--- deliantra/server/include/object.h 2010/04/02 03:41:24 1.230
+++ deliantra/server/include/object.h 2018/11/18 16:32:27 1.275
@@ -1,32 +1,31 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
#ifndef OBJECT_H
#define OBJECT_H
-#include
-
#include "cfperl.h"
#include "shstr.h"
@@ -34,45 +33,37 @@
typedef int tag_t;
-enum {
- body_skill,
- body_combat,
- body_range,
- body_shield,
- body_arm,
- body_torso,
- body_head,
- body_neck,
- body_finger,
- body_shoulder,
- body_foot,
- body_hand,
- body_wrist,
- body_waist,
- NUM_BODY_LOCATIONS
-};
-
-enum slottype_t
+// also see common/item.C
+enum
{
- slot_none,
- slot_combat,
- slot_ranged,
+# define def(name, use, nonuse) body_ ## name,
+# include "slotinc.h"
+# undef def
+ NUM_BODY_LOCATIONS
};
/* See common/item.c */
-typedef struct Body_Locations
+struct Body_Locations
{
- keyword save_name; /* Name used to load/save it to disk */
+ const char *name; /* Short name/identifier */
+ keyword kw; /* Name used to load/save it to disk */
const char *use_name; /* Name used when describing an item we can use */
const char *nonuse_name; /* Name to describe objects we can't use */
-} Body_Locations;
+};
extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
+// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
+// contains the wall suffix (0, 1_3, 1_4 and so on).
+extern const char *wall_suffix[16];
+
#define NUM_COINS 4 /* number of coin types */
extern const char *const coins[NUM_COINS + 1];
+// restart server when object_count reaches this value
+#define RESTART_COUNT 0xe0000000
+
/*
* Each object (this also means archetypes!) could have a few of these
* "dangling" from it; this could also end up containing 'parse errors'.
@@ -85,10 +76,59 @@
*/
struct key_value : slice_allocated
{
- key_value *next;
+ key_value *next; // must be first element
shstr key, value;
};
+// "crossfires version of a perl hash."
+struct key_values
+{
+ key_value *first; // must be first element
+
+ bool empty() const
+ {
+ return !first;
+ }
+
+ void clear ();
+ shstr_tmp get (shstr_tmp key) const;
+ void del (shstr_tmp key);
+ void set (shstr_tmp key, shstr_tmp value);
+
+ void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
+ void reverse (); // reverses the ordering, to be used after loading an object
+ key_values &operator =(const key_values &kv);
+
+ // custom extra fields management
+ struct access_proxy
+ {
+ key_values &kv;
+ shstr_tmp key;
+
+ access_proxy (key_values &kv, shstr_tmp key)
+ : kv (kv), key (key)
+ {
+ }
+
+ const access_proxy &operator =(shstr_tmp value) const
+ {
+ kv.set (key, value);
+ return *this;
+ }
+
+ operator const shstr_tmp () const { return kv.get (key); }
+ operator const char *() const { return kv.get (key); }
+
+ private:
+ void operator =(int);
+ };
+
+ const access_proxy operator [](shstr_tmp key)
+ {
+ return access_proxy (*this, key);
+ }
+};
+
//-GPL
struct UUID
@@ -257,7 +297,7 @@
//float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
// /* races/classes can need less/more exp to gain levels */
- static const float expmul = 1.0;//D
+ constexpr static const float expmul = 1.0;//D
float ACC (RW, move_slow_penalty); /* How much this slows down the object */
/* Following are values used by any object */
@@ -291,14 +331,30 @@
const_utf8_string query_short_name (const object *op);
const_utf8_string query_name (const object *op);
const_utf8_string query_base_name (const object *op, int plural);
+sint64 query_cost (const object *tmp, object *who, int flag);
+const char *query_cost_string (const object *tmp, object *who, int flag);
+
+int change_ability_duration (object *spell, object *caster);
+int min_casting_level (object *caster, object *spell);
+int casting_level (object *caster, object *spell);
+sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
+int SP_level_dam_adjust (object *caster, object *spob);
+int SP_level_duration_adjust (object *caster, object *spob);
+int SP_level_range_adjust (object *caster, object *spob);
+
+struct freelist_item
+{
+ freelist_item *next;
+ uint32_t count;
+};
-struct object : zero_initialised, object_copy
+struct object : object_copy
{
// These variables are not changed by ->copy_to
maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
- int ACC (RO, count);
+ uint32_t ACC (RO, count);
object_vector_index ACC (RO, index); // index into objects
object_vector_index ACC (RO, active); // index into actives
@@ -318,51 +374,27 @@
*/
object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
- key_value *key_values; /* Fields not explictly known by the loader. */
- // privates / perl
- shstr_tmp kv_get (shstr_tmp key) const;
- void kv_del (shstr_tmp key);
- void kv_set (shstr_tmp key, shstr_tmp value);
-
-//-GPL
-
- // custom extra fields management
- struct key_value_access_proxy
+ MTH void set_flag (int flagnum)
{
- object &ob;
- shstr_tmp key;
-
- key_value_access_proxy (object &ob, shstr_tmp key)
- : ob (ob), key (key)
- {
- }
-
- const key_value_access_proxy &operator =(shstr_tmp value) const
- {
- ob.kv_set (key, value);
- return *this;
- }
-
- operator const shstr_tmp () const { return ob.kv_get (key); }
- operator const char *() const { return ob.kv_get (key); }
-
- private:
- void operator =(int);
- };
+ flag [flagnum] = true;
+ }
- // operator [] is too annoying to use
- const key_value_access_proxy kv (shstr_tmp key)
+ MTH void clr_flag (int flagnum)
{
- return key_value_access_proxy (*this, key);
+ flag [flagnum] = false;
}
+ // extra key value pairs
+ key_values kv;
+
+//-GPL
+
bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
MTH void post_load_check (); // do some adjustments after parsing
static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
bool write (object_freezer &f);
- MTH int slottype () const;
MTH static object *create ();
const mapxy &operator =(const mapxy &pos);
MTH void copy_to (object *dst);
@@ -379,6 +411,7 @@
// recursively destroy all objects in inventory, optionally dropping them to the ground instead
MTH void destroy_inv (bool drop_to_ground = false);
+ MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
MTH object *insert (object *item); // insert into inventory
MTH void play_sound (faceidx sound) const;
MTH void say_msg (const_utf8_string msg) const;
@@ -405,7 +438,7 @@
// can be different if originator is causing op to
// move (originator is pushing op)
// returns 0 if the object is not able to move to the
- // desired space, 1 otherwise (in which case we also
+ // desired space, 1 otherwise (in which case we also
// move the object accordingly. This function is
// very similiar to move_object.
int move (int dir, object *originator);
@@ -428,11 +461,9 @@
&& can_merge_slow (op1, op2);
}
- MTH void set_owner (object *owner);
+ MTH void set_owner (object_ornull *owner);
MTH void set_speed (float speed);
MTH void set_glow_radius (sint8 rad);
- bool change_weapon (object *ob); // deprecated
- MTH bool change_skill (object *ob); // deprecated?
MTH void open_container (object *new_container);
MTH void close_container ()
@@ -454,6 +485,8 @@
|| (!env && flag [FLAG_APPLIED]));
}
+ MTH object *find_spell (const_utf8_string prefix) const;
+
MTH object *force_find (shstr_tmp name);
MTH void force_set_timer (int duration);
MTH object *force_add (shstr_tmp name, int duration = 0);
@@ -493,9 +526,9 @@
return nrof ? nrof : 1;
}
- MTH sint32 total_weight () const
+ MTH weight_t total_weight () const
{
- return (weight + carrying) * number_of ();
+ return sint64 (weight + carrying) * number_of ();
}
MTH void update_weight ();
@@ -507,9 +540,9 @@
}
// return the volume of this object in cm³
- MTH uint64 volume () const
+ MTH volume_t volume () const
{
- return (uint64)total_weight ()
+ return (volume_t)total_weight ()
* 1024 // 1000 actually
* (type == CONTAINER ? 128 : 1)
/ dominant_material ()->density; // ugh, division
@@ -533,6 +566,8 @@
MTH bool is_dragon () const;
+ MTH bool is_immunity () const { return invisible && type == SIGN; }
+
MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
// temporary: wether the object can be saved in a map file
@@ -550,6 +585,12 @@
MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
+ /* need_identify returns true if the item should be identified. This
+ * function really should not exist - by default, any item not identified
+ * should need it.
+ */
+ MTH bool need_identify () const;
+
// returns the outermost owner, never returns 0
MTH object *outer_owner ()
{
@@ -613,6 +654,9 @@
return !!contr;
}
+ /* elmex: this method checks whether the object is in a shop */
+ MTH bool is_in_shop () const;
+
MTH bool affects_los () const
{
return glow_radius || flag [FLAG_BLOCKSVIEW];
@@ -623,7 +667,7 @@
return glow_radius;
}
- // returns the player that cna see this object, if any
+ // returns the player that can see this object, if any
MTH object *visible_to () const;
MTH std::string long_desc (object *who = 0); // query_name . " " . describe
@@ -644,6 +688,12 @@
MTH void create_treasure (treasurelist *tl, int flags = 0);
+ // makes sure the player has the named skill,
+ // and also makes it innate if can_use is true.
+ // returns the new skill or 0 if no such skill exists.
+ MTH object *give_skill (shstr_cmp name, bool can_use = false);
+ MTH void become_follower (object *new_god);
+
// insert object at same map position as 'where'
// handles both inventory and map "positions"
MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
@@ -656,13 +706,19 @@
MTH void activate_recursive ();
MTH void deactivate_recursive ();
+ // prefetch and activate the surrounding area
+ MTH void prefetch_surrounding_maps ();
+
// set the given flag on all objects in the inventory recursively
MTH void set_flag_inv (int flag, int value = 1);
- void enter_exit (object *exit);//Perl
- MTH void enter_map (maptile *newmap, int x, int y);
+ void enter_exit (object *exit); // perl
+ MTH bool enter_map (maptile *newmap, int x, int y);
void player_goto (const_utf8_string path, int x, int y); // only for players
- bool apply (object *ob, int aflags = AP_APPLY);
+ MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
+
+ MTH object *mark () const;
+ MTH void splay_marked ();
// returns the mapspace this object is in
mapspace &ms () const;
@@ -723,13 +779,14 @@
MTH struct region *region () const;
- void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
- void failmsg (const_utf8_string msg, int color = NDI_RED);
+ MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
+ MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
+ void failmsgf (const_utf8_string format, ...); // always NDI_RED...
- const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
+ MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
- static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
+ static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
// make some noise with given item into direction dir,
// currently only used for players to make them temporarily visible
@@ -749,12 +806,26 @@
MTH int anim_frames () const { return anim ().num_animations; }
MTH int anim_facings () const { return anim ().facings; }
+ // sets a new animation frame, if the object has animation frames,
+ // and updates the face
+ MTH void update_anim_frame (int frame);
+
MTH utf8_string as_string ();
+ // low-level management, statistics, ...
+ static uint32_t ACC (RW, object_count);
+ static uint32_t ACC (RW, free_count);
+ static uint32_t ACC (RW, create_count);
+ static uint32_t ACC (RW, destroy_count);
+ static freelist_item *freelist;
+ MTH static void freelist_free (int count);
+
protected:
void link ();
void unlink ();
+ void do_delete ();
+
object ();
~object ();
@@ -800,7 +871,7 @@
//-GPL
INTERFACE_CLASS (archetype)
-struct archetype : object
+struct archetype : object, zero_initialised
{
static arch_ptr empty; // the empty_archetype
MTH static void gc ();
@@ -820,7 +891,7 @@
MTH void post_load_check (); // do some adjustments after parsing
object_vector_index ACC (RW, archid); // index in archvector
- shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
+ shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
@@ -828,6 +899,9 @@
static archetype *read (object_thawer &f);
MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
+
+protected:
+ void do_delete ();
};
// returns whether the object is a dragon player, which are often specialcased
@@ -859,16 +933,16 @@
#define for_inv_removable(op,var) \
for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
-#define for_all_objects(var) \
- for (unsigned _i = 0; _i < objects.size (); ++_i) \
+#define for_all_objects(var) \
+ for (unsigned _i = 0; _i < objects.size (); ++_i) \
statementvar (object *, var, objects [_i])
-#define for_all_actives(var) \
- for (unsigned _i = 0; _i < actives.size (); ++_i) \
+#define for_all_actives(var) \
+ for (unsigned _i = 0; _i < actives.size (); ++_i) \
statementvar (object *, var, actives [_i])
-#define for_all_archetypes(var) \
- for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
+#define for_all_archetypes(var) \
+ for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
statementvar (archetype *, var, archetypes [_i])
//+GPL
@@ -876,12 +950,12 @@
/* Used by update_object to know if the object being passed is
* being added or removed.
*/
-#define UP_OBJ_INSERT 1
-#define UP_OBJ_REMOVE 2
-#define UP_OBJ_CHANGE 3
-#define UP_OBJ_FACE 4 /* Only thing that changed was the face */
+#define UP_OBJ_INSERT 1 // object was inserted
+#define UP_OBJ_REMOVE 2 // object was removed
+#define UP_OBJ_CHANGE 3 // object has changed in some unspecified way
+#define UP_OBJ_FACE 4 // only thing that changed was the face
-/* These are flags passed to insert_ob_in_map and
+/* These are flags passed to insert_ob_in_map and
* insert_ob_in_ob. Note that all flags may not be meaningful
* for both functions.
* Most are fairly explanatory:
@@ -892,7 +966,7 @@
* originator - saves cpu time if you know the inserted object
* is not meaningful in terms of having an effect.
* INS_ON_TOP: Always put object on top. Generally only needed when loading
- * files from disk and ordering needs to be preserved.
+ * files from disk and ordering needs to be preserved.
* INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
* Use for treasure chests so the new object is the highest thing
* beneath the player, but not actually above it. Note - the
@@ -910,6 +984,7 @@
#define INS_NO_WALK_ON 0x0004
#define INS_ON_TOP 0x0008
#define INS_BELOW_ORIGINATOR 0x0010
+#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
//-GPL