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Comparing deliantra/server/include/object.h (file contents):
Revision 1.231 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.275 by root, Sun Nov 18 16:32:27 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef OBJECT_H 26#ifndef OBJECT_H
26#define OBJECT_H 27#define OBJECT_H
27 28
28#include <bitset>
29
30#include "cfperl.h" 29#include "cfperl.h"
31#include "shstr.h" 30#include "shstr.h"
32 31
33//+GPL 32//+GPL
34 33
35typedef int tag_t; 34typedef int tag_t;
36 35
37// also see common/item.C 36// also see common/item.C
38enum { 37enum
39 body_skill, 38{
40 body_combat, 39# define def(name, use, nonuse) body_ ## name,
41 body_range, 40# include "slotinc.h"
42 body_shield, 41# undef def
43 body_arm,
44 body_torso,
45 body_head,
46 body_neck,
47 body_finger,
48 body_shoulder,
49 body_foot,
50 body_hand,
51 body_wrist,
52 body_waist,
53 NUM_BODY_LOCATIONS 42 NUM_BODY_LOCATIONS
54}; 43};
55 44
56enum slottype_t
57{
58 slot_none,
59 slot_combat,
60 slot_ranged,
61};
62
63/* See common/item.c */ 45/* See common/item.c */
64 46
65typedef struct Body_Locations 47struct Body_Locations
66{ 48{
49 const char *name; /* Short name/identifier */
67 keyword save_name; /* Name used to load/save it to disk */ 50 keyword kw; /* Name used to load/save it to disk */
68 const char *use_name; /* Name used when describing an item we can use */ 51 const char *use_name; /* Name used when describing an item we can use */
69 const char *nonuse_name; /* Name to describe objects we can't use */ 52 const char *nonuse_name; /* Name to describe objects we can't use */
70} Body_Locations; 53};
71 54
72extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 55extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
56
57// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
58// contains the wall suffix (0, 1_3, 1_4 and so on).
59extern const char *wall_suffix[16];
73 60
74#define NUM_COINS 4 /* number of coin types */ 61#define NUM_COINS 4 /* number of coin types */
75extern const char *const coins[NUM_COINS + 1]; 62extern const char *const coins[NUM_COINS + 1];
63
64// restart server when object_count reaches this value
65#define RESTART_COUNT 0xe0000000
76 66
77/* 67/*
78 * Each object (this also means archetypes!) could have a few of these 68 * Each object (this also means archetypes!) could have a few of these
79 * "dangling" from it; this could also end up containing 'parse errors'. 69 * "dangling" from it; this could also end up containing 'parse errors'.
80 * 70 *
84 * accessing the list directly. 74 * accessing the list directly.
85 * Exception is if you want to walk this list for some reason. 75 * Exception is if you want to walk this list for some reason.
86 */ 76 */
87struct key_value : slice_allocated 77struct key_value : slice_allocated
88{ 78{
89 key_value *next; 79 key_value *next; // must be first element
90 shstr key, value; 80 shstr key, value;
81};
82
83// "crossfires version of a perl hash."
84struct key_values
85{
86 key_value *first; // must be first element
87
88 bool empty() const
89 {
90 return !first;
91 }
92
93 void clear ();
94 shstr_tmp get (shstr_tmp key) const;
95 void del (shstr_tmp key);
96 void set (shstr_tmp key, shstr_tmp value);
97
98 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
99 void reverse (); // reverses the ordering, to be used after loading an object
100 key_values &operator =(const key_values &kv);
101
102 // custom extra fields management
103 struct access_proxy
104 {
105 key_values &kv;
106 shstr_tmp key;
107
108 access_proxy (key_values &kv, shstr_tmp key)
109 : kv (kv), key (key)
110 {
111 }
112
113 const access_proxy &operator =(shstr_tmp value) const
114 {
115 kv.set (key, value);
116 return *this;
117 }
118
119 operator const shstr_tmp () const { return kv.get (key); }
120 operator const char *() const { return kv.get (key); }
121
122 private:
123 void operator =(int);
124 };
125
126 const access_proxy operator [](shstr_tmp key)
127 {
128 return access_proxy (*this, key);
129 }
91}; 130};
92 131
93//-GPL 132//-GPL
94 133
95struct UUID 134struct UUID
256 295
257 // 8 free bits 296 // 8 free bits
258 297
259 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ 298 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
260 // /* races/classes can need less/more exp to gain levels */ 299 // /* races/classes can need less/more exp to gain levels */
261 static const float expmul = 1.0;//D 300 constexpr static const float expmul = 1.0;//D
262 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 301 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
263 302
264 /* Following are values used by any object */ 303 /* Following are values used by any object */
265 /* this objects turns into or what this object creates */ 304 /* this objects turns into or what this object creates */
266 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 305 treasurelist *ACC (RW, randomitems); /* Items to be generated */
290 329
291const_utf8_string query_weight (const object *op); 330const_utf8_string query_weight (const object *op);
292const_utf8_string query_short_name (const object *op); 331const_utf8_string query_short_name (const object *op);
293const_utf8_string query_name (const object *op); 332const_utf8_string query_name (const object *op);
294const_utf8_string query_base_name (const object *op, int plural); 333const_utf8_string query_base_name (const object *op, int plural);
334sint64 query_cost (const object *tmp, object *who, int flag);
335const char *query_cost_string (const object *tmp, object *who, int flag);
295 336
337int change_ability_duration (object *spell, object *caster);
338int min_casting_level (object *caster, object *spell);
339int casting_level (object *caster, object *spell);
340sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
341int SP_level_dam_adjust (object *caster, object *spob);
342int SP_level_duration_adjust (object *caster, object *spob);
343int SP_level_range_adjust (object *caster, object *spob);
344
345struct freelist_item
346{
347 freelist_item *next;
348 uint32_t count;
349};
350
296struct object : zero_initialised, object_copy 351struct object : object_copy
297{ 352{
298 // These variables are not changed by ->copy_to 353 // These variables are not changed by ->copy_to
299 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 354 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
300 355
301 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 356 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
302 int ACC (RO, count); 357 uint32_t ACC (RO, count);
303 object_vector_index ACC (RO, index); // index into objects 358 object_vector_index ACC (RO, index); // index into objects
304 object_vector_index ACC (RO, active); // index into actives 359 object_vector_index ACC (RO, active); // index into actives
305 360
306 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 361 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
307 362
317 object *ACC (RW, env); /* Pointer to the object which is the environment. 372 object *ACC (RW, env); /* Pointer to the object which is the environment.
318 * This is typically the container that the object is in. 373 * This is typically the container that the object is in.
319 */ 374 */
320 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 375 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
321 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 376 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
322 key_value *key_values; /* Fields not explictly known by the loader. */
323 377
324 // privates / perl 378 MTH void set_flag (int flagnum)
325 shstr_tmp kv_get (shstr_tmp key) const; 379 {
326 void kv_del (shstr_tmp key); 380 flag [flagnum] = true;
327 void kv_set (shstr_tmp key, shstr_tmp value); 381 }
382
383 MTH void clr_flag (int flagnum)
384 {
385 flag [flagnum] = false;
386 }
387
388 // extra key value pairs
389 key_values kv;
328 390
329//-GPL 391//-GPL
330
331 // custom extra fields management
332 struct key_value_access_proxy
333 {
334 object &ob;
335 shstr_tmp key;
336
337 key_value_access_proxy (object &ob, shstr_tmp key)
338 : ob (ob), key (key)
339 {
340 }
341
342 const key_value_access_proxy &operator =(shstr_tmp value) const
343 {
344 ob.kv_set (key, value);
345 return *this;
346 }
347
348 operator const shstr_tmp () const { return ob.kv_get (key); }
349 operator const char *() const { return ob.kv_get (key); }
350
351 private:
352 void operator =(int);
353 };
354
355 // operator [] is too annoying to use
356 const key_value_access_proxy kv (shstr_tmp key)
357 {
358 return key_value_access_proxy (*this, key);
359 }
360 392
361 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 393 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
362 MTH void post_load_check (); // do some adjustments after parsing 394 MTH void post_load_check (); // do some adjustments after parsing
363 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 395 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
364 bool write (object_freezer &f); 396 bool write (object_freezer &f);
365 397
366 MTH int slottype () const;
367 MTH static object *create (); 398 MTH static object *create ();
368 const mapxy &operator =(const mapxy &pos); 399 const mapxy &operator =(const mapxy &pos);
369 MTH void copy_to (object *dst); 400 MTH void copy_to (object *dst);
370 MTH object *clone (); // create + copy_to a single object 401 MTH object *clone (); // create + copy_to a single object
371 MTH object *deep_clone (); // copy whole more chain and inventory 402 MTH object *deep_clone (); // copy whole more chain and inventory
378 destroy (); 409 destroy ();
379 } 410 }
380 411
381 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 412 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
382 MTH void destroy_inv (bool drop_to_ground = false); 413 MTH void destroy_inv (bool drop_to_ground = false);
414 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
383 MTH object *insert (object *item); // insert into inventory 415 MTH object *insert (object *item); // insert into inventory
384 MTH void play_sound (faceidx sound) const; 416 MTH void play_sound (faceidx sound) const;
385 MTH void say_msg (const_utf8_string msg) const; 417 MTH void say_msg (const_utf8_string msg) const;
386 418
387 void do_remove (); 419 void do_remove ();
404 // object op is trying to move in direction dir. 436 // object op is trying to move in direction dir.
405 // originator is typically the same as op, but 437 // originator is typically the same as op, but
406 // can be different if originator is causing op to 438 // can be different if originator is causing op to
407 // move (originator is pushing op) 439 // move (originator is pushing op)
408 // returns 0 if the object is not able to move to the 440 // returns 0 if the object is not able to move to the
409 // desired space, 1 otherwise (in which case we also 441 // desired space, 1 otherwise (in which case we also
410 // move the object accordingly. This function is 442 // move the object accordingly. This function is
411 // very similiar to move_object. 443 // very similiar to move_object.
412 int move (int dir, object *originator); 444 int move (int dir, object *originator);
413 445
414 int move (int dir) 446 int move (int dir)
427 return op1->value == op2->value 459 return op1->value == op2->value
428 && op1->name == op2->name 460 && op1->name == op2->name
429 && can_merge_slow (op1, op2); 461 && can_merge_slow (op1, op2);
430 } 462 }
431 463
432 MTH void set_owner (object *owner); 464 MTH void set_owner (object_ornull *owner);
433 MTH void set_speed (float speed); 465 MTH void set_speed (float speed);
434 MTH void set_glow_radius (sint8 rad); 466 MTH void set_glow_radius (sint8 rad);
435 MTH bool change_skill (object *ob); // deprecated?
436 467
437 MTH void open_container (object *new_container); 468 MTH void open_container (object *new_container);
438 MTH void close_container () 469 MTH void close_container ()
439 { 470 {
440 open_container (0); 471 open_container (0);
451 // strangely enough, using ?: here causes code to inflate 482 // strangely enough, using ?: here causes code to inflate
452 return type == CONTAINER 483 return type == CONTAINER
453 && ((env && env->container_ () == this) 484 && ((env && env->container_ () == this)
454 || (!env && flag [FLAG_APPLIED])); 485 || (!env && flag [FLAG_APPLIED]));
455 } 486 }
487
488 MTH object *find_spell (const_utf8_string prefix) const;
456 489
457 MTH object *force_find (shstr_tmp name); 490 MTH object *force_find (shstr_tmp name);
458 MTH void force_set_timer (int duration); 491 MTH void force_set_timer (int duration);
459 MTH object *force_add (shstr_tmp name, int duration = 0); 492 MTH object *force_add (shstr_tmp name, int duration = 0);
460 493
491 MTH int number_of () const 524 MTH int number_of () const
492 { 525 {
493 return nrof ? nrof : 1; 526 return nrof ? nrof : 1;
494 } 527 }
495 528
496 MTH sint32 total_weight () const 529 MTH weight_t total_weight () const
497 { 530 {
498 return (weight + carrying) * number_of (); 531 return sint64 (weight + carrying) * number_of ();
499 } 532 }
500 533
501 MTH void update_weight (); 534 MTH void update_weight ();
502 535
503 // return the dominant material of this item, always return something 536 // return the dominant material of this item, always return something
505 { 538 {
506 return material; 539 return material;
507 } 540 }
508 541
509 // return the volume of this object in cm³ 542 // return the volume of this object in cm³
510 MTH uint64 volume () const 543 MTH volume_t volume () const
511 { 544 {
512 return (uint64)total_weight () 545 return (volume_t)total_weight ()
513 * 1024 // 1000 actually 546 * 1024 // 1000 actually
514 * (type == CONTAINER ? 128 : 1) 547 * (type == CONTAINER ? 128 : 1)
515 / dominant_material ()->density; // ugh, division 548 / dominant_material ()->density; // ugh, division
516 } 549 }
517 550
531 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 564 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
532 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 565 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
533 566
534 MTH bool is_dragon () const; 567 MTH bool is_dragon () const;
535 568
569 MTH bool is_immunity () const { return invisible && type == SIGN; }
570
536 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 571 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
537 572
538 // temporary: wether the object can be saved in a map file 573 // temporary: wether the object can be saved in a map file
539 // contr => is a player 574 // contr => is a player
540 // head => only save head of a multitile object 575 // head => only save head of a multitile object
548 583
549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 584 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550 585
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 586 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
552 587
588 /* need_identify returns true if the item should be identified. This
589 * function really should not exist - by default, any item not identified
590 * should need it.
591 */
592 MTH bool need_identify () const;
593
553 // returns the outermost owner, never returns 0 594 // returns the outermost owner, never returns 0
554 MTH object *outer_owner () 595 MTH object *outer_owner ()
555 { 596 {
556 object *op; 597 object *op;
557 598
611 MTH bool is_player () const 652 MTH bool is_player () const
612 { 653 {
613 return !!contr; 654 return !!contr;
614 } 655 }
615 656
657 /* elmex: this method checks whether the object is in a shop */
658 MTH bool is_in_shop () const;
659
616 MTH bool affects_los () const 660 MTH bool affects_los () const
617 { 661 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW]; 662 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 } 663 }
620 664
621 MTH bool has_carried_lights () const 665 MTH bool has_carried_lights () const
622 { 666 {
623 return glow_radius; 667 return glow_radius;
624 } 668 }
625 669
626 // returns the player that cna see this object, if any 670 // returns the player that can see this object, if any
627 MTH object *visible_to () const; 671 MTH object *visible_to () const;
628 672
629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 673 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
630 MTH std::string describe_monster (object *who = 0); 674 MTH std::string describe_monster (object *who = 0);
631 MTH std::string describe_item (object *who = 0); 675 MTH std::string describe_item (object *who = 0);
641 // objects. This method only works on objects not inserted 685 // objects. This method only works on objects not inserted
642 // anywhere. 686 // anywhere.
643 MTH void expand_tail (); 687 MTH void expand_tail ();
644 688
645 MTH void create_treasure (treasurelist *tl, int flags = 0); 689 MTH void create_treasure (treasurelist *tl, int flags = 0);
690
691 // makes sure the player has the named skill,
692 // and also makes it innate if can_use is true.
693 // returns the new skill or 0 if no such skill exists.
694 MTH object *give_skill (shstr_cmp name, bool can_use = false);
695 MTH void become_follower (object *new_god);
646 696
647 // insert object at same map position as 'where' 697 // insert object at same map position as 'where'
648 // handles both inventory and map "positions" 698 // handles both inventory and map "positions"
649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 699 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 700 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
654 MTH void activate (); 704 MTH void activate ();
655 MTH void deactivate (); 705 MTH void deactivate ();
656 MTH void activate_recursive (); 706 MTH void activate_recursive ();
657 MTH void deactivate_recursive (); 707 MTH void deactivate_recursive ();
658 708
709 // prefetch and activate the surrounding area
710 MTH void prefetch_surrounding_maps ();
711
659 // set the given flag on all objects in the inventory recursively 712 // set the given flag on all objects in the inventory recursively
660 MTH void set_flag_inv (int flag, int value = 1); 713 MTH void set_flag_inv (int flag, int value = 1);
661 714
662 void enter_exit (object *exit);//Perl 715 void enter_exit (object *exit); // perl
663 MTH void enter_map (maptile *newmap, int x, int y); 716 MTH bool enter_map (maptile *newmap, int x, int y);
664 void player_goto (const_utf8_string path, int x, int y); // only for players 717 void player_goto (const_utf8_string path, int x, int y); // only for players
665 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 718 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
719
720 MTH object *mark () const;
721 MTH void splay_marked ();
666 722
667 // returns the mapspace this object is in 723 // returns the mapspace this object is in
668 mapspace &ms () const; 724 mapspace &ms () const;
669 725
670 // fully recursive iterator 726 // fully recursive iterator
721 return weight + carrying; 777 return weight + carrying;
722 } 778 }
723 779
724 MTH struct region *region () const; 780 MTH struct region *region () const;
725 781
726 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 782 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
727 void failmsg (const_utf8_string msg, int color = NDI_RED); 783 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
784 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
728 785
729 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 786 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
730 787
731 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 788 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
732 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 789 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
733 790
734 // make some noise with given item into direction dir, 791 // make some noise with given item into direction dir,
735 // currently only used for players to make them temporarily visible 792 // currently only used for players to make them temporarily visible
736 // when they are invisible. 793 // when they are invisible.
737 MTH void make_noise (); 794 MTH void make_noise ();
747 * range from 0 through 7. 804 * range from 0 through 7.
748 */ 805 */
749 MTH int anim_frames () const { return anim ().num_animations; } 806 MTH int anim_frames () const { return anim ().num_animations; }
750 MTH int anim_facings () const { return anim ().facings; } 807 MTH int anim_facings () const { return anim ().facings; }
751 808
809 // sets a new animation frame, if the object has animation frames,
810 // and updates the face
811 MTH void update_anim_frame (int frame);
812
752 MTH utf8_string as_string (); 813 MTH utf8_string as_string ();
814
815 // low-level management, statistics, ...
816 static uint32_t ACC (RW, object_count);
817 static uint32_t ACC (RW, free_count);
818 static uint32_t ACC (RW, create_count);
819 static uint32_t ACC (RW, destroy_count);
820 static freelist_item *freelist;
821 MTH static void freelist_free (int count);
753 822
754protected: 823protected:
755 void link (); 824 void link ();
756 void unlink (); 825 void unlink ();
826
827 void do_delete ();
757 828
758 object (); 829 object ();
759 ~object (); 830 ~object ();
760 831
761private: 832private:
798 */ 869 */
799 870
800//-GPL 871//-GPL
801 872
802INTERFACE_CLASS (archetype) 873INTERFACE_CLASS (archetype)
803struct archetype : object 874struct archetype : object, zero_initialised
804{ 875{
805 static arch_ptr empty; // the empty_archetype 876 static arch_ptr empty; // the empty_archetype
806 MTH static void gc (); 877 MTH static void gc ();
807 878
808 archetype (const_utf8_string name); 879 archetype (const_utf8_string name);
818 MTH object *instance (); 889 MTH object *instance ();
819 890
820 MTH void post_load_check (); // do some adjustments after parsing 891 MTH void post_load_check (); // do some adjustments after parsing
821 892
822 object_vector_index ACC (RW, archid); // index in archvector 893 object_vector_index ACC (RW, archid); // index in archvector
823 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 894 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
824 895
825 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 896 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
826 897
827 // support for archetype loading 898 // support for archetype loading
828 static archetype *read (object_thawer &f); 899 static archetype *read (object_thawer &f);
829 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 900 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
830 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 901 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
902
903protected:
904 void do_delete ();
831}; 905};
832 906
833// returns whether the object is a dragon player, which are often specialcased 907// returns whether the object is a dragon player, which are often specialcased
834inline bool 908inline bool
835object::is_dragon () const 909object::is_dragon () const
857// "safely" iterate over inv in a way such that the current item is removable 931// "safely" iterate over inv in a way such that the current item is removable
858// quite horrible, that's why its hidden in some macro 932// quite horrible, that's why its hidden in some macro
859#define for_inv_removable(op,var) \ 933#define for_inv_removable(op,var) \
860 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 934 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
861 935
862#define for_all_objects(var) \ 936#define for_all_objects(var) \
863 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 937 for (unsigned _i = 0; _i < objects.size (); ++_i) \
864 statementvar (object *, var, objects [_i]) 938 statementvar (object *, var, objects [_i])
865 939
866#define for_all_actives(var) \ 940#define for_all_actives(var) \
867 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 941 for (unsigned _i = 0; _i < actives.size (); ++_i) \
868 statementvar (object *, var, actives [_i]) 942 statementvar (object *, var, actives [_i])
869 943
870#define for_all_archetypes(var) \ 944#define for_all_archetypes(var) \
871 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 945 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
872 statementvar (archetype *, var, archetypes [_i]) 946 statementvar (archetype *, var, archetypes [_i])
873 947
874//+GPL 948//+GPL
875 949
876/* Used by update_object to know if the object being passed is 950/* Used by update_object to know if the object being passed is
877 * being added or removed. 951 * being added or removed.
878 */ 952 */
879#define UP_OBJ_INSERT 1 953#define UP_OBJ_INSERT 1 // object was inserted
880#define UP_OBJ_REMOVE 2 954#define UP_OBJ_REMOVE 2 // object was removed
881#define UP_OBJ_CHANGE 3 955#define UP_OBJ_CHANGE 3 // object has changed in some unspecified way
882#define UP_OBJ_FACE 4 /* Only thing that changed was the face */ 956#define UP_OBJ_FACE 4 // only thing that changed was the face
883 957
884/* These are flags passed to insert_ob_in_map and 958/* These are flags passed to insert_ob_in_map and
885 * insert_ob_in_ob. Note that all flags may not be meaningful 959 * insert_ob_in_ob. Note that all flags may not be meaningful
886 * for both functions. 960 * for both functions.
887 * Most are fairly explanatory: 961 * Most are fairly explanatory:
888 * INS_NO_MERGE: don't try to merge inserted object with ones alrady 962 * INS_NO_MERGE: don't try to merge inserted object with ones alrady
889 * on space. 963 * on space.
890 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. 964 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
891 * INS_NO_WALK_ON: Don't call check_walk_on against the 965 * INS_NO_WALK_ON: Don't call check_walk_on against the
892 * originator - saves cpu time if you know the inserted object 966 * originator - saves cpu time if you know the inserted object
893 * is not meaningful in terms of having an effect. 967 * is not meaningful in terms of having an effect.
894 * INS_ON_TOP: Always put object on top. Generally only needed when loading 968 * INS_ON_TOP: Always put object on top. Generally only needed when loading
895 * files from disk and ordering needs to be preserved. 969 * files from disk and ordering needs to be preserved.
896 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 970 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
897 * Use for treasure chests so the new object is the highest thing 971 * Use for treasure chests so the new object is the highest thing
898 * beneath the player, but not actually above it. Note - the 972 * beneath the player, but not actually above it. Note - the
899 * map and x,y coordinates for the object to be inserted must 973 * map and x,y coordinates for the object to be inserted must
900 * match the originator. 974 * match the originator.
908#define INS_NO_MERGE 0x0001 982#define INS_NO_MERGE 0x0001
909#define INS_ABOVE_FLOOR_ONLY 0x0002 983#define INS_ABOVE_FLOOR_ONLY 0x0002
910#define INS_NO_WALK_ON 0x0004 984#define INS_NO_WALK_ON 0x0004
911#define INS_ON_TOP 0x0008 985#define INS_ON_TOP 0x0008
912#define INS_BELOW_ORIGINATOR 0x0010 986#define INS_BELOW_ORIGINATOR 0x0010
987#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
913 988
914//-GPL 989//-GPL
915 990
916#endif 991#endif
917 992

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