1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #ifndef OBJECT_H |
26 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
27 | #define OBJECT_H |
26 | |
28 | |
27 | #include <bitset> |
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28 | |
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29 | #include "cfperl.h" |
29 | #include "cfperl.h" |
30 | #include "shstr.h" |
30 | #include "shstr.h" |
31 | |
31 | |
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32 | //+GPL |
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33 | |
32 | typedef int tag_t; |
34 | typedef int tag_t; |
33 | |
35 | |
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36 | // also see common/item.C |
34 | enum { |
37 | enum |
35 | body_skill, |
38 | { |
36 | body_combat, |
39 | # define def(name, use, nonuse) body_ ## name, |
37 | body_range, |
40 | # include "slotinc.h" |
38 | body_shield, |
41 | # undef def |
39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
42 | NUM_BODY_LOCATIONS |
50 | }; |
43 | }; |
51 | |
44 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
45 | /* See common/item.c */ |
60 | |
46 | |
61 | typedef struct Body_Locations |
47 | struct Body_Locations |
62 | { |
48 | { |
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49 | const char *name; /* Short name/identifier */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
50 | keyword kw; /* Name used to load/save it to disk */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
51 | const char *use_name; /* Name used when describing an item we can use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
52 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
53 | }; |
67 | |
54 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
55 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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56 | |
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57 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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58 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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59 | extern const char *wall_suffix[16]; |
69 | |
60 | |
70 | #define NUM_COINS 4 /* number of coin types */ |
61 | #define NUM_COINS 4 /* number of coin types */ |
71 | extern const char *const coins[NUM_COINS + 1]; |
62 | extern const char *const coins[NUM_COINS + 1]; |
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63 | |
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64 | // restart server when object_count reaches this value |
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65 | #define RESTART_COUNT 0xe0000000 |
72 | |
66 | |
73 | /* |
67 | /* |
74 | * Each object (this also means archetypes!) could have a few of these |
68 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
69 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
70 | * |
… | |
… | |
80 | * accessing the list directly. |
74 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
75 | * Exception is if you want to walk this list for some reason. |
82 | */ |
76 | */ |
83 | struct key_value : slice_allocated |
77 | struct key_value : slice_allocated |
84 | { |
78 | { |
85 | key_value *next; |
79 | key_value *next; // must be first element |
86 | shstr key, value; |
80 | shstr key, value; |
87 | }; |
81 | }; |
88 | |
82 | |
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83 | // "crossfires version of a perl hash." |
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84 | struct key_values |
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85 | { |
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86 | key_value *first; // must be first element |
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87 | |
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88 | bool empty() const |
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89 | { |
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90 | return !first; |
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91 | } |
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92 | |
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93 | void clear (); |
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94 | shstr_tmp get (shstr_tmp key) const; |
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95 | void del (shstr_tmp key); |
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96 | void set (shstr_tmp key, shstr_tmp value); |
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97 | |
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98 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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99 | void reverse (); // reverses the ordering, to be used after loading an object |
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100 | key_values &operator =(const key_values &kv); |
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101 | |
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102 | // custom extra fields management |
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103 | struct access_proxy |
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104 | { |
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105 | key_values &kv; |
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106 | shstr_tmp key; |
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107 | |
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108 | access_proxy (key_values &kv, shstr_tmp key) |
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109 | : kv (kv), key (key) |
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110 | { |
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111 | } |
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112 | |
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113 | const access_proxy &operator =(shstr_tmp value) const |
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114 | { |
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115 | kv.set (key, value); |
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116 | return *this; |
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117 | } |
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118 | |
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119 | operator const shstr_tmp () const { return kv.get (key); } |
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120 | operator const char *() const { return kv.get (key); } |
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121 | |
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122 | private: |
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123 | void operator =(int); |
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124 | }; |
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125 | |
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126 | const access_proxy operator [](shstr_tmp key) |
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127 | { |
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128 | return access_proxy (*this, key); |
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129 | } |
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130 | }; |
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131 | |
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132 | //-GPL |
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133 | |
89 | struct UUID |
134 | struct UUID |
90 | { |
135 | { |
91 | uint64 seq; |
136 | uint64 seq; |
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137 | |
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138 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
139 | |
93 | static UUID cur; // last uuid generated |
140 | static UUID cur; // last uuid generated |
94 | static void init (); |
141 | static void init (); |
95 | static UUID gen (); |
142 | static UUID gen (); |
96 | |
143 | |
97 | UUID () { } |
144 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
145 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
146 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
147 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
148 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
149 | bool parse (const char *s); |
105 | { |
150 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
151 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
152 | }; |
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153 | |
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154 | //+GPL |
123 | |
155 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
156 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
157 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
158 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
159 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
164 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
165 | #define WILL_APPLY_FOOD 0x10 |
134 | |
166 | |
135 | struct body_slot |
167 | struct body_slot |
136 | { |
168 | { |
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169 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
170 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
171 | }; |
140 | |
172 | |
141 | typedef struct oblnk |
173 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
174 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
175 | object_ptr ob; |
… | |
… | |
149 | struct oblnk *link; |
181 | struct oblnk *link; |
150 | struct oblinkpt *next; |
182 | struct oblinkpt *next; |
151 | shstr id; /* Used as connected value in buttons/gates */ |
183 | shstr id; /* Used as connected value in buttons/gates */ |
152 | } oblinkpt; |
184 | } oblinkpt; |
153 | |
185 | |
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186 | // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully. |
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187 | struct faceidx_debug |
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188 | { |
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189 | faceidx x; |
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190 | |
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191 | operator faceidx () const |
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192 | { |
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193 | return x; |
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194 | } |
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195 | |
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196 | faceidx operator =(faceidx i) |
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197 | { |
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198 | if (ecb_expect_false (i >= faces.size ())) |
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199 | { |
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200 | fork_abort ("illegal faceidx assignment"); |
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201 | i = blank_face; |
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202 | } |
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203 | |
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204 | return x = i; |
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205 | } |
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206 | }; |
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207 | |
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208 | #if CFPERL |
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209 | static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); } |
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210 | #endif |
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211 | |
154 | INTERFACE_CLASS (object) |
212 | INTERFACE_CLASS (object) |
155 | // these are being copied |
213 | // these are being copied |
156 | struct object_copy : attachable |
214 | struct object_copy : attachable |
157 | { |
215 | { |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
216 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
… | |
… | |
173 | flags_t flag; /* various flags */ |
231 | flags_t flag; /* various flags */ |
174 | #if FOR_PERL |
232 | #if FOR_PERL |
175 | bool ACC (RW, flag[NUM_FLAGS]); |
233 | bool ACC (RW, flag[NUM_FLAGS]); |
176 | #endif |
234 | #endif |
177 | |
235 | |
178 | shstr ACC (RW, materialname); /* specific material name */ |
236 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
237 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
238 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
239 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
240 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
241 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
185 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
242 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
277 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
278 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
279 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
280 | uint8 ACC (RW, weapontype); /* type of weapon */ |
224 | |
281 | |
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282 | body_slot slot [NUM_BODY_LOCATIONS]; |
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283 | |
225 | faceidx ACC (RW, face); /* the graphical face */ |
284 | faceidx_debug ACC (RW, face); /* the graphical face */ |
226 | |
285 | |
227 | faceidx ACC (RW, sound); /* the sound face */ |
286 | faceidx ACC (RW, sound); /* the sound face */ |
228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
287 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
229 | |
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230 | body_slot slot [NUM_BODY_LOCATIONS]; |
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231 | |
288 | |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
289 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
290 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | |
291 | |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
292 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
… | |
… | |
264 | |
321 | |
265 | // 8 free bits |
322 | // 8 free bits |
266 | |
323 | |
267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
324 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
268 | // /* races/classes can need less/more exp to gain levels */ |
325 | // /* races/classes can need less/more exp to gain levels */ |
269 | static const float expmul = 1.0;//D |
326 | constexpr static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
327 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | |
328 | |
272 | /* Following are values used by any object */ |
329 | /* Following are values used by any object */ |
273 | /* this objects turns into or what this object creates */ |
330 | /* this objects turns into or what this object creates */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
331 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
… | |
… | |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
351 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
295 | /* To get put into books and the like. */ |
352 | /* To get put into books and the like. */ |
296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
353 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
297 | }; |
354 | }; |
298 | |
355 | |
299 | const char *query_weight (const object *op); |
356 | const_utf8_string query_weight (const object *op); |
300 | const char *query_short_name (const object *op); |
357 | const_utf8_string query_short_name (const object *op); |
301 | const char *query_name (const object *op); |
358 | const_utf8_string query_name (const object *op); |
302 | const char *query_base_name (const object *op, int plural); |
359 | const_utf8_string query_base_name (const object *op, int plural); |
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360 | sint64 query_cost (const object *tmp, object *who, int flag); |
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361 | const char *query_cost_string (const object *tmp, object *who, int flag); |
303 | |
362 | |
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363 | int change_ability_duration (object *spell, object *caster); |
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364 | int min_casting_level (object *caster, object *spell); |
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365 | int casting_level (object *caster, object *spell); |
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366 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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367 | int SP_level_dam_adjust (object *caster, object *spob); |
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368 | int SP_level_duration_adjust (object *caster, object *spob); |
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369 | int SP_level_range_adjust (object *caster, object *spob); |
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370 | |
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371 | struct freelist_item |
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372 | { |
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373 | freelist_item *next; |
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374 | uint32_t count; |
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375 | }; |
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376 | |
304 | struct object : zero_initialised, object_copy |
377 | struct object : object_copy |
305 | { |
378 | { |
306 | // These variables are not changed by ->copy_to |
379 | // These variables are not changed by ->copy_to |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
380 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
308 | |
381 | |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
382 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
310 | int ACC (RO, count); |
383 | uint32_t ACC (RO, count); |
311 | object_vector_index ACC (RO, index); // index into objects |
384 | object_vector_index ACC (RO, index); // index into objects |
312 | object_vector_index ACC (RO, active); // index into actives |
385 | object_vector_index ACC (RO, active); // index into actives |
313 | |
386 | |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
387 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
315 | |
388 | |
… | |
… | |
317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
390 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
318 | /* Note: stacked in the *same* environment */ |
391 | /* Note: stacked in the *same* environment */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
392 | object *inv; /* Pointer to the first object in the inventory */ |
320 | |
393 | |
321 | //TODO: container must move into client |
394 | //TODO: container must move into client |
322 | object_ptr ACC (RW, container); /* Current container being used. I think this |
395 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
323 | * is only used by the player right now. |
396 | * is only used by the player right now. |
324 | */ |
397 | */ |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
398 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | * This is typically the container that the object is in. |
399 | * This is typically the container that the object is in. |
327 | */ |
400 | */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
401 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
402 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | client_container *seen_by; // seen by which player/container currently? |
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331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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332 | |
403 | |
333 | // privates / perl |
404 | MTH void set_flag (int flagnum) |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
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335 | void kv_del (shstr_tmp key); |
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336 | void kv_set (shstr_tmp key, shstr_tmp value); |
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337 | |
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338 | // custom extra fields management |
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339 | struct key_value_access_proxy |
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340 | { |
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341 | object &ob; |
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342 | shstr_tmp key; |
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343 | |
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344 | key_value_access_proxy (object &ob, shstr_tmp key) |
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345 | : ob (ob), key (key) |
|
|
346 | { |
405 | { |
347 | } |
406 | flag [flagnum] = true; |
348 | |
|
|
349 | const key_value_access_proxy &operator =(shstr_tmp value) const |
|
|
350 | { |
|
|
351 | ob.kv_set (key, value); |
|
|
352 | return *this; |
|
|
353 | } |
|
|
354 | |
|
|
355 | operator const shstr_tmp () const { return ob.kv_get (key); } |
|
|
356 | operator const char *() const { return ob.kv_get (key); } |
|
|
357 | |
|
|
358 | private: |
|
|
359 | void operator =(int); |
|
|
360 | }; |
407 | } |
361 | |
408 | |
362 | // operator [] is too annoying to use |
409 | MTH void clr_flag (int flagnum) |
363 | const key_value_access_proxy kv (shstr_tmp key) |
|
|
364 | { |
410 | { |
365 | return key_value_access_proxy (*this, key); |
411 | flag [flagnum] = false; |
366 | } |
412 | } |
|
|
413 | |
|
|
414 | // extra key value pairs |
|
|
415 | key_values kv; |
|
|
416 | |
|
|
417 | //-GPL |
367 | |
418 | |
368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
419 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
369 | MTH void post_load_check (); // do some adjustments after parsing |
420 | MTH void post_load_check (); // do some adjustments after parsing |
370 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
421 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
371 | bool write (object_freezer &f); |
422 | bool write (object_freezer &f); |
372 | |
423 | |
373 | MTH int slottype () const; |
|
|
374 | MTH static object *create (); |
424 | MTH static object *create (); |
375 | const mapxy &operator =(const mapxy &pos); |
425 | const mapxy &operator =(const mapxy &pos); |
376 | MTH void copy_to (object *dst); |
426 | MTH void copy_to (object *dst); |
377 | MTH object *clone (); // create + copy_to a single object |
427 | MTH object *clone (); // create + copy_to a single object |
378 | MTH object *deep_clone (); // copy whole more chain and inventory |
428 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
385 | destroy (); |
435 | destroy (); |
386 | } |
436 | } |
387 | |
437 | |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
438 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
439 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
440 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
390 | MTH object *insert (object *item); // insert into inventory |
441 | MTH object *insert (object *item); // insert into inventory |
391 | MTH void play_sound (faceidx sound) const; |
442 | MTH void play_sound (faceidx sound) const; |
392 | MTH void say_msg (const char *msg) const; |
443 | MTH void say_msg (const_utf8_string msg) const; |
393 | |
444 | |
394 | void do_remove (); |
445 | void do_remove (); |
395 | MTH void remove () |
446 | MTH void remove () |
396 | { |
447 | { |
397 | if (!flag [FLAG_REMOVED]) |
448 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
405 | remove (); |
456 | remove (); |
406 | *this = pos; |
457 | *this = pos; |
407 | insert_at (this, this); |
458 | insert_at (this, this); |
408 | } |
459 | } |
409 | |
460 | |
410 | // high-level move functions, return true if successful |
461 | // high-level move method. |
|
|
462 | // object op is trying to move in direction dir. |
|
|
463 | // originator is typically the same as op, but |
|
|
464 | // can be different if originator is causing op to |
|
|
465 | // move (originator is pushing op) |
|
|
466 | // returns 0 if the object is not able to move to the |
|
|
467 | // desired space, 1 otherwise (in which case we also |
|
|
468 | // move the object accordingly. This function is |
|
|
469 | // very similiar to move_object. |
411 | int move (int dir, object *originator); |
470 | int move (int dir, object *originator); |
412 | |
471 | |
413 | int move (int dir) |
472 | int move (int dir) |
414 | { |
473 | { |
415 | return move (dir, this); |
474 | return move (dir, this); |
416 | } |
475 | } |
|
|
476 | |
|
|
477 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
478 | MTH void change_move_type (MoveType mt); |
417 | |
479 | |
418 | static bool can_merge_slow (object *op1, object *op2); |
480 | static bool can_merge_slow (object *op1, object *op2); |
419 | |
481 | |
420 | // this is often used in time-critical code, so optimise |
482 | // this is often used in time-critical code, so optimise |
421 | MTH static bool can_merge (object *op1, object *op2) |
483 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
423 | return op1->value == op2->value |
485 | return op1->value == op2->value |
424 | && op1->name == op2->name |
486 | && op1->name == op2->name |
425 | && can_merge_slow (op1, op2); |
487 | && can_merge_slow (op1, op2); |
426 | } |
488 | } |
427 | |
489 | |
428 | MTH void set_owner (object *owner); |
490 | MTH void set_owner (object_ornull *owner); |
429 | MTH void set_speed (float speed); |
491 | MTH void set_speed (float speed); |
430 | MTH void set_glow_radius (sint8 rad); |
492 | MTH void set_glow_radius (sint8 rad); |
431 | MTH bool change_weapon (object *ob); |
|
|
432 | MTH bool change_skill (object *ob); |
|
|
433 | |
493 | |
434 | MTH void open_container (object *new_container); |
494 | MTH void open_container (object *new_container); |
435 | MTH void close_container () |
495 | MTH void close_container () |
436 | { |
496 | { |
437 | open_container (0); |
497 | open_container (0); |
438 | } |
498 | } |
|
|
499 | |
|
|
500 | // potential future accessor for "container" |
|
|
501 | MTH object *container_ () const |
|
|
502 | { |
|
|
503 | return container; |
|
|
504 | } |
|
|
505 | |
|
|
506 | MTH bool is_open_container () const |
|
|
507 | { |
|
|
508 | // strangely enough, using ?: here causes code to inflate |
|
|
509 | return type == CONTAINER |
|
|
510 | && ((env && env->container_ () == this) |
|
|
511 | || (!env && flag [FLAG_APPLIED])); |
|
|
512 | } |
|
|
513 | |
|
|
514 | MTH object *find_spell (const_utf8_string prefix) const; |
439 | |
515 | |
440 | MTH object *force_find (shstr_tmp name); |
516 | MTH object *force_find (shstr_tmp name); |
441 | MTH void force_set_timer (int duration); |
517 | MTH void force_set_timer (int duration); |
442 | MTH object *force_add (shstr_tmp name, int duration = 0); |
518 | MTH object *force_add (shstr_tmp name, int duration = 0); |
443 | |
519 | |
… | |
… | |
462 | MTH void drain_stat (); |
538 | MTH void drain_stat (); |
463 | MTH void drain_specific_stat (int deplete_stats); |
539 | MTH void drain_specific_stat (int deplete_stats); |
464 | MTH void change_luck (int value); |
540 | MTH void change_luck (int value); |
465 | |
541 | |
466 | // info must hold 256 * 3 bytes currently |
542 | // info must hold 256 * 3 bytes currently |
467 | const char *debug_desc (char *info) const; |
543 | const_utf8_string debug_desc (char *info) const; |
468 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
544 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
469 | const char *flag_desc (char *desc, int len) const; |
545 | const_utf8_string flag_desc (char *desc, int len) const; |
470 | |
546 | |
471 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
547 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
472 | MTH object *split (sint32 nr = 1); // return 0 on failure |
548 | MTH object *split (sint32 nr = 1); // return 0 on failure |
473 | |
549 | |
474 | MTH int number_of () const |
550 | MTH int number_of () const |
475 | { |
551 | { |
476 | return nrof ? nrof : 1; |
552 | return nrof ? nrof : 1; |
477 | } |
553 | } |
478 | |
554 | |
479 | MTH sint32 total_weight () const |
555 | MTH weight_t total_weight () const |
480 | { |
556 | { |
481 | return (weight + carrying) * number_of (); |
557 | return sint64 (weight + carrying) * number_of (); |
482 | } |
558 | } |
483 | |
559 | |
484 | MTH void update_weight (); |
560 | MTH void update_weight (); |
485 | |
561 | |
486 | // return the dominant material of this item, always return something |
562 | // return the dominant material of this item, always return something |
487 | const materialtype_t *dominant_material () const; |
563 | const materialtype_t *dominant_material () const |
|
|
564 | { |
|
|
565 | return material; |
|
|
566 | } |
488 | |
567 | |
489 | // return the volume of this object in cm³ |
568 | // return the volume of this object in cm³ |
490 | MTH uint64 volume () const |
569 | MTH volume_t volume () const |
491 | { |
570 | { |
492 | return (uint64)total_weight () |
571 | return (volume_t)total_weight () |
493 | * 1000 |
572 | * 1024 // 1000 actually |
494 | * (type == CONTAINER ? 1000 : 1) |
573 | * (type == CONTAINER ? 128 : 1) |
495 | / dominant_material ()->density; |
574 | / dominant_material ()->density; // ugh, division |
496 | } |
575 | } |
497 | |
576 | |
498 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
577 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
499 | |
578 | |
500 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
579 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
509 | MTH bool is_arrow () const { return type == ARROW |
588 | MTH bool is_arrow () const { return type == ARROW |
510 | || (type == SPELL_EFFECT |
589 | || (type == SPELL_EFFECT |
511 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
590 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
512 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
591 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
513 | |
592 | |
|
|
593 | MTH bool is_dragon () const; |
|
|
594 | |
|
|
595 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
596 | |
514 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
597 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
515 | |
598 | |
516 | // temporary: wether the object can be saved in a map file |
599 | // temporary: wether the object can be saved in a map file |
517 | // contr => is a player |
600 | // contr => is a player |
518 | // head => only save head of a multitile object |
601 | // head => only save head of a multitile object |
519 | // owner => can not reference owner yet |
602 | // owner => can not reference owner yet |
… | |
… | |
526 | |
609 | |
527 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
610 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
528 | |
611 | |
529 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
612 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
530 | |
613 | |
|
|
614 | /* need_identify returns true if the item should be identified. This |
|
|
615 | * function really should not exist - by default, any item not identified |
|
|
616 | * should need it. |
|
|
617 | */ |
|
|
618 | MTH bool need_identify () const; |
|
|
619 | |
531 | // returns the outermost owner, never returns 0 |
620 | // returns the outermost owner, never returns 0 |
532 | MTH object *outer_owner () |
621 | MTH object *outer_owner () |
533 | { |
622 | { |
534 | object *op; |
623 | object *op; |
535 | |
624 | |
… | |
… | |
589 | MTH bool is_player () const |
678 | MTH bool is_player () const |
590 | { |
679 | { |
591 | return !!contr; |
680 | return !!contr; |
592 | } |
681 | } |
593 | |
682 | |
|
|
683 | /* elmex: this method checks whether the object is in a shop */ |
|
|
684 | MTH bool is_in_shop () const; |
|
|
685 | |
594 | MTH bool affects_los () const |
686 | MTH bool affects_los () const |
595 | { |
687 | { |
596 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
688 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
597 | } |
689 | } |
598 | |
690 | |
599 | MTH bool has_carried_lights () const |
691 | MTH bool has_carried_lights () const |
600 | { |
692 | { |
601 | return glow_radius; |
693 | return glow_radius; |
602 | } |
694 | } |
603 | |
695 | |
604 | // returns the player that cna see this object, if any |
696 | // returns the player that can see this object, if any |
605 | MTH object *visible_to () const; |
697 | MTH object *visible_to () const; |
606 | |
698 | |
607 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
699 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
608 | MTH std::string describe_monster (object *who = 0); |
700 | MTH std::string describe_monster (object *who = 0); |
609 | MTH std::string describe_item (object *who = 0); |
701 | MTH std::string describe_item (object *who = 0); |
610 | MTH std::string describe (object *who = 0); // long description, without name |
702 | MTH std::string describe (object *who = 0); // long description, without name |
611 | |
703 | |
612 | MTH const char *query_weight () { return ::query_weight (this); } |
704 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
613 | MTH const char *query_name () { return ::query_name (this); } |
705 | MTH const_utf8_string query_name () { return ::query_name (this); } |
614 | MTH const char *query_short_name () { return ::query_short_name (this); } |
706 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
615 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
707 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
616 | |
708 | |
617 | // If this object has no extra parts but should have them, |
709 | // If this object has no extra parts but should have them, |
618 | // add them, effectively expanding heads into multipart |
710 | // add them, effectively expanding heads into multipart |
619 | // objects. This method only works on objects not inserted |
711 | // objects. This method only works on objects not inserted |
620 | // anywhere. |
712 | // anywhere. |
621 | MTH void expand_tail (); |
713 | MTH void expand_tail (); |
622 | |
714 | |
623 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
715 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
624 | |
716 | |
|
|
717 | // makes sure the player has the named skill, |
|
|
718 | // and also makes it innate if can_use is true. |
|
|
719 | // returns the new skill or 0 if no such skill exists. |
|
|
720 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
721 | MTH void become_follower (object *new_god); |
|
|
722 | |
625 | // insert object at same map position as 'where' |
723 | // insert object at same map position as 'where' |
626 | // handles both inventory and map "positions" |
724 | // handles both inventory and map "positions" |
627 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
725 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
726 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
727 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
628 | MTH void drop_unpaid_items (); |
728 | MTH void drop_unpaid_items (); |
629 | |
729 | |
630 | MTH void activate (); |
730 | MTH void activate (); |
631 | MTH void deactivate (); |
731 | MTH void deactivate (); |
632 | MTH void activate_recursive (); |
732 | MTH void activate_recursive (); |
633 | MTH void deactivate_recursive (); |
733 | MTH void deactivate_recursive (); |
634 | |
734 | |
|
|
735 | // prefetch and activate the surrounding area |
|
|
736 | MTH void prefetch_surrounding_maps (); |
|
|
737 | |
635 | // set the given flag on all objects in the inventory recursively |
738 | // set the given flag on all objects in the inventory recursively |
636 | MTH void set_flag_inv (int flag, int value = 1); |
739 | MTH void set_flag_inv (int flag, int value = 1); |
637 | |
740 | |
638 | void enter_exit (object *exit);//Perl |
741 | void enter_exit (object *exit); // perl |
639 | MTH void enter_map (maptile *newmap, int x, int y); |
742 | MTH bool enter_map (maptile *newmap, int x, int y); |
640 | void player_goto (const char *path, int x, int y); // only for players |
743 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
744 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
745 | |
|
|
746 | MTH object *mark () const; |
|
|
747 | MTH void splay_marked (); |
641 | |
748 | |
642 | // returns the mapspace this object is in |
749 | // returns the mapspace this object is in |
643 | mapspace &ms () const; |
750 | mapspace &ms () const; |
644 | |
751 | |
645 | // fully recursive iterator |
752 | // fully recursive iterator |
… | |
… | |
696 | return weight + carrying; |
803 | return weight + carrying; |
697 | } |
804 | } |
698 | |
805 | |
699 | MTH struct region *region () const; |
806 | MTH struct region *region () const; |
700 | |
807 | |
701 | void statusmsg (const char *msg, int color = NDI_BLACK); |
808 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
702 | void failmsg (const char *msg, int color = NDI_RED); |
809 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
810 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
703 | |
811 | |
704 | const char *query_inventory (object *who = 0, const char *indent = ""); |
812 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
705 | |
813 | |
706 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
814 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
707 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
815 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
708 | |
816 | |
709 | // make some noise with given item into direction dir, |
817 | // make some noise with given item into direction dir, |
710 | // currently only used for players to make them temporarily visible |
818 | // currently only used for players to make them temporarily visible |
711 | // when they are invisible. |
819 | // when they are invisible. |
712 | MTH void make_noise (); |
820 | MTH void make_noise (); |
… | |
… | |
722 | * range from 0 through 7. |
830 | * range from 0 through 7. |
723 | */ |
831 | */ |
724 | MTH int anim_frames () const { return anim ().num_animations; } |
832 | MTH int anim_frames () const { return anim ().num_animations; } |
725 | MTH int anim_facings () const { return anim ().facings; } |
833 | MTH int anim_facings () const { return anim ().facings; } |
726 | |
834 | |
727 | MTH char *as_string (); |
835 | // sets a new animation frame, if the object has animation frames, |
|
|
836 | // and updates the face |
|
|
837 | MTH void update_anim_frame (int frame); |
|
|
838 | |
|
|
839 | MTH utf8_string as_string (); |
|
|
840 | |
|
|
841 | // low-level management, statistics, ... |
|
|
842 | static uint32_t ACC (RW, object_count); |
|
|
843 | static uint32_t ACC (RW, free_count); |
|
|
844 | static uint32_t ACC (RW, create_count); |
|
|
845 | static uint32_t ACC (RW, destroy_count); |
|
|
846 | static freelist_item *freelist; |
|
|
847 | MTH static void freelist_free (int count); |
728 | |
848 | |
729 | protected: |
849 | protected: |
730 | void link (); |
850 | void link (); |
731 | void unlink (); |
851 | void unlink (); |
|
|
852 | |
|
|
853 | void do_delete (); |
732 | |
854 | |
733 | object (); |
855 | object (); |
734 | ~object (); |
856 | ~object (); |
735 | |
857 | |
736 | private: |
858 | private: |
… | |
… | |
738 | object (const object &); |
860 | object (const object &); |
739 | }; |
861 | }; |
740 | |
862 | |
741 | // move this object to the top of its env's inventory to speed up |
863 | // move this object to the top of its env's inventory to speed up |
742 | // searches for it. |
864 | // searches for it. |
743 | static object * |
865 | static inline object * |
744 | splay (object *ob) |
866 | splay (object *ob) |
745 | { |
867 | { |
746 | if (ob->above && ob->env) |
868 | if (ob->above && ob->env) |
747 | { |
869 | { |
748 | if (ob->above) ob->above->below = ob->below; |
870 | if (ob->above) ob->above->below = ob->below; |
… | |
… | |
755 | } |
877 | } |
756 | |
878 | |
757 | return ob; |
879 | return ob; |
758 | } |
880 | } |
759 | |
881 | |
|
|
882 | //+GPL |
|
|
883 | |
760 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
884 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
761 | object *find_skill_by_name (object *who, shstr_cmp sh); |
885 | object *find_skill_by_name (object *who, shstr_cmp sh); |
762 | object *find_skill_by_number (object *who, int skillno); |
886 | object *find_skill_by_number (object *who, int skillno); |
763 | |
887 | |
764 | /* |
888 | /* |
765 | * The archetype structure is a set of rules on how to generate and manipulate |
889 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
768 | * be much left in the archetype - all it really is is a holder for the |
892 | * be much left in the archetype - all it really is is a holder for the |
769 | * object and pointers. This structure should get removed, and just replaced |
893 | * object and pointers. This structure should get removed, and just replaced |
770 | * by the object structure |
894 | * by the object structure |
771 | */ |
895 | */ |
772 | |
896 | |
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|
897 | //-GPL |
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|
898 | |
773 | INTERFACE_CLASS (archetype) |
899 | INTERFACE_CLASS (archetype) |
774 | struct archetype : object |
900 | struct archetype : object, zero_initialised |
775 | { |
901 | { |
776 | static arch_ptr empty; // the empty_archetype |
902 | static arch_ptr empty; // the empty_archetype |
777 | MTH static void gc (); |
903 | MTH static void gc (); |
778 | |
904 | |
779 | archetype (const char *name); |
905 | archetype (const_utf8_string name); |
780 | ~archetype (); |
906 | ~archetype (); |
781 | void gather_callbacks (AV *&callbacks, event_type event) const; |
907 | void gather_callbacks (AV *&callbacks, event_type event) const; |
782 | |
908 | |
783 | MTH static archetype *find (const_utf8_string name); |
909 | MTH static archetype *find (const_utf8_string name); |
784 | |
910 | |
785 | MTH void link (); |
911 | MTH void link (); |
786 | MTH void unlink (); |
912 | MTH void unlink (); |
787 | |
913 | |
788 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
914 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
789 | MTH object *instance (); |
915 | MTH object *instance (); |
790 | |
916 | |
|
|
917 | MTH void post_load_check (); // do some adjustments after parsing |
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|
918 | |
791 | object_vector_index ACC (RW, archid); // index in archvector |
919 | object_vector_index ACC (RW, archid); // index in archvector |
792 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
920 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
793 | |
921 | |
794 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
922 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
795 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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|
796 | |
923 | |
797 | // support for archetype loading |
924 | // support for archetype loading |
798 | static archetype *read (object_thawer &f); |
925 | static archetype *read (object_thawer &f); |
799 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
926 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
800 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
927 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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928 | |
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929 | protected: |
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930 | void do_delete (); |
801 | }; |
931 | }; |
802 | |
932 | |
803 | // compatbiility, remove once replaced by ->instance |
933 | // returns whether the object is a dragon player, which are often specialcased |
804 | inline object * |
934 | inline bool |
805 | arch_to_object (archetype *at) |
935 | object::is_dragon () const |
806 | { |
936 | { |
807 | return at->instance (); |
937 | return arch->race == shstr_dragon && is_player (); |
808 | } |
938 | } |
809 | |
939 | |
810 | inline void |
940 | inline void |
811 | object_freezer::put (keyword k, archetype *v) |
941 | object_freezer::put (const keyword_string k, archetype *v) |
812 | { |
942 | { |
813 | put (k, v ? &v->archname : (const char *)0); |
943 | if (expect_true (v)) |
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944 | put (k, v->archname); |
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945 | else |
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946 | put (k); |
814 | } |
947 | } |
815 | |
948 | |
816 | typedef object_vector<object, &object::index > objectvec; |
949 | typedef object_vector<object, &object::index > objectvec; |
817 | typedef object_vector<object, &object::active> activevec; |
950 | typedef object_vector<object, &object::active> activevec; |
818 | typedef object_vector<archetype, &archetype::archid> archvec; |
951 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
824 | // "safely" iterate over inv in a way such that the current item is removable |
957 | // "safely" iterate over inv in a way such that the current item is removable |
825 | // quite horrible, that's why its hidden in some macro |
958 | // quite horrible, that's why its hidden in some macro |
826 | #define for_inv_removable(op,var) \ |
959 | #define for_inv_removable(op,var) \ |
827 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
960 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
828 | |
961 | |
829 | #define for_all_objects(var) \ |
962 | #define for_all_objects(var) \ |
830 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
963 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
831 | statementvar (object *, var, objects [_i]) |
964 | statementvar (object *, var, objects [_i]) |
832 | |
965 | |
833 | #define for_all_actives(var) \ |
966 | #define for_all_actives(var) \ |
834 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
967 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
835 | statementvar (object *, var, actives [_i]) |
968 | statementvar (object *, var, actives [_i]) |
836 | |
969 | |
837 | #define for_all_archetypes(var) \ |
970 | #define for_all_archetypes(var) \ |
838 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
971 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
839 | statementvar (archetype *, var, archetypes [_i]) |
972 | statementvar (archetype *, var, archetypes [_i]) |
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973 | |
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974 | //+GPL |
840 | |
975 | |
841 | /* Used by update_object to know if the object being passed is |
976 | /* Used by update_object to know if the object being passed is |
842 | * being added or removed. |
977 | * being added or removed. |
843 | */ |
978 | */ |
844 | #define UP_OBJ_INSERT 1 |
979 | #define UP_OBJ_INSERT 1 // object was inserted |
845 | #define UP_OBJ_REMOVE 2 |
980 | #define UP_OBJ_REMOVE 2 // object was removed |
846 | #define UP_OBJ_CHANGE 3 |
981 | #define UP_OBJ_CHANGE 3 // object has changed in some unspecified way |
847 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
982 | #define UP_OBJ_FACE 4 // only thing that changed was the face |
848 | |
983 | |
849 | /* These are flags passed to insert_ob_in_map and |
984 | /* These are flags passed to insert_ob_in_map and |
850 | * insert_ob_in_ob. Note that all flags may not be meaningful |
985 | * insert_ob_in_ob. Note that all flags may not be meaningful |
851 | * for both functions. |
986 | * for both functions. |
852 | * Most are fairly explanatory: |
987 | * Most are fairly explanatory: |
853 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
988 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
854 | * on space. |
989 | * on space. |
855 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
990 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
856 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
991 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
857 | * originator - saves cpu time if you know the inserted object |
992 | * originator - saves cpu time if you know the inserted object |
858 | * is not meaningful in terms of having an effect. |
993 | * is not meaningful in terms of having an effect. |
859 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
994 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
860 | * files from disk and ordering needs to be preserved. |
995 | * files from disk and ordering needs to be preserved. |
861 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
996 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
862 | * Use for treasure chests so the new object is the highest thing |
997 | * Use for treasure chests so the new object is the highest thing |
863 | * beneath the player, but not actually above it. Note - the |
998 | * beneath the player, but not actually above it. Note - the |
864 | * map and x,y coordinates for the object to be inserted must |
999 | * map and x,y coordinates for the object to be inserted must |
865 | * match the originator. |
1000 | * match the originator. |
… | |
… | |
873 | #define INS_NO_MERGE 0x0001 |
1008 | #define INS_NO_MERGE 0x0001 |
874 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
1009 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
875 | #define INS_NO_WALK_ON 0x0004 |
1010 | #define INS_NO_WALK_ON 0x0004 |
876 | #define INS_ON_TOP 0x0008 |
1011 | #define INS_ON_TOP 0x0008 |
877 | #define INS_BELOW_ORIGINATOR 0x0010 |
1012 | #define INS_BELOW_ORIGINATOR 0x0010 |
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1013 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
878 | |
1014 | |
879 | #define ARCH_DEPLETION "depletion" |
1015 | //-GPL |
880 | |
1016 | |
881 | #endif |
1017 | #endif |
882 | |
1018 | |