1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #ifndef OBJECT_H |
26 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
27 | #define OBJECT_H |
… | |
… | |
33 | typedef int tag_t; |
34 | typedef int tag_t; |
34 | |
35 | |
35 | // also see common/item.C |
36 | // also see common/item.C |
36 | enum |
37 | enum |
37 | { |
38 | { |
38 | body_skill, |
39 | # define def(name, use, nonuse) body_ ## name, |
39 | body_combat, |
40 | # include "slotinc.h" |
40 | body_range, |
41 | # undef def |
41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
42 | NUM_BODY_LOCATIONS |
53 | }; |
43 | }; |
54 | |
44 | |
55 | /* See common/item.c */ |
45 | /* See common/item.c */ |
56 | |
46 | |
57 | typedef struct Body_Locations |
47 | struct Body_Locations |
58 | { |
48 | { |
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49 | const char *name; /* Short name/identifier */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
50 | keyword kw; /* Name used to load/save it to disk */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
51 | const char *use_name; /* Name used when describing an item we can use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
52 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | } Body_Locations; |
53 | }; |
63 | |
54 | |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
55 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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56 | |
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57 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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58 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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59 | extern const char *wall_suffix[16]; |
65 | |
60 | |
66 | #define NUM_COINS 4 /* number of coin types */ |
61 | #define NUM_COINS 4 /* number of coin types */ |
67 | extern const char *const coins[NUM_COINS + 1]; |
62 | extern const char *const coins[NUM_COINS + 1]; |
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63 | |
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64 | // restart server when object_count reaches this value |
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65 | #define RESTART_COUNT 0xe0000000 |
68 | |
66 | |
69 | /* |
67 | /* |
70 | * Each object (this also means archetypes!) could have a few of these |
68 | * Each object (this also means archetypes!) could have a few of these |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
69 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * |
70 | * |
… | |
… | |
76 | * accessing the list directly. |
74 | * accessing the list directly. |
77 | * Exception is if you want to walk this list for some reason. |
75 | * Exception is if you want to walk this list for some reason. |
78 | */ |
76 | */ |
79 | struct key_value : slice_allocated |
77 | struct key_value : slice_allocated |
80 | { |
78 | { |
81 | key_value *next; |
79 | key_value *next; // must be first element |
82 | shstr key, value; |
80 | shstr key, value; |
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81 | }; |
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82 | |
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83 | // "crossfires version of a perl hash." |
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84 | struct key_values |
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85 | { |
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86 | key_value *first; // must be first element |
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87 | |
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88 | bool empty() const |
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89 | { |
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90 | return !first; |
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91 | } |
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92 | |
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93 | void clear (); |
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94 | shstr_tmp get (shstr_tmp key) const; |
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95 | void del (shstr_tmp key); |
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96 | void set (shstr_tmp key, shstr_tmp value); |
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97 | |
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98 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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99 | void reverse (); // reverses the ordering, to be used after loading an object |
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100 | key_values &operator =(const key_values &kv); |
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101 | |
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102 | // custom extra fields management |
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103 | struct access_proxy |
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104 | { |
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105 | key_values &kv; |
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106 | shstr_tmp key; |
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107 | |
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108 | access_proxy (key_values &kv, shstr_tmp key) |
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109 | : kv (kv), key (key) |
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110 | { |
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111 | } |
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112 | |
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113 | const access_proxy &operator =(shstr_tmp value) const |
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114 | { |
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115 | kv.set (key, value); |
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116 | return *this; |
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117 | } |
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118 | |
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119 | operator const shstr_tmp () const { return kv.get (key); } |
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120 | operator const char *() const { return kv.get (key); } |
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121 | |
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122 | private: |
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123 | void operator =(int); |
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124 | }; |
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125 | |
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126 | const access_proxy operator [](shstr_tmp key) |
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127 | { |
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128 | return access_proxy (*this, key); |
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129 | } |
83 | }; |
130 | }; |
84 | |
131 | |
85 | //-GPL |
132 | //-GPL |
86 | |
133 | |
87 | struct UUID |
134 | struct UUID |
… | |
… | |
248 | |
295 | |
249 | // 8 free bits |
296 | // 8 free bits |
250 | |
297 | |
251 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
298 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
252 | // /* races/classes can need less/more exp to gain levels */ |
299 | // /* races/classes can need less/more exp to gain levels */ |
253 | static const float expmul = 1.0;//D |
300 | constexpr static const float expmul = 1.0;//D |
254 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
301 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
255 | |
302 | |
256 | /* Following are values used by any object */ |
303 | /* Following are values used by any object */ |
257 | /* this objects turns into or what this object creates */ |
304 | /* this objects turns into or what this object creates */ |
258 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
305 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
… | |
… | |
293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
340 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
294 | int SP_level_dam_adjust (object *caster, object *spob); |
341 | int SP_level_dam_adjust (object *caster, object *spob); |
295 | int SP_level_duration_adjust (object *caster, object *spob); |
342 | int SP_level_duration_adjust (object *caster, object *spob); |
296 | int SP_level_range_adjust (object *caster, object *spob); |
343 | int SP_level_range_adjust (object *caster, object *spob); |
297 | |
344 | |
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345 | struct freelist_item |
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346 | { |
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347 | freelist_item *next; |
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348 | uint32_t count; |
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349 | }; |
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350 | |
298 | struct object : zero_initialised, object_copy |
351 | struct object : object_copy |
299 | { |
352 | { |
300 | // These variables are not changed by ->copy_to |
353 | // These variables are not changed by ->copy_to |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
354 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
302 | |
355 | |
303 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
356 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
304 | int ACC (RO, count); |
357 | uint32_t ACC (RO, count); |
305 | object_vector_index ACC (RO, index); // index into objects |
358 | object_vector_index ACC (RO, index); // index into objects |
306 | object_vector_index ACC (RO, active); // index into actives |
359 | object_vector_index ACC (RO, active); // index into actives |
307 | |
360 | |
308 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
361 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
309 | |
362 | |
… | |
… | |
319 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
372 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
320 | * This is typically the container that the object is in. |
373 | * This is typically the container that the object is in. |
321 | */ |
374 | */ |
322 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
375 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
323 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
376 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
324 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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325 | |
377 | |
326 | // privates / perl |
378 | MTH void set_flag (int flagnum) |
327 | shstr_tmp kv_get (shstr_tmp key) const; |
379 | { |
328 | void kv_del (shstr_tmp key); |
380 | flag [flagnum] = true; |
329 | void kv_set (shstr_tmp key, shstr_tmp value); |
381 | } |
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382 | |
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383 | MTH void clr_flag (int flagnum) |
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384 | { |
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385 | flag [flagnum] = false; |
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386 | } |
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387 | |
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388 | // extra key value pairs |
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389 | key_values kv; |
330 | |
390 | |
331 | //-GPL |
391 | //-GPL |
332 | |
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333 | // custom extra fields management |
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334 | struct key_value_access_proxy |
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335 | { |
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336 | object &ob; |
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337 | shstr_tmp key; |
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338 | |
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339 | key_value_access_proxy (object &ob, shstr_tmp key) |
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340 | : ob (ob), key (key) |
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341 | { |
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342 | } |
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343 | |
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344 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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345 | { |
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346 | ob.kv_set (key, value); |
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347 | return *this; |
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348 | } |
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349 | |
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350 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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351 | operator const char *() const { return ob.kv_get (key); } |
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352 | |
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353 | private: |
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354 | void operator =(int); |
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355 | }; |
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356 | |
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357 | // operator [] is too annoying to use |
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358 | const key_value_access_proxy kv (shstr_tmp key) |
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359 | { |
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360 | return key_value_access_proxy (*this, key); |
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361 | } |
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362 | |
392 | |
363 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
393 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
364 | MTH void post_load_check (); // do some adjustments after parsing |
394 | MTH void post_load_check (); // do some adjustments after parsing |
365 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
395 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
366 | bool write (object_freezer &f); |
396 | bool write (object_freezer &f); |
… | |
… | |
379 | destroy (); |
409 | destroy (); |
380 | } |
410 | } |
381 | |
411 | |
382 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
412 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
383 | MTH void destroy_inv (bool drop_to_ground = false); |
413 | MTH void destroy_inv (bool drop_to_ground = false); |
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414 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
384 | MTH object *insert (object *item); // insert into inventory |
415 | MTH object *insert (object *item); // insert into inventory |
385 | MTH void play_sound (faceidx sound) const; |
416 | MTH void play_sound (faceidx sound) const; |
386 | MTH void say_msg (const_utf8_string msg) const; |
417 | MTH void say_msg (const_utf8_string msg) const; |
387 | |
418 | |
388 | void do_remove (); |
419 | void do_remove (); |
… | |
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405 | // object op is trying to move in direction dir. |
436 | // object op is trying to move in direction dir. |
406 | // originator is typically the same as op, but |
437 | // originator is typically the same as op, but |
407 | // can be different if originator is causing op to |
438 | // can be different if originator is causing op to |
408 | // move (originator is pushing op) |
439 | // move (originator is pushing op) |
409 | // returns 0 if the object is not able to move to the |
440 | // returns 0 if the object is not able to move to the |
410 | // desired space, 1 otherwise (in which case we also |
441 | // desired space, 1 otherwise (in which case we also |
411 | // move the object accordingly. This function is |
442 | // move the object accordingly. This function is |
412 | // very similiar to move_object. |
443 | // very similiar to move_object. |
413 | int move (int dir, object *originator); |
444 | int move (int dir, object *originator); |
414 | |
445 | |
415 | int move (int dir) |
446 | int move (int dir) |
… | |
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428 | return op1->value == op2->value |
459 | return op1->value == op2->value |
429 | && op1->name == op2->name |
460 | && op1->name == op2->name |
430 | && can_merge_slow (op1, op2); |
461 | && can_merge_slow (op1, op2); |
431 | } |
462 | } |
432 | |
463 | |
433 | MTH void set_owner (object *owner); |
464 | MTH void set_owner (object_ornull *owner); |
434 | MTH void set_speed (float speed); |
465 | MTH void set_speed (float speed); |
435 | MTH void set_glow_radius (sint8 rad); |
466 | MTH void set_glow_radius (sint8 rad); |
436 | MTH bool change_skill (object *ob); // deprecated? |
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437 | |
467 | |
438 | MTH void open_container (object *new_container); |
468 | MTH void open_container (object *new_container); |
439 | MTH void close_container () |
469 | MTH void close_container () |
440 | { |
470 | { |
441 | open_container (0); |
471 | open_container (0); |
… | |
… | |
452 | // strangely enough, using ?: here causes code to inflate |
482 | // strangely enough, using ?: here causes code to inflate |
453 | return type == CONTAINER |
483 | return type == CONTAINER |
454 | && ((env && env->container_ () == this) |
484 | && ((env && env->container_ () == this) |
455 | || (!env && flag [FLAG_APPLIED])); |
485 | || (!env && flag [FLAG_APPLIED])); |
456 | } |
486 | } |
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487 | |
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488 | MTH object *find_spell (const_utf8_string prefix) const; |
457 | |
489 | |
458 | MTH object *force_find (shstr_tmp name); |
490 | MTH object *force_find (shstr_tmp name); |
459 | MTH void force_set_timer (int duration); |
491 | MTH void force_set_timer (int duration); |
460 | MTH object *force_add (shstr_tmp name, int duration = 0); |
492 | MTH object *force_add (shstr_tmp name, int duration = 0); |
461 | |
493 | |
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492 | MTH int number_of () const |
524 | MTH int number_of () const |
493 | { |
525 | { |
494 | return nrof ? nrof : 1; |
526 | return nrof ? nrof : 1; |
495 | } |
527 | } |
496 | |
528 | |
497 | MTH sint32 total_weight () const |
529 | MTH weight_t total_weight () const |
498 | { |
530 | { |
499 | return (weight + carrying) * number_of (); |
531 | return sint64 (weight + carrying) * number_of (); |
500 | } |
532 | } |
501 | |
533 | |
502 | MTH void update_weight (); |
534 | MTH void update_weight (); |
503 | |
535 | |
504 | // return the dominant material of this item, always return something |
536 | // return the dominant material of this item, always return something |
… | |
… | |
506 | { |
538 | { |
507 | return material; |
539 | return material; |
508 | } |
540 | } |
509 | |
541 | |
510 | // return the volume of this object in cm³ |
542 | // return the volume of this object in cm³ |
511 | MTH uint64 volume () const |
543 | MTH volume_t volume () const |
512 | { |
544 | { |
513 | return (uint64)total_weight () |
545 | return (volume_t)total_weight () |
514 | * 1024 // 1000 actually |
546 | * 1024 // 1000 actually |
515 | * (type == CONTAINER ? 128 : 1) |
547 | * (type == CONTAINER ? 128 : 1) |
516 | / dominant_material ()->density; // ugh, division |
548 | / dominant_material ()->density; // ugh, division |
517 | } |
549 | } |
518 | |
550 | |
… | |
… | |
532 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
564 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
565 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | |
566 | |
535 | MTH bool is_dragon () const; |
567 | MTH bool is_dragon () const; |
536 | |
568 | |
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569 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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570 | |
537 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
571 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
538 | |
572 | |
539 | // temporary: wether the object can be saved in a map file |
573 | // temporary: wether the object can be saved in a map file |
540 | // contr => is a player |
574 | // contr => is a player |
541 | // head => only save head of a multitile object |
575 | // head => only save head of a multitile object |
… | |
… | |
549 | |
583 | |
550 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
584 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
551 | |
585 | |
552 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
586 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
553 | |
587 | |
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588 | /* need_identify returns true if the item should be identified. This |
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589 | * function really should not exist - by default, any item not identified |
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590 | * should need it. |
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591 | */ |
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592 | MTH bool need_identify () const; |
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593 | |
554 | // returns the outermost owner, never returns 0 |
594 | // returns the outermost owner, never returns 0 |
555 | MTH object *outer_owner () |
595 | MTH object *outer_owner () |
556 | { |
596 | { |
557 | object *op; |
597 | object *op; |
558 | |
598 | |
… | |
… | |
625 | MTH bool has_carried_lights () const |
665 | MTH bool has_carried_lights () const |
626 | { |
666 | { |
627 | return glow_radius; |
667 | return glow_radius; |
628 | } |
668 | } |
629 | |
669 | |
630 | // returns the player that cna see this object, if any |
670 | // returns the player that can see this object, if any |
631 | MTH object *visible_to () const; |
671 | MTH object *visible_to () const; |
632 | |
672 | |
633 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
673 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
634 | MTH std::string describe_monster (object *who = 0); |
674 | MTH std::string describe_monster (object *who = 0); |
635 | MTH std::string describe_item (object *who = 0); |
675 | MTH std::string describe_item (object *who = 0); |
… | |
… | |
645 | // objects. This method only works on objects not inserted |
685 | // objects. This method only works on objects not inserted |
646 | // anywhere. |
686 | // anywhere. |
647 | MTH void expand_tail (); |
687 | MTH void expand_tail (); |
648 | |
688 | |
649 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
689 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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|
690 | |
|
|
691 | // makes sure the player has the named skill, |
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|
692 | // and also makes it innate if can_use is true. |
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|
693 | // returns the new skill or 0 if no such skill exists. |
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|
694 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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|
695 | MTH void become_follower (object *new_god); |
650 | |
696 | |
651 | // insert object at same map position as 'where' |
697 | // insert object at same map position as 'where' |
652 | // handles both inventory and map "positions" |
698 | // handles both inventory and map "positions" |
653 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
699 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
654 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
700 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
658 | MTH void activate (); |
704 | MTH void activate (); |
659 | MTH void deactivate (); |
705 | MTH void deactivate (); |
660 | MTH void activate_recursive (); |
706 | MTH void activate_recursive (); |
661 | MTH void deactivate_recursive (); |
707 | MTH void deactivate_recursive (); |
662 | |
708 | |
|
|
709 | // prefetch and activate the surrounding area |
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|
710 | MTH void prefetch_surrounding_maps (); |
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|
711 | |
663 | // set the given flag on all objects in the inventory recursively |
712 | // set the given flag on all objects in the inventory recursively |
664 | MTH void set_flag_inv (int flag, int value = 1); |
713 | MTH void set_flag_inv (int flag, int value = 1); |
665 | |
714 | |
666 | void enter_exit (object *exit);//Perl |
715 | void enter_exit (object *exit); // perl |
667 | MTH void enter_map (maptile *newmap, int x, int y); |
716 | MTH bool enter_map (maptile *newmap, int x, int y); |
668 | void player_goto (const_utf8_string path, int x, int y); // only for players |
717 | void player_goto (const_utf8_string path, int x, int y); // only for players |
669 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
718 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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|
719 | |
|
|
720 | MTH object *mark () const; |
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|
721 | MTH void splay_marked (); |
670 | |
722 | |
671 | // returns the mapspace this object is in |
723 | // returns the mapspace this object is in |
672 | mapspace &ms () const; |
724 | mapspace &ms () const; |
673 | |
725 | |
674 | // fully recursive iterator |
726 | // fully recursive iterator |
… | |
… | |
725 | return weight + carrying; |
777 | return weight + carrying; |
726 | } |
778 | } |
727 | |
779 | |
728 | MTH struct region *region () const; |
780 | MTH struct region *region () const; |
729 | |
781 | |
730 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
782 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
731 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
783 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
784 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
732 | |
785 | |
733 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
786 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
734 | |
787 | |
735 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
788 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
736 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
789 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
737 | |
790 | |
738 | // make some noise with given item into direction dir, |
791 | // make some noise with given item into direction dir, |
739 | // currently only used for players to make them temporarily visible |
792 | // currently only used for players to make them temporarily visible |
740 | // when they are invisible. |
793 | // when they are invisible. |
741 | MTH void make_noise (); |
794 | MTH void make_noise (); |
… | |
… | |
751 | * range from 0 through 7. |
804 | * range from 0 through 7. |
752 | */ |
805 | */ |
753 | MTH int anim_frames () const { return anim ().num_animations; } |
806 | MTH int anim_frames () const { return anim ().num_animations; } |
754 | MTH int anim_facings () const { return anim ().facings; } |
807 | MTH int anim_facings () const { return anim ().facings; } |
755 | |
808 | |
|
|
809 | // sets a new animation frame, if the object has animation frames, |
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|
810 | // and updates the face |
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|
811 | MTH void update_anim_frame (int frame); |
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|
812 | |
756 | MTH utf8_string as_string (); |
813 | MTH utf8_string as_string (); |
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|
814 | |
|
|
815 | // low-level management, statistics, ... |
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|
816 | static uint32_t ACC (RW, object_count); |
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|
817 | static uint32_t ACC (RW, free_count); |
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|
818 | static uint32_t ACC (RW, create_count); |
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|
819 | static uint32_t ACC (RW, destroy_count); |
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|
820 | static freelist_item *freelist; |
|
|
821 | MTH static void freelist_free (int count); |
757 | |
822 | |
758 | protected: |
823 | protected: |
759 | void link (); |
824 | void link (); |
760 | void unlink (); |
825 | void unlink (); |
|
|
826 | |
|
|
827 | void do_delete (); |
761 | |
828 | |
762 | object (); |
829 | object (); |
763 | ~object (); |
830 | ~object (); |
764 | |
831 | |
765 | private: |
832 | private: |
… | |
… | |
802 | */ |
869 | */ |
803 | |
870 | |
804 | //-GPL |
871 | //-GPL |
805 | |
872 | |
806 | INTERFACE_CLASS (archetype) |
873 | INTERFACE_CLASS (archetype) |
807 | struct archetype : object |
874 | struct archetype : object, zero_initialised |
808 | { |
875 | { |
809 | static arch_ptr empty; // the empty_archetype |
876 | static arch_ptr empty; // the empty_archetype |
810 | MTH static void gc (); |
877 | MTH static void gc (); |
811 | |
878 | |
812 | archetype (const_utf8_string name); |
879 | archetype (const_utf8_string name); |
… | |
… | |
822 | MTH object *instance (); |
889 | MTH object *instance (); |
823 | |
890 | |
824 | MTH void post_load_check (); // do some adjustments after parsing |
891 | MTH void post_load_check (); // do some adjustments after parsing |
825 | |
892 | |
826 | object_vector_index ACC (RW, archid); // index in archvector |
893 | object_vector_index ACC (RW, archid); // index in archvector |
827 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
894 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
828 | |
895 | |
829 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
896 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
830 | |
897 | |
831 | // support for archetype loading |
898 | // support for archetype loading |
832 | static archetype *read (object_thawer &f); |
899 | static archetype *read (object_thawer &f); |
833 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
900 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
834 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
901 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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|
902 | |
|
|
903 | protected: |
|
|
904 | void do_delete (); |
835 | }; |
905 | }; |
836 | |
906 | |
837 | // returns whether the object is a dragon player, which are often specialcased |
907 | // returns whether the object is a dragon player, which are often specialcased |
838 | inline bool |
908 | inline bool |
839 | object::is_dragon () const |
909 | object::is_dragon () const |
… | |
… | |
861 | // "safely" iterate over inv in a way such that the current item is removable |
931 | // "safely" iterate over inv in a way such that the current item is removable |
862 | // quite horrible, that's why its hidden in some macro |
932 | // quite horrible, that's why its hidden in some macro |
863 | #define for_inv_removable(op,var) \ |
933 | #define for_inv_removable(op,var) \ |
864 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
934 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
865 | |
935 | |
866 | #define for_all_objects(var) \ |
936 | #define for_all_objects(var) \ |
867 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
937 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
868 | statementvar (object *, var, objects [_i]) |
938 | statementvar (object *, var, objects [_i]) |
869 | |
939 | |
870 | #define for_all_actives(var) \ |
940 | #define for_all_actives(var) \ |
871 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
941 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
872 | statementvar (object *, var, actives [_i]) |
942 | statementvar (object *, var, actives [_i]) |
873 | |
943 | |
874 | #define for_all_archetypes(var) \ |
944 | #define for_all_archetypes(var) \ |
875 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
945 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
876 | statementvar (archetype *, var, archetypes [_i]) |
946 | statementvar (archetype *, var, archetypes [_i]) |
877 | |
947 | |
878 | //+GPL |
948 | //+GPL |
879 | |
949 | |
880 | /* Used by update_object to know if the object being passed is |
950 | /* Used by update_object to know if the object being passed is |
881 | * being added or removed. |
951 | * being added or removed. |
882 | */ |
952 | */ |
883 | #define UP_OBJ_INSERT 1 |
953 | #define UP_OBJ_INSERT 1 // object was inserted |
884 | #define UP_OBJ_REMOVE 2 |
954 | #define UP_OBJ_REMOVE 2 // object was removed |
885 | #define UP_OBJ_CHANGE 3 |
955 | #define UP_OBJ_CHANGE 3 // object has changed in some unspecified way |
886 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
956 | #define UP_OBJ_FACE 4 // only thing that changed was the face |
887 | |
957 | |
888 | /* These are flags passed to insert_ob_in_map and |
958 | /* These are flags passed to insert_ob_in_map and |
889 | * insert_ob_in_ob. Note that all flags may not be meaningful |
959 | * insert_ob_in_ob. Note that all flags may not be meaningful |
890 | * for both functions. |
960 | * for both functions. |
891 | * Most are fairly explanatory: |
961 | * Most are fairly explanatory: |
892 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
962 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
893 | * on space. |
963 | * on space. |
894 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
964 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
895 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
965 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
896 | * originator - saves cpu time if you know the inserted object |
966 | * originator - saves cpu time if you know the inserted object |
897 | * is not meaningful in terms of having an effect. |
967 | * is not meaningful in terms of having an effect. |
898 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
968 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
899 | * files from disk and ordering needs to be preserved. |
969 | * files from disk and ordering needs to be preserved. |
900 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
970 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
901 | * Use for treasure chests so the new object is the highest thing |
971 | * Use for treasure chests so the new object is the highest thing |
902 | * beneath the player, but not actually above it. Note - the |
972 | * beneath the player, but not actually above it. Note - the |
903 | * map and x,y coordinates for the object to be inserted must |
973 | * map and x,y coordinates for the object to be inserted must |
904 | * match the originator. |
974 | * match the originator. |
… | |
… | |
912 | #define INS_NO_MERGE 0x0001 |
982 | #define INS_NO_MERGE 0x0001 |
913 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
983 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
914 | #define INS_NO_WALK_ON 0x0004 |
984 | #define INS_NO_WALK_ON 0x0004 |
915 | #define INS_ON_TOP 0x0008 |
985 | #define INS_ON_TOP 0x0008 |
916 | #define INS_BELOW_ORIGINATOR 0x0010 |
986 | #define INS_BELOW_ORIGINATOR 0x0010 |
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|
987 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
917 | |
988 | |
918 | //-GPL |
989 | //-GPL |
919 | |
990 | |
920 | #endif |
991 | #endif |
921 | |
992 | |