ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.48 by root, Tue Dec 12 20:53:03 2006 UTC vs.
Revision 1.53 by root, Wed Dec 13 18:08:01 2006 UTC

59}; 59};
60 60
61struct UUID 61struct UUID
62{ 62{
63 uint64 seq; 63 uint64 seq;
64
65 UUID () { }
66 UUID (uint64 seq) : seq(seq) { }
67 operator uint64() { return seq; }
68 void operator =(uint64 seq) { this->seq = seq; }
64}; 69};
65 70
66extern void init_uuid (); 71extern void init_uuid ();
67extern UUID gen_uuid (); 72extern UUID gen_uuid ();
68extern const uint64 UUID_SKIP; 73extern const uint64 UUID_SKIP;
78#define WILL_APPLY_DOOR 0x08 83#define WILL_APPLY_DOOR 0x08
79#define WILL_APPLY_FOOD 0x10 84#define WILL_APPLY_FOOD 0x10
80 85
81/* However, if you're keeping a pointer of some sort, you probably 86/* However, if you're keeping a pointer of some sort, you probably
82 * don't just want it copied, so you'll need to add to common/object.C, 87 * don't just want it copied, so you'll need to add to common/object.C,
83 * e.g. copy_object. 88 * e.g. ->copy_to ()
84 */ 89 */
85 90
86typedef refptr<object> object_ptr; 91typedef refptr<object> object_ptr;
87typedef refptr<archetype> arch_ptr; 92typedef refptr<archetype> arch_ptr;
88 93
89// these are not being copied 94// these are not being copied
90ACC_CLASS (object) 95ACC_CLASS (object)
91struct object_keep : refcounted 96struct object_keep : refcounted
92{ 97{
98 /* These variables are not changed by ->copy_to */
99
93 tag_t ACC (RW, count); /* Generation count for this object */ 100 tag_t ACC (RW, count); /* Generation count for this object */
94 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 101 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
95 102
96 /* These variables are not changed by copy_object() */
97 player *ACC (RW, contr); /* Pointer to the player which control this object */ 103 player *ACC (RW, contr); /* Pointer to the player which control this object */
98 object *ACC (RW, next); /* Pointer to the next object in the free/used list */ 104 object *ACC (RW, next); /* Pointer to the next object in the free/used list */
99 object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ 105 object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */
100 object *ACC (RW, active_next);/* Next & previous object in the 'active' */ 106 object *ACC (RW, active_next);/* Next & previous object in the 'active' */
101 object *ACC (RW, active_prev);/* List. This is used in process_events */ 107 object *ACC (RW, active_prev);/* List. This is used in process_events */
102 /* so that the entire object list does not */ 108 /* so that the entire object list does not */
103 /* need to be gone through. */ 109 /* need to be gone through. */
104 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 110 object *ACC (RW, below); /* Pointer to the object stacked below this one */
105 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 111 object *ACC (RW, above); /* Pointer to the object stacked above this one */
106 /* Note: stacked in the *same* environment */ 112 /* Note: stacked in the *same* environment */
107 object *inv; /* Pointer to the first object in the inventory */ 113 object *inv; /* Pointer to the first object in the inventory */
108 object *ACC (RW, container); /* Current container being used. I think this 114 object *ACC (RW, container); /* Current container being used. I think this
109 * is only used by the player right now. 115 * is only used by the player right now.
110 */ 116 */
111 object *ACC (RW, env); /* Pointer to the object which is the environment. 117 object *ACC (RW, env); /* Pointer to the object which is the environment.
112 * This is typically the container that the object is in. 118 * This is typically the container that the object is in.
113 */ 119 */
114 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 120 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
115 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 121 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
116 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 122 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
117}; 123};
118 124
119// these are being copied 125// these are being copied
120struct object_copy : attachable<object> 126struct object_copy : attachable<object>
242 static vector active; // active objects, not yet used 248 static vector active; // active objects, not yet used
243 static vector objects; // not used yet, use first->next->... 249 static vector objects; // not used yet, use first->next->...
244 static object *first; // will be replaced by "objects" 250 static object *first; // will be replaced by "objects"
245 251
246 static object *create (); 252 static object *create ();
253 void copy_to (object *dst);
254 object *clone (); // create + copy_to
247 void destroy (bool destroy_inventory = false); 255 void destroy (bool destroy_inventory = false);
248 void remove (); 256 void remove ();
249 object *insert (object *item); // insert into inventory 257 object *insert (object *item); // insert into inventory
250 258
251 static void free_mortals (); 259 static void free_mortals ();
260 static bool can_merge_slow (object *op1, object *op2);
261
262 // this is often used in time-critical code, so optimise
252 static bool can_merge (object *op1, object *op2); 263 static bool can_merge (object *op1, object *op2)
264 {
265 return op1->value == op2->value
266 && op1->name == op2->name
267 && can_merge_slow (op1, op2);
268 }
253 269
254 void clear (); 270 void clear ();
255 void clone (object *destination);
256 271
257 bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } 272 bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); }
273
274 void set_owner (object *owner);
258 275
259 void instantiate () 276 void instantiate ()
260 { 277 {
261 if (!uuid.seq) // HACK 278 if (!uuid.seq) // HACK
262 uuid = gen_uuid (); 279 uuid = gen_uuid ();
263 280
264 attachable<object>::instantiate (); 281 attachable<object>::instantiate ();
265 } 282 }
266
267 void set_owner (object *owner);
268 283
269 // info must hold 256 * 3 bytes currently 284 // info must hold 256 * 3 bytes currently
270 const char *debug_desc (char *info) const; 285 const char *debug_desc (char *info) const;
271 const char *debug_desc () const; 286 const char *debug_desc () const;
272 287
312 void unlink (); 327 void unlink ();
313 328
314 object (); 329 object ();
315 ~object (); 330 ~object ();
316}; 331};
317
318// compatibility functions/macros
319#define get_object() object::create ()
320#define clear_owner(op) (op)->owner = 0
321#define copy_owner(op,other) (op)->owner = (other)->owner
322#define get_owner(op) (op)->owner
323#define clear_object(op) (op)->clear ()
324
325static inline void
326set_owner (object *op, object *owner)
327{
328 op->set_owner (owner);
329}
330
331#define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2)))
332 332
333typedef struct oblnk 333typedef struct oblnk
334{ /* Used to link together several objects */ 334{ /* Used to link together several objects */
335 object_ptr ob; 335 object_ptr ob;
336 struct oblnk *next; 336 struct oblnk *next;
365 365
366 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 366 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */
367 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 367 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
368 struct archetype *ACC (RW, head); /* The main part of a linked object */ 368 struct archetype *ACC (RW, head); /* The main part of a linked object */
369 struct archetype *ACC (RW, more); /* Next part of a linked object */ 369 struct archetype *ACC (RW, more); /* Next part of a linked object */
370 object ACC (RO, clone); /* An object from which to do copy_object() */ 370 object ACC (RO, clone); /* An object from which to do ->copy_to () */
371 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 371 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
372 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 372 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
373 * in comparison to the head. 373 * in comparison to the head.
374 */ 374 */
375}; 375};

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines