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63 | uint64 seq; |
63 | uint64 seq; |
64 | }; |
64 | }; |
65 | |
65 | |
66 | extern void init_uuid (); |
66 | extern void init_uuid (); |
67 | extern UUID gen_uuid (); |
67 | extern UUID gen_uuid (); |
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68 | extern const uint64 UUID_SKIP; |
68 | |
69 | |
69 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
70 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
70 | * sprinkled in the code. Note that some of these also replace fields |
71 | * sprinkled in the code. Note that some of these also replace fields |
71 | * that were in the can_apply area. What is the point of having both |
72 | * that were in the can_apply area. What is the point of having both |
72 | * can_apply and will_apply? |
73 | * can_apply and will_apply? |
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80 | /* However, if you're keeping a pointer of some sort, you probably |
81 | /* However, if you're keeping a pointer of some sort, you probably |
81 | * don't just want it copied, so you'll need to add to common/object.C, |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
82 | * e.g. copy_object. |
83 | * e.g. copy_object. |
83 | */ |
84 | */ |
84 | |
85 | |
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86 | typedef refptr<object> object_ptr; |
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87 | typedef refptr<archetype> arch_ptr; |
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88 | |
85 | // these are not being copied |
89 | // these are not being copied |
86 | ACC_CLASS (object) |
90 | ACC_CLASS (object) |
87 | struct object_keep : refcounted |
91 | struct object_keep : refcounted |
88 | { |
92 | { |
89 | tag_t ACC (RW, count); /* Generation count for this object */ |
93 | tag_t ACC (RW, count); /* Generation count for this object */ |
90 | UUID uuid; // Unique Identifier, survives saves etc. |
94 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
91 | |
95 | |
92 | /* These variables are not changed by copy_object() */ |
96 | /* These variables are not changed by copy_object() */ |
93 | struct pl *ACC (RW, contr); /* Pointer to the player which control this object */ |
97 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
94 | struct object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
98 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
95 | struct object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
99 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
96 | struct object *ACC (RW, active_next); /* Next & previous object in the 'active' */ |
100 | object *ACC (RW, active_next); /* Next & previous object in the 'active' */ |
97 | struct object *ACC (RW, active_prev); /* List. This is used in process_events */ |
101 | object *ACC (RW, active_prev); /* List. This is used in process_events */ |
98 | /* so that the entire object list does not */ |
102 | /* so that the entire object list does not */ |
99 | /* need to be gone through. */ |
103 | /* need to be gone through. */ |
100 | struct object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
104 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
101 | struct object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
105 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
102 | /* Note: stacked in the *same* environment */ |
106 | /* Note: stacked in the *same* environment */ |
103 | struct object *inv; /* Pointer to the first object in the inventory */ |
107 | object *inv; /* Pointer to the first object in the inventory */ |
104 | struct object *ACC (RW, container); /* Current container being used. I think this |
108 | object *ACC (RW, container); /* Current container being used. I think this |
105 | * is only used by the player right now. |
109 | * is only used by the player right now. |
106 | */ |
110 | */ |
107 | struct object *ACC (RW, env); /* Pointer to the object which is the environment. |
111 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
108 | * This is typically the container that the object is in. |
112 | * This is typically the container that the object is in. |
109 | */ |
113 | */ |
110 | struct object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
114 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
111 | struct object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
115 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
112 | struct mapstruct *ACC (RW, map); /* Pointer to the map in which this object is present */ |
116 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
113 | }; |
117 | }; |
114 | |
118 | |
115 | // these are being copied |
119 | // these are being copied |
116 | struct object_copy : attachable<object> |
120 | struct object_copy : attachable<object> |
117 | { |
121 | { |
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125 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
129 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
126 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
130 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
127 | /* To get put into books and the like. */ |
131 | /* To get put into books and the like. */ |
128 | shstr ACC (RW, materialname); /* specific material name */ |
132 | shstr ACC (RW, materialname); /* specific material name */ |
129 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
133 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
130 | refptr<object> ACC (RW, owner); /* Pointer to the object which controls this one */ |
134 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
131 | refptr<object> ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
135 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
132 | refptr<object> ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
136 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
133 | refptr<object> ACC (RW, chosen_skill); /* the skill chosen to use */ |
137 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
134 | refptr<object> ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
138 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
135 | refptr<object> ACC (RW, spell); /* Spell that was being cast */ |
139 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
136 | refptr<object> ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
140 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
137 | }; |
141 | }; |
138 | |
142 | |
139 | // these are being copied and also cleared |
143 | // these are being copied and also cleared |
140 | struct object_pod |
144 | struct object_pod |
141 | { |
145 | { |
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206 | sint8 ACC (RW, range); /* Range of the spell */ |
210 | sint8 ACC (RW, range); /* Range of the spell */ |
207 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
211 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
208 | char *ACC (RW, spellarg); |
212 | char *ACC (RW, spellarg); |
209 | |
213 | |
210 | /* Following are values used by any object */ |
214 | /* Following are values used by any object */ |
211 | struct treasureliststruct *ACC (RW, randomitems); /* Items to be generated */ |
215 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
212 | struct archetype *ACC (RW, arch); /* Pointer to archetype */ |
216 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
213 | struct archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
217 | arch_ptr ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
214 | key_value *key_values; /* Fields not explictly known by the loader. */ |
218 | key_value *key_values; /* Fields not explictly known by the loader. */ |
215 | /* this objects turns into or what this object creates */ |
219 | /* this objects turns into or what this object creates */ |
216 | uint32 flags[4]; /* various flags */ |
220 | uint32 flags[4]; /* various flags */ |
217 | uint16 ACC (RW, animation_id); /* An index into the animation array */ |
221 | uint16 ACC (RW, animation_id); /* An index into the animation array */ |
218 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
222 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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238 | static vector active; // active objects, not yet used |
242 | static vector active; // active objects, not yet used |
239 | static vector objects; // not used yet, use first->next->... |
243 | static vector objects; // not used yet, use first->next->... |
240 | static object *first; // will be replaced by "objects" |
244 | static object *first; // will be replaced by "objects" |
241 | |
245 | |
242 | static object *create (); |
246 | static object *create (); |
243 | void free (bool free_inventory = false); |
247 | void destroy (bool destroy_inventory = false); |
244 | |
248 | |
245 | static void free_mortals (); |
249 | static void free_mortals (); |
246 | static bool can_merge (object *op1, object *op2); |
250 | static bool can_merge (object *op1, object *op2); |
247 | |
251 | |
248 | void clear (); |
252 | void clear (); |
249 | void clone (object *destination); |
253 | void clone (object *destination); |
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254 | |
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255 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
250 | |
256 | |
251 | void instantiate () |
257 | void instantiate () |
252 | { |
258 | { |
253 | if (!uuid.seq) // HACK |
259 | if (!uuid.seq) // HACK |
254 | uuid = gen_uuid (); |
260 | uuid = gen_uuid (); |
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306 | object (); |
312 | object (); |
307 | ~object (); |
313 | ~object (); |
308 | }; |
314 | }; |
309 | |
315 | |
310 | #define get_object() object::create () |
316 | #define get_object() object::create () |
311 | #define free_object(op) (op)->free (0) |
317 | #define free_object(op) (op)->destroy (0) |
312 | #define free_object2(op, free_inv) (op)->free (free_inv) |
318 | #define free_object2(op, free_inv) (op)->destroy (free_inv) |
313 | #define clear_owner(op) (op)->owner = 0 |
319 | #define clear_owner(op) (op)->owner = 0 |
314 | #define copy_owner(op,other) (op)->owner = (other)->owner |
320 | #define copy_owner(op,other) (op)->owner = (other)->owner |
315 | #define get_owner(op) (op)->owner |
321 | #define get_owner(op) (op)->owner |
316 | #define clear_object(op) (op)->clear () |
322 | #define clear_object(op) (op)->clear () |
317 | |
323 | |
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323 | |
329 | |
324 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
330 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
325 | |
331 | |
326 | typedef struct oblnk |
332 | typedef struct oblnk |
327 | { /* Used to link together several objects */ |
333 | { /* Used to link together several objects */ |
328 | object *ob; |
334 | object_ptr ob; |
329 | struct oblnk *next; |
335 | struct oblnk *next; |
330 | tag_t id; |
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331 | } objectlink; |
336 | } objectlink; |
332 | |
337 | |
333 | typedef struct oblinkpt |
338 | typedef struct oblinkpt |
334 | { /* Used to link together several object links */ |
339 | { /* Used to link together several object links */ |
335 | struct oblnk *link; |
340 | struct oblnk *link; |
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344 | * be much left in the archetype - all it really is is a holder for the |
349 | * be much left in the archetype - all it really is is a holder for the |
345 | * object and pointers. This structure should get removed, and just replaced |
350 | * object and pointers. This structure should get removed, and just replaced |
346 | * by the object structure |
351 | * by the object structure |
347 | */ |
352 | */ |
348 | |
353 | |
349 | ACC_CLASS(archetype) |
354 | ACC_CLASS (archetype) |
350 | struct archetype : zero_initialised |
355 | struct archetype : zero_initialised, refcounted |
351 | { |
356 | { |
352 | archetype (); |
357 | archetype (); |
353 | ~archetype (); |
358 | ~archetype (); |
354 | |
359 | |
355 | static archetype *find (const char *arch); |
360 | static archetype *find (const char *arch); |
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361 | |
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362 | void hash_add (); // add to hastable |
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363 | void hash_del (); // remove from hashtable |
356 | |
364 | |
357 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
365 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
358 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
366 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
359 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
367 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
360 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
368 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
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422 | #define ARCH_DETECT_MAGIC "detect_magic" |
430 | #define ARCH_DETECT_MAGIC "detect_magic" |
423 | #define ARCH_DEPLETION "depletion" |
431 | #define ARCH_DEPLETION "depletion" |
424 | #define ARCH_SYMPTOM "symptom" |
432 | #define ARCH_SYMPTOM "symptom" |
425 | |
433 | |
426 | #endif |
434 | #endif |
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435 | |