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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.4 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.5 by root, Fri Aug 25 17:11:53 2006 UTC

1/* 1/*
2 * static char *rcsid_object_h = 2 * static char *rcsid_object_h =
3 * "$Id: object.h,v 1.4 2006/08/13 17:16:02 elmex Exp $"; 3 * "$Id: object.h,v 1.5 2006/08/25 17:11:53 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
253 const char *custom_name; /* Custom name assigned by player */ 253 const char *custom_name; /* Custom name assigned by player */
254 key_value *key_values; /* Fields not explictly known by the loader. */ 254 key_value *key_values; /* Fields not explictly known by the loader. */
255}; 255};
256 256
257struct object : object_special, object_simple { 257struct object : object_special, object_simple {
258 void *self, *cb; // CF+ perl's self and callback registry
258}; 259};
259 260
260typedef struct oblnk { /* Used to link together several objects */ 261typedef struct oblnk { /* Used to link together several objects */
261 object *ob; 262 object *ob;
262 struct oblnk *next; 263 struct oblnk *next;

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