1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License along |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #ifndef OBJECT_H |
26 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
27 | #define OBJECT_H |
27 | |
28 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
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32 | //+GPL |
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33 | |
33 | typedef int tag_t; |
34 | typedef int tag_t; |
34 | |
35 | |
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36 | // also see common/item.C |
35 | enum { |
37 | enum |
36 | body_skill, |
38 | { |
37 | body_combat, |
39 | # define def(name, use, nonuse) body_ ## name, |
38 | body_range, |
40 | # include "slotinc.h" |
39 | body_shield, |
41 | # undef def |
40 | body_arm, |
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41 | body_torso, |
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42 | body_head, |
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43 | body_neck, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
42 | NUM_BODY_LOCATIONS |
51 | }; |
43 | }; |
52 | |
44 | |
53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
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59 | |
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60 | /* See common/item.c */ |
45 | /* See common/item.c */ |
61 | |
46 | |
62 | typedef struct Body_Locations |
47 | struct Body_Locations |
63 | { |
48 | { |
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49 | const char *name; /* Short name/identifier */ |
64 | keyword save_name; /* Name used to load/save it to disk */ |
50 | keyword kw; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
51 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
52 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
53 | }; |
68 | |
54 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
55 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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56 | |
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57 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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58 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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59 | extern const char *wall_suffix[16]; |
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60 | |
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61 | #define NUM_COINS 4 /* number of coin types */ |
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62 | extern const char *const coins[NUM_COINS + 1]; |
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63 | |
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64 | // restart server when object_count reaches this value |
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65 | #define RESTART_COUNT 0xe0000000 |
70 | |
66 | |
71 | /* |
67 | /* |
72 | * Each object (this also means archetypes!) could have a few of these |
68 | * Each object (this also means archetypes!) could have a few of these |
73 | * "dangling" from it; this could also end up containing 'parse errors'. |
69 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * |
70 | * |
75 | * key and value are shared-strings. |
71 | * key and value are shared-strings. |
76 | * |
72 | * |
77 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
73 | * Please use kv_get/kv_set/kv_del from object rather than |
78 | * accessing the list directly. |
74 | * accessing the list directly. |
79 | * Exception is if you want to walk this list for some reason. |
75 | * Exception is if you want to walk this list for some reason. |
80 | */ |
76 | */ |
81 | struct key_value |
77 | struct key_value : slice_allocated |
82 | { |
78 | { |
83 | key_value *next; |
79 | key_value *next; // must be first element |
84 | shstr key, value; |
80 | shstr key, value; |
85 | }; |
81 | }; |
86 | |
82 | |
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83 | // "crossfires version of a perl hash." |
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84 | struct key_values |
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85 | { |
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86 | key_value *first; // must be first element |
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87 | |
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88 | bool empty() const |
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89 | { |
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90 | return !first; |
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91 | } |
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92 | |
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93 | void clear (); |
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94 | shstr_tmp get (shstr_tmp key) const; |
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95 | void del (shstr_tmp key); |
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96 | void set (shstr_tmp key, shstr_tmp value); |
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97 | |
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98 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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99 | void reverse (); // reverses the ordering, to be used after loading an object |
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100 | key_values &operator =(const key_values &kv); |
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101 | |
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102 | // custom extra fields management |
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103 | struct access_proxy |
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104 | { |
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105 | key_values &kv; |
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106 | shstr_tmp key; |
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107 | |
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108 | access_proxy (key_values &kv, shstr_tmp key) |
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109 | : kv (kv), key (key) |
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110 | { |
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111 | } |
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112 | |
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113 | const access_proxy &operator =(shstr_tmp value) const |
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114 | { |
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115 | kv.set (key, value); |
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116 | return *this; |
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117 | } |
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118 | |
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119 | operator const shstr_tmp () const { return kv.get (key); } |
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120 | operator const char *() const { return kv.get (key); } |
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121 | |
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122 | private: |
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123 | void operator =(int); |
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124 | }; |
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125 | |
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126 | const access_proxy operator [](shstr_tmp key) |
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127 | { |
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128 | return access_proxy (*this, key); |
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129 | } |
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130 | }; |
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131 | |
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132 | //-GPL |
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133 | |
87 | struct UUID |
134 | struct UUID |
88 | { |
135 | { |
89 | uint64 seq; |
136 | uint64 seq; |
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137 | |
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138 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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139 | |
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140 | static UUID cur; // last uuid generated |
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141 | static void init (); |
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142 | static UUID gen (); |
90 | |
143 | |
91 | UUID () { } |
144 | UUID () { } |
92 | UUID (uint64 seq) : seq(seq) { } |
145 | UUID (uint64 seq) : seq(seq) { } |
93 | operator uint64() { return seq; } |
146 | operator uint64() { return seq; } |
94 | void operator =(uint64 seq) { this->seq = seq; } |
147 | void operator =(uint64 seq) { this->seq = seq; } |
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148 | |
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149 | bool parse (const char *s); |
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150 | char *append (char *buf) const; |
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151 | char *c_str () const; |
95 | }; |
152 | }; |
96 | |
153 | |
97 | extern void init_uuid (); |
154 | //+GPL |
98 | extern UUID gen_uuid (); |
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99 | extern const uint64 UUID_SKIP; |
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100 | |
155 | |
101 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
156 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
102 | * sprinkled in the code. Note that some of these also replace fields |
157 | * sprinkled in the code. Note that some of these also replace fields |
103 | * that were in the can_apply area. What is the point of having both |
158 | * that were in the can_apply area. What is the point of having both |
104 | * can_apply and will_apply? |
159 | * can_apply and will_apply? |
… | |
… | |
109 | #define WILL_APPLY_DOOR 0x08 |
164 | #define WILL_APPLY_DOOR 0x08 |
110 | #define WILL_APPLY_FOOD 0x10 |
165 | #define WILL_APPLY_FOOD 0x10 |
111 | |
166 | |
112 | struct body_slot |
167 | struct body_slot |
113 | { |
168 | { |
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169 | signed char used:4; /* Calculated value based on items equipped */ |
114 | signed char info:4; /* body info as loaded from the file */ |
170 | signed char info:4; /* body info as loaded from the file */ |
115 | signed char used:4; /* Calculated value based on items equipped */ |
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116 | }; |
171 | }; |
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172 | |
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173 | typedef struct oblnk |
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174 | { /* Used to link together several objects */ |
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175 | object_ptr ob; |
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176 | struct oblnk *next; |
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177 | } objectlink; |
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178 | |
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179 | typedef struct oblinkpt |
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180 | { /* Used to link together several object links */ |
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181 | struct oblnk *link; |
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182 | struct oblinkpt *next; |
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183 | shstr id; /* Used as connected value in buttons/gates */ |
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184 | } oblinkpt; |
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185 | |
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186 | // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully. |
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187 | struct faceidx_debug |
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188 | { |
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189 | faceidx x; |
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190 | |
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191 | operator faceidx () const |
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192 | { |
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193 | return x; |
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194 | } |
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195 | |
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196 | faceidx operator =(faceidx i) |
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197 | { |
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198 | if (ecb_expect_false (i >= faces.size ())) |
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199 | { |
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200 | fork_abort ("illegal faceidx assignment"); |
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201 | i = blank_face; |
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202 | } |
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203 | |
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204 | return x = i; |
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205 | } |
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206 | }; |
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207 | |
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208 | #if CFPERL |
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209 | static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); } |
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210 | #endif |
117 | |
211 | |
118 | INTERFACE_CLASS (object) |
212 | INTERFACE_CLASS (object) |
119 | // these are being copied |
213 | // these are being copied |
120 | struct object_copy : attachable |
214 | struct object_copy : attachable |
121 | { |
215 | { |
122 | typedef bitset<NUM_FLAGS> flags_t; |
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123 | |
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124 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
216 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
125 | |
217 | |
126 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
218 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
127 | uint8 ACC (RW, subtype); /* subtype of object */ |
219 | uint8 ACC (RW, subtype); /* subtype of object */ |
128 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
220 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
132 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
224 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
133 | shstr ACC (RW, title); /* Of foo, etc */ |
225 | shstr ACC (RW, title); /* Of foo, etc */ |
134 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
226 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
135 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
227 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
136 | /* If this is an exit, this is the filename */ |
228 | /* If this is an exit, this is the filename */ |
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229 | |
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230 | typedef bitset<NUM_FLAGS> flags_t; |
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231 | flags_t flag; /* various flags */ |
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232 | #if FOR_PERL |
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233 | bool ACC (RW, flag[NUM_FLAGS]); |
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234 | #endif |
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235 | |
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236 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
237 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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140 | /* To get put into books and the like. */ |
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141 | shstr ACC (RW, materialname); /* specific material name */ |
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142 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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143 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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144 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
238 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
145 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
239 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
146 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
240 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
147 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
241 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
148 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
242 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
245 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
246 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
153 | |
247 | |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
248 | float ACC (RW, speed); /* The overall speed of this object */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
249 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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250 | |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
251 | sint32 ACC (RW, nrof); /* How many of the objects */ |
157 | |
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158 | /* This next big block are basically used for monsters and equipment */ |
252 | /* This next big block is basically used for monsters and equipment */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
253 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
160 | |
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161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
254 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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255 | |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
256 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
257 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
258 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
259 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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260 | |
166 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
261 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
167 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
262 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
168 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
263 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
169 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
264 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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265 | |
170 | /* Note that the last_.. values are sometimes used for non obvious |
266 | /* Note that the last_.. values are sometimes used for non obvious |
171 | * meanings by some objects, eg, sp penalty, permanent exp. |
267 | * meanings by some objects, eg, sp penalty, permanent exp. |
172 | */ |
268 | */ |
173 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
269 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
174 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
270 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
175 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
271 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
176 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
272 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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273 | |
177 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
274 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
178 | sint16 ACC (RW, level); /* Level of creature or object */ |
275 | sint16 ACC (RW, level); /* Level of creature or object */ |
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276 | |
179 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
277 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
180 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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181 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
278 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
182 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
279 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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280 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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281 | |
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282 | body_slot slot [NUM_BODY_LOCATIONS]; |
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283 | |
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284 | faceidx_debug ACC (RW, face); /* the graphical face */ |
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285 | |
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286 | faceidx ACC (RW, sound); /* the sound face */ |
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287 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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288 | |
183 | sint32 ACC (RW, weight); /* Attributes of the object */ |
289 | sint32 ACC (RW, weight); /* Attributes of the object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
290 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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291 | |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
292 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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293 | |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
294 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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189 | body_slot slot [NUM_BODY_LOCATIONS]; |
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190 | faceidx ACC (RW, face); /* Face with colors */ |
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191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
295 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
296 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
297 | |
194 | /* Following mostly refers to fields only used for monsters */ |
298 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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196 | |
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197 | /* allows different movement patterns for attackers */ |
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198 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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199 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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200 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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201 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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202 | /* races/classes can need less/more exp to gain levels */ |
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203 | |
299 | |
204 | /* Spell related information, may be useful elsewhere |
300 | /* Spell related information, may be useful elsewhere |
205 | * Note that other fields are used - these files are basically |
301 | * Note that other fields are used - these files are basically |
206 | * only used in spells. |
302 | * only used in spells. |
207 | */ |
303 | */ |
208 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
304 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
209 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
305 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
210 | |
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211 | uint16 ACC (RW, start_holding); |
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212 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
306 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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307 | |
213 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
308 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
214 | |
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215 | sint8 ACC (RW, range); /* Range of the spell */ |
309 | sint8 ACC (RW, range); /* Range of the spell */ |
216 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
310 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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311 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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312 | |
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313 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
217 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
314 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
218 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
315 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
219 | |
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220 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
316 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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317 | |
221 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
318 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
222 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
319 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
223 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
320 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
224 | |
321 | |
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322 | // 8 free bits |
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323 | |
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324 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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325 | // /* races/classes can need less/more exp to gain levels */ |
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326 | constexpr static const float expmul = 1.0;//D |
225 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
327 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
226 | |
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227 | char *ACC (RW, spellarg); |
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228 | |
328 | |
229 | /* Following are values used by any object */ |
329 | /* Following are values used by any object */ |
230 | /* this objects turns into or what this object creates */ |
330 | /* this objects turns into or what this object creates */ |
231 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
331 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
232 | flags_t flag; /* various flags */ |
332 | |
233 | #if FOR_PERL |
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234 | bool ACC (RW, flag[NUM_FLAGS]); |
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235 | #endif |
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236 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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237 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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238 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
333 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
239 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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240 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
334 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
241 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
335 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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336 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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337 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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338 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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339 | |
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340 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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341 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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342 | /* allows different movement patterns for attackers */ |
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343 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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344 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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345 | |
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346 | //16+ free bits |
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347 | |
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348 | // rarely-accessed members should be at the end |
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349 | shstr ACC (RW, tag); // a tag used to tracking this object |
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350 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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351 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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352 | /* To get put into books and the like. */ |
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353 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
242 | }; |
354 | }; |
243 | |
355 | |
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356 | const_utf8_string query_weight (const object *op); |
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357 | const_utf8_string query_short_name (const object *op); |
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358 | const_utf8_string query_name (const object *op); |
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359 | const_utf8_string query_base_name (const object *op, int plural); |
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360 | sint64 query_cost (const object *tmp, object *who, int flag); |
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361 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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362 | |
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363 | int change_ability_duration (object *spell, object *caster); |
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364 | int min_casting_level (object *caster, object *spell); |
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365 | int casting_level (object *caster, object *spell); |
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366 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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367 | int SP_level_dam_adjust (object *caster, object *spob); |
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368 | int SP_level_duration_adjust (object *caster, object *spob); |
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369 | int SP_level_range_adjust (object *caster, object *spob); |
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370 | |
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371 | struct freelist_item |
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372 | { |
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373 | freelist_item *next; |
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374 | uint32_t count; |
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375 | }; |
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376 | |
244 | struct object : zero_initialised, object_copy |
377 | struct object : object_copy |
245 | { |
378 | { |
246 | // These variables are not changed by ->copy_to |
379 | // These variables are not changed by ->copy_to |
247 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
380 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | |
381 | |
249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
382 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | int ACC (RO, count); |
383 | uint32_t ACC (RO, count); |
251 | int ACC (RO, index); // index into objects |
384 | object_vector_index ACC (RO, index); // index into objects |
252 | int ACC (RO, active); // index into actives |
385 | object_vector_index ACC (RO, active); // index into actives |
253 | |
386 | |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
387 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
255 | |
388 | |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
389 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
390 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | /* Note: stacked in the *same* environment */ |
391 | /* Note: stacked in the *same* environment */ |
259 | object *inv; /* Pointer to the first object in the inventory */ |
392 | object *inv; /* Pointer to the first object in the inventory */ |
260 | |
393 | |
261 | //TODO: container must move into client |
394 | //TODO: container must move into client |
262 | object_ptr ACC (RW, container); /* Current container being used. I think this |
395 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
263 | * is only used by the player right now. |
396 | * is only used by the player right now. |
264 | */ |
397 | */ |
265 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
398 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
266 | * This is typically the container that the object is in. |
399 | * This is typically the container that the object is in. |
267 | */ |
400 | */ |
268 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
401 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
269 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
402 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
270 | client_container *seen_by; // seen by which player/container currently? |
403 | |
271 | key_value *key_values; /* Fields not explictly known by the loader. */ |
404 | MTH void set_flag (int flagnum) |
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405 | { |
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406 | flag [flagnum] = true; |
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407 | } |
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408 | |
|
|
409 | MTH void clr_flag (int flagnum) |
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410 | { |
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411 | flag [flagnum] = false; |
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|
412 | } |
|
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413 | |
|
|
414 | // extra key value pairs |
|
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415 | key_values kv; |
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416 | |
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|
417 | //-GPL |
272 | |
418 | |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
419 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
274 | void post_load_check (); // do some adjustments after parsing |
420 | MTH void post_load_check (); // do some adjustments after parsing |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
421 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | bool write (object_freezer &f); |
422 | bool write (object_freezer &f); |
277 | |
423 | |
278 | MTH int slottype () const; |
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279 | MTH static object *create (); |
424 | MTH static object *create (); |
280 | object &operator =(const object &src); |
425 | const mapxy &operator =(const mapxy &pos); |
281 | MTH void copy_to (object *dst); |
426 | MTH void copy_to (object *dst); |
282 | MTH object *clone (); // create + copy_to |
427 | MTH object *clone (); // create + copy_to a single object |
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428 | MTH object *deep_clone (); // copy whole more chain and inventory |
283 | void do_destroy (); |
429 | void do_destroy (); |
284 | void gather_callbacks (AV *&callbacks, event_type event) const; |
430 | void gather_callbacks (AV *&callbacks, event_type event) const; |
285 | MTH void destroy (bool destroy_inventory = false); |
431 | MTH void destroy (); |
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432 | MTH void drop_and_destroy () |
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433 | { |
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434 | destroy_inv (true); |
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435 | destroy (); |
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436 | } |
286 | |
437 | |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
438 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
439 | MTH void destroy_inv (bool drop_to_ground = false); |
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440 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
289 | MTH object *insert (object *item); // insert into inventory |
441 | MTH object *insert (object *item); // insert into inventory |
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442 | MTH void play_sound (faceidx sound) const; |
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443 | MTH void say_msg (const_utf8_string msg) const; |
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444 | |
290 | void do_remove (); |
445 | void do_remove (); |
291 | MTH void remove () |
446 | MTH void remove () |
292 | { |
447 | { |
293 | if (!flag [FLAG_REMOVED]) |
448 | if (!flag [FLAG_REMOVED]) |
294 | do_remove (); |
449 | do_remove (); |
295 | } |
450 | } |
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451 | |
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452 | MTH bool blocked (maptile *m, int x, int y) const; |
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453 | |
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454 | void move_to (const mapxy &pos) |
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455 | { |
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456 | remove (); |
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457 | *this = pos; |
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458 | insert_at (this, this); |
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459 | } |
|
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460 | |
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461 | // high-level move method. |
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462 | // object op is trying to move in direction dir. |
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463 | // originator is typically the same as op, but |
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464 | // can be different if originator is causing op to |
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465 | // move (originator is pushing op) |
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466 | // returns 0 if the object is not able to move to the |
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467 | // desired space, 1 otherwise (in which case we also |
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468 | // move the object accordingly. This function is |
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469 | // very similiar to move_object. |
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470 | int move (int dir, object *originator); |
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471 | |
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472 | int move (int dir) |
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473 | { |
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474 | return move (dir, this); |
|
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475 | } |
|
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476 | |
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|
477 | // changes move_type to a new value - handles move_on/move_off effects |
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|
478 | MTH void change_move_type (MoveType mt); |
296 | |
479 | |
297 | static bool can_merge_slow (object *op1, object *op2); |
480 | static bool can_merge_slow (object *op1, object *op2); |
298 | |
481 | |
299 | // this is often used in time-critical code, so optimise |
482 | // this is often used in time-critical code, so optimise |
300 | MTH static bool can_merge (object *op1, object *op2) |
483 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
302 | return op1->value == op2->value |
485 | return op1->value == op2->value |
303 | && op1->name == op2->name |
486 | && op1->name == op2->name |
304 | && can_merge_slow (op1, op2); |
487 | && can_merge_slow (op1, op2); |
305 | } |
488 | } |
306 | |
489 | |
307 | MTH void set_owner (object *owner); |
490 | MTH void set_owner (object_ornull *owner); |
308 | MTH void set_speed (float speed); |
491 | MTH void set_speed (float speed); |
309 | MTH bool change_weapon (object *ob); |
492 | MTH void set_glow_radius (sint8 rad); |
310 | MTH bool change_skill (object *ob); |
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|
311 | |
493 | |
312 | MTH void open_container (object *new_container); |
494 | MTH void open_container (object *new_container); |
313 | MTH void close_container () |
495 | MTH void close_container () |
314 | { |
496 | { |
315 | open_container (0); |
497 | open_container (0); |
316 | } |
498 | } |
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|
499 | |
|
|
500 | // potential future accessor for "container" |
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|
501 | MTH object *container_ () const |
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|
502 | { |
|
|
503 | return container; |
|
|
504 | } |
|
|
505 | |
|
|
506 | MTH bool is_open_container () const |
|
|
507 | { |
|
|
508 | // strangely enough, using ?: here causes code to inflate |
|
|
509 | return type == CONTAINER |
|
|
510 | && ((env && env->container_ () == this) |
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511 | || (!env && flag [FLAG_APPLIED])); |
|
|
512 | } |
|
|
513 | |
|
|
514 | MTH object *find_spell (const_utf8_string prefix) const; |
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515 | |
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516 | MTH object *force_find (shstr_tmp name); |
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|
517 | MTH void force_set_timer (int duration); |
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|
518 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
519 | |
|
|
520 | oblinkpt *find_link () const; |
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521 | MTH void add_link (maptile *map, shstr_tmp id); |
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|
522 | MTH void remove_link (); |
317 | |
523 | |
318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
524 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
319 | bool should_invoke (event_type event) |
525 | bool should_invoke (event_type event) |
320 | { |
526 | { |
321 | return ev_want_event [event] || ev_want_type [type] || cb; |
527 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
332 | MTH void drain_stat (); |
538 | MTH void drain_stat (); |
333 | MTH void drain_specific_stat (int deplete_stats); |
539 | MTH void drain_specific_stat (int deplete_stats); |
334 | MTH void change_luck (int value); |
540 | MTH void change_luck (int value); |
335 | |
541 | |
336 | // info must hold 256 * 3 bytes currently |
542 | // info must hold 256 * 3 bytes currently |
337 | const char *debug_desc (char *info) const; |
543 | const_utf8_string debug_desc (char *info) const; |
338 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
544 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
339 | const char *flag_desc (char *desc, int len) const; |
545 | const_utf8_string flag_desc (char *desc, int len) const; |
340 | |
546 | |
|
|
547 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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|
548 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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|
549 | |
341 | int number_of () const |
550 | MTH int number_of () const |
342 | { |
551 | { |
343 | return nrof ? nrof : 1; |
552 | return nrof ? nrof : 1; |
344 | } |
553 | } |
345 | |
554 | |
346 | uint64 total_weight () const |
555 | MTH weight_t total_weight () const |
347 | { |
556 | { |
348 | return weight * number_of (); |
557 | return sint64 (weight + carrying) * number_of (); |
349 | } |
558 | } |
|
|
559 | |
|
|
560 | MTH void update_weight (); |
350 | |
561 | |
351 | // return the dominant material of this item, always return something |
562 | // return the dominant material of this item, always return something |
352 | const materialtype_t *dominant_material () const; |
563 | const materialtype_t *dominant_material () const |
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|
564 | { |
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565 | return material; |
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|
566 | } |
353 | |
567 | |
354 | // return the volume of this object in cm³ |
568 | // return the volume of this object in cm³ |
355 | uint64 volume () const |
569 | MTH volume_t volume () const |
356 | { |
570 | { |
357 | return total_weight () |
571 | return (volume_t)total_weight () |
358 | * 1000 |
572 | * 1024 // 1000 actually |
359 | * (type == CONTAINER ? 1000 : 1) |
573 | * (type == CONTAINER ? 128 : 1) |
360 | / dominant_material ()->density; |
574 | / dominant_material ()->density; // ugh, division |
361 | } |
575 | } |
362 | |
576 | |
|
|
577 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
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|
578 | |
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579 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
363 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
580 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
364 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
581 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
365 | || type == CLOAK || type == BOOTS || type == GLOVES |
582 | || type == CLOAK || type == BOOTS || type == GLOVES |
366 | || type == BRACERS || type == GIRDLE; } |
583 | || type == BRACERS || type == GIRDLE; } |
367 | MTH bool is_alive () const { return (type == PLAYER |
584 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
371 | MTH bool is_arrow () const { return type == ARROW |
588 | MTH bool is_arrow () const { return type == ARROW |
372 | || (type == SPELL_EFFECT |
589 | || (type == SPELL_EFFECT |
373 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
590 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
374 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
591 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
375 | |
592 | |
|
|
593 | MTH bool is_dragon () const; |
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|
594 | |
|
|
595 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
596 | |
376 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
597 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
377 | |
598 | |
378 | // temporary: wether the object can be saved in a map file |
599 | // temporary: wether the object can be saved in a map file |
379 | // contr => is a player |
600 | // contr => is a player |
380 | // head => only save head of a multitile object |
601 | // head => only save head of a multitile object |
381 | // owner => can not reference owner yet |
602 | // owner => can not reference owner yet |
382 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
603 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
383 | |
604 | |
384 | /* This return true if object has still randomitems which |
605 | /* This return true if object has still randomitems which |
385 | * could be expanded. |
606 | * could be expanded. |
386 | */ |
607 | */ |
387 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
608 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
388 | |
609 | |
|
|
610 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
611 | |
|
|
612 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
613 | |
|
|
614 | /* need_identify returns true if the item should be identified. This |
|
|
615 | * function really should not exist - by default, any item not identified |
|
|
616 | * should need it. |
|
|
617 | */ |
|
|
618 | MTH bool need_identify () const; |
|
|
619 | |
|
|
620 | // returns the outermost owner, never returns 0 |
|
|
621 | MTH object *outer_owner () |
|
|
622 | { |
|
|
623 | object *op; |
|
|
624 | |
|
|
625 | for (op = this; op->owner; op = op->owner) |
|
|
626 | ; |
|
|
627 | |
|
|
628 | return op; |
|
|
629 | } |
|
|
630 | |
|
|
631 | // returns the outermost environment, never returns 0 |
|
|
632 | MTH object *outer_env_or_self () const |
|
|
633 | { |
|
|
634 | const object *op; |
|
|
635 | |
|
|
636 | for (op = this; op->env; op = op->env) |
|
|
637 | ; |
|
|
638 | |
|
|
639 | return const_cast<object *>(op); |
|
|
640 | } |
|
|
641 | |
|
|
642 | // returns the outermost environment, may return 0 |
|
|
643 | MTH object *outer_env () const |
|
|
644 | { |
|
|
645 | return env ? outer_env_or_self () : 0; |
|
|
646 | } |
|
|
647 | |
389 | // returns the player that has this object in his inventory, or 0 |
648 | // returns the player that has this object in his inventory, or 0 |
|
|
649 | // we assume the player is always the outer env |
390 | MTH object *in_player () const |
650 | MTH object *in_player () const |
391 | { |
651 | { |
392 | for (object *op = env; op; op = op->env) |
652 | object *op = outer_env_or_self (); |
393 | if (op->type == PLAYER) |
|
|
394 | return op; |
|
|
395 | |
653 | |
396 | return 0; |
654 | return op->type == PLAYER ? op : 0; |
397 | } |
655 | } |
398 | |
656 | |
399 | // "temporary" helper function |
657 | // "temporary" helper function |
400 | MTH object *head_ () |
658 | MTH object *head_ () const |
401 | { |
659 | { |
402 | return head ? head : this; |
660 | return head ? head : const_cast<object *>(this); |
403 | } |
661 | } |
404 | |
662 | |
|
|
663 | MTH bool is_head () const |
|
|
664 | { |
|
|
665 | return head_ () == this; |
|
|
666 | } |
|
|
667 | |
|
|
668 | MTH bool is_on_map () const |
|
|
669 | { |
|
|
670 | return !env && !flag [FLAG_REMOVED]; |
|
|
671 | } |
|
|
672 | |
|
|
673 | MTH bool is_inserted () const |
|
|
674 | { |
|
|
675 | return !flag [FLAG_REMOVED]; |
|
|
676 | } |
|
|
677 | |
|
|
678 | MTH bool is_player () const |
|
|
679 | { |
|
|
680 | return !!contr; |
|
|
681 | } |
|
|
682 | |
|
|
683 | /* elmex: this method checks whether the object is in a shop */ |
|
|
684 | MTH bool is_in_shop () const; |
|
|
685 | |
|
|
686 | MTH bool affects_los () const |
|
|
687 | { |
|
|
688 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
689 | } |
|
|
690 | |
|
|
691 | MTH bool has_carried_lights () const |
|
|
692 | { |
|
|
693 | return glow_radius; |
|
|
694 | } |
|
|
695 | |
|
|
696 | // returns the player that can see this object, if any |
|
|
697 | MTH object *visible_to () const; |
|
|
698 | |
405 | MTH std::string long_desc (object *who = 0); |
699 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
406 | MTH std::string describe_monster (object *who = 0); |
700 | MTH std::string describe_monster (object *who = 0); |
407 | MTH std::string describe_item (object *who = 0); |
701 | MTH std::string describe_item (object *who = 0); |
408 | MTH std::string describe (object *who = 0); |
702 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
703 | |
|
|
704 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
705 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
706 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
707 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
409 | |
708 | |
410 | // If this object has no extra parts but should have them, |
709 | // If this object has no extra parts but should have them, |
411 | // add them, effectively expanding heads into multipart |
710 | // add them, effectively expanding heads into multipart |
412 | // objects. This method only works on objects not inserted |
711 | // objects. This method only works on objects not inserted |
413 | // anywhere. |
712 | // anywhere. |
414 | MTH void expand_tail (); |
713 | MTH void expand_tail (); |
415 | |
714 | |
416 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
715 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
417 | |
716 | |
|
|
717 | // makes sure the player has the named skill, |
|
|
718 | // and also makes it innate if can_use is true. |
|
|
719 | // returns the new skill or 0 if no such skill exists. |
|
|
720 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
721 | MTH void become_follower (object *new_god); |
|
|
722 | |
418 | // insert object at same map position as 'where' |
723 | // insert object at same map position as 'where' |
419 | // handles both inventory and map "positions" |
724 | // handles both inventory and map "positions" |
420 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
725 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
726 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
727 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
|
|
728 | MTH void drop_unpaid_items (); |
421 | |
729 | |
422 | MTH void activate (); |
730 | MTH void activate (); |
423 | MTH void deactivate (); |
731 | MTH void deactivate (); |
424 | MTH void activate_recursive (); |
732 | MTH void activate_recursive (); |
425 | MTH void deactivate_recursive (); |
733 | MTH void deactivate_recursive (); |
426 | |
734 | |
|
|
735 | // prefetch and activate the surrounding area |
|
|
736 | MTH void prefetch_surrounding_maps (); |
|
|
737 | |
427 | // set the givne flag on all objects in the inventory recursively |
738 | // set the given flag on all objects in the inventory recursively |
428 | MTH void set_flag_inv (int flag, int value = 1); |
739 | MTH void set_flag_inv (int flag, int value = 1); |
429 | |
740 | |
430 | void enter_exit (object *exit);//Perl |
741 | void enter_exit (object *exit); // perl |
431 | MTH void enter_map (maptile *newmap, int x, int y); |
742 | MTH bool enter_map (maptile *newmap, int x, int y); |
|
|
743 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
744 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
745 | |
|
|
746 | MTH object *mark () const; |
|
|
747 | MTH void splay_marked (); |
432 | |
748 | |
433 | // returns the mapspace this object is in |
749 | // returns the mapspace this object is in |
434 | mapspace &ms () const; |
750 | mapspace &ms () const; |
435 | |
751 | |
436 | // fully recursive iterator |
752 | // fully recursive iterator |
… | |
… | |
472 | { |
788 | { |
473 | return this; |
789 | return this; |
474 | } |
790 | } |
475 | |
791 | |
476 | /* This returns TRUE if the object is something that |
792 | /* This returns TRUE if the object is something that |
477 | * should be displayed in the floorbox/inventory window |
793 | * a client might want to know about. |
478 | */ |
794 | */ |
479 | MTH bool client_visible () const |
795 | MTH bool client_visible () const |
480 | { |
796 | { |
481 | return !invisible && type != PLAYER; |
797 | return !invisible && type != PLAYER; |
482 | } |
798 | } |
483 | |
799 | |
|
|
800 | // the client does nrof * this weight |
|
|
801 | MTH sint32 client_weight () const |
|
|
802 | { |
|
|
803 | return weight + carrying; |
|
|
804 | } |
|
|
805 | |
484 | MTH struct region *region () const; |
806 | MTH struct region *region () const; |
485 | |
807 | |
|
|
808 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
|
|
809 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
810 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
|
|
811 | |
|
|
812 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
|
|
813 | |
|
|
814 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
815 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
|
|
816 | |
|
|
817 | // make some noise with given item into direction dir, |
|
|
818 | // currently only used for players to make them temporarily visible |
|
|
819 | // when they are invisible. |
|
|
820 | MTH void make_noise (); |
|
|
821 | |
|
|
822 | /* animation */ |
|
|
823 | MTH bool has_anim () const { return animation_id; } |
|
|
824 | const animation &anim () const { return animations [animation_id]; } |
|
|
825 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
826 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
827 | /* anim_frames () returns the number of animations allocated. The last |
|
|
828 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
829 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
830 | * range from 0 through 7. |
|
|
831 | */ |
|
|
832 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
833 | MTH int anim_facings () const { return anim ().facings; } |
|
|
834 | |
|
|
835 | // sets a new animation frame, if the object has animation frames, |
|
|
836 | // and updates the face |
|
|
837 | MTH void update_anim_frame (int frame); |
|
|
838 | |
|
|
839 | MTH utf8_string as_string (); |
|
|
840 | |
|
|
841 | // low-level management, statistics, ... |
|
|
842 | static uint32_t ACC (RW, object_count); |
|
|
843 | static uint32_t ACC (RW, free_count); |
|
|
844 | static uint32_t ACC (RW, create_count); |
|
|
845 | static uint32_t ACC (RW, destroy_count); |
|
|
846 | static freelist_item *freelist; |
|
|
847 | MTH static void freelist_free (int count); |
|
|
848 | |
486 | protected: |
849 | protected: |
487 | friend struct archetype; |
|
|
488 | |
|
|
489 | void link (); |
850 | void link (); |
490 | void unlink (); |
851 | void unlink (); |
|
|
852 | |
|
|
853 | void do_delete (); |
491 | |
854 | |
492 | object (); |
855 | object (); |
493 | ~object (); |
856 | ~object (); |
|
|
857 | |
|
|
858 | private: |
|
|
859 | object &operator =(const object &); |
|
|
860 | object (const object &); |
494 | }; |
861 | }; |
495 | |
862 | |
496 | // move this object to the top of its env's inventory to speed up |
863 | // move this object to the top of its env's inventory to speed up |
497 | // searches for it. |
864 | // searches for it. |
498 | static object * |
865 | static inline object * |
499 | splay (object *ob) |
866 | splay (object *ob) |
500 | { |
867 | { |
501 | if (ob->env && ob->env->inv != ob) |
868 | if (ob->above && ob->env) |
502 | { |
869 | { |
503 | if (ob->above) ob->above->below = ob->below; |
870 | if (ob->above) ob->above->below = ob->below; |
504 | if (ob->below) ob->below->above = ob->above; |
871 | if (ob->below) ob->below->above = ob->above; |
505 | |
872 | |
506 | ob->above = 0; |
873 | ob->above = 0; |
… | |
… | |
510 | } |
877 | } |
511 | |
878 | |
512 | return ob; |
879 | return ob; |
513 | } |
880 | } |
514 | |
881 | |
515 | typedef struct oblnk |
882 | //+GPL |
516 | { /* Used to link together several objects */ |
|
|
517 | object_ptr ob; |
|
|
518 | struct oblnk *next; |
|
|
519 | } objectlink; |
|
|
520 | |
883 | |
521 | typedef struct oblinkpt |
|
|
522 | { /* Used to link together several object links */ |
|
|
523 | struct oblnk *link; |
|
|
524 | long value; /* Used as connected value in buttons/gates */ |
|
|
525 | struct oblinkpt *next; |
|
|
526 | } oblinkpt; |
|
|
527 | |
|
|
528 | object *find_skill_by_name (object *who, const char *name); |
884 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
529 | object *find_skill_by_name (object *who, const shstr &sh); |
885 | object *find_skill_by_name (object *who, shstr_cmp sh); |
530 | object *find_skill_by_number (object *who, int skillno); |
886 | object *find_skill_by_number (object *who, int skillno); |
531 | |
887 | |
532 | /* |
888 | /* |
533 | * The archetype structure is a set of rules on how to generate and manipulate |
889 | * The archetype structure is a set of rules on how to generate and manipulate |
534 | * objects which point to archetypes. |
890 | * objects which point to archetypes. |
… | |
… | |
536 | * be much left in the archetype - all it really is is a holder for the |
892 | * be much left in the archetype - all it really is is a holder for the |
537 | * object and pointers. This structure should get removed, and just replaced |
893 | * object and pointers. This structure should get removed, and just replaced |
538 | * by the object structure |
894 | * by the object structure |
539 | */ |
895 | */ |
540 | |
896 | |
|
|
897 | //-GPL |
|
|
898 | |
541 | INTERFACE_CLASS (archetype) |
899 | INTERFACE_CLASS (archetype) |
542 | struct archetype : zero_initialised, attachable |
900 | struct archetype : object, zero_initialised |
543 | { |
901 | { |
544 | archetype (); |
902 | static arch_ptr empty; // the empty_archetype |
|
|
903 | MTH static void gc (); |
|
|
904 | |
|
|
905 | archetype (const_utf8_string name); |
545 | ~archetype (); |
906 | ~archetype (); |
546 | void gather_callbacks (AV *&callbacks, event_type event) const; |
907 | void gather_callbacks (AV *&callbacks, event_type event) const; |
547 | |
908 | |
|
|
909 | MTH static archetype *find (const_utf8_string name); |
|
|
910 | |
|
|
911 | MTH void link (); |
|
|
912 | MTH void unlink (); |
|
|
913 | |
|
|
914 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
|
|
915 | MTH object *instance (); |
|
|
916 | |
|
|
917 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
918 | |
|
|
919 | object_vector_index ACC (RW, archid); // index in archvector |
|
|
920 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
|
|
921 | |
|
|
922 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
|
|
923 | |
|
|
924 | // support for archetype loading |
548 | static archetype *read (object_thawer &f); |
925 | static archetype *read (object_thawer &f); |
549 | static archetype *get (const char *name); // find or create |
926 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
550 | static archetype *find (const char *name); |
927 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
551 | |
928 | |
552 | void hash_add (); // add to hashtable |
929 | protected: |
553 | void hash_del (); // remove from hashtable |
930 | void do_delete (); |
554 | |
|
|
555 | bool linked;//TODO: go away |
|
|
556 | sint8 tail_x, tail_y;//TODO: go away |
|
|
557 | int ACC (RW, archid); // index in archvector |
|
|
558 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
|
|
559 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
560 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
|
|
561 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
|
|
562 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
|
|
563 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
|
|
564 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
565 | |
|
|
566 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
|
|
567 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
568 | }; |
931 | }; |
|
|
932 | |
|
|
933 | // returns whether the object is a dragon player, which are often specialcased |
|
|
934 | inline bool |
|
|
935 | object::is_dragon () const |
|
|
936 | { |
|
|
937 | return arch->race == shstr_dragon && is_player (); |
|
|
938 | } |
|
|
939 | |
|
|
940 | inline void |
|
|
941 | object_freezer::put (const keyword_string k, archetype *v) |
|
|
942 | { |
|
|
943 | if (expect_true (v)) |
|
|
944 | put (k, v->archname); |
|
|
945 | else |
|
|
946 | put (k); |
|
|
947 | } |
569 | |
948 | |
570 | typedef object_vector<object, &object::index > objectvec; |
949 | typedef object_vector<object, &object::index > objectvec; |
571 | typedef object_vector<object, &object::active> activevec; |
950 | typedef object_vector<object, &object::active> activevec; |
572 | typedef object_vector<archetype, &archetype::archid> archvec; |
951 | typedef object_vector<archetype, &archetype::archid> archvec; |
573 | |
952 | |
574 | extern objectvec objects; |
953 | extern objectvec objects; |
575 | extern activevec actives; |
954 | extern activevec actives; |
576 | extern archvec archetypes; |
955 | extern archvec archetypes; |
577 | |
956 | |
578 | #define for_all_objects(var) \ |
957 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
958 | // quite horrible, that's why its hidden in some macro |
|
|
959 | #define for_inv_removable(op,var) \ |
|
|
960 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
961 | |
|
|
962 | #define for_all_objects(var) \ |
579 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
963 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
580 | statementvar (object *, var, objects [_i]) |
964 | statementvar (object *, var, objects [_i]) |
581 | |
965 | |
582 | #define for_all_actives(var) \ |
966 | #define for_all_actives(var) \ |
583 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
967 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
584 | statementvar (object *, var, actives [_i]) |
968 | statementvar (object *, var, actives [_i]) |
585 | |
969 | |
586 | #define for_all_archetypes(var) \ |
970 | #define for_all_archetypes(var) \ |
587 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
971 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
588 | statementvar (archetype *, var, archetypes [_i]) |
972 | statementvar (archetype *, var, archetypes [_i]) |
|
|
973 | |
|
|
974 | //+GPL |
589 | |
975 | |
590 | /* Used by update_object to know if the object being passed is |
976 | /* Used by update_object to know if the object being passed is |
591 | * being added or removed. |
977 | * being added or removed. |
592 | */ |
978 | */ |
593 | #define UP_OBJ_INSERT 1 |
979 | #define UP_OBJ_INSERT 1 // object was inserted |
594 | #define UP_OBJ_REMOVE 2 |
980 | #define UP_OBJ_REMOVE 2 // object was removed |
595 | #define UP_OBJ_CHANGE 3 |
981 | #define UP_OBJ_CHANGE 3 // object has changed in some unspecified way |
596 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
982 | #define UP_OBJ_FACE 4 // only thing that changed was the face |
597 | |
983 | |
598 | /* These are flags passed to insert_ob_in_map and |
984 | /* These are flags passed to insert_ob_in_map and |
599 | * insert_ob_in_ob. Note that all flags may not be meaningful |
985 | * insert_ob_in_ob. Note that all flags may not be meaningful |
600 | * for both functions. |
986 | * for both functions. |
601 | * Most are fairly explanatory: |
987 | * Most are fairly explanatory: |
602 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
988 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
603 | * on space. |
989 | * on space. |
604 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
990 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
605 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
991 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
606 | * originator - saves cpu time if you know the inserted object |
992 | * originator - saves cpu time if you know the inserted object |
607 | * is not meaningful in terms of having an effect. |
993 | * is not meaningful in terms of having an effect. |
608 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
994 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
609 | * files from disk and ordering needs to be preserved. |
995 | * files from disk and ordering needs to be preserved. |
610 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
996 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
611 | * Use for treasure chests so the new object is the highest thing |
997 | * Use for treasure chests so the new object is the highest thing |
612 | * beneath the player, but not actually above it. Note - the |
998 | * beneath the player, but not actually above it. Note - the |
613 | * map and x,y coordinates for the object to be inserted must |
999 | * map and x,y coordinates for the object to be inserted must |
614 | * match the originator. |
1000 | * match the originator. |
615 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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616 | * speed up map loading process, as we assume the ordering in |
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617 | * loaded map is correct. |
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618 | * |
1001 | * |
619 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
1002 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
620 | * are mutually exclusive. The behaviour for passing more than one |
1003 | * are mutually exclusive. The behaviour for passing more than one |
621 | * should be considered undefined - while you may notice what happens |
1004 | * should be considered undefined - while you may notice what happens |
622 | * right now if you pass more than one, that could very well change |
1005 | * right now if you pass more than one, that could very well change |
… | |
… | |
625 | #define INS_NO_MERGE 0x0001 |
1008 | #define INS_NO_MERGE 0x0001 |
626 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
1009 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
627 | #define INS_NO_WALK_ON 0x0004 |
1010 | #define INS_NO_WALK_ON 0x0004 |
628 | #define INS_ON_TOP 0x0008 |
1011 | #define INS_ON_TOP 0x0008 |
629 | #define INS_BELOW_ORIGINATOR 0x0010 |
1012 | #define INS_BELOW_ORIGINATOR 0x0010 |
630 | #define INS_MAP_LOAD 0x0020 |
1013 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
631 | |
1014 | |
632 | #define ARCH_SINGULARITY "singularity" |
1015 | //-GPL |
633 | #define ARCH_DETECT_MAGIC "detect_magic" |
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634 | #define ARCH_DEPLETION "depletion" |
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635 | #define ARCH_SYMPTOM "symptom" |
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636 | |
1016 | |
637 | #endif |
1017 | #endif |
638 | |
1018 | |