |
698 | mapspace &ms () const; |
750 | mapspace &ms () const; |
699 | |
751 | |
700 | // fully recursive iterator |
752 | // fully recursive iterator |
… | |
… | |
751 | return weight + carrying; |
803 | return weight + carrying; |
752 | } |
804 | } |
753 | |
805 | |
754 | MTH struct region *region () const; |
806 | MTH struct region *region () const; |
755 | |
807 | |
756 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
808 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
757 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
809 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
758 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
810 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
759 | |
811 | |
760 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
812 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
761 | |
813 | |
762 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
814 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
763 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
815 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
764 | |
816 | |
765 | // make some noise with given item into direction dir, |
817 | // make some noise with given item into direction dir, |
766 | // currently only used for players to make them temporarily visible |
818 | // currently only used for players to make them temporarily visible |
767 | // when they are invisible. |
819 | // when they are invisible. |
768 | MTH void make_noise (); |
820 | MTH void make_noise (); |
… | |
… | |
859 | MTH object *instance (); |
911 | MTH object *instance (); |
860 | |
912 | |
861 | MTH void post_load_check (); // do some adjustments after parsing |
913 | MTH void post_load_check (); // do some adjustments after parsing |
862 | |
914 | |
863 | object_vector_index ACC (RW, archid); // index in archvector |
915 | object_vector_index ACC (RW, archid); // index in archvector |
864 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
916 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
865 | |
917 | |
866 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
918 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
867 | |
919 | |
868 | // support for archetype loading |
920 | // support for archetype loading |
869 | static archetype *read (object_thawer &f); |
921 | static archetype *read (object_thawer &f); |
… | |
… | |
901 | // "safely" iterate over inv in a way such that the current item is removable |
953 | // "safely" iterate over inv in a way such that the current item is removable |
902 | // quite horrible, that's why its hidden in some macro |
954 | // quite horrible, that's why its hidden in some macro |
903 | #define for_inv_removable(op,var) \ |
955 | #define for_inv_removable(op,var) \ |
904 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
956 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
905 | |
957 | |
906 | #define for_all_objects(var) \ |
958 | #define for_all_objects(var) \ |
907 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
959 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
908 | statementvar (object *, var, objects [_i]) |
960 | statementvar (object *, var, objects [_i]) |
909 | |
961 | |
910 | #define for_all_actives(var) \ |
962 | #define for_all_actives(var) \ |
911 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
963 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
912 | statementvar (object *, var, actives [_i]) |
964 | statementvar (object *, var, actives [_i]) |
913 | |
965 | |
914 | #define for_all_archetypes(var) \ |
966 | #define for_all_archetypes(var) \ |
915 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
967 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
916 | statementvar (archetype *, var, archetypes [_i]) |
968 | statementvar (archetype *, var, archetypes [_i]) |
917 | |
969 | |
918 | //+GPL |
970 | //+GPL |
919 | |
971 | |
920 | /* Used by update_object to know if the object being passed is |
972 | /* Used by update_object to know if the object being passed is |
… | |
… | |
923 | #define UP_OBJ_INSERT 1 |
975 | #define UP_OBJ_INSERT 1 |
924 | #define UP_OBJ_REMOVE 2 |
976 | #define UP_OBJ_REMOVE 2 |
925 | #define UP_OBJ_CHANGE 3 |
977 | #define UP_OBJ_CHANGE 3 |
926 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
978 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
927 | |
979 | |
928 | /* These are flags passed to insert_ob_in_map and |
980 | /* These are flags passed to insert_ob_in_map and |
929 | * insert_ob_in_ob. Note that all flags may not be meaningful |
981 | * insert_ob_in_ob. Note that all flags may not be meaningful |
930 | * for both functions. |
982 | * for both functions. |
931 | * Most are fairly explanatory: |
983 | * Most are fairly explanatory: |
932 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
984 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
933 | * on space. |
985 | * on space. |
934 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
986 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
935 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
987 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
936 | * originator - saves cpu time if you know the inserted object |
988 | * originator - saves cpu time if you know the inserted object |
937 | * is not meaningful in terms of having an effect. |
989 | * is not meaningful in terms of having an effect. |
938 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
990 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
939 | * files from disk and ordering needs to be preserved. |
991 | * files from disk and ordering needs to be preserved. |
940 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
992 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
941 | * Use for treasure chests so the new object is the highest thing |
993 | * Use for treasure chests so the new object is the highest thing |
942 | * beneath the player, but not actually above it. Note - the |
994 | * beneath the player, but not actually above it. Note - the |
943 | * map and x,y coordinates for the object to be inserted must |
995 | * map and x,y coordinates for the object to be inserted must |
944 | * match the originator. |
996 | * match the originator. |
… | |
… | |
952 | #define INS_NO_MERGE 0x0001 |
1004 | #define INS_NO_MERGE 0x0001 |
953 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
1005 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
954 | #define INS_NO_WALK_ON 0x0004 |
1006 | #define INS_NO_WALK_ON 0x0004 |
955 | #define INS_ON_TOP 0x0008 |
1007 | #define INS_ON_TOP 0x0008 |
956 | #define INS_BELOW_ORIGINATOR 0x0010 |
1008 | #define INS_BELOW_ORIGINATOR 0x0010 |
|
|
1009 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
957 | |
1010 | |
958 | //-GPL |
1011 | //-GPL |
959 | |
1012 | |
960 | #endif |
1013 | #endif |
961 | |
1014 | |