1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #ifndef OBJECT_H |
26 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
27 | #define OBJECT_H |
… | |
… | |
294 | |
295 | |
295 | // 8 free bits |
296 | // 8 free bits |
296 | |
297 | |
297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
298 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
298 | // /* races/classes can need less/more exp to gain levels */ |
299 | // /* races/classes can need less/more exp to gain levels */ |
299 | static const float expmul = 1.0;//D |
300 | constexpr static const float expmul = 1.0;//D |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
301 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
301 | |
302 | |
302 | /* Following are values used by any object */ |
303 | /* Following are values used by any object */ |
303 | /* this objects turns into or what this object creates */ |
304 | /* this objects turns into or what this object creates */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
305 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
… | |
… | |
435 | // object op is trying to move in direction dir. |
436 | // object op is trying to move in direction dir. |
436 | // originator is typically the same as op, but |
437 | // originator is typically the same as op, but |
437 | // can be different if originator is causing op to |
438 | // can be different if originator is causing op to |
438 | // move (originator is pushing op) |
439 | // move (originator is pushing op) |
439 | // returns 0 if the object is not able to move to the |
440 | // returns 0 if the object is not able to move to the |
440 | // desired space, 1 otherwise (in which case we also |
441 | // desired space, 1 otherwise (in which case we also |
441 | // move the object accordingly. This function is |
442 | // move the object accordingly. This function is |
442 | // very similiar to move_object. |
443 | // very similiar to move_object. |
443 | int move (int dir, object *originator); |
444 | int move (int dir, object *originator); |
444 | |
445 | |
445 | int move (int dir) |
446 | int move (int dir) |
… | |
… | |
458 | return op1->value == op2->value |
459 | return op1->value == op2->value |
459 | && op1->name == op2->name |
460 | && op1->name == op2->name |
460 | && can_merge_slow (op1, op2); |
461 | && can_merge_slow (op1, op2); |
461 | } |
462 | } |
462 | |
463 | |
463 | MTH void set_owner (object *owner); |
464 | MTH void set_owner (object_ornull *owner); |
464 | MTH void set_speed (float speed); |
465 | MTH void set_speed (float speed); |
465 | MTH void set_glow_radius (sint8 rad); |
466 | MTH void set_glow_radius (sint8 rad); |
466 | |
467 | |
467 | MTH void open_container (object *new_container); |
468 | MTH void open_container (object *new_container); |
468 | MTH void close_container () |
469 | MTH void close_container () |
… | |
… | |
481 | // strangely enough, using ?: here causes code to inflate |
482 | // strangely enough, using ?: here causes code to inflate |
482 | return type == CONTAINER |
483 | return type == CONTAINER |
483 | && ((env && env->container_ () == this) |
484 | && ((env && env->container_ () == this) |
484 | || (!env && flag [FLAG_APPLIED])); |
485 | || (!env && flag [FLAG_APPLIED])); |
485 | } |
486 | } |
|
|
487 | |
|
|
488 | MTH object *find_spell (const_utf8_string prefix) const; |
486 | |
489 | |
487 | MTH object *force_find (shstr_tmp name); |
490 | MTH object *force_find (shstr_tmp name); |
488 | MTH void force_set_timer (int duration); |
491 | MTH void force_set_timer (int duration); |
489 | MTH object *force_add (shstr_tmp name, int duration = 0); |
492 | MTH object *force_add (shstr_tmp name, int duration = 0); |
490 | |
493 | |
… | |
… | |
521 | MTH int number_of () const |
524 | MTH int number_of () const |
522 | { |
525 | { |
523 | return nrof ? nrof : 1; |
526 | return nrof ? nrof : 1; |
524 | } |
527 | } |
525 | |
528 | |
526 | MTH sint32 total_weight () const |
529 | MTH weight_t total_weight () const |
527 | { |
530 | { |
528 | return (weight + carrying) * number_of (); |
531 | return sint64 (weight + carrying) * number_of (); |
529 | } |
532 | } |
530 | |
533 | |
531 | MTH void update_weight (); |
534 | MTH void update_weight (); |
532 | |
535 | |
533 | // return the dominant material of this item, always return something |
536 | // return the dominant material of this item, always return something |
… | |
… | |
535 | { |
538 | { |
536 | return material; |
539 | return material; |
537 | } |
540 | } |
538 | |
541 | |
539 | // return the volume of this object in cm³ |
542 | // return the volume of this object in cm³ |
540 | MTH uint64 volume () const |
543 | MTH volume_t volume () const |
541 | { |
544 | { |
542 | return (uint64)total_weight () |
545 | return (volume_t)total_weight () |
543 | * 1024 // 1000 actually |
546 | * 1024 // 1000 actually |
544 | * (type == CONTAINER ? 128 : 1) |
547 | * (type == CONTAINER ? 128 : 1) |
545 | / dominant_material ()->density; // ugh, division |
548 | / dominant_material ()->density; // ugh, division |
546 | } |
549 | } |
547 | |
550 | |
… | |
… | |
580 | |
583 | |
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
584 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
582 | |
585 | |
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
586 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
584 | |
587 | |
585 | /* need_identify returns true if the item should be identified. This |
588 | /* need_identify returns true if the item should be identified. This |
586 | * function really should not exist - by default, any item not identified |
589 | * function really should not exist - by default, any item not identified |
587 | * should need it. |
590 | * should need it. |
588 | */ |
591 | */ |
589 | MTH bool need_identify () const; |
592 | MTH bool need_identify () const; |
590 | |
593 | |
… | |
… | |
801 | * range from 0 through 7. |
804 | * range from 0 through 7. |
802 | */ |
805 | */ |
803 | MTH int anim_frames () const { return anim ().num_animations; } |
806 | MTH int anim_frames () const { return anim ().num_animations; } |
804 | MTH int anim_facings () const { return anim ().facings; } |
807 | MTH int anim_facings () const { return anim ().facings; } |
805 | |
808 | |
|
|
809 | // sets a new animation frame, if the object has animation frames, |
|
|
810 | // and updates the face |
|
|
811 | MTH void update_anim_frame (int frame); |
|
|
812 | |
806 | MTH utf8_string as_string (); |
813 | MTH utf8_string as_string (); |
807 | |
814 | |
808 | // low-level management, statistics, ... |
815 | // low-level management, statistics, ... |
809 | static uint32_t ACC (RW, object_count); |
816 | static uint32_t ACC (RW, object_count); |
810 | static uint32_t ACC (RW, free_count); |
817 | static uint32_t ACC (RW, free_count); |
… | |
… | |
882 | MTH object *instance (); |
889 | MTH object *instance (); |
883 | |
890 | |
884 | MTH void post_load_check (); // do some adjustments after parsing |
891 | MTH void post_load_check (); // do some adjustments after parsing |
885 | |
892 | |
886 | object_vector_index ACC (RW, archid); // index in archvector |
893 | object_vector_index ACC (RW, archid); // index in archvector |
887 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
894 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
888 | |
895 | |
889 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
896 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
890 | |
897 | |
891 | // support for archetype loading |
898 | // support for archetype loading |
892 | static archetype *read (object_thawer &f); |
899 | static archetype *read (object_thawer &f); |
… | |
… | |
924 | // "safely" iterate over inv in a way such that the current item is removable |
931 | // "safely" iterate over inv in a way such that the current item is removable |
925 | // quite horrible, that's why its hidden in some macro |
932 | // quite horrible, that's why its hidden in some macro |
926 | #define for_inv_removable(op,var) \ |
933 | #define for_inv_removable(op,var) \ |
927 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
934 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
928 | |
935 | |
929 | #define for_all_objects(var) \ |
936 | #define for_all_objects(var) \ |
930 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
937 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
931 | statementvar (object *, var, objects [_i]) |
938 | statementvar (object *, var, objects [_i]) |
932 | |
939 | |
933 | #define for_all_actives(var) \ |
940 | #define for_all_actives(var) \ |
934 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
941 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
935 | statementvar (object *, var, actives [_i]) |
942 | statementvar (object *, var, actives [_i]) |
936 | |
943 | |
937 | #define for_all_archetypes(var) \ |
944 | #define for_all_archetypes(var) \ |
938 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
945 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
939 | statementvar (archetype *, var, archetypes [_i]) |
946 | statementvar (archetype *, var, archetypes [_i]) |
940 | |
947 | |
941 | //+GPL |
948 | //+GPL |
942 | |
949 | |
943 | /* Used by update_object to know if the object being passed is |
950 | /* Used by update_object to know if the object being passed is |
944 | * being added or removed. |
951 | * being added or removed. |
945 | */ |
952 | */ |
946 | #define UP_OBJ_INSERT 1 |
953 | #define UP_OBJ_INSERT 1 // object was inserted |
947 | #define UP_OBJ_REMOVE 2 |
954 | #define UP_OBJ_REMOVE 2 // object was removed |
948 | #define UP_OBJ_CHANGE 3 |
955 | #define UP_OBJ_CHANGE 3 // object has changed in some unspecified way |
949 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
956 | #define UP_OBJ_FACE 4 // only thing that changed was the face |
950 | |
957 | |
951 | /* These are flags passed to insert_ob_in_map and |
958 | /* These are flags passed to insert_ob_in_map and |
952 | * insert_ob_in_ob. Note that all flags may not be meaningful |
959 | * insert_ob_in_ob. Note that all flags may not be meaningful |
953 | * for both functions. |
960 | * for both functions. |
954 | * Most are fairly explanatory: |
961 | * Most are fairly explanatory: |
955 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
962 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
956 | * on space. |
963 | * on space. |
957 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
964 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
958 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
965 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
959 | * originator - saves cpu time if you know the inserted object |
966 | * originator - saves cpu time if you know the inserted object |
960 | * is not meaningful in terms of having an effect. |
967 | * is not meaningful in terms of having an effect. |
961 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
968 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
962 | * files from disk and ordering needs to be preserved. |
969 | * files from disk and ordering needs to be preserved. |
963 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
970 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
964 | * Use for treasure chests so the new object is the highest thing |
971 | * Use for treasure chests so the new object is the highest thing |
965 | * beneath the player, but not actually above it. Note - the |
972 | * beneath the player, but not actually above it. Note - the |
966 | * map and x,y coordinates for the object to be inserted must |
973 | * map and x,y coordinates for the object to be inserted must |
967 | * match the originator. |
974 | * match the originator. |