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59 | }; |
59 | }; |
60 | |
60 | |
61 | struct UUID |
61 | struct UUID |
62 | { |
62 | { |
63 | uint64 seq; |
63 | uint64 seq; |
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64 | |
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65 | UUID () { } |
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66 | UUID (uint64 seq) : seq(seq) { } |
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67 | operator uint64() { return seq; } |
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68 | void operator =(uint64 seq) { this->seq = seq; } |
64 | }; |
69 | }; |
65 | |
70 | |
66 | extern void init_uuid (); |
71 | extern void init_uuid (); |
67 | extern UUID gen_uuid (); |
72 | extern UUID gen_uuid (); |
68 | extern const uint64 UUID_SKIP; |
73 | extern const uint64 UUID_SKIP; |
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… | |
78 | #define WILL_APPLY_DOOR 0x08 |
83 | #define WILL_APPLY_DOOR 0x08 |
79 | #define WILL_APPLY_FOOD 0x10 |
84 | #define WILL_APPLY_FOOD 0x10 |
80 | |
85 | |
81 | /* However, if you're keeping a pointer of some sort, you probably |
86 | /* However, if you're keeping a pointer of some sort, you probably |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
87 | * don't just want it copied, so you'll need to add to common/object.C, |
83 | * e.g. copy_object. |
88 | * e.g. ->copy_to () |
84 | */ |
89 | */ |
85 | |
90 | |
86 | typedef refptr<object> object_ptr; |
91 | typedef refptr<object> object_ptr; |
87 | typedef refptr<archetype> arch_ptr; |
92 | typedef refptr<archetype> arch_ptr; |
88 | |
93 | |
89 | // these are not being copied |
94 | // these are not being copied |
90 | ACC_CLASS (object) |
95 | ACC_CLASS (object) |
91 | struct object_keep : refcounted |
96 | struct object_keep : refcounted |
92 | { |
97 | { |
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98 | /* These variables are not changed by ->copy_to */ |
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99 | |
93 | tag_t ACC (RW, count); /* Generation count for this object */ |
100 | tag_t ACC (RW, count); /* Generation count for this object */ |
94 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
101 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
95 | |
102 | |
96 | /* These variables are not changed by copy_object() */ |
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97 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
103 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
98 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
104 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
99 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
105 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
100 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
106 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
101 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
107 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
102 | /* so that the entire object list does not */ |
108 | /* so that the entire object list does not */ |
103 | /* need to be gone through. */ |
109 | /* need to be gone through. */ |
104 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
110 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
105 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
111 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
106 | /* Note: stacked in the *same* environment */ |
112 | /* Note: stacked in the *same* environment */ |
107 | object *inv; /* Pointer to the first object in the inventory */ |
113 | object *inv; /* Pointer to the first object in the inventory */ |
108 | object *ACC (RW, container); /* Current container being used. I think this |
114 | object *ACC (RW, container); /* Current container being used. I think this |
109 | * is only used by the player right now. |
115 | * is only used by the player right now. |
110 | */ |
116 | */ |
111 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
117 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
112 | * This is typically the container that the object is in. |
118 | * This is typically the container that the object is in. |
113 | */ |
119 | */ |
114 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
120 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
115 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
121 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
116 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
122 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
117 | }; |
123 | }; |
118 | |
124 | |
119 | // these are being copied |
125 | // these are being copied |
120 | struct object_copy : attachable<object> |
126 | struct object_copy : attachable<object> |
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242 | static vector active; // active objects, not yet used |
248 | static vector active; // active objects, not yet used |
243 | static vector objects; // not used yet, use first->next->... |
249 | static vector objects; // not used yet, use first->next->... |
244 | static object *first; // will be replaced by "objects" |
250 | static object *first; // will be replaced by "objects" |
245 | |
251 | |
246 | static object *create (); |
252 | static object *create (); |
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253 | void copy_to (object *dst); |
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254 | object *clone (); // create + copy_to |
247 | void destroy (bool destroy_inventory = false); |
255 | void destroy (bool destroy_inventory = false); |
248 | void remove (); |
256 | void remove (); |
249 | object *insert (object *item); // insert into inventory |
257 | object *insert (object *item); // insert into inventory |
250 | |
258 | |
251 | static void free_mortals (); |
259 | static void free_mortals (); |
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260 | static bool can_merge_slow (object *op1, object *op2); |
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261 | |
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262 | // this is often used in time-critical code, so optimise |
252 | static bool can_merge (object *op1, object *op2); |
263 | static bool can_merge (object *op1, object *op2) |
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264 | { |
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265 | return op1->value == op2->value |
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266 | && op1->name == op2->name |
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267 | && can_merge_slow (op1, op2); |
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268 | } |
253 | |
269 | |
254 | void clear (); |
270 | void clear (); |
255 | void clone (object *destination); |
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256 | |
271 | |
257 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
272 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
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273 | |
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274 | void set_owner (object *owner); |
258 | |
275 | |
259 | void instantiate () |
276 | void instantiate () |
260 | { |
277 | { |
261 | if (!uuid.seq) // HACK |
278 | if (!uuid.seq) // HACK |
262 | uuid = gen_uuid (); |
279 | uuid = gen_uuid (); |
263 | |
280 | |
264 | attachable<object>::instantiate (); |
281 | attachable<object>::instantiate (); |
265 | } |
282 | } |
266 | |
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267 | void set_owner (object *owner); |
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268 | |
283 | |
269 | // info must hold 256 * 3 bytes currently |
284 | // info must hold 256 * 3 bytes currently |
270 | const char *debug_desc (char *info) const; |
285 | const char *debug_desc (char *info) const; |
271 | const char *debug_desc () const; |
286 | const char *debug_desc () const; |
272 | |
287 | |
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312 | void unlink (); |
327 | void unlink (); |
313 | |
328 | |
314 | object (); |
329 | object (); |
315 | ~object (); |
330 | ~object (); |
316 | }; |
331 | }; |
317 | |
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318 | // compatibility functions/macros |
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319 | #define get_object() object::create () |
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320 | #define clear_owner(op) (op)->owner = 0 |
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321 | #define copy_owner(op,other) (op)->owner = (other)->owner |
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322 | #define get_owner(op) (op)->owner |
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323 | #define clear_object(op) (op)->clear () |
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324 | |
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325 | static inline void |
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326 | set_owner (object *op, object *owner) |
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327 | { |
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328 | op->set_owner (owner); |
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329 | } |
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330 | |
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331 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
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332 | |
332 | |
333 | typedef struct oblnk |
333 | typedef struct oblnk |
334 | { /* Used to link together several objects */ |
334 | { /* Used to link together several objects */ |
335 | object_ptr ob; |
335 | object_ptr ob; |
336 | struct oblnk *next; |
336 | struct oblnk *next; |
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365 | |
365 | |
366 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
366 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
367 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
367 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
368 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
368 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
369 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
369 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
370 | object ACC (RO, clone); /* An object from which to do copy_object() */ |
370 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
371 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
371 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
372 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
372 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
373 | * in comparison to the head. |
373 | * in comparison to the head. |
374 | */ |
374 | */ |
375 | }; |
375 | }; |